The Elder Scrolls V: Skyri- FUS RO DAH

When are you getting Skyrim?

  • Midnight

    Votes: 32 20.8%
  • Within the next week

    Votes: 23 14.9%
  • Within the next month

    Votes: 17 11.0%
  • Eventually

    Votes: 82 53.2%

  • Total voters
    154
bethesda just dropped some of the new features they hinted at in their game jam (watch this if you haven't)

the update is 1.5, and one of the features aside from a number of fixes is a whole new array of finishers, and kill cams for ranged and magic

i just lost another few weeks of my life to my love affair of bows, i guess

the trailer hling the new kill cams can be see here
I think I'm going to start some sort of fist fighter once 1.5 hits, those hand-to-hand finishers look brutal.

Really hoping for more of the Game Jam to be slowly implemented into the game. Preferably the seasonal foliage, that's probably the highest up on my list.
 
uhh, how exactly do you explain "pretty limited" compared to oblivion?
Character creation is dumbed down, making a good character is confined to set requirements and doesn't allow for flexibility in some areas, a huge majority of the environment is repetitive and motonous in appearance, some of the quest lines like the Civil War are hardly even worth being called quests, you can no longer create spells. Fun stuff like that

Also, Unarmed characters are overpowered just like any other well-made character in the game and the finishers right now are awful and there are no perks to modify Unarmed
 
What do you mean that it has requirements? After level 20 or so, the starting bonuses hardly matter any more, and nearly all of the race bonuses are just weaker versions of enchantments, spells, or shouts.

Also, @no perk at Unarmed... Fists of Steel (Heavy Armor). Its not a gigantic amount per se (only adding 18 DMG with Deadric Gauntlets), but it adds up.

EDIT: @below, the perk only raises it by its base armor rating, so its 18 whether your Heavy Armor level is 1 or 100. Also, the armor rating is capped at 567 or something like that (stupid, I know) so after you reach that number, all else does jack shit (which is why Dragon Armor is actually useful until you get the perk that makes all heavy armor weightless).

Also, I will admit that I haven't been playing for so long that I've gotten to the point where a Briarheart will rape my shit easily. My level is in the high-30s, low-40s (39 maybe?), so the curve isn't too awful yet.
 
What do you mean that it has requirements? After level 20 or so, the starting bonuses hardly matter any more, and nearly all of the race bonuses are just weaker versions of enchantments, spells, or shouts.

Also, @no perk at Unarmed... Fists of Steel (Heavy Armor). Its not a gigantic amount per se (only adding 18 DMG with Deadric Gauntlets), but it adds up.
That's the only perk, which I forgot to mention because I haven't played in so long. What I meant is that I tested and disproved the theories that perks like Dual Flurry modify unarmed combat. But actually my gauntlets are something like 240 defense so that's more than 18. But what I mean by difficulty and requirements is this: When you create a character, some classes are naturally better than others (as always). Moving on, you want to get your character maxed out, and there's only one way to do this. Max Smithing, Alchemy, and Enchanting, two of which take a hell of a long time. Then stack Alchemy and Enchanting over and over until you get maxed potions with which you can create maxed armor (once you get the magic picaxe). Maxed Armor is obviously helpful and now you can enchant it with maxed enchantments and if you really want you can use maxed potions for further overpoweredness. This is the only way to max your character and once you do this and get to something like level 50, you become the god of all Daedric gods.

But here's a new problem: I have all this and I am past level 50 so I can easily run into a group of mammoths and giants and punch (yes I'm unarmed) everything to death without taking considerable damage, without power attacks, and without dodging or blocking. So I head into a camp of Forsworn and proceed to one hit kill every one of them until the Briarheart runs up behind me and 3 hit kills me. No exaggerations, like 500 something HP and 1400 or something armor rating and I get killed in 3 hits because the curve of enemy difficulty at the high end is absurd. If you don't agree with this you simply haven't played long enough.
 
1.5 patch (minecraft's was better)

New features

  • New cinematic kill cameras for projectile weapons and spells
  • New kill moves and animations for melee weapons
  • Shadows on grass available (PC)
  • Smithing skill increases now factor in the created item’s value
  • Improved visual transition when going underwater
  • Improved distance LOD transition for snowy landscapes

