The Legend Run: (Maxim) Enchanted Meadow [4]

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Introduction
Enchanted Meadow. It's a beautiful rolling plains in Kalos, covered in a mix of flowers and grass. It's hard to believe that such a peaceful place could hold a great secret, but the locals have sworn that they've seen a very oddly coloured Floette recently arrive in the area, and with it a large number of Pokemon have made their home in the meadow. Locals also report that in the middle of the night, large beams of light have been striking the sky. You're not too convinced that this is anything more than a shiny Floette, but it would probably be a relaxing exploration, and so you decide to have a look on behalf of the villagers...
Team N' Bagpack
Backpack:

2x Potions
2x Ethers
1x Revive
10x Safari Balls

Team:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (86/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar

Tutor:
Aqua Tail
Body Slam
Covet
Drain Punch
Dynamic Punch
Fire Punch
Fury Cutter
Headbutt
Helping Hand
Ice Punch
Icy Wind
Iron Tail
Low Kick
Mega Kick
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Spite
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Bulldoze
Cut
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Skull Bash
Shock Wave
Substitute
Take Down
Thunderbolt
Toxic
Water Gun
Water Pulse
Whirlpool
Work Up
Zap Cannon

Event*:
Feint Attack
Wish
Yawn

Blissey [Protea] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Natural Cure/Serene Grace/Healer (H)


Stats:

HP: 145
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (51/131):
Level Up*:
Bestow
Charm
Copycat
Defense Curl
Double-Edge
Double Slap
Egg Bomb
Fling
Growl
Healing Wish
Heal Pulse
Light Screen
Minimize
Pound
Refresh
Sing
Softboiled
Sweet Kiss
Tail Whip
Take Down

Egg:
Aromatherapy
Counter
Endure
Gravity
Metronome
Mud Bomb
Seismic Toss

Tutor:
Block
Helping Hand
Hyper Voice
Icy Wind
Mimic
Skill Swap

TM:
Attract
Blizzard
Bulldoze
Calm Mind
Charge Beam
Dazzling Gleam
Double Team
Dream Eater
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power Dragon
Ice Beam
Protect
Psychic
Psych Up
Reflect
Retaliate
Safeguard
Shadow Ball
Solarbeam
Thunder
Thunderbolt
Thunder Wave
Toxic

Special:
Dispel

Mr. Mime [Jack of Diamonds] (M)
Nature: Bold (Defense increased by *, Attack decreased by *)

Type:
Psychic /Fairy


Abilities:
Soundproof/Filter/Technician (H)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (79/123):
Level Up*:
Barrier
Baton Pass
Confusion
Copycat
Doubleslap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Safeguard
Substitute
Tickle
Trick
Wide Guard

Egg:
Confuse Ray
Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Power Split
Teeter Dance

Tutor:
Counter
Covet
Drain Punch
Dream Eater
Endure
Foul Play
Helping Hand
Iron Defense
Magic Coat
Metronome
Nightmare
Signal Beam
Skill Swap
Snatch
Wonder Room

TM:
Bide
Brick Break
Dazzling Gleam
Double Team
Energy Ball
Facade
Focus Blast
Grass Knot
Hidden Power Ice
Hyper Beam
Infestation
Protect
Psych Up
Psyshock
Rain Dance
Rest
Seismic Toss
Shadow Ball
Shock Wave
Solarbeam
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thief
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick Room

Event:
Follow Me


Maxim your options are:
A) Enter
B) Take a nap
C) Have a Picnic
D) Ponder about life
E) All of the Above
F) Leave

Also equip your mons, i mean it'll be even more fun if you dont have items buttt we all know you want them
 
Kangaskhan gets Kangaskhanite
Blissey gets Luck Incense
Mr. Mime gets Odd Incense

