Team Home Row
Preview
This is yet another offensive team that I have made. Yes I know, it is very OU and boring but I guess that is what works. Personally I think that it is the best one that I have made (not saying much) but its a pokemon team, and therefore has weaknesses. The team generally sweeps with either Jolteon or Scizor the majority of the time. I have tinkered with it a lot and have played with it a little bit with some success. The name, home row, comes from the way I saved it in my computer by naming the file, asdfjkl; (the home row keys). So without furthur blabbing from me, here is Team Home Row!
Metagross@ Lum Berry
Ability: Clear Body
Adamant Nature (+Atk, -SpA)
EVs: 252 HP/244 Atk/12 Def
- Explosion- Used as a last resort when Metagross is about to die, or against something that doesn't go down easily. Generally
won't explode right away after setting rocks up unless I am faceing something my team has trouble with.
-Meteor Mash- Main STAB move used to hit hard. Still poses a threat even unboosted coming off 400+ attack. Can be especially dangerous if it gets the occasional attack boost.
- Bullet Punch- Used to pick off weaker leads like Azelf and Aerodactyl after surviving with focus sash. Also nice to hit Mamoswine with, who causes my team trouble.
- Stealth Rock - To get rocks up to help my other sweepers, especially useful for hampering things like Zapdos and Gyarados on
the switch.
EVs- Max HP to make Metagross bulky helping it survive pretty much anything that comes its way. 12 Def EVs to ensure it survives CB Dugtrio's EQ. The rest in attack to hit hard.
Description- Metagross gets the ball rolling for this offensive team. Originally had Azelf here, but I wanted something that could do more after setting up rocks, and aside from occasionally missing Taunt, Metagross has been a much better lead. Metagross's overall bulk is what really helps the team out. Being able to take hits and dish them out with the best of them. Priority and a strong explosion also help the team out tremendously, helping to save me from being swept at times or taking out something that can stall me out. Lum Berry helps with sleep leads and also makes meta a nice one-time status absorber if the berry has not been used later in the game.
Gyarados@ Leftovers
Ability: Intimidate
Adamant Nature (+Atk, -SpA)
EVs: 74 HP/252 Atk/184 Spe
- Stone Edge - To hit Bulky Waters that resist Waterfall, especially useful for other Gyarados (especially all the restalk
ones who don't carry SE themselves).
- Waterfall - Main STAB move, Rock/Water provides good coverage, the flinch rate is nice as well after a DD.
- Dragon Dance - Boosts Speed and Attack to help Gyarados sweep, makes Gyarados a dangerous pokemon late game (if it lasts).
- Taunt - Maybe Gyarados' best move. Blocks stuff like Thunder Wave and Toxic, as well as attempts to phaze from stuff like
Skarmory. Alows Gyarados to sweep teams that rely on indirect damage to deal with it.
EVs- 184 Speed to outrun base 115s after a DD and Max Speed Jolly Ttar without a DD. Max attack to help sweep, the rest in HP for more bulk.
Description- Originally had a Bulky Gyarados spread. Went with more offense because I simply wanted something that hit harder. Taunt remained as it is still an amazing move and is sometimes more helpful to Gyarados sweeping than a third attacking move is. While the team is not designed to get a Gyara sweep, he is still very capable of sweeping once his counters (Celebi) are taken out. Has nice synergy with Metagross taking ground and fire moves directed at gross.
Jolteon@ Choice Specs
Ability: Volt Absorb
Timid Nature (+Speed, -Atk)
EVs: 4Hp/252 SpA/252 Spe
- Thunderbolt - For STAB. Hits stuff hard resisted or not. Once the opposing ground/Blissy is eliminated this move is
extremely dangerous.
- Shadow Ball - Mainly used to hit Rotom. Also hits celebi who resists Thunderbolt.
- Hidden Power Grass - Used to hit bulky grounds like Swampert, Mamoswine, and Rhyperior. Was HP Ice, but Swampert gave the team too much trouble.
- Baton Pass - Used to scout for counters. Also because Jolteon really does not have many other options.
EVs- Fairly simple. Max Speed to take advantage of Jolteons massive 130 base speed and Max Special attack to hit has hard
as possible.
