One Word: ShedinjaI don't understand why you would ban Focus Sash
Awesome set:
Kingdra @ Focus Sash
252 HP/252 Atk/4 Spe
Adamant Nature
- Outrage
- Dragon Dance
- Yawn
- Protect
Yawn -> Protect -> DD -> DD -> OUTRAGE
Choice loses to Torment or Metal Burst, which loses to Sleep.Sleeper loses to Tricker (barring Mail)
Tricker loses to Choice user
Choice user loses to Sleeper? (Or possibly not, if it isn't Sashed)
Throw in FEAR, and it does the same as the Sleeper.
This is a really fun play style.Pokemon Name: Togekiss
Set Name: Parahax
Ability: Serene Grace
Nature: Calm
EVs: 252 HP/ 176 Def / 80 Sp def
Item: Lum Berry/ Leftovers
Move 1: Thunder Wave / Body Slam
Move 2: Roost
Move 3: Air Slash
Move 4: Aura Sphere
the basic idea is to paralyze the opponent, then hit it with either one of the moves.
I think this can easily take a hit or two, so roost will allow survival, Crits hurt it though.
Definitely use Outrage, because you need it for a lot of KOs and far fewer things resist it. I like using Lum Berry, actually, to beat other Sleepers. Kingdra's only really bad matchups are, predictably, against Steels - and even some of those can be beaten through Sleep, such as Scarf Jirachi without Trick.A Kingdra set similar to the one posted in page 3 is the absolute best choice for the Battle Hall in-game, it's sure to do some crazy shit in any 1v1 environment.
Kingdra @ Focus Sash (Haban Berry if Sash is banned)
Sniper / Adamant
252 HP / 252 Atk / 4 Spe or x HP / 252 Atk / x Spe (Enough to outspeed Breloom)
- Waterfall
- Dragon Dance
- Yawn
- Protect
I guess it could also work with 4 HP / 252 Atk / 252 Spe since Focus Sash guarantees you won't be OKHO'd. Yawn + Protect is amazing in 1v1, only beaten by Lum / Chesto Berry and sleep-preventing abilities, like Insomnia. It resists Jirachi's Iron Head, making death by flinchhax unlikely. I also think Outrage might be better in actual competitive 1v1, since Waterfall has immunities.
Also Shedinja sucks, he auto-loses to anything with one attack of the 5 types that hit him.
I disagree, as many people have mentioned already, it is impossible to counter every single pokemon, shedinja loses to enough pokemon to make it an unviable strategy IMO so i'd rather just accept a loss if I see one than over-prepare for it.Everyone would literally have to run a Fire/Dark/Ghost/Rock/Flying move, or be able to induce Sandstorm or Hail (Or toxic...), unless they want to be walled completely by Shedinja.