E) All of the Above
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
RP 1: Of Mice and Mischief
The path weaves it's way around, traversing the meadow easily. There's many types of flowers, a wide variety of colours. You're quite surprised when out of some particularly tall yellow flowers a Dedenne pops out! You're only a little more surprised when the Dedenne managed to tackle Kangaskhan a substantial distance away, and begins to Charge power in an ominous manner. You've no clue how something as physically weak as Dedenne managed to take Kangaskhan that far away from you either...​

Berry Bushes said:
A densely packed area of bushes, it seems impossible to move without managing to find a new berry. It's probably a good thing that these bushes are lacking in thorns though.
  • Pokemon with Cheek Pouch can swap a Berry they are holding for a new one at the start of a round when their controller orders first.
  • When the Berry of a Pokemon with Pickup is consumed or destroyed, the berry is recycled at the end of the round.
  • Natural Gift is a Special Attack

Dedenne (F)

Nature: Modest
+SpA, -Atk

Type: Electric / Fairy

Abilities: Cheek Pouch / Pickup / Plus

Stats:
HP: 100
ATK: 1 (-)
DEF: 2
SPA: 4 (+)
SPD: 3
SPE: 101
BRT: 17
SC: 1
WC: 1

Item: Belue Berry

EC: N/A
MC: 0
DC: 5/5

Attacks:
Tackle
Tail Whip
Thunder Shock
Charge
Charm
Parabolic Charge
Nuzzle
Thunder Wave
Volt Switch
Rest
Thunder
Entrainment
Discharge
Rest

Covet
Eerie Impulse
Helping Hand
Natural Gift

Thunderbolt
Double Team
Grass Knot
Sleep Talk
Substitute
Magnet Rise
Super Fang
Dig


Dedenne #Belue
“HIHIHIHIHIHIHIHIHIHIHIHIHIHIHIHIHIHIHI”
Dedenne Super Fang -> Thunder -> Parabolic Charge
IF Bide a1 THEN Entrainment a1, Magnet Rise a2, Super Fang a3
IF Ground-Typed Damaging move THEN Magnet Rise First Instance
 

"Not this pipsqueak again. Time to knock you for a loop!"

[Mega Evolve] Mud-Slap~Icy Wind~Fake Out
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus

Cheek Pouch/Pickup/Plus
100/100
1/2/4/3/101
Status: OK!
//VS//​

Early Bird/Scrappy/Inner Focus/Parental Bond
110/100
6/4/1/4/100
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %
If i make a mistake i'll reroll them not because i want to but because im forced to, so ignored the random extra rolls.

6801 + 6356 + 2062 + 6004 + 9542 + 5949 + 2597 + 1541 + 9577 + 2977 + 3726 + 6322 + 5874 + 9524 + 3417 = 82269

1ST ACTION

DEDENNE uses Magnet Rise
-6en

KANGASKHAN uses Mud-Slap
Crit: 6801 + 6356
Damage: (4*1.25+1.5-4.5)*1.5=3
-5en

2ND ACTION

DEDENNE uses Thunder
Hit: 2062 (4200)
Crit: 6004 (625)
Effect: 9542 (3000)
Damage: (11+3+6-6)+(4)=18
-7en

KANGASKHAN uses Icy Wind
Crit: 5949 + 2597 (625)
Damage: (6*1.25+1.5-4.5)=4.5
-6en

3RD ACTION

KANGASKHAN uses Fake Out
Crit: 1541 + 9577
Damage: (4*1.25+3+9-3)=14
-4en

TL;DR
DEDENNE-22HP -13EN
KANGASKHAN -18HP -15EN
=======

Cheek Pouch/Pickup/Plus
78/87
1/2/4/3/101 [40]
Status: -2 Acc, -2 Spe
//VS//​

Early Bird/Scrappy/Inner Focus/Parental Bond
92/85
6/4/1/4/100
Status: OK!

Maxim
 
Return~Body Slam~Return
If you are paralyzed, then use Facade that action
If your opponent is underground when you are to move, then Earthquake that action
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Dedenne Volt Switch [Switch: KO] -> Thunder -> Thunder
IF Volt Switch misses THEN Push Back
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Kangaskhan used Return! (-7en)
Crit: 5 (no)
Damage: (12.5+3+6)= 21.5hp

Dedenne used Volt Switch! (-4en)
Hit: 84 (nops)

ACTION 2!

