This hot babe is confused, but she rocks! (RMT)

Sorry for the very very very very very lame title.

Alright, this is my first RMT that doesn’t involve steel types as the main theme. Well, after reading surgo’s thread I eventually came up with this: something to cover the field(Stealth rock), something to inflict on the opponent(WoW) and something that doesn’t collide with status infliction(confuse ray).after selecting my pkmn, it appeared to me that most of them are quite tankish, which will actually help the team to stay alive longer and let the damage add up.

Dusknoir@ lefties
Relaxed(+def, -spd) (252 hp/36 att/200 def/20 spD)
Pressure
- WoW
- Pain Split
- Night Shade
- Focus punch
Physical wall, with his nice attack he can make quite a dent with his punch and take on spinners. WoW to make the opponents life harder and pain split for healing and the destruction of high HP pkmn.

Froslass@ Focus Strip
Timid(+spd, - att)(64 hp/252 spA/188 spd)
Snow Hide
- Ice Beam
- Destiny Bond
- Spikes/Confuse Ray
- T-bolt
Timid Froslass to outspeed and OHKO Gachomp, Focus Strip allows to switch in on him. Taunt and Confuse ray to make the opponent cry. T-bolt to complete the boltbeam.

Swampert@ lefties
Relaxed(+def, -spd) (252 hp/56 Att/156 Def/44 SpD)
Torrent
- Stealth Rock
- Stone edge
- EQ
- Snowslide
Stealth Rock to make the opponent smash his DS against the wall. Stone Edge to take on gyarados and weavile. EQ for other stuff. Snowslide to make use of slow swampert.

Starmie@ lefties
Timid(+spd, -att) (236 hp/36 spd/236 spA)
Natural Cure
- Surf
- T-bolt
- Recover
- Rapid Spin
Spinner for household purposes. Surf for STAB and t-bolt to get a second electric attack on this team. Recover for obvious reasons.

Bronzong@ lefties
Modest(+spA, -att) (252 hp/4 def/252 spA)
Levitate
- Grass Rope
- Psychic/Shadow Ball
- Reflect/Light Screen
- Hypnosis/Confuse Ray
Grass Rope to take on waters. Psychic/Shadow Ball for damaging, reflect and light screen to annoy the opponent even more that they can’t land a good hit. And confuse ray to make the opponent suffer under heavy depression.

Snorlax@ lefties
Sassy(+spD, -spd) (176 att/156 def/176 spD)
Thick fat
- Rest
- Curse
- EQ
- Return
The ‘last’ pkmn of the team if everything works out right. The curse set it needs for this position. Can’t decide between EQ/crunch or anything else. Return should be very obvious.


As I add descriptions to my pkmn it seems this team can be a large nuisance. The WoWs, the confusion and the stealth rock all add up to the damage the opponent is gonna take, if not the attack of several pkmn is halved, others are taking a switch because of confusion and meanwhile is Stealth rock attracting spinners which can get burned by dusknoir or get killed entirely. Even if there are some flaws in it, I am quite happy with this team.
 
Give Dusknoir more special defense, WoW covers his physical defense. I'd only recommend lots of defense if you're carrying Thunder/Fire Punch for Heracross and Gyarados respectively.

I'd put Spikes on Froslass, maybe in place of Confuse Ray. I really like her fast Destiny Bond so keep that, you can even use it as pseudo-pseudo form of hazing if played correctly. She may not be that sturdy, but most spinners won't like coming in on a BoltBeamer. Spikes also fit with the theme of your team.

Snow Slide will always go last, so speed isn't an issue. It just doubles in power if your opponent hits you. Swampert seems fine otherwise, but I'd dump the special defense EVs into attack or defense unless they allow him to survive something specific.

Earthquake on Snorlax. You need to minimize the chances of Tyranitar getting in on your team as CB Crunches cause some major problems for you.

Some problems with Heracross (most teams do), so you may be forced to Destiny Bond it with Frolass. You could stick Fire Punch on Dusknoir to help with that too.
 
Night shade over shadow punch on dusknoir.

Stone edge over arm hammer on pert. EQ can deal with tar and stone edge can deal with weavile, gyarados, lots of other stuff.

Hypnosis over confuse ray on bronzong. Sure you already have WoW, but hera likes to be burned.

Thick fat on snorlax instead of immunity. EQ over crunch since tar is whored.
 
