I was reading through the CAP stat limitations discussion, but couldn't find the answer I was looking for. I wanted to know if a trend was ever found among the different types regarding their stats? I've noticed entire types have certain trends to their stats and BST totals.
For example, no BUG type has a base HP over 86, but they have a trend of being somewhat fast, even those with a high defensive/spdefensive stat{Ledian, Durant}, almost as if Gamefreak is saying "Bugs have hard shells and are fast because they crawl/fly, but have low vitality, so lets give them stats that reflect this."
Another example, all FE Fighting type pokemon have an attack stat above 90, with the exception of Keldeo(Medicham's ability makes their 60 base attack astronomical). I noticed this when I was trying to hypothesize a female Machamp that actually looks female shaped, with an inverted Att/SpAtt, to make use of No Guard with stuff like Blizz, FireBlast, and so on. GF probably didn't do it because it's against some kind of rule they set for fighting type? Even fighting types with somewhat decent special attack still have to have high attack, almost like its a requirement for their type?
An example that is quite glaring to me, is that ALL Dragons have high BST? Initially, I was like "Isn't this unfair to other pokes?" but then I realized that Dragons are suppose to represent a type that is "above average in everything". They have good speed, good bulk, while STILL managing to have good attack stats, something some other types WISH they had. They can outspeed and KO a lot of the other types, AND are resistant to the elemental types save ICE type, representing their weakness to cold.
A new realization about the Dragons is that the 3 stage evo Dragons {Dragonite, Salamence, Haxorus, Garchomp, etc.} all received this treatment, while more obscure dragons like Drudiggons are weaker variants. It's almost as if GameFreak is saying "Dragons are strong{high Att}, breathe fire{high SpAtt}, have hard scales{good bulk}, have wings{above average speed}", thus, their BST and stats represent this.
Another trend that was more apparent in the earlier gens were PSYCHIC types having the best SpAtt while maintaining the highest speeds and having very useful moves to go along with their Special Sweepiness {Recover, Hypnosis}. And ROCK types having poor speed, having VERY high defense, and almost always abysmal SpDef {Golem, Rhydon, etc.}
The question is, is their a stat rule GameFreak is abiding by per type? And can it be figured out with a formula using the trends found among the pokemon within a certain type? Would this help CAP in determining stat limitations per typing? The process made for determining a CAP is interesting, I was hoping to find a section for each types stats limitations. I see there is stuff already on how moves are determined by type.
For example, no BUG type has a base HP over 86, but they have a trend of being somewhat fast, even those with a high defensive/spdefensive stat{Ledian, Durant}, almost as if Gamefreak is saying "Bugs have hard shells and are fast because they crawl/fly, but have low vitality, so lets give them stats that reflect this."
Another example, all FE Fighting type pokemon have an attack stat above 90, with the exception of Keldeo(Medicham's ability makes their 60 base attack astronomical). I noticed this when I was trying to hypothesize a female Machamp that actually looks female shaped, with an inverted Att/SpAtt, to make use of No Guard with stuff like Blizz, FireBlast, and so on. GF probably didn't do it because it's against some kind of rule they set for fighting type? Even fighting types with somewhat decent special attack still have to have high attack, almost like its a requirement for their type?
An example that is quite glaring to me, is that ALL Dragons have high BST? Initially, I was like "Isn't this unfair to other pokes?" but then I realized that Dragons are suppose to represent a type that is "above average in everything". They have good speed, good bulk, while STILL managing to have good attack stats, something some other types WISH they had. They can outspeed and KO a lot of the other types, AND are resistant to the elemental types save ICE type, representing their weakness to cold.
A new realization about the Dragons is that the 3 stage evo Dragons {Dragonite, Salamence, Haxorus, Garchomp, etc.} all received this treatment, while more obscure dragons like Drudiggons are weaker variants. It's almost as if GameFreak is saying "Dragons are strong{high Att}, breathe fire{high SpAtt}, have hard scales{good bulk}, have wings{above average speed}", thus, their BST and stats represent this.
Another trend that was more apparent in the earlier gens were PSYCHIC types having the best SpAtt while maintaining the highest speeds and having very useful moves to go along with their Special Sweepiness {Recover, Hypnosis}. And ROCK types having poor speed, having VERY high defense, and almost always abysmal SpDef {Golem, Rhydon, etc.}
The question is, is their a stat rule GameFreak is abiding by per type? And can it be figured out with a formula using the trends found among the pokemon within a certain type? Would this help CAP in determining stat limitations per typing? The process made for determining a CAP is interesting, I was hoping to find a section for each types stats limitations. I see there is stuff already on how moves are determined by type.