Introduction: Team FIGHT CLUB
Hey, this is Rofllollmao with another UU RMT. This time, I played under the alias DA_SCARF. I peaked at #2 on the UU Leaderboard, reaching a ranking of 1691. This team aimed for a balance of stall teams and offensive teams. I used Pokemon that could check common offensive threats as well as Pokemon able to stop powerful offensive threats. Because of the Grass-Water-Fire core, I can outplay the opponent through double switching to gain momentum while throwing theirs off.
My team began with what I consider one of the best Froslass counters in UU and an astouding lead, Kabutops, who is able to take out the standard lead Froslass with Waterfall and Aqua Jet. He could also set up Stealth Rocks if the chance is given.
I then knew I wanted something to take the Grass and Electric moves aimed at Kabutops. Generally, teams are also very solid if they have the Fire-Grass-Water core. So, hopping on the bandwagon I chose Venusaur as my next Pokemon. I decided on an SDVenasaur instead of the classic Scarfsaur everyone was running at the time.
Next, I wanted some type of fire type to complete the Grass-Water-Fire trio. I dislike that most fire types are weak to Stealth Rocks, so I chose one that can switch into Stealth Rocks a little easier. I slapped a Choice Scarf on Blaziken and it became my Will-O-Wisp absorber as well as revenge killer.
I soon realized that I had nothing to take Earthquakes on my team. I decided to add a RestTalk Milotic, being able to take Earthquakes from Rhyperior and deliver a swift KO.
I decided I needed something to stop the popular LO Moltres if somehow Milotic and Blaziken were not alive to kill it. I also wanted a ghost so that I could block Rapid Spin. I also needed a solid Pokemon to switch into Earthquakes. Rotom was the perfect choice. Sitting at 91 base speed, I could outspeed all Modest LO Moltres and revenge them with Thunderbolt. The Rotom set I use is a custom one that I've formed to fit my team. It can get rid of Bulky Waters as well as spread status around the opponent's team.
My team seemed complete, checking many threats as well as being able to play offensively. I really didn't know what to put in the last slot. I wanted some type sweeper that could also support the team. I decided on a MonoAttack Altaria.
My team was seemingly complete. It was able maintain a strong offensive presence, while still being able to slow the momentum of the opponent with defensive Pokemon. I realized that Altaria simply wasn't doing enough damage, and wasn't bulky enough or fast enough to support the team. My friend recommended me the perfect Pokemon, that did exactly what Altaria did, only much better. This last Pokemon was the glue to my team.
My team was now perfect, it no longer feared status because of Heal Bell on Miltank and my team had no trouble removing Steels/Rocks allowing my Miltank to Curse freely towards the late-game. My team had good typing balance, Stealth Rock support, Sleep support, Burn support even Toxic support. It maintained a strong offensive core of Venusur, Blaziken, Kabutops. As well as a strong defensive core of Rotom, Milotic, Miltank, Venusaur.
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Kabutops (F) @ Focus Sash
Ability: Swift SwimHey, this is Rofllollmao with another UU RMT. This time, I played under the alias DA_SCARF. I peaked at #2 on the UU Leaderboard, reaching a ranking of 1691. This team aimed for a balance of stall teams and offensive teams. I used Pokemon that could check common offensive threats as well as Pokemon able to stop powerful offensive threats. Because of the Grass-Water-Fire core, I can outplay the opponent through double switching to gain momentum while throwing theirs off.
My team began with what I consider one of the best Froslass counters in UU and an astouding lead, Kabutops, who is able to take out the standard lead Froslass with Waterfall and Aqua Jet. He could also set up Stealth Rocks if the chance is given.
I then knew I wanted something to take the Grass and Electric moves aimed at Kabutops. Generally, teams are also very solid if they have the Fire-Grass-Water core. So, hopping on the bandwagon I chose Venusaur as my next Pokemon. I decided on an SDVenasaur instead of the classic Scarfsaur everyone was running at the time.
