INTRODUCTION
this is a team i like to call team HaxZard
the reason for the name is because
this team utilizes all entry hazards (spikes, toxic spikes, stealth rock)
sand stream whirlwind/roar and the flinching capabilites of both jirachi and togekiss
this is a team i like to call team HaxZard
the reason for the name is because
this team utilizes all entry hazards (spikes, toxic spikes, stealth rock)
sand stream whirlwind/roar and the flinching capabilites of both jirachi and togekiss
Smeargle (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Spore
- Rapid Spin
- Destiny Bond
smeargle is my lead i chose him because of all the pokemon i tried he was the one that worked best with the other members he uses spore to put the enemy lead to sleep then uses toxic spike on the switch/while enemy lead is sleeping and he also has rapid spin so he can get rid of entry hazards and he is also my only hope of getting rid of tormentran once its set up
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Trick
- Iron Head
- Wish
- Fire Punch
jirachi is my main sweeper here i only send him out after all entry hazards have been set and all threats are taken care his main job is just flinching opponents till they die i chose to run trick on this set because most of the time jirachi is my only pokemon left and sometimes gets to dangerous to just rely on flinchax
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Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Spd
Timid nature (+Spd, -Atk)
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere
togekiss is the pokemon i use to support jirachi with i use him to paralyze threats like rotom and gyarados and is also used for dealing with weakened foes it has aura sphere for tyranitar and other steel/rock types who otherwise walls him and roost is just there to make sure he lasts longer i switch him in when i think my opponent is about to switch then he uses thunder wave he is very useful for breaking physical walls since jirachi and togekiss are my only 2 pokemon that can actually attack i say that they compliment each other pretty well
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Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 104 HP/252 Def/152 SDef
Calm nature (+SDef, -Atk)
- Will-o-wisp
- Shadow Sneak
- Protect
- Pain Split
dusknoir is one of my key pokemon here he is used to block rapid spins and cripple physical sweepers like lucario and scizor he is also used to switch in to heatran and spam pain split and protect and sometimes i use him to block fighting type moves directed at smeargle/jirachi he is also my only special wall which i thought was necesarry because almost all of my other pokemon are weak on the special side and i sometimes use him to deal with vaporeon and suicune who my other pokemon seem to have a bit of trouble with
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Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
skarmory is here to set up spikes and PHaze opponent so they would take damage from entry hazards it has brave bird for STAB and roost to make sure it lasts i also use him to switch on blisseys who run a toxic set he is also my initial switch-in on scarved pokemon that is using a ground type move and skarmpory also functions as a great physical wall
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Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 Def/252 SDef
Impish nature (+Def, -SAtk)
- Roar
- Stealth Rock
- Substitute
- Slack Off
it was a hard descision between tyranitar and hippowdon but in the end i chose hippowdon over tyranitar hippowdon has bassically the same role as skarmory except that he has stealth rock which makes his job easier because it is only used once and his other role is to activate sand stream because as you can see all of my pokemon can deal with sandstorms in their own way (leftovers, recovery moves, steel typing and like skarmory he also functions as a physical wall i send him in whenever my opponent directs a fire type attack on skarmory or when they are trying to paralyze my sweepers although he has no attack moves he functions really well when i get to set up substitute with him it makes PHazing alot easier and slack off allows him to recover HP
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Ability: Own Tempo
EVs: 252 HP/252 Spd/6 SDef
Timid nature (+Spd, -Atk)
- Toxic Spikes
- Spore
- Rapid Spin
- Destiny Bond
smeargle is my lead i chose him because of all the pokemon i tried he was the one that worked best with the other members he uses spore to put the enemy lead to sleep then uses toxic spike on the switch/while enemy lead is sleeping and he also has rapid spin so he can get rid of entry hazards and he is also my only hope of getting rid of tormentran once its set up
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Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Trick
- Iron Head
- Wish
- Fire Punch
jirachi is my main sweeper here i only send him out after all entry hazards have been set and all threats are taken care his main job is just flinching opponents till they die i chose to run trick on this set because most of the time jirachi is my only pokemon left and sometimes gets to dangerous to just rely on flinchax
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Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/252 Spd
Timid nature (+Spd, -Atk)
- Thunder Wave
- Roost
- Air Slash
- Aura Sphere
togekiss is the pokemon i use to support jirachi with i use him to paralyze threats like rotom and gyarados and is also used for dealing with weakened foes it has aura sphere for tyranitar and other steel/rock types who otherwise walls him and roost is just there to make sure he lasts longer i switch him in when i think my opponent is about to switch then he uses thunder wave he is very useful for breaking physical walls since jirachi and togekiss are my only 2 pokemon that can actually attack i say that they compliment each other pretty well
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Dusknoir (M) @ Leftovers
Ability: Pressure
EVs: 104 HP/252 Def/152 SDef
Calm nature (+SDef, -Atk)
- Will-o-wisp
- Shadow Sneak
- Protect
- Pain Split
dusknoir is one of my key pokemon here he is used to block rapid spins and cripple physical sweepers like lucario and scizor he is also used to switch in to heatran and spam pain split and protect and sometimes i use him to block fighting type moves directed at smeargle/jirachi he is also my only special wall which i thought was necesarry because almost all of my other pokemon are weak on the special side and i sometimes use him to deal with vaporeon and suicune who my other pokemon seem to have a bit of trouble with
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Skarmory (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Whirlwind
- Spikes
skarmory is here to set up spikes and PHaze opponent so they would take damage from entry hazards it has brave bird for STAB and roost to make sure it lasts i also use him to switch on blisseys who run a toxic set he is also my initial switch-in on scarved pokemon that is using a ground type move and skarmpory also functions as a great physical wall
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Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 Def/252 SDef
Impish nature (+Def, -SAtk)
- Roar
- Stealth Rock
- Substitute
- Slack Off
it was a hard descision between tyranitar and hippowdon but in the end i chose hippowdon over tyranitar hippowdon has bassically the same role as skarmory except that he has stealth rock which makes his job easier because it is only used once and his other role is to activate sand stream because as you can see all of my pokemon can deal with sandstorms in their own way (leftovers, recovery moves, steel typing and like skarmory he also functions as a physical wall i send him in whenever my opponent directs a fire type attack on skarmory or when they are trying to paralyze my sweepers although he has no attack moves he functions really well when i get to set up substitute with him it makes PHazing alot easier and slack off allows him to recover HP
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