The Lineup
The Sleeper and Spiker
Roserade
Roserade () @ Focus Sash
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Grass Knot
- Hidden Power [Ice]
- Sleep Powder
- Toxic Spikes
If this thing is up against a slower lead than I am usually guaranteed 2 layers of toxic spikes. Two layers has the same effect as toxic which effectively wears out all my opponents sweepers, and walls.
Sleep powder, despite having 75% accuracy, somehow always manages to hit it's mark. Focus sash makes it so that I can miss and still be able to set-up.
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The metal bird
Skarmory
Skarmory () @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/156 Def/4 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Spikes
- Roost
- Whirlwind
Spikes and T-spikes together ruin anything. Including the all mighty garchomp (who after being toxiced and losing 25% of it's health will have a hard time subbing without shorting it's already low life...
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The Ghost on Speed
Gengar
Gengar () @ Choice Scarf
Ability: Levitate
EVs: 64 HP/192 Spd/252 SAtk
Timid nature (+Speed, -Atk)
- Focus Blast
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Scarf Gar has gotten me out of deep shit so many times. I absolutely love this guy just like Scarfran. The standard but without hypnosis. He is a great revenge killer and can KO Gyara, Garchomp/ Lucario (without Bullet-Punch)/ and many other pokemon. His secondary role is to act as a rapid spin blocker.
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The Spinning Star
Starmie
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Rapid Spin
- Recover
My team relies on the lack of rapid spinners on a lot of teams. I however do not ever want to be in a similar position so I use a rapid spinner.
She can semi-stall with Recover while Toxic spikes ruins my opponent.
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The other special blob
Snorlax
Snorlax () @ Leftovers
Ability: Thick Fat
EVs: 128 HP/44 Atk/120 Def/216 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Whirlwind
- Earthquake
- Fire Punch
It takes special hits and loves to whirlwind things out. Curse up if possible and then rape anything in his path. I dont use rest because it actually hurt me more often in tough matches.
I use him over Blissey because of whirlwind. My opponent will already have trouble switching in and whirlwind will just force them to do the last thing they want to do against me with spikes up.
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The Steel Fighter
Lucario
Lucario () @ Life Orb
Ability: Inner Focus
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Swords Dance
- Crunch
After my opponent has suffered enough wear & tear from Spikes this guy comes in and rapes. Spikes turns many of those 2hko's into 1hko's making this guy an even tougher force
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