Next, I wanted some type of fire type to complete the Grass-Water-Fire trio. I dislike that most fire types are weak to Stealth Rocks, so I chose one that can switch into Stealth Rocks a little easier. I slapped a Choice Scarf on Blaziken and it became my Will-O-Wisp absorber as well as revenge killer.
I soon realized that I had nothing to take Earthquakes on my team. I decided to add a RestTalk Milotic, being able to take Earthquakes from Rhyperior and deliver a swift KO.
I decided I needed something to stop the popular LO Moltres if somehow Milotic and Blaziken were not alive to kill it. I also wanted a ghost so that I could block Rapid Spin. I also needed a solid Pokemon to switch into Earthquakes. Rotom was the perfect choice. Sitting at 91 base speed, I could outspeed all Modest LO Moltres and revenge them with Thunderbolt. The Rotom set I use is a custom one that I've formed to fit my team. It can get rid of Bulky Waters as well as spread status around the opponent's team.
My team seemed complete, checking many threats as well as being able to play offensively. I really didn't know what to put in the last slot. I wanted some type sweeper that could also support the team. I decided on a MonoAttack Altaria.
My team was seemingly complete. It was able maintain a strong offensive presence, while still being able to slow the momentum of the opponent with defensive Pokemon. I realized that Altaria simply wasn't doing enough damage, and wasn't bulky enough or fast enough to support the team. My friend recommended me the perfect Pokemon, that did exactly what Altaria did, only much better. This last Pokemon was the glue to my team.
My team was now perfect, it no longer feared status because of Heal Bell on Miltank and my team had no trouble removing Steels/Rocks allowing my Miltank to Curse freely towards the late-game. My team had good typing balance, Stealth Rock support, Sleep support, Burn support even Toxic support. It maintained a strong offensive core of Venusur, Blaziken, Kabutops. As well as a strong defensive core of Rotom, Milotic, Miltank, Venusaur.
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Kabutops (F) @ Focus Sash
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aqua Jet
- Stealth Rock
- Stone Edge
- Waterfall
Role: This Kabutops is an excellent lead. It destroys the standard Froslass lead through a combination of Waterfall and Aquajet. It's main purpose is to destroy the opponents lead or set up Stealth Rocks. In some rare situations I may be able to do both. Here we will see how I deal with every lead I've encountered.
Alakazam: I will Waterfall to see if they Trick or Encore or Sub. If he Tricks or Encores me, I will continue to Waterfall and see what he switches into. Often they go into something with Water Absorb such as Toxicroak and attempt to set up. The rest of my team handles these switch ins while taking little to no damage.
Ambipom: I will immediately switch to Rotom to take the Fake Out and spam Thunderbolt as they Taunt. An Ambipom running Silk Scarf and Pursuit will never 2HKO my Rotom factoring in Leftovers. However a LO Ambipom with Payback will 2HKO my Rotom. If it is a LO Variant I will switch to Blaziken on the second Payback and KO with Superpower or Flareblitz.
Arcanine: I will Stone Edge, bringing them down to 30-40%. HP Grass and Extreme Speed won't KO me unless they invest much more than they should in Special Attack. This allows me to Waterfall or Aqua Jet to finish the Arcanine off.
Dugtrio: I will Waterfall as they Earthquake, we will both be at 1% holding onto our Focus Sash. I will Stealth Rock as he Sucker Punches, predicting my Aqua Jet. I will then die to Sucker Punch, switch into anything else and finish it.
Hariyama: Most Lead Hariyama variants are Guts type with some type of status orb. As they Protect to activate Guts, I will Stealth Rock. They will Close Combat me as I Waterfall. I am down to 1%, they Bullet Punch, but I outspeed and Aqua Jet. Because of the defense drop of Close Combat I can usually bring them down to 20-30%. If they decided to Close Combat straight from the start, Aqua Jet is still able to chip at their health allowing something else on my team to finish it.
Houndoom: I will Stealth Rock as they Counter. Waterfall as they Counter again and die to Sucker Punch. Then switch into something and finish the job. Or I can set up Stealth Rock, switch into Milotic and Surf, keeping my Kabutops alive.
Kabutops: Against other Kabutops, I will Stealth Rock as my first move and just Waterfall/Stone Edge depending on how lucky I feel. I simply want to break the Focus Sash.
