yogi
I did not succumb...
uploaded -zard
[OVERVIEW]
Togedemaru is a great support Pokemon with a nice Speed tier that allows it to outspeed unboosted Pokemon like Jynx, Primeape, and Lilligant. It has access to a lot of utility moves, including Encore, Toxic, Fake Out, Nuzzle, and Spiky Shield, which helps it patch up whatever its team's weaknesses are. Togedemaru also has a decent ability in Lightning Rod, which absorbs Electric-type attacks from the likes of Lanturn. However, Togedemaru has an extremely shallow coverage movepool and lacks a usable Steel-type STAB attack, so it's mainly used as a support Pokemon. While its semi-unique typing allows it to check common threats in PU such as Lilligant, Musharna, and Mesprit, it lacks the natural bulk to easily switch in on even resisted hits, especially when it uses the offensive set.
[SET]
name: Support Pivot
move 1: Zing Zap
move 2: Encore
move 3: Toxic
move 4: U-turn / Fake Out
item: Leftovers
ability: Lightning Rod
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Zing Zap is Togedemaru's strongest physical STAB move and also has a 30% flinch chance. Encore lets Togedemaru lock Pokemon such as Musharna and Mesprit into setup moves. Toxic cripples foes that are able to easily switch into Zing Zap such as Gastrodon and Gourgeist-XL. U-turn lets Togedemaru pivot out on common switch-ins and gain momentum, especially if it hits them with Encore the previous turn. Fake Out allows it to gain chip damage on opposing Pokemon, especially in conjunction with status moves like Toxic or entry hazards like Toxic Spikes.
Set Details
========
With maximum Speed investment and a Jolly nature, Togedemaru is able to outspeed Pokemon with base 95 Speed or less like Jynx, Primeape, and Lilligant, while maximum Attack investment increases its damage output. Leftovers allows it to regain HP slowly so that it's able to pivot during the entire game, with the free turns that Fake Out and Encore can create helping rack up extra recovery. With Lightning Rod, Togedemaru is able to disrupt Volt Switch and check foes like Oricorio-E and Choice-locked Alolan Raichu.
Usage Tips
========
Togedemaru should be brought in as much as possible versus weaker foes or setup users such as Musharna to disrupt them with Encore and Toxic. Fake Out allows Togedemaru to stall for extra status damage and stall out weather and Trick Room turns. Togedemaru should be used to gain as many turns as possible in order to accumulate entry hazard damage, and it should poison common switch-ins like Gastrodon and Gourgeist-XLso that they become easier for teammates to break through. It's also ideal to keep Togedemaru as healthy as possible so it can check foes such as Lilligant, which are able to beat it if it's weakened.
Team Options
========
Offensive Togedemaru works great with Spikes stacking teams thanks to its support movepool, so teammates such as Qwilfish and Weezing work well with it. Due to how much it struggles versus Poison- and Steel-type physical walls like Weezing, Ferroseed, and Aggron, strong special wallbreakers are ideal teammates; Fire-types such as Magmortar and Pyroar stand out because they benefit from its pivoting and can absorb an incoming Will-O-Wisp. Forming a VoltTurn core is also ideal, and Pokemon such as Lanturn and Mesprit are able to slowly pivot Togedemaru in. Togedemaru's support can give setup sweepers free turns while also giving fast late-game sweepers an opportunity to clean by punishing the use of recovery moves.
[SET]
name: Specially Defensive Pivot
move 1: Wish
move 2: Spiky Shield
move 3: Zing Zap
move 4: U-turn / Toxic
item: Leftovers
ability: Lightning Rod
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Wish allows Togedemaru to either regain health itself or pass a decent-sized amount of recovery to teammates. Spiky Shield allows it to safely recover health with Wish, force foes to take residual damage, and scout for moves. Zing Zap allows Togedemaru to deal damage with a reasonably powerful STAB move, but it is noticeably weak due to lack of investment. U-turn lets Togedemaru gain momentum on switch-ins such as Ferroseed and Weezing. U-turn is also a useful way of Wish passing to teammates, as the incoming Pokemon receives the Wish freely if Togedemaru is slower than the foe or the foe switches. Toxic deals passive damage to switch-ins such as Lanturn and Gastrodon, which usually force Togedemaru out thanks to being immune to its STAB attacks.