Kangaskhan used Body Slam! (-6.67en)
Crit: 8 (no)
Damage: (11.25+3+6)= 20.25hp

Dedenne used Volt Switch! (-8en)
Hit: 40 (yes)
Crit: 16 (no)
Damage: (7+3)+4= 14hp
+2.5hp

ACTION 3!

Dedenne used Thunder! (-7en)
Hit: 68 (yes)
Crit: 1 (yes)
Effect: 10 (no)
Damage: (11+3+3+4)= 21hp
+2.5hp

Kangaskhan used Return! (-7en)
Crit: 5 (no)
Damage: (12.5+3+6)= 21.5hp


Cheek Pouch/Pickup/Plus
20/68
1/2/4/3/101
Status:
Item: Belue (1/4)

//VS//






Early Bird/Scrappy/Inner Focus/Parental Bond
57/64
6/4/1/4/100
Status: OK!


Reinforcements come



"Bollocks"

Discharge - Discharge
IF
Wide Guard THEN Thunder (Kangaskhan)
IF Tormented THEN Thunderbolt (Kangaskhan)

Player Orders

Maxim
 
Mr. Mime: Fake Out (Dedenne)~Psychic (Dedenne)

Kangaskhan: Chill~Fake Out (Dedenne)

Blissey: Heal Pulse (Kangaskhan)~Helping Hand (Kangaskhan)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Mime used Fake Out! (-5en)
Crit: 13 (no)
Damage: (6-1.5)= 4.5hp

dedenne flinches

Kangaskhan chilled! (+12en)

Blissey used Heal Pulse! (-12en)
+20hp kangaskhan

ACTION 2!

Blissey used Helping Hand! (-7en)

Kangaskhan used Fake Out! (-4en)
Crit: 8 (no)
Damage: (4*2*1.25+3+6)= 19hp

Dedenne fainted!



Early Bird/Scrappy/Inner Focus/Parental Bond
77/72
6/4/1/4/100
Status: OK!

Blissey
Hp: 145
En: 88

Mime
Hp: 90
En: 95

- - - - - - - - - - - - VS - - - - - - - - - - -


Cheek Pouch/Pickup/Plus
KO
1/2/4/3/101
Status:
Item: Belue (1/4)


Manage your Team

Maxim

 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Early Bird/Scrappy/Inner Focus/Parental Bond
97/92
6/4/1/4/100
Status: OK!

Blissey
Hp: 145
En: 88
0/1/5/6/55
Luck Incense
which I will definitely forget when calcing prizes

Mime
Hp: 90
En: 95
1/4/5/6/90
Odd Incense


1x Potions
1x Ethers
1x Revive
10x Safari Balls


Ahead of you, you notice some sort of elegant display going on. A Kirlia dances for a small crowd whilst a Tropius rhythmically stomps the ground to create a beat, and interested, you head down towards the performance. However, your presence in the area seems to have dispersed the crowd, and the two performers are currently both giving you an angry glare, before they start throwing attacks at you - not your team, but you. Your mons move to protect you, but it seems like you need to patch your wounds up first.

A natural stage, surrounded by logs to sit on. It seems that the stage is partially assisted with some Psychic-Type moves, presumably to help whoever performs on the stage. You feel everything slowly get heavier... it seems that the influence is limited, at least.

  • Physical Spread moves do not suffer spread move penalty.
  • The Levitate ability is negated.