Moltres: I will Stealth Rock as my first move to scout out their set. If they are Scarf, I will switch to Venasaur to take the HP Grass. If they are LO, I will Aqua Jet bringing them down to 50-60% factoring in 2 turns of LO recoil.
Omastar: The monstrous defense of Omastar stops me from dealing too much damage to it. I will usually set up Stealth Rocks and switch to Venusaur and sleep it, preventing further set up.
Rhyperior: I have the choice to set up Stealth Rocks and then Waterfall or just Waterfall twice to break the Focus Sash then kill them.
Swellow/Scyther: These will immediately U-Turn fearing any damage from any of my attacks. Gives me a chance to set up Stealth Rocks. As long as I keep the Stealth Rocks up, Scyther and Swellow can't do too much.
Uxie: My main goal is to set up Stealth Rocks and chip at their health so that they can't come back during the mid game and stop my other sweepers. They'll usually just Stealth Rock then Thunder Wave. If the Trick me and I'm locked into Stealth Rocks, I'll switch out. If I'm locked into an attack I'll continue to attack until they switch.
Venusaur/Jumpluff: I'll Stone Edge and hope the Sleep Powder doesn't hit me. I just take the Sleep with Kabutops and go into my own Venusaur after.
Moves and EVs: Waterfall and Stone Edge are my obligatory STAB moves. They hit very hard and give decent coverage. Stealth Rocks is my only entry hazard, used to keep flying threats at bay. Aqua Jet is my priority move and is used to finish off those Froslass after a Waterfall. I opted for an Adamant nature because a Jolly nature doesn't have a 100% chance of killing the standard Froslass lead with Waterfall and Aqua Jet. The 252/252 EVs in attack and speed are standard, the other 4 don't really matter.
Miltank (F) @ Leftovers
Ability: Scrappy
EVs: 252 HP/136 Def/120 SDef
Impish nature (+Def, -SAtk)
- Curse
- Body Slam
- Heal Bell
- Milk Drink
Role: Miltank is my cleric and serves as a wall, as well as a set-up sweeper. Because of Miltank my team doesn't fear status. I usually use Miltank to absorb sleep for my team allowing other Pokemon to set up or switch in freely. I use Body Slam to spread Paralysis if necessary. Once Rocks and Steels have been removed by the rest of my team Scrappy Body Slam is able to run through teams after a single Curse.
Moveset and EVs: The moveset is pretty typical. A reovery move in Milk Drink. A status heal in Heal Bell. An attack in Body Slam. A set-up move in Curse. Put them together and you have a nearly untouchable cow. The EVs were to maximize health while splitting the rest into our defenses. Miltank doesn't care about speed because it'll be using Curse eventually.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 154 HP/176 Def/32 Spd/144 SAtk/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Toxic
- Rest
- Sleep Talk
Description: Milotic is my primary wall, able to wall physical threats like no tomorrow using Rest to activate Marvel Scale. Milotic is able to stall nearly everything once Venasaur and Toxicroak are removed. I use Miltank to tank the Sleep from Venasaur. Toxicroak can attempt to Sword Dance, but I'll switch in Rotom and Will-O-Wisp it or Substitute as it tries to Sucker Punch. I keep Milotic healthy so that it can switch into mid-game LO Moltres or Rhyperior and deliver a KO with Surf. Milotic lures Electric and Grass moves giving an easy switch into Venasaur.
Moveset and EVs: The EVs look very random but they serve a purpose. The 32 Speed EVs are to outspeed the typical 4-16 that people run. The 144 Special Attack EVs are so that I was able to break Raikou and Mismagius' Substitute even after a Calm Mind. People also don't expect a wall to hit so hard, so that is also a surprise factor. The HP and Defense EV were split with 176 in Defense because I read that was a magic number for Defense EVs or something. Surf is my obligatory STAB move and Toxic is if I'm predicting a switch into something to take my Surf such as Mismagius, Raikou, Leafeon etc. Rest SleepTalk is to prolong my staying power. I can also Rest and use Miltank to cure my team of status.
