In response to Cream_93's suggestion for Gym teams I thought I'd share the gym team I've been running on shoddy battle lately (some of you might have fought it ^_^). I used a similar format to fit the uniform gym feel. So without further a due.......
THE FIGHTING GYM
Machamp
Item: Lum Berry
Trait: No Guard
Nature: Adamant
EVs: 240 HP / 248 Atk / 6 Spe
~ Dynamicpunch
~ Ice Punch
~ Payback
~ Bullet Punch
The best defense for an all out fighting team is a good offense. I like to start out by tearing through the other lead. Basic strategy is if it's Azelf, Starmie, Rotom, Uxie etc. use Payback. If its a bulky lead start out with dynamic and confuse them and wear down. Bullet punch is for finishing off focus band pokemon, and Ice punch is to prevent Gliscor walls and for predicted flying pokemon switches. He has a Lum Berry to overcome speed sleepers/will-o-wisp.
Heracross
Item: Choice Scarf
Trait: Guts
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~ Close Combat
~ Megahorn
~ Stone Edge
~ Night Slash
This remains one of my favorite pokemon of all time. He is largely underrated and unpredicted by a large sum of battlers. Choice scarf gives him the surprise speed to score a few KOs. 120 power STABs Close Combat and Megahorn cover super effective hits on large sum of types in OU, and also hit for a great damage neutrally. Stone edge is for gyarados (of which this team is relatively weak), and most fliers and flying/dragon types. Night Slash is for non-scarfed Gengar and Rotom forms. With Guts this guy becomes a great status absorber.
Poliwrath
Item: Leftovers
Trait: Water Absorb
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 SpD
~ Focus Punch
~ Ice Punch
~ Waterfall
~ Substitute
This guy keeps me from totally being destroyed by DD Gyarados, CROcune, and Kingdra. I have water absorb to suck up/redirect water attacks. I use leftovers for gradual recovery. 252 HP gives the bulk necessary for puting up substitutes and surviving the +1 hits from Gyarados and company. Ice punch covers fliers and dragons. STAB waterfall gets rid of pesky fires like Infernape. Basica strategy is sit behind a beefy sub and focus punch non-resistant foes down (very similar to Breloom)
Lucario
Item: Life Orb
Trait: Inner Focus
Nature: Adamant
EVs: 252 Atk / 6 Def / 252 Spe
~ Close Combat
~ Extremespeed
~ Crunch
~ Swords Dance
Basic swords dance Lucario set. Life orb for gut ripping dmg, inner focus to prevent flinches, and a supportive EV spread. STAB Close Combat hit weak and neutral pokemon as the main attack. Crunch for ghost types. Extremespeed for revenge kills and fast pokemon once I have some swords dances under my belt. Basic startegy is come in late game and charge up, then sweep when I can without being too greedy on swords dances.
Breloom
Item: Toxic Orb
Trait: Poison Heal
Nature: Jolly
EVs: 252 Attack / 16 HP/ 242 Spe
~ Spore
~ Substitute
~ Seed Bomb
~ Focus Punch
Everyone knows, loves, and hates this cheeky bastard. What better home can he find then a fighting gym though? I use pretty much the standard Breloom sub/spore-puncher set with my own twist. I run a Jolly nature to get the Spore edge on some unsuspecting pokemon. Basic strategy is: Spore if I can, Sub if I can't charge up a focus punch on switches/weak pokemon and Seed bomb when focus punch isn't useful. I really love the synergy with him, infernape, and poliwrath.
Infernape
Item: Life Orb
Trait: Blaze
Nature: Naive
EVs: 174 Atk / 144 SpA / 192 Spe
~ Close Combat
~ Overheat
~ Grass Knot
~ Mach Punch
It is fitting that Infernape is listed last here. He is my secret end game clean-up card. If I can avoid using him early in the game I do at all costs. With his amazing speed and mixed attacking abilities he makes a wonderful end game clean up. I run a Naive nature for speed, and a life orb for all out power. The given EVs allow me to 2HKO suicune and hippowdon with grass knot and 1HKO swampert. STAB close combat and overheat do amazing damage. I use mach punch for revenge kills, quick kills on the likes of Weavile and Empoleon. I hate monkeys, but this martial arts master rocks.
Well there you have it. A team totally composed of fighting pokemon. I have the diversity of special/physical and pure physical sweepers to balance against both special and physical walls. I have 2 wall breakers and an impressive amount of offense. I have been running this team on Shoddy Battle for testing, so if you fight me please comment as we battle. Thank you so much in advance for all your comments/rates.
PLEASE REMEMBER THIS IS A MONOTYPE GYM TEAM AND NOT A 100% PERFECT COMPETITIVE BATTLING TEAM (although it does quite well in OU)
cheers!