Bug fixes

  • General crash fixes and memory optimizations
  • Fixed issue with Deflect Arrows perk not calculating properly
  • In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
  • Fixed issue where Farkas would not give Companion’s quests properly
  • Fixed crash when loading saves that rely on data that is no longer being loaded
  • Followers sneak properly when player is sneaking
  • Fixed issue with weapon racks not working properly in Proudspire Manor
  • Arrows and other projectiles that were stuck in objects in the world now clean up properly
  • Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
  • Fixed issue where certain NPCs would fail to become Thieves Guild fences
  • Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
  • In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
  • Killing Viola before or after “Blood on the Ice” no longer blocks progression
  • Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
  • In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
  • Fixed issue where letters and notes with random encounters would appear blank
  • Fixed rare issue where dialogue and shouts would improperly play
  • Lydia will now offer marriage option after player purchases Breezehome in Whiterun
  • Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
  • Fixed rare issue with skills not increasing properly
  • Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
  • In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
  • Fixed issue with the ebony dagger having a weapon speed that was too slow
  • Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
  • The third level of the Limbsplitter perk now properly improves all battle axes
  • Fixed a rare issue where Sanguine Rose would not work properly
  • In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions
And a possible Elder Scrolls MMO
 
But here's a new problem: I have all this and I am past level 50 so I can easily run into a group of mammoths and giants and punch (yes I'm unarmed) everything to death without taking considerable damage, without power attacks, and without dodging or blocking. So I head into a camp of Forsworn and proceed to one hit kill every one of them until the Briarheart runs up behind me and 3 hit kills me. No exaggerations, like 500 something HP and 1400 or something armor rating and I get killed in 3 hits because the curve of enemy difficulty at the high end is absurd. If you don't agree with this you simply haven't played long enough.
Well, you pretty much chose to become overpowered yourself by investing into all crafting skills (which don't even level that slow, compared to other skills). May I also ask on what level you play? I heard somewhere that you will never be able to hit over 70 or so damage with your fists, but I'm not sure if that is true.
An armour rating of 1400 is useless, it caps at 567. Briarhearts (and Forsworn in general) are known for their sudden increase in strength at around level 50, on my level 55 Khajiit (on which I purposely invested in the crafting skills too), Forsworn are the only enemies that can withstand my 500 damage Daedric Bow for more than two hits (playing on Master).
 
Well, you pretty much chose to become overpowered yourself by investing into all crafting skills (which don't even level that slow, compared to other skills). May I also ask on what level you play? I heard somewhere that you will never be able to hit over 70 or so damage with your fists, but I'm not sure if that is true.
An armour rating of 1400 is useless, it caps at 567. Briarhearts (and Forsworn in general) are known for their sudden increase in strength at around level 50, on my level 55 Khajiit (on which I purposely invested in the crafting skills too), Forsworn are the only enemies that can withstand my 500 damage Daedric Bow for more than two hits (playing on Master).
If you aren't using the tools that Bethesda gives you to make a good character, you aren't playing the game correctly. Even from your perspective there's a definite problem if I can just "choose to be overpowered". I heard about some armor rating cap but I never saw evidence for it so I didn't care. The "sudden increase in strength" you're referring to is a substantially poorly done job in an attempt to introduce a new type of leveling curve which was an utter failure at every turn. Unless I try to die, I cannot die to any low, medium, or high level enemy. The only enemies that are threatening are the highest level ones which have exponential damage outputs and health over the lower level ones and apply to so many types of enemies including dragons, Draugrs, Forsworn, Fallmer, even useless enemies like bandits become overpowered in comparison at their highest level. I also hate the difficulty level that you can change in your options and I think that Bethesda should be able to make a better scaled game where it shouldn't feel normal to cater the game to your difficult at any given time because it's either unbelievably easy or insanely difficult
 
Ugh, how I love this game, my main character (a wood elf) is currently Level 48, level 100 sneak, and my main attacking stats; archery and one-handed and ranging around 90. Also trying out a magical based character specialising in Conjuration and Destruction.

But on another note, some of the glitches in this are seriously annoying, I am unable to complete The Forsworn Conspiracy and consequently No One Escapes Cidna Mine because that guy won't appear at the Shrine of Talos after completing the main portion of the quest. Also I was almost unable to get the Skull of Corruption because of a glitch where Erandur skipped near the end of the quest and not allowing me to pass the initial hallway but luckily, Skyrim made an auto-save just after I began that Quest.

Some of my miscellaneous quests are rendered un-completable such as "Disrupt the Skooma Operation" or w/e because I had already cleared Cragslane Cavern. Meaning I cannot become Thane of the Rift and thus not get away with some random murder ;-; that I sometimes feel like doing.

Sigh...

(also i'm playing on ps3 so no console shenanigans)

edit: Am I the only one disappointed by the lack of Dragon Weapons? I'm forced to resort to Glass / Ebony weapons but they don't look that good with my Dragonscale Armour ;-;
 
Double posting oh well, I asked aldaron if I could bump and he said yes~

Skyrim DLC!!