Venusaur (F) @ Black Sludge
Ability: Overgrow
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Swords Dance
- Earthquake
- Power Whip
Description: My Venusar finds many opportunities to switch in because Milotic baits Electric and Grass moves. From there I can put the switch to sleep, or Swords Dance just to scout the switch. Sword Dance Venusaur is a very powerful sweeper, sadly it is walled by, Altaria, Weezing, Moltres. It is able to beat Weezing if you are able to put it to Sleep and get 3 Sword Dances in all. Physical Venasaur also 2HKOs other offensive Venasuars with a +2 Earthquake. A +2 Power Whip also 1HKOs Clefables hoping to switch in and Encore me. Venasaur can remove Steel and Rock Pokemon using Earthquake allowing my Curse Miltank to sweep in the end game. Physical Venasaur also baits Will-O-Wisp which gives Blaziken a free switch in.
Moveset and EVs: I ran the typical 252 Attack and 252 Speed EVs. I chose Black Sludge over Leftovers to screw with Trick users. I ran a Jolly nature to make sure I outspeed or atleast speed tie with other Base 80s. Power Whip is a very strong STAB. Earthquake compliments Grass fairly well, and removes the Fire and Steel types that Grass moves cannot hit. Sadly, flying types wall these 2 moves. Sleep Powder is to put a counter to sleep and give me time to use Sword Dance to boost my attack.
Rotom @ Leftovers
Ability: Levitate
EVs: 144 HP/64 Def/252 Spd/48 SAtk
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Thunderbolt
- Substitute
- Pain Split
Description: Rotom is my fighting immune,ground immune and normal immune Pokemon. He also is another way for me to revenge the popular LO Moltres. I can switch him in on fighting and ground moves, set up and Substitute and proceed to Burn the switch in. Rotom is also an amazing Rapid Spin blocker. Thunderbolt eliminates Blastoise. I can switch to Venasaur on the Foresight from Hitmontop and Sleep Powder it. I can burn Donphans and they will range between 24-26% using Assurance. This Rotom also walls Hitmontops very effectively, it is essentially a free switch. Rotom also eliminates Bulky Waters through the use of Thunderbolt. Rotom also walls the steels of UU and can burn yhem
Moveset and EVs: This Rotom was EV'd to take 2 Pursuits from Lead Ambipom factoring in Leftovers. I ran max speed to outrun all types of Moltres, barring Choice Scarf. The rest was placed in Special Attack. Substitute is to scout the opponent's switch and to avoid status moves. Pain Split is for recovery, it is fairly reliable as I can Substitute to lower my health then Pain Split to heal myself. Thunderbolt is for STAB and allows me to remove Bulky Waters. Will-O-Wisp stops physical attackers cold, allowing me to switch in Miltank and set up Curse or Heal Bell my team.
Blaziken (F) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Flare Blitz
- Superpower
- Quick Attack
- Rock Slide
Description: Blaziken is my revenge killer and a sweeper of his own. He lures Bulky Waters for Venusaur to switch in on. He hits very hard and outruns everything in UU that doesn't have a Choice Scarf. He can eliminate Registeel and other Steel/Rock Pokemon which clears the way for a Curse sweep from Miltank. He is my main Grass Pokemon killer and I usually have to play him conservatively so that I am not walled by Venusaur in the late game. There is always that great surprise factor when I switch him into a Mismagius or Dugtrio and they think they can set up or KO and I just Flare Blitz as Mismagius attempts to Calm Mind behind her Substitute, only realizing that I'm faster when it's too late.
Moveset and EVs: I ran the typical 252/252 that most Choice Pokeman run. I ran a Jolly Nature to ensure that I outspeed all of UU and tie with other Choice Scarf Base 80s. Flare Blitz and Superpower are my powerful STAB moves that allow me to remove Steel, Rock and Grass Pokemon. I ran Rock Slide to kill Articuno, Altaria and Moltres. I ran Quick Attack so that I could outspeed Swellow and not have to take damage as I revenge it. Quick Attack has also proved very useful in situations where the opponent ran Sucker Punch.