Sorry for the very very very very very lame title.
Alright, this is my first RMT that doesn’t involve steel types as the main theme. Well, after reading surgo’s thread I eventually came up with this: something to cover the field(Stealth rock), something to inflict on the opponent(WoW) and something that doesn’t collide with status infliction(confuse ray).after selecting my pkmn, it appeared to me that most of them are quite tankish, which will actually help the team to stay alive longer and let the damage add up.
Dusknoir@ lefties
Relaxed(+def, -spd) (252 hp/36 att/200 def/20 spD)
Pressure
- WoW
- Pain Split
- Night Shade
- Focus punch
Physical wall, with his nice attack he can make quite a dent with his punch and take on spinners. WoW to make the opponents life harder and pain split for healing and the destruction of high HP pkmn.
Froslass@ Focus Strip
Timid(+spd, - att)(64 hp/252 spA/188 spd)
Snow Hide
- Ice Beam
- Destiny Bond
- Spikes/Confuse Ray
- T-bolt
Timid Froslass to outspeed and OHKO Gachomp, Focus Strip allows to switch in on him. Taunt and Confuse ray to make the opponent cry. T-bolt to complete the boltbeam.
Swampert@ lefties
Relaxed(+def, -spd) (252 hp/56 Att/156 Def/44 SpD)
Torrent
- Stealth Rock
- Stone edge
- EQ
- Snowslide
Stealth Rock to make the opponent smash his DS against the wall. Stone Edge to take on gyarados and weavile. EQ for other stuff. Snowslide to make use of slow swampert.
Starmie@ lefties
Timid(+spd, -att) (236 hp/36 spd/236 spA)
Natural Cure
- Surf
- T-bolt
- Recover
- Rapid Spin
Spinner for household purposes. Surf for STAB and t-bolt to get a second electric attack on this team. Recover for obvious reasons.
Bronzong@ lefties
Modest(+spA, -att) (252 hp/4 def/252 spA)
Levitate
- Grass Rope
- Psychic/Shadow Ball
- Reflect/Light Screen
- Hypnosis/Confuse Ray
Grass Rope to take on waters. Psychic/Shadow Ball for damaging, reflect and light screen to annoy the opponent even more that they can’t land a good hit. And confuse ray to make the opponent suffer under heavy depression.
Snorlax@ lefties
Sassy(+spD, -spd) (176 att/156 def/176 spD)
Thick fat
- Rest
- Curse
- EQ
- Return
The ‘last’ pkmn of the team if everything works out right. The curse set it needs for this position. Can’t decide between EQ/crunch or anything else. Return should be very obvious.
As I add descriptions to my pkmn it seems this team can be a large nuisance. The WoWs, the confusion and the stealth rock all add up to the damage the opponent is gonna take, if not the attack of several pkmn is halved, others are taking a switch because of confusion and meanwhile is Stealth rock attracting spinners which can get burned by dusknoir or get killed entirely. Even if there are some flaws in it, I am quite happy with this team.
Alright, this is my first RMT that doesn’t involve steel types as the main theme. Well, after reading surgo’s thread I eventually came up with this: something to cover the field(Stealth rock), something to inflict on the opponent(WoW) and something that doesn’t collide with status infliction(confuse ray).after selecting my pkmn, it appeared to me that most of them are quite tankish, which will actually help the team to stay alive longer and let the damage add up.
Dusknoir@ lefties
Relaxed(+def, -spd) (252 hp/36 att/200 def/20 spD)
Pressure
- WoW
- Pain Split
- Night Shade
- Focus punch
Physical wall, with his nice attack he can make quite a dent with his punch and take on spinners. WoW to make the opponents life harder and pain split for healing and the destruction of high HP pkmn.
Froslass@ Focus Strip
Timid(+spd, - att)(64 hp/252 spA/188 spd)
Snow Hide
- Ice Beam
- Destiny Bond
- Spikes/Confuse Ray
- T-bolt
Timid Froslass to outspeed and OHKO Gachomp, Focus Strip allows to switch in on him. Taunt and Confuse ray to make the opponent cry. T-bolt to complete the boltbeam.
Swampert@ lefties
Relaxed(+def, -spd) (252 hp/56 Att/156 Def/44 SpD)
Torrent
- Stealth Rock
- Stone edge
- EQ
- Snowslide
Stealth Rock to make the opponent smash his DS against the wall. Stone Edge to take on gyarados and weavile. EQ for other stuff. Snowslide to make use of slow swampert.
Starmie@ lefties
Timid(+spd, -att) (236 hp/36 spd/236 spA)
Natural Cure
- Surf
- T-bolt
- Recover
- Rapid Spin
Spinner for household purposes. Surf for STAB and t-bolt to get a second electric attack on this team. Recover for obvious reasons.
Bronzong@ lefties
Modest(+spA, -att) (252 hp/4 def/252 spA)
Levitate
- Grass Rope
- Psychic/Shadow Ball
- Reflect/Light Screen
- Hypnosis/Confuse Ray
Grass Rope to take on waters. Psychic/Shadow Ball for damaging, reflect and light screen to annoy the opponent even more that they can’t land a good hit. And confuse ray to make the opponent suffer under heavy depression.
Snorlax@ lefties
Sassy(+spD, -spd) (176 att/156 def/176 spD)
Thick fat
- Rest
- Curse
- EQ
- Return
The ‘last’ pkmn of the team if everything works out right. The curse set it needs for this position. Can’t decide between EQ/crunch or anything else. Return should be very obvious.
As I add descriptions to my pkmn it seems this team can be a large nuisance. The WoWs, the confusion and the stealth rock all add up to the damage the opponent is gonna take, if not the attack of several pkmn is halved, others are taking a switch because of confusion and meanwhile is Stealth rock attracting spinners which can get burned by dusknoir or get killed entirely. Even if there are some flaws in it, I am quite happy with this team.