Destiny Warrior
also known as Darkwing_Duck
Introduction
Welcome to team Destiny Tower! This team is from the alpha LC era, an era where gentleman’s agreements were abound about banlists. In short, all of last Gen’s Uber Pokemon and items were banned, with the exception of Berry Juice. Unfortunately, there still isn’t enough data to make a detailed threat list, so bear with me please!
This team originally started with the idea of "Can FWG be made to ork in LC?". This team isn't something like an OU FWG team, but the core is a FWG one.
This team has gone through so many tweaks from its creation that a team bilding process would drag on for ages, so I've skipped that on this team.
Note: Speed Boost Carvanha was a very recent addition, which came when Serebii added Vanha to available DW Pokemon. However, by then, this team was already fast reaching the end of its glory days, and so, this is officially a retirement of this team. Enjoy!
At a Glance
The Team
Decimus Brutus and the Navy
Ishizumai (M) @ Berry Juice
Trait: Sturdy
EVs: 76 Atk / 76 Def / 236 SDef / 76 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Spikes
- Rock Blast
- Earthquake
Ishizumai generally starts off things with his entry hazards. Except for the rare Taunt leads, Ishizumai gets up Stealth Rock immediately, and if deemed safe, also throws up as many layers of Spikes as possible before scarpering. Rock Blast is THE reason why Ishizumai is very rarely sacrificed early in the game, as the ability to break Substitutes has proved to very important. Do recall that this team was at its prime in the pre-Ubers era, where the only Ubers from last generation that found any sort of usage were Murkrow and Misdreavus. Rock Blast ensures SubKrow cannot have fun, and it provides a solid STAB move to circumvent Focus Sash.
Earthquake provides excellent neutral coverage, and also ensures that Ishizumai does not become set up bait for Komatana, who is a MASSIVE pain in the neck to this team. Unfortunately, with the number of leads running around, there are no top 10 leads to check Ishizumai against, so sorry about that!
Decimus Brutus cleared the way for Caesar’s navy to cross the English Channel after his (re)conquest of Britannica, and several other times starts things off by destroying any naval opposition, like Pompey’s ships.
Titus Labienus and the Eleventh
Darumakka (M) @ Choice Scarf
Trait: Hustle
EVs: 116 HP / 196 Atk / 196 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Fire Punch
- Brick Break
- U-turn
Darumakka is my early game revenge killer. Flare Blitz and Fire Punch together may seem odd, but they serve very different purposes. Flare Blitz helps me plow through things like Gligar switching in on a predicted Brick Break, while Fire Punch is a reliable option late game when I want to sweep with Darumakka. U-Turn provides a valuable scouting tool, and its not like Darumakka misses Rock Slide too much when it shouldn’t even be in on Mantyke in the first place.
Darumakka is often used to regain momentum if I am forced to sacrifice something. He’s an invaluable member of my team, and can often rip unprepared teams apart. Really, other than Bronzor thast has set up Reflect and Mantyke, this thing can Revenge kill ANYTHING. I just hate Hustle’s side effect though…
Like Titus Labienus, Darumakka savagely attacks anything in his path. He has no qualms with killing(he’s a revenge killer duh) and can turn battles around with his brute force.
Quintus Cicero and the Ninth
Pururiru (M) @ Evolution Stone
Trait: Water Absorb
EVs: 236 HP / 116 Def / 156 SDef
Bold Nature (+Def, -Atk)
- Boil Over
- Shadow Ball
- Recover
- Will-O-Wisp
My priority stopper. My team really lacks priority(something I need help with, denizens of RMT!), so I need a good full stop to Croagunk. Enter Pururiru. With Ice Punch Croagunk running everywhere during alpha LC, Pururiru took advantage of the situation to beat through almost all priority with this set.
Boil Over and WoW aim to cause burns, which really aid this team. Shadow Ball is there solely to beat Croagunk AND not get walled by other Pururiru. Recover is fairly obvious, as it helps me to keep Pururiru in good health for it pass around burns.
Like Quintus Cicero in his battle against the Nervii, Pururiru can last a fair bit in battle and can act as a good defensive barrier.
