It's been a fair amount of time since I last did a RMT and I've been enjoying this team a lot so I figured I'd share it. UU has gotten it a weird amount of complaints on the tier being stale or w/e but that's just it being balanced imho, though stall's prowess or even Latias are up for debate. As for this team, I wanted to go with Taunt + Toxic Spikes since with all the Stall being broken talk and I had no teams with Beedrill that I did not just flat out hate. I kinda suck at writing but hope y'all enjoy it anyway :] also s/o gum for helping my indecisive ass on picking a song lol.
Taunt Hydreigon is a nice set to mess with bulkier builds, though mons like blissey can stall it out regardless of taunt. Only other Taunt users that came to mind were Cobalion, Mega Houndoom or Jellicent and it has been awhile since I have built with a Hydreigon that was not just scarf or lure z.
Toxic Spikes are not the best in UU with all the leviating mons and fat poison-types like Amoonguss but regardless I still a fuck ton of teams with them, usually Nidoqueen (better than Nidoking in general imho) or Nihilego. Beedrill kinda sucked to me but thought it was worth a try.
Beedrill as speed control is just lol so I slapped on a neat Scarf Krook + Aero lure-- Scarf Starmie. Starmie could also serve as a spinner too if I really needed it by the end of building the team.
Scizor (obviously) make me pretty nervous and SD QA could be pretty deadly so far. Doublade walls these sets as well as the basic STABs only ones. Doublade fit the mandatory Steel-type slot too. Priority should I want to Trick Starmie's Scarf is handy too.
I'm not a huge Gligar fan, but it fit nicely here and could be either a reliable defog user or set up rocks and defer hazard removal to starmie. being another floaty mon with the extra plus of being an electric immunity is cool. gligar is also able to spam uturn with beedrill.
Infernape serves as another scizor answer that has some immediately firepower (ha). it could even run rocks for gligar. just generally a pretty versatile mon that gave me room to adapt the sets on the team to what I ended up facing.
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Taunt Hydreigon is a intimidating set on paper to things like Suicune and Blissey but with 5 other mons the opposing team it can be underwhelming in terms of stalling others out. Hydreigon does still have a solid STAB combo though, and the Justified mons are not too bulky/do not appreciate Draco Meteors. Getting walled by the Fairy-types can suck but none of them are too threatening, especially after a Taunt preventing Recovery. Running a Z-Crystal can somewhat bluff an item like Choice Scarf too. Defensively, with Roost it can deal with non superpower Crawdaunt, Krookodile, and Rotom-H and C (bar the cursed Z Disarming Voice). If necessary it can deal with Suicune somewhat, though between random Ice Beam's and Pressure it can be risky. Traditionally, Taunt Hydreigon runs Dragonium Z but as Scizorphobic I'm obligated to run Darkinium Z. It really is nice to nuke Steel-types with thinking they can just eat a Draco and profit-- particularly offensive Scizor.
I would be cool ***
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Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Toxic Spikes
Beedrill sitting at a whopping B- on the VR does not seem too appealing at first, but this mon can set up Toxic Spikes, check Latias, and outspeeds slower choice scarf users like Togekiss. U-turn is rather strong coming off of Beedrill's high attack and Adaptibility and can set up some free Toxic Spikes during those turns instead. Drill Run lets Beedrill hit the Steel-types that aren't phased by the Toxic Spikes/STABs. Knock Off is neat for getting of leftovers and potentially making the Toxic Spikes more punishing but overall is just inferior to coverage imho. Taunt from Hydreigon is enough.
*** I'd be a fearless leaderAbility: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Beedrill sitting at a whopping B- on the VR does not seem too appealing at first, but this mon can set up Toxic Spikes, check Latias, and outspeeds slower choice scarf users like Togekiss. U-turn is rather strong coming off of Beedrill's high attack and Adaptibility and can set up some free Toxic Spikes during those turns instead. Drill Run lets Beedrill hit the Steel-types that aren't phased by the Toxic Spikes/STABs. Knock Off is neat for getting of leftovers and potentially making the Toxic Spikes more punishing but overall is just inferior to coverage imho. Taunt from Hydreigon is enough.