The long awaited Skyrim DLC has finally been revealed~ Coming to Xbox this summer (fuck), and to PC and PS3 a month after the Xbox release. Little is known at this point, more information to be revealed at E3. source - bethblog and elder scrolls wiki (the latter is kinda unreliable I guess though bethblog is official I believe)

So, what could this DLC be about? Patch 1.5.26 was scanned and some interesting files came up that could be associated with the DLC. Snow elves (notice: not Falmer) as well as the Snow Elf Prince.
 

aVocado

@ Everstone
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Oooh.. A skyrim thread..

I just finally got my Daedric armor a few days ago, still lack gauntlets and boots though, but the Ebony ore mine will eventually be filled again and I'll get the set. I don't know how to enhance the armor to Legendary though =/

The game is really fun and addicting sometimes, but lately I've been playing half an hour or an hour at most, it just became boring.. and I haven't been following the storyline quests either.
 
Man my character is too OP in this game, level 56, but that's not what is impressive.

My character (a mage) has armor that makes it so I can cast destruction and restoration spells FOR FREE. I can literally stand infront of any mage or dragon all day with my ward spell, and cast incinerate spells like it was flamethrower.

gaints die in 1 hit
mammoths die in 2 hits
ancient dragons die in like 3-4

I can summon 2 deadric lords at any time to help me out if I am feeling lazy, which only takes like 40% of my mana (which I don't even really use because only casting things requires it anymore). They have even soloed elder dragons without me helping, ancient dragons can take them out though.

It came to the point where I could no longer increase anything in the stuff I usually do as a mage, so I had to go into 2 handed, which right now is pretty weak (and by weak, I mean I can 2HKO Giants), so when I go into a serious battle I swap on my mage deadric armor. Oh yeah I carry 2 sets of deadric armor as no weight because my heavy armor is at 100.
 
Can't wait for the scripters to better understand papyrus. I played Oblivion extremely modded and can't wait for some of the more quality mods to come out.
 

monkfish

what are birds? we just don't know.
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so after nearly 6 months of having no access to my pc, ive finally got skyrim!!!

having been a fan of the elder scrolls/bethesda since i picked up morrowind round about 8 years ago, i have naturally high expectations. skyrim does not disappoint!

the thing that has always, ALWAYS annoyed me about the series is the levelling system - and they've finally fixed it! no longer is it advantageous to specify your primary skills as those you'll never use, and no longer do you need to meticulously plan out exactly how to get each point so as to maximise your stat increase.

i've spent a LOT of time on both morrowind and oblivion, and yet never reached the higher levels where you start getting good gear. however, my skyrim character is now level 30+ and i'm seeing the full range of enemies and items that bethesda designed.

stealth characters are now *actually* viable - sneak mode and enemy AI has been vastly improved. new kill animations and the 15x dagger perk (along with 2x damage gloves in sneak mode) make it very fun to play as an assassin. and no more chameleon, FINALLY - what a boring way to play the game.

as has been mentioned, werewolves are hilariously fun to play, even more so for me because it is not my character's style at all - i know that if i need to tear some shit up, i can.

the magic system is also much nicer now - the variety in types of spell (continual, one-shot, dual-casting, runes, DIFFERENT EFFECTS FOR FIRE/ICE/LIGHTNING) is so much better than in previous games.

most daedric quests no longer require you to go to a specific place in order to start them !! nice to see them integrated properly with the world

also: dragons! i enjoy the shouts too - was a little bit wary at first but they seem to be balanced and fun.

only a few criticisms:
- vampirism has been nuked, i guess it's fair but i always loved the skills that vampirism conferred in oblivion. not to worry, went wolf instead!
- some of the warring faction storylines are a little linear. if you don't want to be a stormcloak or side with the empire there's not a lot you can do - it would be nice if there was a third faction in this battle
- the landscape is still nowhere near as lovely as morrowind. it's an improvement on oblivion, and there are many beautiful locations, but i crave the diversity of vvardenfell!
 
so after nearly 6 months of having no access to my pc, ive finally got skyrim!!!

having been a fan of the elder scrolls/bethesda since i picked up morrowind round about 8 years ago, i have naturally high expectations. skyrim does not disappoint!

the thing that has always, ALWAYS annoyed me about the series is the levelling system - and they've finally fixed it! no longer is it advantageous to specify your primary skills as those you'll never use, and no longer do you need to meticulously plan out exactly how to get each point so as to maximise your stat increase.

i've spent a LOT of time on both morrowind and oblivion, and yet never reached the higher levels where you start getting good gear. however, my skyrim character is now level 30+ and i'm seeing the full range of enemies and items that bethesda designed.

stealth characters are now *actually* viable - sneak mode and enemy AI has been vastly improved. new kill animations and the 15x dagger perk (along with 2x damage gloves in sneak mode) make it very fun to play as an assassin. and no more chameleon, FINALLY - what a boring way to play the game.

as has been mentioned, werewolves are hilariously fun to play, even more so for me because it is not my character's style at all - i know that if i need to tear some shit up, i can.

