Hello, for those of you who don't recognize me (most likely everyone), I'm Pareidolia. I'm somewhat new to the competetive battling scene but have been getting constantly better now that I've found my style. I started VGC last year but didn't make it past the first round for two main reasons, 1) a combination of thunderus and landorus spamming thunder and fissure, and 2) I had no set strategy. This year is going to be different, but I feel that I may need some help.
Accelgor @ Bug Gem
Hydration
Stats: HP 252 / SpA 4 / Spe 252
Nature: Hasty
-Bug Buzz
-U-turn
-Sludge Bomb
-Final Gambit
The ninja bug. He is possibly my favorite bug type in existance. Bug Buzz and Sludge Bomb provide those nice hax and coverage that I always like. U-turn is for scouting, but is removable just because scouting is so situational in VGC. Final Gambit is for removing pokemon that would otherwise wall my team.
Archeops @ Flying Gem
Defeatist
Stats: HP 4 / Atk 252 / Spe 252
Nature: Jolly
-Rock Slide
-Earthquake
-Dragon Claw
-Acrobatics
Archeops is one of my favorite pokemon out of Gen V (out of maybe 6). With his massive speed and equally massive attack, he can hit anything for massive damage. Dragon and Ground-type moves provide excellent coverage outside of a small amount of mons, which rock slide and acrobatics can hit for neutral damage. Acrobatics is that move that really helps against Gastro just for major early damage.
Tyranitar @ NeverMeltIce
Sand Stream
Stats: HP 72 / Atk 248 / Def 92 / SpD 92 / Spe 4
Nature: Adamant
-Rock Slide / Stone Edge
-Earthquake
-Ice Fang
-Protect
Combined with Dnite, he can create a very deadly combo that many people can't predict because of the combination of abilities no one predicts anymore. Rock Slide and Earthquake create a psuedo-EdgeQuake and Ice beam is to hit those levitaters harder. Protect is Protect not much to say about it. Rock Slide can be replaced for Stone Edge for higher damage and higher crit. I opted for a slightly faster and more defensive set so it can be able to take a hit and return one without getting smashed to pieces.
Dragonite @ Yache Berry
Inner Focus
Stats: HP 4 / Atk 124 / SpA 128 / Spe 252
Nature: Lonely
-Extremespeed
-Hurricane
-Dragon Rush
-Thunderbolt
Mixed Dnite??? In doubles??? WHAT??? Yep, with Dragonite's ability to counter rain and sun, he easily deserves a spot. Most people will automatically assume that Dragonite is carrying multiscale, so Hitmontops will target him with fake out to make sure he can't get an attack. Inner Focus also allows him to work with Tyranitar inside a sandstorm with no fear of having sandstorm able to horribly backfire. Extremespeed for +2 priority, hurricane to abuse rain and flying STAB, Dragon Rush because it doesn't lock you into an attack and still does major damage, thunderbolt for coverage outside of rain.
Chandelure @ Shell Bell
Flash Fire
Stats: HP 12 / SpA 248 / Spe 248
Nature: Timid
-Shadow Ball
-HP Fighting 70
-Fire Blast
-Energy Ball
This happens to be ooh_shiney's Chandelure. Useless information aside, Shadow Ball and Fire Blast are for STAB. HP Fighting grants a counter to heatran, and energy ball provides coverage on water types if he gets forced in for whatever reason. He doesn't run TR as he is 1) too fast for it, and 2) he can't afford to use a negative priority with relative frailty. I'm thinking of changing one of his moves to protect and changing his item, but I can't decide. Suggestions would be nice.
Hydreigon @ Choice Scarf / Expert Belt
Levitate
Stats: HP 4 / SpA 252 / Spe 252
Nature: Modest
-Dark Pulse
-Draco Meteor
-Surf / Protect
-Fire Blast
Hydreigon is possibly my all time favorite dragon type currently. Hydreigon is able to counter the major weaknesses to this team. The set is rather standard, but I'm having major trouble deciding on whether to use the choice scarf or expert belt. Choice Scarf helps him outspeed some of his major threats, but expert belt makes for a way to switch moves and deal massive damage to almost anything in the game that doesn't have a water type. I will only run protect if I run the expert belt.