Mousse
__________________
THE FIGHTING GYM
__________________________________________________ ___________________
Machamp
Item: Lum Berry
Trait: No Guard
Nature: Adamant
EVs: 240 HP / 248 Atk / 6 Spe
~ Dynamicpunch
~ Ice Punch
~ Payback
~ Bullet Punch
The best defense for an all out fighting team is a good offense. I like to start out by tearing through the other lead. Basic strategy is if it's Azelf, Starmie, Rotom, Uxie etc. use Payback. If its a bulky lead start out with dynamic and confuse them and wear down. Bullet punch is for finishing off focus band pokemon, and Ice punch is to prevent Gliscor walls and for predicted flying pokemon switches. He has a Lum Berry to overcome speed sleepers/will-o-wisp.
__________________________________________________ ___________________
Heracross
Item: Choice Scarf
Trait: Guts
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Spe
~ Close Combat
~ Megahorn
~ Stone Edge
~ Night Slash
This remains one of my favorite pokemon of all time. He is largely underrated and unpredicted by a large sum of battlers. Choice scarf gives him the surprise speed to score a few KOs. 120 power STABs Close Combat and Megahorn cover super effective hits on large sum of types in OU, and also hit for a great damage neutrally. Stone edge is for gyarados (of which this team is relatively weak), and most fliers and flying/dragon types. Night Slash is for non-scarfed Gengar and Rotom forms. With Guts this guy becomes a great status absorber.
__________________________________________________ ___________________
Poliwrath
Item: Leftovers
Trait: Water Absorb
Nature: Adamant
EVs: 252 HP / 252 Atk / 6 SpD
~ Focus Punch
~ Ice Punch
~ Waterfall
~ Substitute
This guy keeps me from totally being destroyed by DD Gyarados, CROcune, and Kingdra. I have water absorb to suck up/redirect water attacks. I use leftovers for gradual recovery. 252 HP gives the bulk necessary for puting up substitutes and surviving the +1 hits from Gyarados and company. Ice punch covers fliers and dragons. STAB waterfall gets rid of pesky fires like Infernape. Basica strategy is sit behind a beefy sub and focus punch non-resistant foes down (very similar to Breloom)
__________________________________________________ ___________________
Lucario
Item: Life Orb
Trait: Inner Focus
Nature: Adamant
EVs: 252 Atk / 6 Def / 252 Spe
~ Close Combat
~ Extremespeed
~ Crunch
~ Swords Dance
Basic swords dance Lucario set. Life orb for gut ripping dmg, inner focus to prevent flinches, and a supportive EV spread. STAB Close Combat hit weak and neutral pokemon as the main attack. Crunch for ghost types. Extremespeed for revenge kills and fast pokemon once I have some swords dances under my belt. Basic startegy is come in late game and charge up, then sweep when I can without being too greedy on swords dances.
__________________________________________________ ___________________
Breloom
Item: Toxic Orb
Trait: Poison Heal
Nature: Jolly
EVs: 252 Attack / 16 HP/ 242 Spe
~ Spore
~ Substitute
~ Seed Bomb
~ Focus Punch
Everyone knows, loves, and hates this cheeky bastard. What better home can he find then a fighting gym though? I use pretty much the standard Breloom sub/spore-puncher set with my own twist. I run a Jolly nature to get the Spore edge on some unsuspecting pokemon. Basic strategy is: Spore if I can, Sub if I can't charge up a focus punch on switches/weak pokemon and Seed bomb when focus punch isn't useful. I really love the synergy with him, infernape, and poliwrath.
__________________________________________________ ___________________
Infernape
Item: Life Orb
Trait: Blaze
Nature: Naive
EVs: 174 Atk / 144 SpA / 192 Spe
~ Close Combat
~ Overheat
~ Grass Knot
~ Mach Punch
It is fitting that Infernape is listed last here. He is my secret end game clean-up card. If I can avoid using him early in the game I do at all costs. With his amazing speed and mixed attacking abilities he makes a wonderful end game clean up. I run a Naive nature for speed, and a life orb for all out power. The given EVs allow me to 2HKO suicune and hippowdon with grass knot and 1HKO swampert. STAB close combat and overheat do amazing damage. I use mach punch for revenge kills, quick kills on the likes of Weavile and Empoleon. I hate monkeys, but this martial arts master rocks.
__________________________________________________ ___________________
Well there you have it. A team totally composed of fighting pokemon. I have the diversity of special/physical and pure physical sweepers to balance against both special and physical walls. I have 2 wall breakers and an impressive amount of offense. I have been running this team on Shoddy Battle for testing, so if you fight me please comment as we battle. Thank you so much in advance for all your comments/rates.
PLEASE REMEMBER THIS IS A MONOTYPE GYM TEAM AND NOT A 100% PERFECT COMPETITIVE BATTLING TEAM (although it does quite well in OU)
cheers!
Mousse
__________________