I changed dusknoirs night shade, Frolass' Destiny Bond and Snorlax' EQ.
about the rest I am a bit sceptical. but i will see what goes with the team. Question: is Confuse ray truly Rubbish or does it just seem so...?
 
Confuse Ray is too luck dependent for my tastes. Every other status doesn't depend entirely on luck for it to work. I would've suggested you remove Confuse Ray from your team, but you said you wanted to use it as part of your team's strategy.
 
Confuse Ray is too luck dependent for my tastes. Every other status doesn't depend entirely on luck for it to work. I would've suggested you remove Confuse Ray from your team, but you said you wanted to use it as part of your team's strategy.
well, its changeable, however I doubt if I should change it. If I confuse my opponent three thing could happen. they attack and succeed, they attack and get damage and the switch out.

what to do what to do...

edit: I changed arm hammer to Rock Slide instead of stone edge. I like the higher accuracy better.
Edit2: I gonna make the Confuse rays an option next to their alternatives for now. I f there are somewhat more replies i will look back to that.
 
Snow Slide = fail on Swampert. Salamence isn't having a hard time taking snow slides when ice beam does WAY more damage.
 
Rock Slide doesn't really do enough to Gyarados from Swampert, I'd go with Stone Edge.

270 Attack Swampert vs. Max HP Gyarados.
Rock Slide is 39 - 45%, 26 - 30% after Intimidate.
Stone Edge is 51 - 60%, 35 - 40% after Intimidate.

That's just max HP Gyarados, many people are throwing masses of defense EVs on him to take hits from Heracross.

Plus you might crit from Stone Edge, I'd say the extra power and crit chance more than make up for the lower accuracy.
 
Snow Slide = fail on Swampert. Salamence isn't having a hard time taking snow slides when ice beam does WAY more damage.
I think a 120 bp attack that is 4 times as effective takes quite alot of salamence. I could be wrong though.

well, for now I go to stone edge instead of Rock slide, it does seem to be more effective on pkmn who can change how powerful an attack is.
 

Jibaku

Who let marco in here????
is a Top Team Rater Alumnusis a Senior Staff Member Alumnusis a Smogon Discord Contributor Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
Snow Slide = fail on Swampert. Salamence isn't having a hard time taking snow slides when ice beam does WAY more damage.
Salamence is 2HKOd most of the time by Snow Slide AFTER Intimidate. You can expect it to die.
 

Great Sage

Banned deucer.
K, let's just get this out of the way: You have a CBTar Crunch problem as it OHKOes or 2HKOes everything in your team and you have 3 Dark weaknesses. Consider investing some more Defense in Bronzong.
 
You can't expect Snow Slide to be 120 BP all the time, it's possible to set up and take a weaker 60 BP hit and then KO Swampert. Salamence isn't doing it from Dragon Dance, but Garchomp definately can after a second Swords Dance.

Confuse Ray is awesome if you get a string of opponent smacking themselves, if luck is on your side more power to you. A Confuse Ray Sableye killed my Metagross after 5 turns of Nite Shading, but that's quite extreme. Most of the time, confuse ray is a free hit in and then you snap out after they faint. However, Hypnosis is definately the superior move to Confuse Ray on Bronzong...sleeping a big threat helps out immensely and I can't see him doing enough damage before the foe snaps out of confusion or KOs him, even off of 280 attack.
 
@great sage: Do you have an opinion on how much def I should give Bronzong?
@Yawn: I can't think of much pkmn that are slower than speed hindering nature swampert and that could get hit hard by Snow slide. Confuse Ray is indeed a luck based attack. however if you can couple that with WoW...


changing snorlax'immunity to thick fat...
 

Misty

oh
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Programmer Alumnusis a Smogon Discord Contributor Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
You need pretty much a max HP/max DF Bold/Impish Bronzong to stop Tyranitar. And with those EVs, no way you're actually going to hurt it unless you go all-out with -spd and Macho Brace Gyro Ball (which sacs Leftovers and probably screws you).
 
Snow Slide is better for Swamp in the long run, as it does 56-66% to Garchy and 62-74% on 148 HP Sala, seeing as you're switching into them. Even if they decide to stat up again they'll still be scewed by the incoming Weavile, Dugtrio, Gengar, Manmuu etc.
 
*sigh*

I think i should think over my team and let this thread die. But before that I want some advise for what I should improve in general and what are the largest treats of DP I need to worry about.

I want my team to have:
2 EQ immunities
2 WoWers
1 Stealth Rocker(atleast one)
1 ghost(as an fight immunity but this is optional. multiple ghosts can be done aswell)
2 pkmn that can use a status infliction like attract or confuse ray.