Well that was my team. Thanks for reading and please leave a rating. I'm open to try anything that isn't ridiculously hard to get a hold of (such as heatran, I can't get him anymore). I'm thinking of adding some odd pokes, mainly stuff like Maractus, but I have to go testing before I'll add him or anyone else.
The Team
Accelgor @ Bug Gem
Hydration
Stats: HP 252 / SpA 4 / Spe 252
Nature: Hasty
-Bug Buzz
-U-turn
-Sludge Bomb
-Final Gambit
The ninja bug. He is possibly my favorite bug type in existance. Bug Buzz and Sludge Bomb provide those nice hax and coverage that I always like. U-turn is for scouting, but is removable just because scouting is so situational in VGC. Final Gambit is for removing pokemon that would otherwise wall my team.
Archeops @ Flying Gem
Defeatist
Stats: HP 4 / Atk 252 / Spe 252
Nature: Jolly
-Rock Slide
-Earthquake
-Dragon Claw
-Acrobatics
Archeops is one of my favorite pokemon out of Gen V (out of maybe 6). With his massive speed and equally massive attack, he can hit anything for massive damage. Dragon and Ground-type moves provide excellent coverage outside of a small amount of mons, which rock slide and acrobatics can hit for neutral damage. Acrobatics is that move that really helps against Gastro just for major early damage.
Tyranitar @ NeverMeltIce
Sand Stream
Stats: HP 72 / Atk 248 / Def 92 / SpD 92 / Spe 4
Nature: Adamant
-Rock Slide / Stone Edge
-Earthquake
-Ice Fang
-Protect
Combined with Dnite, he can create a very deadly combo that many people can't predict because of the combination of abilities no one predicts anymore. Rock Slide and Earthquake create a psuedo-EdgeQuake and Ice beam is to hit those levitaters harder. Protect is Protect not much to say about it. Rock Slide can be replaced for Stone Edge for higher damage and higher crit. I opted for a slightly faster and more defensive set so it can be able to take a hit and return one without getting smashed to pieces.
Dragonite @ Yache Berry
Inner Focus
Stats: HP 4 / Atk 124 / SpA 128 / Spe 252
Nature: Lonely
-Extremespeed
-Hurricane
-Dragon Rush
-Thunderbolt
Mixed Dnite??? In doubles??? WHAT??? Yep, with Dragonite's ability to counter rain and sun, he easily deserves a spot. Most people will automatically assume that Dragonite is carrying multiscale, so Hitmontops will target him with fake out to make sure he can't get an attack. Inner Focus also allows him to work with Tyranitar inside a sandstorm with no fear of having sandstorm able to horribly backfire. Extremespeed for +2 priority, hurricane to abuse rain and flying STAB, Dragon Rush because it doesn't lock you into an attack and still does major damage, thunderbolt for coverage outside of rain.
Chandelure @ Shell Bell
Flash Fire
Stats: HP 12 / SpA 248 / Spe 248
Nature: Timid
-Shadow Ball
-HP Fighting 70
-Fire Blast
-Energy Ball
This happens to be ooh_shiney's Chandelure. Useless information aside, Shadow Ball and Fire Blast are for STAB. HP Fighting grants a counter to heatran, and energy ball provides coverage on water types if he gets forced in for whatever reason. He doesn't run TR as he is 1) too fast for it, and 2) he can't afford to use a negative priority with relative frailty. I'm thinking of changing one of his moves to protect and changing his item, but I can't decide. Suggestions would be nice.
Hydreigon @ Choice Scarf / Expert Belt
Levitate
Stats: HP 4 / SpA 252 / Spe 252
Nature: Modest
-Dark Pulse
-Draco Meteor
-Surf / Protect
-Fire Blast
Hydreigon is possibly my all time favorite dragon type currently. Hydreigon is able to counter the major weaknesses to this team. The set is rather standard, but I'm having major trouble deciding on whether to use the choice scarf or expert belt. Choice Scarf helps him outspeed some of his major threats, but expert belt makes for a way to switch moves and deal massive damage to almost anything in the game that doesn't have a water type. I will only run protect if I run the expert belt.
Well that was my team. Thanks for reading and please leave a rating. I'm open to try anything that isn't ridiculously hard to get a hold of (such as heatran, I can't get him anymore). I'm thinking of adding some odd pokes, mainly stuff like Maractus, but I have to go testing before I'll add him or anyone else.