Kirlia (F)

Nature: Timid
+Spe, +6% Acc, -Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy

Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 2
SPE: 58 (+)
BRT: 13
SC: 1
WC: 2

Item: Kebia Berry

EC: 4/9
MC: 0
DC: 5/5

Attacks:
Magical Leaf
Growl
Confusion
Double Team
Teleport
Lucky Chant
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Disarming Voice
Draining Kiss

Ally Switch
Destiny Bond
Disable
Encore
Skill Swap

Helping Hand
Pain Split
Hyper Beam
Shadow Ball
Snatch

Taunt
Torment
Charge Beam
Will-O-Wisp
Dazzling Gleam

Tropius (M)

Nature: Brave
+Atk, -Spe, -10% Eva

Type: Grass / Flying

Abilities: Chlorophyll / Solar Power / Harvest [DW]

Stats:
HP: 110
ATK: 4 (+)
DEF: 3
SPA: 3
SPD: 3
SPE: 44 (-)
BRT: 18
SC: 4
WC: 4

Item: Watmel Berry

EC: N/A
MC: 0
DC: 5/5

Attacks:
Leaf Storm
Bestow
Natural Gift
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Magical Leaf
Body Slam

Bullet Seed
Dragon Dance
Leech Seed
Razor Wind
Synthesis

Giga Impact
Bulldoze
Sleep Talk
Grass Knot
Safeguard

Protect
Earthquake
Double Team
Steel Wing
Fly


|


"Now the picture's crystal clear...I can see that the end is near" | "We no longer to have pretend...All things have got to come to an end"

Player Orders

Maxim

 
Last edited:
Kangaskhan: Fake Out (Tropius)~Ice Punch (Tropius)
If Tropius is under the effects of a successful P/E move when you are to move, then use Dizzy Punch (Kirlia) that action and push back.
If Kirlia uses Ally Switch when you are to use Ice Punch (Tropius), then use Ice Punch (Kirlia) [so it hits Tropius] that action.

Blissey: Ice Beam (Tropius)~Ice Beam (Tropius)
If Tropius is under the effects of a successful P/E move when you are to move A1, then use Shadow Ball (Kirlia) that action and push back.
If you are Tormented when you are to move A2, then use Blizzard (Enemies) that action.

Mr. Mime: Fake Out (Kirlia)~Hidden Power Ice (Tropius)
If Tropius is under the effects of a successful P/E move when you are to move A2, then use Shadow Ball (Kirlia) that action and push back.
If Tropius is to use a damaging Ground type combination AND Kangaskhan is not to use Fake Out (Tropius) that action, then Wide Guard and push actions back.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Since I left Kangaskhan as Mega on the stats, I will let this one slide. But you gotta Mega Evolve at the beginning of every battle.



|


"THIS IS GONNA HUUUURT!...THIS IS GONNA HURT YOU!..." | "THIS IS GONNA HURT YOU!...MORE THAN IT HURT ME!! actually no"

Kirlia: flinch - Ally Switch
Tropius: flinch - COMBO (Gust + Razor Wind)


ACTION 1!

Kangaskhan used Fake Out! (-4en)
Crit: 10
Damage: (4*1.25+3+4.5)= 12.5hp

Mime used Fake Out! (-5en)
Crit: 6
Damage: (6-1.5)= 4.5hp

flinch

Blissey used Ice Beam! (-7en)
Crit: 1 (yes)
Effect: 6
Damage: (9+3+3)*2.25=33.75hp

flinch

ACTION 2!

Kirlia used Ally Switch! (-4en)

Mime used Hidden Power (Kirlia)! (-5en)
Crit: 7 (no)
Damage: (9+4.5)= 13.5hp

Kangaskhan used Ice Punch (Tropius)! (-7en)
Crit: 7 (no)
Effect: 1 1 (overfreeze -_-)
Duration: 3/3 (2a)
Damage: (8*1.25+4.5)*2.25= 32.65hp

Blissey used Ice Beam (Kirlia)! (-11en)
Crit: 13 (no)
Effect: 7 (no)
Damage: (9+4.5)= 13.5hp

Tropius is frozen



Early Bird/Scrappy/Inner Focus/Parental Bond
97/81
6/4/1/4/100
Status: OK!