Please note, I am not converting this to a Build My team thread, I nearly need advise on what to do/consider/whatever...
 
Well Gengar fills half those requirements on his own with WoW/Confuse Ray/Shadow Ball/Thunderbolt.

Two ghosts might be overkill, although you might get away with using Spiritomb as a secondary WoW and Confuse Ray user. He's a better choice than Dusknoir if you go with Gengar since he's immune to Psychic and has that whole "no weak" thing going for him.

Gardevoir, Gallade, Lanturn and Cradily can use Confuse Ray decently. You could try Regigigas if you want something different.

Skarmory and Bronzong are both decent SR users and give you another EQ immunity. Swampert, Claydol, Hippowdon, Donphan, Rhyperior all use SR well too. You could try Pressure Aero too. SR/Whirlwind/Sub/Rock Slide could be really annoying to play against.
 
In Phuquoph's most recent thread, he covers all the main threats all teams should be concerned about, and they are: Infernape, Gyarados, Raikou, Garchomp, Tyranitar, Heracross, Azelf, Salamence & Electivire. Those are all sweepers, and so you have to be able to deal with them first and fore most since their purpose is to, logically, sweep your whole team. Though I'm not sure this applies, if you somehow make a team that covers all those guys and yet can't bypass Skarmory and Blissey, you'll have issues, so be sure to have a way to hurt both of those jokers. Oh, and Swampert.

That's a lot, and it's going to take a good ammount of planning and thought to come through. To make it a bit easier, let me break it down for you somewhat.

Heracross and Tyranitar are almost always Choice Banded. It's pretty much impossible to totally wall all four of these guys' moves in one Pokemon, so you're probably going to need two Pokemon with enough resistances and defenses to take Dark, Rock, Bug and Fighting attacks at the very least. Both of these guys are known to use Earthquake, but not often. Expect them to carry Pursuit as well. The advantage you have over these two is that while they're very powerful, they can only use one move before switching (unless you switch out on a pursuit!), so as long as you predict which attack they'll use you can switch in a counter and not fear retaliation.

Raikou likes to set up Substitutes and Calm Mind away. It's going to carry either Hidden Power Grass or Ice, and depending on which it has you'll want to switch in something with decent Special Defence and immunity to Electric moves. The list isn't long, with Swampert, Garchomp and Electivire being the top dogs. Also for consideration is a Pokemon that can break through Substitutes with a multi-hit Physical move, such as Double Attack, Double Kick, etc. Blissey with Seismic Toss can wear him down.

Azelf is weak defensively, and so strong, fast sweepers will give it pause. Azelf likes to Scheme up to make itself kill most anything in one hit, but Pokemon with high Special Defense, the right resistances, and /or a faster speed can take it down or scare it away. Pursuit scares him, but beware of Explosion!

Electivire and Infernape are very hard to counter once they're on the playing field. They use both Physical AND Special moves in the same sets, so Skarmory & Blissey will not fare well. Since they are defensively weak, most of the time Infernape will switch in after you KO one of your Opponents Pokemon (like Dugtrio) or will start. Electivire, by comparason, wants to switch in on electric attacks and Thunder Wave. Since these guys won't usually use Choice items, they will be able to continually switch attacks to throw you off guard. Strong physical attacks are usually enough to quiet them; the trick is finding an opening. Good luck.

Salamence is hard because it can go either special or physical. Generally, the most common variants are Choice Glasses and Dragon Dance. Heatran handles the Choice Glasses variant very well (Blissey can manage, some other Steel-types can), while the Dragon Dance variant is best handled by the likes of Bulky Waters, such as Slowbro, Milotic, etc.

Gyarados is virtually always going to use Dragon Dance, some combination of Waterfall, Earthquake, Ice Fang or Stone Edge, and possibly Taunt. Without Taunt, Thunder Wave and Will-o-Wisp cripple Gyarados, but with it you're going to have to rely on some specialised counters, such as Starmie, Tangrowth, Swampert, Hidden Power Electric Slowbro, and several Grass Rope users.

Garchomp has an entire thread dedicated to the discussion of his counters here, with a comprehensive list on page 1 by Misty.

Hope I helped.
 
thank you phuquoph, Aninymouse. Together with what Wishtaker(thank you) send me, I think I can improve my team and strategy by alot.

so unless someone else has something to add, I'll be busy...
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top