I think I'm going to start some sort of fist fighter once 1.5 hits, those hand-to-hand finishers look brutal.bethesda just dropped some of the new features they hinted at in their game jam (watch this if you haven't)
the update is 1.5, and one of the features aside from a number of fixes is a whole new array of finishers, and kill cams for ranged and magic
i just lost another few weeks of my life to my love affair of bows, i guess
the trailer hling the new kill cams can be see here
Character creation is dumbed down, making a good character is confined to set requirements and doesn't allow for flexibility in some areas, a huge majority of the environment is repetitive and motonous in appearance, some of the quest lines like the Civil War are hardly even worth being called quests, you can no longer create spells. Fun stuff like thatuhh, how exactly do you explain "pretty limited" compared to oblivion?
That's the only perk, which I forgot to mention because I haven't played in so long. What I meant is that I tested and disproved the theories that perks like Dual Flurry modify unarmed combat. But actually my gauntlets are something like 240 defense so that's more than 18. But what I mean by difficulty and requirements is this: When you create a character, some classes are naturally better than others (as always). Moving on, you want to get your character maxed out, and there's only one way to do this. Max Smithing, Alchemy, and Enchanting, two of which take a hell of a long time. Then stack Alchemy and Enchanting over and over until you get maxed potions with which you can create maxed armor (once you get the magic picaxe). Maxed Armor is obviously helpful and now you can enchant it with maxed enchantments and if you really want you can use maxed potions for further overpoweredness. This is the only way to max your character and once you do this and get to something like level 50, you become the god of all Daedric gods.What do you mean that it has requirements? After level 20 or so, the starting bonuses hardly matter any more, and nearly all of the race bonuses are just weaker versions of enchantments, spells, or shouts.
Also, @no perk at Unarmed... Fists of Steel (Heavy Armor). Its not a gigantic amount per se (only adding 18 DMG with Deadric Gauntlets), but it adds up.
Well, you pretty much chose to become overpowered yourself by investing into all crafting skills (which don't even level that slow, compared to other skills). May I also ask on what level you play? I heard somewhere that you will never be able to hit over 70 or so damage with your fists, but I'm not sure if that is true.But here's a new problem: I have all this and I am past level 50 so I can easily run into a group of mammoths and giants and punch (yes I'm unarmed) everything to death without taking considerable damage, without power attacks, and without dodging or blocking. So I head into a camp of Forsworn and proceed to one hit kill every one of them until the Briarheart runs up behind me and 3 hit kills me. No exaggerations, like 500 something HP and 1400 or something armor rating and I get killed in 3 hits because the curve of enemy difficulty at the high end is absurd. If you don't agree with this you simply haven't played long enough.
If you aren't using the tools that Bethesda gives you to make a good character, you aren't playing the game correctly. Even from your perspective there's a definite problem if I can just "choose to be overpowered". I heard about some armor rating cap but I never saw evidence for it so I didn't care. The "sudden increase in strength" you're referring to is a substantially poorly done job in an attempt to introduce a new type of leveling curve which was an utter failure at every turn. Unless I try to die, I cannot die to any low, medium, or high level enemy. The only enemies that are threatening are the highest level ones which have exponential damage outputs and health over the lower level ones and apply to so many types of enemies including dragons, Draugrs, Forsworn, Fallmer, even useless enemies like bandits become overpowered in comparison at their highest level. I also hate the difficulty level that you can change in your options and I think that Bethesda should be able to make a better scaled game where it shouldn't feel normal to cater the game to your difficult at any given time because it's either unbelievably easy or insanely difficultWell, you pretty much chose to become overpowered yourself by investing into all crafting skills (which don't even level that slow, compared to other skills). May I also ask on what level you play? I heard somewhere that you will never be able to hit over 70 or so damage with your fists, but I'm not sure if that is true.
An armour rating of 1400 is useless, it caps at 567. Briarhearts (and Forsworn in general) are known for their sudden increase in strength at around level 50, on my level 55 Khajiit (on which I purposely invested in the crafting skills too), Forsworn are the only enemies that can withstand my 500 damage Daedric Bow for more than two hits (playing on Master).
Yea the vampirism nuke sucks. I played a vampire in oblivion but with unholy darkness mod so it was absolutely incredible. It's a shame that Skyrim tones it down.so after nearly 6 months of having no access to my pc, ive finally got skyrim!!!
having been a fan of the elder scrolls/bethesda since i picked up morrowind round about 8 years ago, i have naturally high expectations. skyrim does not disappoint!
the thing that has always, ALWAYS annoyed me about the series is the levelling system - and they've finally fixed it! no longer is it advantageous to specify your primary skills as those you'll never use, and no longer do you need to meticulously plan out exactly how to get each point so as to maximise your stat increase.
i've spent a LOT of time on both morrowind and oblivion, and yet never reached the higher levels where you start getting good gear. however, my skyrim character is now level 30+ and i'm seeing the full range of enemies and items that bethesda designed.
stealth characters are now *actually* viable - sneak mode and enemy AI has been vastly improved. new kill animations and the 15x dagger perk (along with 2x damage gloves in sneak mode) make it very fun to play as an assassin. and no more chameleon, FINALLY - what a boring way to play the game.
as has been mentioned, werewolves are hilariously fun to play, even more so for me because it is not my character's style at all - i know that if i need to tear some shit up, i can.
the magic system is also much nicer now - the variety in types of spell (continual, one-shot, dual-casting, runes) is so much better than in previous games.
most daedric quests no longer require you to go to a specific place in order to start them !! nice to see them integrated properly with the world
also: dragons! i enjoy the shouts too - was a little bit wary at first but they seem to be balanced and fun.
only a few criticisms:
- vampirism has been nuked, i guess it's fair but i always loved the skills that vampirism conferred in oblivion. not to worry, went wolf instead!
- some of the warring faction storylines are a little linear. if you don't want to be a stormcloak or side with the empire there's not a lot you can do - it would be nice if there was a third faction in this battle
- the landscape is still nowhere near as lovely as morrowind. it's an improvement on oblivion, and there are many beautiful locations, but i crave the diversity of vvardenfell!
Heavy weight skill increases weight capacity ? Never knew..Oh yeah I carry 2 sets of deadric armor as no weight because my heavy armor is at 100.
A lot a grinding. For example with heavy armor, I just stood in front of mudcrabs for a few hours, regenerated health when it got low being restoration. You do a similar method to increase your shield, and illusion is easy to level up because of muffle, which you gain a level after like 3 spells.Heavy weight skill increases weight capacity ? Never knew..
How did you manage to level up all the skills to 100 ? I find it really hard. I don't know what the fuck conjuration is, or any magic to be honest. I only know destruction is fire, and it's at 33 or 34. Lockpicking and Pickpockiting are both around 18-28, and the only skills I have that are high are Smithing (90), One-Handed (around 60), Heavy Armor (around 50), and archer and sneaking both around 45.
It's really slow leveling up heavy armor and one-handed, at least for me. =/