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Scarf Starmie is a solid lure and can even get rid of its choice scarf in a pinch to cripple the bulky waters that would want to abuse it. Dazzling Gleam lets Starmie nab an OHKO on opposing Scarf Hydregon and is a very satisfying turn one. Though, it takes up what would be Ice Beam and can make revenging Mega Altaria a tad more annoying. Hydro Pump is a necessity to hit fat Steel-types as hard as possible and slaps Krookodile and Aerodactyl thinking they can pursuit trap/revenge. Thunderbolt lets Starmie hit opposing bulky waters after crippling them/another mon with trick or just revenge opposing Starmie.
I'd be an alpha type ***
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Ability: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Pursuit
- Shadow Sneak
Doublade is a solid mon right now imo and it really glues this squad together. This set may look strange but it comes in handy more often than not. Iron Head is good for solid damage against the likes of Amoonguss and slower mons in general. The extra PP (vs Gyro Ball) can come in clutch in some longer games too. Pursuit is the weirder one but it has been a well-used slot, trapping Latias, chipping Blissey, and annoying Aerodactyl. Pursuit can also fuck with Regenator goons Slowbro and Amoonguss too, trying to get back some health before going into another Doublade answer.
*** They'd say I hustledAbility: No Guard
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
Doublade is a solid mon right now imo and it really glues this squad together. This set may look strange but it comes in handy more often than not. Iron Head is good for solid damage against the likes of Amoonguss and slower mons in general. The extra PP (vs Gyro Ball) can come in clutch in some longer games too. Pursuit is the weirder one but it has been a well-used slot, trapping Latias, chipping Blissey, and annoying Aerodactyl. Pursuit can also fuck with Regenator goons Slowbro and Amoonguss too, trying to get back some health before going into another Doublade answer.
Ability: Immunity
EVs: 252 HP / 156 Def / 100 SpD
Relaxed Nature
IVs: 9 Spe
Put in the work ***
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Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
- Overheat
- Close Combat
- Stealth Rock
- Gunk Shot
Infernape has so many options and I played around with different variations quite a bit. Ultimately this unorthodox mixed SR Ape fit the bill. The STAB combination can be annoying and gets even more of a nuisance when Gunk Shot is revealed. With Gunk Shot Ape is able to punish greedy Mega Altaria, which is way more useful than Grass Knot hitting mons like Hippowdown would be. With Ape running Stealth Rock, Tentacruel can be annoying as it beats the Rocker and can absorb Beedrill's Toxic Spikes but it is pretty easy to chip down with LO Close Combat or Overheat.
Ability: Blaze
EVs: 168 Atk / 88 SpA / 252 Spe
Naive Nature
Infernape has so many options and I played around with different variations quite a bit. Ultimately this unorthodox mixed SR Ape fit the bill. The STAB combination can be annoying and gets even more of a nuisance when Gunk Shot is revealed. With Gunk Shot Ape is able to punish greedy Mega Altaria, which is way more useful than Grass Knot hitting mons like Hippowdown would be. With Ape running Stealth Rock, Tentacruel can be annoying as it beats the Rocker and can absorb Beedrill's Toxic Spikes but it is pretty easy to chip down with LO Close Combat or Overheat.
| The offensive Flying-types can be rather annoying since they can hit the sole Flying-resist (Doublade) and Gligar does not have Toxic to annoy them with. Hydreigon can nuke them and the birds generally can't get in for free though. Pidgeot is definitely the more annoying of the two betwen its immunity to Shadow Sneak and ability to just U-turn out before Hydreigon hits it. Pidgeot's speed leaves it "vulnerable" to getting lured by Starmie at least.
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gum KellyKafka PhantomHurious Specs BackAtYouBro ict 'sei. Juuno Estarossa Twilight faded love tom holland elodin A Cake Wearing A Hat ehT Amane Misa Sanctus Janus tondas pokeisfun roman banks Averardo itsjustdrew DraconicLepus Accelgor + other nyoom / glaceon goons (besides vivalospride and yeezyknows )
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