Set Details
========
The EVs and a Careful nature allow Togedemaru to have the most special bulk possible. Maximum HP investment also means it can pass larger Wishes. Leftovers gives passive recovery on top of the recovery Togedemaru receives from Wish, with Spiky Shield providing a free turn of healing with it. Finally, Lightning Rod allows Togedemaru to disrupt certain Volt Switch users, including Lanturn, Alolan Raichu, and Manectric.
Usage Tips
========
This set is primarily for checking weaker special attackers such as Lanturn, but it can also check threats whose attacks it resists like Jynx, Mesprit, Oricorio-E, and Choice-locked Abomasnow. Due to this, it should be switched into these attackers as frequently as possible, but it has to be wary of potential coverage moves such as Earthquake or Focus Blast from Abomasnow and Focus Blast from Jynx. It should attempt to hit standard switch-ins such as Gastrodon with Toxic so that teammates like Kangaskhan have an easier time breaking through them later. Lastly, Togedemaru should aim to keep itself healthy before trying to heal a teammate, as it'll struggle with switching into special attackers if it is weakened beforehand.
Team Options
========
Togedemaru appreciates support from special wallbreakers to deal with foes like Weezing, Ferroseed, and Aggron; Pyroar and Magmortar are notable, as they are able to beat most foes that resist Togedemaru's attacks and can absorb an incoming Will-O-Wisp. Fighting-types such as Hitmonchan and Gurdurr benefit from having a teammate to check Psychic- and Flying-types, and they offer a way of threatening Steel-types, something that Togedemaru cannot do by itself. Entry hazard stackers are also able to benefit from Togedemaru as a teammate, so Ferroseed, Weezing, and Qwilfish are ideal Pokemon to include. Pokemon that resist or are immune to Ground like Mesprit and the previously mentioned Weezing help cover up Togedemaru's crippling weakness to attacks of that type. None of the above Pokemon have reliable recovery, so they appreciate Togedemaru's Wish passing.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf Togedemaru has a niche in being able to hit fast foes like Archeops, Alolan Raichu, Primeape, and Pyroar, but it doesn't appreciate not having access to its support movepool and is overall quite weak. A defensive set with Rocky Helmet and maximum HP and Defense investment can also work, but it's often seen as inferior to the other two sets because it's not able to check many physical attackers. A SubToxic set has the potential to be annoying and can deal with would-be checks like Weezing, but it generally falls short of what the specially defensive set is capable of doing. Magnet Rise is a niche option that helps Togedemaru beat foes like Archeops and Gastrodon, but Togedemaru generally can't afford to spend a moveslot on it.
Checks and Counters
===================
**Fighting-types**: Even though most Fighting-types bar Gurdurr don't want to switch into a Zing Zap,they are able to offensively pressure Togedemaru with priority Mach Punch and Vacuum Wave.
**Steel-types**: Aggron, Ferroseed, and Alolan Dugtrio are all able to wall Togedemaru, with the former being able to hit whatever switches in extremely hard and the latter two being able to either set up on it or, in the case of Alolan Dugtrio, Pursuit trap it. Ferroseed doesn't appreciate being locked into a move by Encore, however.
**Weezing**: Weezing is immune to Toxic and takes pitiful damage from Zing Zap. In return, it's able to either burn Togedemaru with Will-O-Wisp or place Toxic Spikes freely if it avoids Encore.
**Revenge Killers**: Foes like Alolan Raichu, Manectric, Pyroar, and Archeops are able to force Togedemaru out by threatening to OHKO with super effective STAB or coverage moves. The specially defensive set can scout for moves on Choice-locked foes, however, making them less effective.
**Fire- and Ground-types**: Fire- and Ground-types are capable of forcing out Togedemaru with their respective STAB moves, such as Golurk with Earthquake and Magmortar with Fire Blast, along with Ground-types being immune to Togedemaru's Zing Zap; however, they must be cautious of being crippled by Toxic.