Description- Works very nicely with Gyarados taking obvious electric moves aimed at the sea monster. This thing is simply amazing once the opposing ground/blissy is eliminated. Not much else to say other that with amazing speed and STAB thunderbolt coming off 479 Special Attack Jolteon is a great asset to the team.
Flygon@ Choice Scarf
Ability: Levitate
Adamant Nature (+Atk, -SpA)
EVs: 4HP/252 Atk/252 Spe
- Outrage - Powerful STAB move. Has the drawback of getting locked in, but is extremely useful for hitting hard and fast.
Can also sweep lategame.
- Earthquake - Secondary STAB. Dragon/Ground has stellar coverage. Great for taking out ScarfTran and hitting other rocks
and steels hard.
- Stone Edge - Revenge kills flyers like Gyarados and Zapdos without getting locked into Outrage. Considering a fire move
in this slot for Scizor but I'm still not sure.
- U-turn - Great move for scouting counters, the fact that it hits Starmie, Celebi, and Cresselia (kinda) hard is nice as well.
EVs- Just went Max speed to outspeed other Scarf Flygons/Salamences that invest more into HP or Special Attack. Max attack
to hit hard.
Description- Flygon works well with both Gyarados and Jolteon, taking electric and rock attacks aimed at Gyarados as well as ground attacks aimed at Jolteon. Makes a great check on top threats like Gyarados, Jolteon, Infernape, etc. Has a number of great resistances and immunities that are extremely valuable to the team. U-turn is a great move that makes Flygon even more useful giving him great flexibility.
Salamence@ Life Orb
Ability: Intimidate
Naive Nature (+Spe, -SpD
EVs: 16 Atk/240 SpA/ 252 Spe
- Draco Meteor - Amazing move that hits really hard. Great to hit stuff like Swampert and Gliscor that switch in expecting
to take a physical move or com in on a DD.
- Outrage - Used to hit special walls that come in after something gets hit by Draco Meteor. Getting locked in sucks but
Outrage is such a powerful move so it is worth it.
- Fire Blast - Used to hit steels like Metagross, Forretress, and Skarmory. Went with this over Flamethrower for extra power against stuff like Celebi.
- Brick Break - Great for hitting Tyranitar and Blissy (without getting locked in). Also hits Heatran fairly hard. Also nice
for breaking screens.
EVs- Max Speed to outspeed things like Zapdos and other Salamence that don't run as much speed. Special attack to make Draco
Meteor more powerful.
Description- My main wall breaker. Draco Meteor is the move of choice here. Even if Salamence does not kill something with DM, it will come extremely close, crippling that wall and allowing my other sweepers to, well sweep. Often times Mence can only afford one switch in with SR, SS, and taking hits, so after I DM, lots of people go to a special wall like Togekiss, only to get smacked by Outrage. Brick Break is nice for breaking screens and hitting Ttar and Fire Blast hits Celebi harder than DM (without the SpA drop) along with roasting steel types.
Scizor@ Life Orb
Abitlity: Technician
Adamant Nature (+Atk, -SpA)
EVs: 4 HP/252 Atk/252 Spe
- Superpower - Used over Brick Break for extra power, hits steels that resist Scizor's STAB moves.
- X-Scissor - STAB move that takes out stuff like Cresselia and Celebi. Used to hit slower bulky pokemon that don't die from
a BP.
- Bullet Punch - This is the move that made Scizor the most used Pokemon in OU. 90 BP Priority move coming off 394 Attack
with life orb. Great for both revenge killing and sweeping.
- Swords Dance - Used to raise Scizor's attack to incredible levels. After an SD not much can stand up to Scizor's Bullet
Punch, even if they resist it.
EVs- Went with Max Speed again to outspeed everything that I can (including other Scizor). Max attack for power. May lower speed
in favor for more HP though, not sure yet.
Description- The other main sweeper on this team. Normally try to save this guy until late game, even though its hard to sometimes due to the revenge killing capabilities with Bullet Punch. After an SD this guy is hard to stop and has saved me many times. Superpower and X-Scissor are also nice for eliminating Blissy/Lax and Celebi who would otherwise halt Jolteons sweep.
Changes:
Changed HP Ice to grass on Jolteon.
Used Metagross lead over Suicide Azelf.
Changed Flamethrower to Fire Blast on Mence