Blissey
Hp: 145
En: 70
0/1/5/6/55
Luck Incense
which I will definitely forget when calcing prizes

Mime
Hp: 90
En: 85
1/4/5/6/90
Odd Incense

- - - - - - -- - - - - - VS - - - - - - - - - - -


Hp: 63
En: 96
1/2/3/2/58
Other:
Item: kebia berry


Hp: 31
En: 100
4/3/3/3/44
Other: Freeze (1a)
Item:


|


"-__________________________-" | "-________________________-"

Kirlia: Dazzling Gleam - Psychic (Kangashan)
IF
Wide Guard is up AND Kangaskhan is underground THEN Pain Split Mime
IF Wide Guard is up THEN Psychic (Kangaskhan) and push back

Tropius: Earthquake - Earthquake
IF
Wide Guard is up AND Kangaskhan is underground THEN Body Slam Mime
IF Wide Guard is up THEN Leaf Storm (Kangaskhan) and push back


Player Orders

Maxim

 
(Oof, thank you for letting that one slide. I do not know why I keep forgetting that crucial order...)

[Mega] Kangaskhan: Shadow Claw (Kirlia)~Ice Punch (Tropius)

Blissey: Shadow Ball (Kirlia)~Heal Pulse (Kangaskhan)
If Tropius is NOT knocked out when you are to move A2, then use Hyper Voice (enemies) A2.

Mr. Mime: Shadow Ball (Kirlia)~Fake Out (Kirlia)
If Kirlia is knocked out when you are to move A1, then use Chill A1.
If Kirlia is knocked out at the beginning of A2, then use Chill A2.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Mime used Shadow Ball! (-6en)
Crit:12
Effect:6
Damage: (8+4.5)*1.5= 18.75hp

Kangaskhan used Shadow Claw! (-6en)
Crit:15
Damage: (7*1.25+6)*1.5= 22.125hp

Kirlia used Dazzling Gleam! (-5en)
Crit:2 2 10
Damage:
vs Mime: (6+3-4.5)= 4.5hp
vs Kangaskhan: (6+3-1.5)= 7.5hp
vs Blissey: (6+3-4.5)= 4.5hp

Blissey used Shadow Ball! (-6en)
Crit: 1 (yes)
Effect: 7
Damage: (8+3+4.5)*1.5= 23.25hp

Kirlia fainted!

Tropius is frozen!

ACTION 2!

Kangaskhan used Ice Punch (Tropius)! (-7en)
Crit:11
Effect:2 6
Damage: 32.25hp

Tropius fainted!

Round ends

Handbook: Once someone has run out of usable Pokemon, one final batch of end-of-action and end-of-round effects like poison damage and Sandstorm damage occur and then the battle is over.

no one moves afterwards


Early Bird/Scrappy/Inner Focus/Parental Bond
89/68
6/4/1/4/100
Status: OK!

Blissey
Hp: 140
En: 64
0/1/5/6/55
Luck Incense
which I will definitely forget when calcing prizes

Mime
Hp: 85
En: 79
1/4/5/6/90
Odd Incense

- - - - - - -- - - - - - VS - - - - - - - - - - -


Hp: KO
En: KO
1/2/3/2/58
Other:
Item: kebia berry


Hp: KO
En: KO
4/3/3/3/44
Other: KO
Item:


Manage your Team

Maxim
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You approach a pond, nestled underneath a Cherry Blossom tree, the petals floating on it. To the side, you see a Marill trying to feed a Lotad a pair of Wiki Berries, but it seems too weak to do anything. You could sacrifice some of your medical supplies to help the poor thing... that said, part of you sees that the Wiki Berries will itself be useful down the line...

Player Options:

a) Steal the Wiki Berries
b) Ignore the duo and carry on
c) Give Lotad 1 Potion
d) Give Lotad 2 Potions

Maxim
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Whilst you can't afford to use all your healing materials on this Lotad, you can spare some. The spray bottle gives out a liquid that makes Lotad feel substantially better it seems. It then dives below the pond, before surfacing with a couple of items on it's back. You're surprised that the items have landed down there, but you take them before moving on.