[OVERVIEW]
Togedemaru is a great support Pokemon with a nice Speed tier that allows it to outspeed unboosted Pokemon like Jynx, Primeape, and Lilligant. It has access to a lot of utility moves, including Encore, Toxic, Fake Out, Nuzzle, and Spiky Shield, which helps it patch up whatever its team's weaknesses are. Togedemaru also has a decent ability in Lightning Rod, which absorbs Electric-type attacks from the likes of Lanturn. However, Togedemaru has an extremely shallow coverage movepool and lacks a usable Steel-type STAB attack, so it's mainly used as a support Pokemon. While its semi-unique typing allows it to check common threats in PU such as Lilligant, Musharna, and Mesprit, it lacks the natural bulk to easily switch in on even resisted hits, especially when it uses the offensive set.
[SET]
name: Support Pivot
move 1: Zing Zap
move 2: Encore
move 3: Toxic
move 4: U-turn / Fake Out
item: Leftovers
ability: Lightning Rod
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Zing Zap is Togedemaru's strongest physical STAB move and also has a 30% flinch chance. Encore lets Togedemaru lock Pokemon such as Musharna and Mesprit into setup moves. Toxic cripples foes that are able to easily switch into Zing Zap such as Gastrodon and Gourgeist-XL. U-turn lets Togedemaru pivot out on common switch-ins and gain momentum, especially if it hits them with Encore the previous turn. Fake Out allows it to gain chip damage on opposing Pokemon, especially in conjunction with status moves like Toxic or entry hazards like Toxic Spikes.
Set Details
========
With maximum Speed investment and a Jolly nature, Togedemaru is able to outspeed Pokemon with base 95 Speed or less like Jynx, Primeape, and Lilligant, while maximum Attack investment increases its damage output. Leftovers allows it to regain HP slowly so that it's able to pivot during the entire game, with the free turns that Fake Out and Encore can create helping rack up extra recovery. With Lightning Rod, Togedemaru is able to disrupt Volt Switch and check foes like Oricorio-E and Choice-locked Alolan Raichu.
Usage Tips
========
Togedemaru should be brought in as much as possible versus weaker foes or setup users such as Musharna to disrupt them with Encore and Toxic. Fake Out allows Togedemaru to stall for extra status damage and stall out weather and Trick Room turns. Togedemaru should be used to gain as many turns as possible in order to accumulate entry hazard damage, and it should poison common switch-ins like Gastrodon and Gourgeist-XLso that they become easier for teammates to break through. It's also ideal to keep Togedemaru as healthy as possible so it can check foes such as Lilligant, which are able to beat it if it's weakened.
Team Options
========
Offensive Togedemaru works great with Spikes stacking teams thanks to its support movepool, so teammates such as Qwilfish and Weezing work well with it. Due to how much it struggles versus Poison- and Steel-type physical walls like Weezing, Ferroseed, and Aggron, strong special wallbreakers are ideal teammates; Fire-types such as Magmortar and Pyroar stand out because they benefit from its pivoting and can absorb an incoming Will-O-Wisp. Forming a VoltTurn core is also ideal, and Pokemon such as Lanturn and Mesprit are able to slowly pivot Togedemaru in. Togedemaru's support can give setup sweepers free turns while also giving fast late-game sweepers an opportunity to clean by punishing the use of recovery moves.
[SET]
name: Specially Defensive Pivot
move 1: Wish
move 2: Spiky Shield
move 3: Zing Zap
move 4: U-turn / Toxic
item: Leftovers
ability: Lightning Rod
nature: Careful
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Wish allows Togedemaru to either regain health itself or pass a decent-sized amount of recovery to teammates. Spiky Shield allows it to safely recover health with Wish, force foes to take residual damage, and scout for moves. Zing Zap allows Togedemaru to deal damage with a reasonably powerful STAB move, but it is noticeably weak due to lack of investment. U-turn lets Togedemaru gain momentum on switch-ins such as Ferroseed and Weezing. U-turn is also a useful way of Wish passing to teammates, as the incoming Pokemon receives the Wish freely if Togedemaru is slower than the foe or the foe switches. Toxic deals passive damage to switch-ins such as Lanturn and Gastrodon, which usually force Togedemaru out thanks to being immune to its STAB attacks.
