Hey, I'm Lohgock, otherwise known as Burn on Pokefans. I'm battling competive for about 2 years now. I'm German, so I can't speak english that well and today it's even more bad since I'm too lazy to think about the right grammar atm. Anyways, any misstakes are made for lolz.
I love testing stuff in the new Gen 5 Meta and I really enjoy building teams allthough I'm a truly bad teambuilder.
So the last teams I built were stall-team, but most failed. This stallteam is the newest I made and after laddering a while I soon noticed stall isn't my playstile, so I stopped laddering with it.
The reason I post it is, that I want one good Stallteam in my repertoir that works. After this team I won't build any stallteam soon.
This team is typical spike-stacking, doing reusidal-damage and switching into a resisted move. After the opponents team is weak enough, bulky DD-Nite should sweep it. Therefore I use three steels to lure opponents steels to weaken them. Since Stallwars are a really annoying I use a Stallbreaker Mew which guarentees me good chances against other stall-teams.
It's non-weather but is able to counter every weather.
Bronzong @ Macho Brace Trait: Levitate
EVs: 248 HP / 16 Atk / 244 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Earthquake
- Trick
- Stealth Rock
Since there is no regular lead in Gen 5 I call this my starter allthough I do not lead with it often. Bronzong is there mainly against sandstorm and because I had no Ground-Resist (Nite was my last adition). The set may seems weird, but I really like it. Stealth Rock is obvious, Gyro Ball as it's main attack, which is boosted by Macho Brace and Earthquake not to lose against Magnezone. Trick fucks up some set-up Sweepers and is really essential since Bronzong is my answer against any Trickers, who won't enjoy getting a Macho Brace.
Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Taunt
- Softboiled
- Psychic
Mew is my main answer against fighting-types and stops them like a boss. It's also really good against other stall-Teams, who are totaly raped by this little Mouse thing. I use psychic over Seismic Toss allthough it would be better to use SToss sometimes, for example against Heatran. But Psychic is there to completly ruin fighting-types since I would have a hard time beating them without Psychic. Spreading Random-Burn is also nice against offensive Teams without a cleric.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 16 Atk / 240 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Leech Seed
- Power Whip
- Protect
Ah, Ferro. Mainly there for spiking and leech seeding but also for scouting. Together with Heatran it fucks up the pesky Rotom + Scizor Core scouting U-Turn or Superpower and doing more damage if Scizor switches into Leech Seed. If both, Rotom and Scizor are chosen, they do not stand a chance to win against Ferro + Heatran. I sometimes think about using Gyro Ball anyways, since Power Whip + Leech Seed has horible coverage.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Roost
- Dragon Claw
- Fire Punch
The last thing I put into the team after I searched a long time for a good last member. Since I love the Spickes + Lategame-Sweeper Strategy, this thing came into my mind, abusing the steel + dragon synergie and giving me good resistances. It's also good at walling most weathers beside Hail lol.
I would have used Heal Bell instead of FPunch, but thats not useable togehter with multiscale. I'm still thinking of using it or even replacing Nite with Altaria and using the Heal Bell set.
Dragonite walls Sun very good gaining a stronger Fire Punch and resisting Fire+Grass and also does a nice job against Rain.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 48 HP / 208 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Rapid Spin
- Recover
- Thunderbolt
Stall-Teams have problems with Hazards too, so I have Starmie there. I chose a more bulky split since it's my only answer to Heatran and fire-Types Heatran can't touch but since Starmie has like no Power without LO and max S.Atck I put some EVs in it. Recover is important not to die to fast. I had the choice between using TBolt and Ice Beam and I chose Thunderbolt just because I have three steels to handle Dragon-Types and Heatran + Ferro to handle Grass-Types while only having to handle Water-Types. Still, if this is pusuited, an offensive Heatran runs through my team, so I'm thinking of scald > Surf for random-burn on Tar and Sciz, but it's weaker and only 30% chance, so don't know..
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Roar
- Toxic
Toxic Tran always has been one of my favourites. Not only this thing walls Sciz + Rotom-W together with Ferro, it also spreads Random-Status to things like Latias who think they can come in for free and set-up. I use Toxic and Lava Plume though because there are some things who better get toxiced and some things who need to get burned. Protect is for Recovery and scouting, Roar is reusidal damage and phazing. SDef just because Def would suck.
I will update this tomorrow and correct my bad english today, but I'm really tired atm =/