Player loses 1 Potion. Player gains a Poison Gem, and a Cherish Ball

Manage your Team

Maxim
 
Use my last Ether on Kangaskhan (IMPORTANT TO FUTURE SELF: MEGA KANGA).

Onwards!

Also that feeling you get when you realize you focused so hard on the Guardians battle that you completely forgot to prepare for the Boss fight. Oh boy.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


Early Bird/Scrappy/Inner Focus/Parental Bond
89/88
6/4/1/4/100
Status: OK!

Blissey
Hp: 140
En: 64
0/1/5/6/55
Luck Incense
which I will definitely forget when calcing prizes

Mime
Hp: 85
En: 79
1/4/5/6/90
Odd Incense

1x Revive
10x Safari Balls


Shrine of Memories

You see a shrine at the top of the hill, and examine it. It seems to exert some form of energy, and as you approach it you see a Floette next to it. It holds onto a Black and Red flower, and indeed seems somewhat odd in colour. Fascinated, you approach, before it emits a huge beam of light, shooting right into the sky. It didn't seem to have to charge that, and you wonder what on earth that was... before a Sunflora also appears, in an attempt to guard the Floette. If you want to figure out what the mysterious power of this Floette is, this seems to be the final stand...


This shrine, surrounds by flowers, emits a peaceful aura. It seems to emanate from the Shrine, but it's difficult to tell what's actually producing it.

  • Light of Ruin suffers no recoil damage.
  • Passive Damage (i.e. That protected by Magic Guard) is halved (Rounded up)
  • Grassy Terrain is the default terrain for the Boss's side of the field.
  • Gravity is permanently in effect.
  • If you're a fool who does not read the RP Data, a Cottonee Hordling spawns at the end of Rounds 3, 6, 9, etc.





Floette-E (F)

Nature: Bold
+Def, -Atk

Type: Fairy

Abilities: Flower Veil

Stats:
HP: 100
ATK: 2 (-)
DEF: 4 (+)
SPA: 5
SPD: 5
SPE: 92
BRT: 22
SC: 1
WC: 1

Item: Weakness Policy

EC: N/A
MC: 0
DC: 5/5

Attacks:
Wish
Magical Leaf
Grassy Terrain
Petal Blizzard
Aromatherapy
Misty Terrain
Rest
Moonblast
Sleep Talk
Tackle
Vine Whip
Fairy Wind
Lucky Chant
Razor Leaf
Petal Dance
Solar Beam
Light of Ruin

Calm Mind
Toxic
Hidden Power (Ground)
Sunny Day
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Double Team
Facade
Attract
Round
Echoed Voice
Energy Ball
Flash
Grass Knot
Swagger
Substitute
Nature Power
Dazzling Gleam
Confide

After You
Covet
Endeavor
Giga Drain
Heal Bell
Helping Hand
Magic Coat
Seed Bomb
Snore
Synthesis
Worry Seed


Sunflora (F)

Nature:
+Def, -Spe, -10% Eva

Type: Grass

Abilities: Chlorophyll / Solar Power / Early Bird

Stats:
HP: 100
ATK: 3
DEF: 3 (+)
SPA: 4
SPD: 3
SPE: 26 (-)
BRT: 17
SC: 1
WC: 1

Item: Sun Stone

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Flower Shield
Absorb
Pound
Growth
Mega Drain
Ingrain
Grass Whistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Bulllet Seed
Sunny Day
Petal Dance
Natural Gift
Solar Beam
Double-Edge
Leaf Storm
Petal Blizzard
Endeavor
Synthesis
Seed Bomb

Bide
Encore
Endure
Grassy Terrain
Morning Sun
Nature Power
Sweet Scent

Hidden Power (Fire)
Hyper Beam
Light Screen
Protect
Safeguard
Double Team
Sludge Bomb
Substitute

Earth Power
After You
Helping Hand
Worry Seed
Snore


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