*MESSAGE TO MODS*: If you could remove this topic/lock it, that'd be great. Editing this has become a huge hassle (especially since I change moves/items/EVs constantly), so I can't continue to maintain it.
So, after finding out that everyone here uses a simulator instead of their actual game, I made my team that I thought was pretty strong, and this is what I have. I'm open to any suggestions you may have for me.
Any suggestions as to what I can change (moves, EVs, the Pokemon itself), please tell me and I'll take it into consideration. Thank you! :D
So, after finding out that everyone here uses a simulator instead of their actual game, I made my team that I thought was pretty strong, and this is what I have. I'm open to any suggestions you may have for me.
Swept Like a Broom
Team:
Gastly @ Life Orb
Levitate
EVs: 68 HP / 40 Def / 200 SpA / 200 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Wave
Gastly is one of my slightly underused Pokemon. I have him as a back-up attacker, and also useful for dealing with pesky psychic types that rarely appear. His speed gives him enough time to settle in behind a substitute and then cast a Hypnosis. Then, it's a power-shot with Shadow Ball or Sludge Wave that can deal major damage with the high SpA and Life Orb. Even on switching, the oncoming Pokemon will have damage inflicted upon it no matter what (save for Normal types, unless I'm using Sludge Wave). Gastly was made to keep the rest of my Pokemon safe and under-wraps while he hits the opponents to next century, saving my strong ones for a rainy day.
Threats
Axew @ Eviolite
Trait: Mold Breaker
EVs: 68 HP / 220 Atk / 220 Spe
Jolly Nature (+Spe, -SpA)
- Outrage
- Dragon Dance
- Dragon Claw
- Protect
Axew is my main sweeper, without a doubt. His speed lets him set-up a Dragon Dance, and after that, nothing can stop it. It blasts through everything with Outrage and Dragon Claw, armed with it's high Atk power and lightning-fast speed. It's currently a major essential, and it usually follows after any one of my Pokemon drop to clean up the mess.
Threats:
Scraggy @ Eviolite
Trait: Shed Skin
EVs: (To be fixed. Apparently the previous EV set was used for OU Scraggy)
Lax Nature (+Def, -SpD)
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scraggy is my staller. Because of his Dark-typing removing the threat of Psychic abilities, I can focus more on his Flying-type disadvantage by powering his Def and HP. Bulk-Up furthers this, making Scraggy next-to-unbeatable. Drain Punch and Rest help this even more due to the healing properties, and Crunch helps deal with anything not covered by Drain Punch.
Threats:
Corphish @ Eviolite
Trait: Adaptability
Evs: 12 HP / 196 Atk / 240 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Return
- Superpower
- Crunch
Corphish is my second main-sweeper, behind Axew. One Dragon Dance, and he can destroy all the competition with his incredibly Atk and Spe. His move pool can handle any typing, so nothing stands in his way of destroying anything. His defenses aren't weak, either; he can take a shot if his first shot doesn't wipe the foe on the first try.
Threats:
Zorua @ Life Orb
Trait: Illusion
EVs: 200 Atk / 40 Def / 240 Spe
Naive Nature (+Spe, -SpD)
- Sucker Punch
- Extrasensory
- Dark Pulse
- Hidden Power (Fight)
Zorua is here for obvious reasons - Spe, and the ability to trick the opponents. Often gets disguised as my Darumaka, so it's good for tricking those using water types as they think the can blast me with one shot, but me a powerful Dark Pulse instead. His Spe and Atk make him a force to reckon with as he hits hard and fast. The Hidden Power stops other Dark-types, and Extrasensory deals with annoying Fight-types. Sucker Punch is used to blast past those that happen to be a bit faster.
Threats:
Houndour @ Life Orb
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Sp, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt
Houndour is my newest addition in place of the slower Darumaka. His upped speed and power SpA makes him much more threatening, while also preventing any hazards by using Taunt. Sadly, he was added only recently, so I haven't had a good chance to test him out properly.