Set Details
========
The EVs and a Careful nature allow Togedemaru to have the most special bulk possible. Maximum HP investment also means it can pass larger Wishes. Leftovers gives passive recovery on top of the recovery Togedemaru receives from Wish, with Spiky Shield providing a free turn of healing with it. Finally, Lightning Rod allows Togedemaru to disrupt certain Volt Switch users, including Lanturn, Alolan Raichu, and Manectric.
Usage Tips
========
This set is primarily for checking weaker special attackers such as Lanturn, but it can also check threats whose attacks it resists like Jynx, Mesprit, Oricorio-E, and Choice-locked Abomasnow. Due to this, it should be switched into these attackers as frequently as possible, but it has to be wary of potential coverage moves such as Earthquake or Focus Blast from Abomasnow and Focus Blast from Jynx. It should attempt to hit standard switch-ins such as Gastrodon with Toxic so that teammates like Kangaskhan have an easier time breaking through them later. Lastly, Togedemaru should aim to keep itself healthy before trying to heal a teammate, as it'll struggle with switching into special attackers if it is weakened beforehand.
Team Options
========
Togedemaru appreciates support from special wallbreakers to deal with foes like Weezing, Ferroseed, and Aggron; Pyroar and Magmortar are notable, as they are able to beat most foes that resist Togedemaru's attacks and can absorb an incoming Will-O-Wisp. Fighting-types such as Hitmonchan and Gurdurr benefit from having a teammate to check Psychic- and Flying-types, and they offer a way of threatening Steel-types, something that Togedemaru cannot do by itself. Entry hazard stackers are also able to benefit from Togedemaru as a teammate, so Ferroseed, Weezing, and Qwilfish are ideal Pokemon to include. Pokemon that resist or are immune to Ground like Mesprit and the previously mentioned Weezing help cover up Togedemaru's crippling weakness to attacks of that type. None of the above Pokemon have reliable recovery, so they appreciate Togedemaru's Wish passing.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf Togedemaru has a niche in being able to hit fast foes like Archeops, Alolan Raichu, Primeape, and Pyroar, but it doesn't appreciate not having access to its support movepool and is overall quite weak. A defensive set with Rocky Helmet and maximum HP and Defense investment can also work, but it's often seen as inferior to the other two sets because it's not able to check many physical attackers. A SubToxic set has the potential to be annoying and can deal with would-be checks like Weezing, but it generally falls short of what the specially defensive set is capable of doing. Magnet Rise is a niche option that helps Togedemaru beat foes like Archeops and Gastrodon, but Togedemaru generally can't afford to spend a moveslot on it.
Checks and Counters
===================
**Fighting-types**: Even though most Fighting-types bar Gurdurr don't want to switch into a Zing Zap,they are able to offensively pressure Togedemaru with priority Mach Punch and Vacuum Wave.
**Steel-types**: Aggron, Ferroseed, and Alolan Dugtrio are all able to wall Togedemaru, with the former being able to hit whatever switches in extremely hard and the latter two being able to either set up on it or, in the case of Alolan Dugtrio, Pursuit trap it. Ferroseed doesn't appreciate being locked into a move by Encore, however.
**Weezing**: Weezing is immune to Toxic and takes pitiful damage from Zing Zap. In return, it's able to either burn Togedemaru with Will-O-Wisp or place Toxic Spikes freely if it avoids Encore.
**Revenge Killers**: Foes like Alolan Raichu, Manectric, Pyroar, and Archeops are able to force Togedemaru out by threatening to OHKO with super effective STAB or coverage moves. The specially defensive set can scout for moves on Choice-locked foes, however, making them less effective.
**Fire- and Ground-types**: Fire- and Ground-types are capable of forcing out Togedemaru with their respective STAB moves, such as Golurk with Earthquake and Magmortar with Fire Blast, along with Ground-types being immune to Togedemaru's Zing Zap; however, they must be cautious of being crippled by Toxic.
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