Replaced by:-Old Member said:Quintus Sabinus and the Thirteenth
Snover (M) @ Choice Scarf
Trait: Snow Warning
EVs: 36 HP / 36 Def / 184 SAtk / 36 SDef / 200 Spd
Timid Nature (+Spd, -Atk)
- Blizzard
- Energy Ball
- Water Pulse
- Hidden Power [Fire]
Snover is one Pokemon I cannot afford to risk at all costs. He is my best check to Sandstorm, and a generally good specially based revenge killer. The 4 moves are obvious and I want go into too much detail about them.
Snover is another Pokemon that revenge kills and can sweep if given the chance. He checks almost all forms of weather, and is the weather controller of my team. Weather was extremely dominant during alpha LC, so having a way to control the weather was really important.
Sabinus can’t be made to take a risk. If he’s given some leeway to do so, he WILL make a mistake, and ruins perfectly good forward bases because of a single mistake. Snover ironically fits the “cannot take a risk” description, so he’s Sabinus.
Aulus Hirtius and the Sixth
Zuruggu (M) @ Choice Scarf
Trait: Earthquake Spiral
EVs: 236 Atk / 36 Def / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Hi Jump Kick
- Crunch
- Drain Punch
- Ice Punch
Scarf Zuruggu replaced Snover, since Snover didn't really do much for the team except revenge killing Gligar, which Zuruggu can do too. Zuruggu also provdes a crucial reliable check to Komatana, and with DD Zuruggu being extremely popular, Scarf Zuruggu can often take advantage of Komatana trying to Brick Break and can KO with Hi Jump Kick, and gain an attack boost to the boot.
The moves provide excellent neutral coverage, which is very important for Choice Scarf and Earthquake Spiral to funnel a successful sweep.
Aulus Hirtius took care of new recruits, like the Sixth when Caesar borrowed it from Pompey. He's an unfailing man, who can be trusted to cover the holes for the others, wich is also wha Zuruggu does.
Marcus Crassus(the legate, not the consul!) and the Eighth
Baltoy @ Berry Juice
Trait: Levitate
EVs: 196 HP / 76 Def / 36 SAtk / 196 SDef
Calm Nature (+SDef, -Atk)
- Ice Beam
- Earth Power
- Rapid Spin
- Protect
The most unorthodox set I have ever personally devised, Baltoy can kill Gligar and Croagunk with its specific EVs, but dies in the process due to Hail. Baltoy also provides invaluable Rapid Spin support, along with 2 big immunities: Electric and Ground.
This means that Baltoy can switch in on Scarf Gligar, and can Rapid Spin away entry hazards, meaning Snover and Darumakka are free to revenge kill later in the match. Protect is a good move for scouting, and helps me to ease prediction, something which is really necessary on this team.
Baltoy plays a mainly supporting role, like Marcus Crassus, who often garrisoned Samarobriva when Julius Caesar had to leave it during his war in Gallia Comata.
Julius Caesar and the Tenth
Carvanha (M) @ Life Orb
Trait: Speed Boost
EVs: 196 Atk / 36 Def / 36 SDef / 236 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Waterfall
- Crunch
- Return
The shark itself. Carvanha is my last ditch revenge killer, who with Speed Boost can clean up teams after Darumakka and Snover have rampaged. The moves are fairly obvious.
Once Croagunk is eliminated, Carvanha often rips through teams, as Aqua Jet is often good enough priority to carry it through the late game. Speed Boost really helps in the matter of sweeping, a sit will outspeed a lot of Scarfers after a single boost, and will outspeed pretty much the whole metagame after 2. At that stage, its often gg for my opponents.
If Carvanha goes down, I have a really tough time, since it holds the only priority on my team, and is thus my bestrevenge killer. Its also an efficient Croagunk lure, who is a free opportunity for Pururiru to come in most of the time.
The man himself. Like Julius Caesar can dismantle entire provinces under the control of his enemies, Carvanha can dismantle entire teams when played properly.
Final Look
Rate away guys!
P.S.: Props if you can guess who all the nicknames are! Though its kinda obvious...