Threats:
Team:
Gastly @ Life Orb
Levitate
EVs: 68 HP / 40 Def / 200 SpA / 200 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Wave
Gastly is one of my slightly underused Pokemon. I have him as a back-up attacker, and also useful for dealing with pesky psychic types that rarely appear. His speed gives him enough time to settle in behind a substitute and then cast a Hypnosis. Then, it's a power-shot with Shadow Ball or Sludge Wave that can deal major damage with the high SpA and Life Orb. Even on switching, the oncoming Pokemon will have damage inflicted upon it no matter what (save for Normal types, unless I'm using Sludge Wave). Gastly was made to keep the rest of my Pokemon safe and under-wraps while he hits the opponents to next century, saving my strong ones for a rainy day.
Threats
The biggest threat so far is Misdrevious (sp?), which could outspeed Gastly and shoot it down.
Axew @ Eviolite
Trait: Mold Breaker
EVs: 68 HP / 220 Atk / 220 Spe
Jolly Nature (+Spe, -SpA)
- Outrage
- Dragon Dance
- Dragon Claw
- Protect
Axew is my main sweeper, without a doubt. His speed lets him set-up a Dragon Dance, and after that, nothing can stop it. It blasts through everything with Outrage and Dragon Claw, armed with it's high Atk power and lightning-fast speed. It's currently a major essential, and it usually follows after any one of my Pokemon drop to clean up the mess.
Threats:
The only threat so far is Fake-Out during mid-Outrage, which can stop the attack and bring confusion. Despite having Protect, it's only good to stop if I know the opponent will use that move and I'm not Outraging at the moment I suspect they'll use it. Damn priority.
Scraggy @ Eviolite
Trait: Shed Skin
EVs: (To be fixed. Apparently the previous EV set was used for OU Scraggy)
Lax Nature (+Def, -SpD)
- Bulk Up
- Drain Punch
- Crunch
- Rest
Scraggy is my staller. Because of his Dark-typing removing the threat of Psychic abilities, I can focus more on his Flying-type disadvantage by powering his Def and HP. Bulk-Up furthers this, making Scraggy next-to-unbeatable. Drain Punch and Rest help this even more due to the healing properties, and Crunch helps deal with anything not covered by Drain Punch.
Threats:
Even with high-defense and Bulk Up armed, Archen's Acrobatics slices through Scraggy like a knife through water.
Corphish @ Eviolite
Trait: Adaptability
Evs: 12 HP / 196 Atk / 240 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Return
- Superpower
- Crunch
Corphish is my second main-sweeper, behind Axew. One Dragon Dance, and he can destroy all the competition with his incredibly Atk and Spe. His move pool can handle any typing, so nothing stands in his way of destroying anything. His defenses aren't weak, either; he can take a shot if his first shot doesn't wipe the foe on the first try.
Threats:
Electric types can sometimes outspeed him and hit him with a Thunderbolt.
Superpower ruins the Atk boost given from Dragon Dance.
Superpower ruins the Atk boost given from Dragon Dance.
Zorua @ Life Orb
Trait: Illusion
EVs: 200 Atk / 40 Def / 240 Spe
Naive Nature (+Spe, -SpD)
- Sucker Punch
- Extrasensory
- Dark Pulse
- Hidden Power (Fight)
Zorua is here for obvious reasons - Spe, and the ability to trick the opponents. Often gets disguised as my Darumaka, so it's good for tricking those using water types as they think the can blast me with one shot, but me a powerful Dark Pulse instead. His Spe and Atk make him a force to reckon with as he hits hard and fast. The Hidden Power stops other Dark-types, and Extrasensory deals with annoying Fight-types. Sucker Punch is used to blast past those that happen to be a bit faster.
Threats:
Nothing yet.
Houndour @ Life Orb
Trait: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature (+Sp, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Taunt
Houndour is my newest addition in place of the slower Darumaka. His upped speed and power SpA makes him much more threatening, while also preventing any hazards by using Taunt. Sadly, he was added only recently, so I haven't had a good chance to test him out properly.
Threats:
-adding more soon-
Any suggestions as to what I can change (moves, EVs, the Pokemon itself), please tell me and I'll take it into consideration. Thank you! :D