the magic system is also much nicer now - the variety in types of spell (continual, one-shot, dual-casting, runes) is so much better than in previous games.

most daedric quests no longer require you to go to a specific place in order to start them !! nice to see them integrated properly with the world

also: dragons! i enjoy the shouts too - was a little bit wary at first but they seem to be balanced and fun.

only a few criticisms:
- vampirism has been nuked, i guess it's fair but i always loved the skills that vampirism conferred in oblivion. not to worry, went wolf instead!
- some of the warring faction storylines are a little linear. if you don't want to be a stormcloak or side with the empire there's not a lot you can do - it would be nice if there was a third faction in this battle
- the landscape is still nowhere near as lovely as morrowind. it's an improvement on oblivion, and there are many beautiful locations, but i crave the diversity of vvardenfell!
Yea the vampirism nuke sucks. I played a vampire in oblivion but with unholy darkness mod so it was absolutely incredible. It's a shame that Skyrim tones it down.
 

aVocado

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Oh yeah I carry 2 sets of deadric armor as no weight because my heavy armor is at 100.
Heavy weight skill increases weight capacity ? Never knew..

How did you manage to level up all the skills to 100 ? I find it really hard. I don't know what the fuck conjuration is, or any magic to be honest. I only know destruction is fire, and it's at 33 or 34. Lockpicking and Pickpockiting are both around 18-28, and the only skills I have that are high are Smithing (90), One-Handed (around 60), Heavy Armor (around 50), and archer and sneaking both around 45.

It's really slow leveling up heavy armor and one-handed, at least for me. =/
 
My mate had skyrim bought for him for his birthday on the pc. However his pc can not run it so he offered to swap for my Xbox version, which I obviously accepted. However I was wondering if there is a way of transferring my Xbox save file onto my pc?

Wow this post feels awkward to read.

Heavy armour has a perk that nulfies heavy armour weight. It is called conditioning I think
 
Heavy weight skill increases weight capacity ? Never knew..

How did you manage to level up all the skills to 100 ? I find it really hard. I don't know what the fuck conjuration is, or any magic to be honest. I only know destruction is fire, and it's at 33 or 34. Lockpicking and Pickpockiting are both around 18-28, and the only skills I have that are high are Smithing (90), One-Handed (around 60), Heavy Armor (around 50), and archer and sneaking both around 45.

It's really slow leveling up heavy armor and one-handed, at least for me. =/
A lot a grinding. For example with heavy armor, I just stood in front of mudcrabs for a few hours, regenerated health when it got low being restoration. You do a similar method to increase your shield, and illusion is easy to level up because of muffle, which you gain a level after like 3 spells.

Magic skills come naturally through being a mage (just make something every time you battle and use destruction.) I just wander around killing things to be honest.

By far one of the most painful skills I grinded was enchanting. You need to harvest absurd amounts of soul gems, I was even using the invisible chest glitch for a while (before I killed the owners lol), and it was still a pain. It is so worth it though, again I can not stress the glory of free use of magic.
 
Ehh, after making my first character (45 with Daedric) I created a second character, and out of shear boredom I used the glitch to auto level to 81 (cry me a river people who are offended). After a few days of playing Skyrim, it got disappointing. Dungeon after dungeon, things got VERY repetitive. It was always either dwemer creations / Elder Scroll Gollum, Draugr, spiders, or bandits (with hagravens). Not saying it's an overall bad game, but having to go through the guilds also got very repetitive, and werewolves become crappy at higher levels. But I mean other than that until Dawnguard comes out I won't be picking up Skyrim. On another note, anyone use the walk through walls glitch to get to Cyrodiil and Morrowind?
 
Unless it's free, I'm not interested. I don't think I've played in 4 months now, hopefully after this long-ass hiatus Bethesda will have released some updates or free DLC that will make it fun once more

Edit: Fuck those greedy whores
 
Sorry Zacchaeus, but the description of the video says that Dawnguard will cost 1600 Microsoft points (so $20), although it didn't say anything about PS3 or PC. Although, I do have to admit that Bethesda waited waaaayy too long to release Dawnguard, saying as the hype of Skyrim has kind of been dead for a month or two.
 
Well, I'm definitely getting the new DLC. I think the buff to vampires is awesome, especially since I just discovered what Necromage does in conjunction with vampirism.
 
I wish that they could add some kind of co-op to xbox. IMO that would be extremely fun. Doing missions with your friends or just fooling around with them.
 
This may be necroposting, but still - there's some Skyrim news again!

[youtube]TRmdXDH9b1s[/youtube]

A new expansion pack, Dragonborn, to be released on Xbox 360 at the start of December.

Note that PC and PS3-releases are lacking. DLC for PS3 is looking very grim as it is already, so let's hope the DLC will be released eventually.
 

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