After getting sick getting my ass kicked by stall one too many times I started to look at other meta games, Doubles OU is one of the ones that I was the most interested in, as the quick offensive nature of doubles fit my playstyle nicely. I peaked 1650 something on the ladder which impressed me and I am still playing my Smogon user is SoWhichButtonAgain.
I would like to keep this as Non-Legendary as possible as I would like to play the team against some friends in-game
First thing I noticed was everyone was using either Mega Kang or Mega Charizard Y and almost everyone was using Lando-t so I decided to use none of them, first thing that stood out was Mega Gardevoir and trick room however, I found Gardevoir was never slow enough.. so onto the star
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Protect
If Mawile sets up you are in serious trouble. Intimidate means that Mawile overall has more bulk to survive and setup, SD for insane damage that if a mon doesn't resist its likely an OHKO, Sucker Punch is so that if no trick room is up and a mon is weakened I can pick it off, Play rough has nice coverage and is only resisted by very few viable mons in DOU, Protect is a staple on most mons in DOU its used by 90% of them and the 10% is choiced mons. I have been contemplating Mega Garchomp for this spot as I am very weak to EQ and Fire moves.
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Disable
What can I say this mon is amazing! Dusclops almost always can live a hit and setup Trick room and then start being a pain in the ass for my opponent. Although it does have its flaws namely Amoonguss and Thuderous and.. just about anything with taunt it is always a useful thing to have. Trick room cause duh, Will-o-Wisp is a nice move that lets me stop a number of mons from being a big threat, Night Shade is the least usful move however it is nice if a mon is on 30% HP as 90% of the time will kill, Disable is an amazing move. it lets me stop so many things like Zard Y's heatwave, Choiced mons, and mons that just want to ruin your day as a whole.
Sylveon @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Protect
Omg the damage is unreal! Sylveon is so nice to have as even not under trick room it can take a hit and retaliate with a Specs Hyper Voice which is nasty. the evs allow me to survive an Adament Kang Return which is always nice. Hyper Voice cause if you are using Sylveon then you are using Hyper Voice, Psyshock is really nice for Venu and that's about it tbh lol, HP Ground is for those Heatran switches that my team overall doesn't like and Hyper Beam is my oh well go out with a bang move. I once changed this to Life orb but found that 90% of the time I spammed Hyper Voice and the chip damage was a real pain. However Sylveon does nothing in the way of killing most fire types which give my team trouble, it also has alot of trouble getting past them
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
What do we want? Spore. When do we want it to go? First. Amoonguss was Breloom however someone pointed out that Amoonguss is an amazing pokemon with great utility, Spore cause it's AMAZING, Rage powder so that my Powerhouses can Attack without taking damage, Giga Drain for STAB and recovery and so I have a way of dealing Damage. Protect cause it's soooo usful.
Scrafty @ Lum Berry
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Head Smash
- Ice Punch
Scrafty. Although not the most powerful has great utility and nice coverage. Scrafty has an amazing ability in Intimidate and a very nice utility move in Fake Out. Fake Out is a nice move that lets my mons Setup or deal damage overall It's a very nice move for ANY metagame. Drain Punch has STAB and gives him more bulk as I deal damage could be swapped for HJK but I feel he isn't so much of a powerhouse.. more of a support mon. Head Smash kills Zard Y and Talonflame while Ice Punch deals with Lando-t and Amoonguss better.
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heat Wave
- Shadow Ball
- Protect
My Offensive trick room setter and killer of Amoonguss.. provided it doesn't Spore me. I have tried an array of items Life orb, Charcoal (always OHKO Amoonguss), Air Balloon, Saftey googles, Lum berry but ultimatly I decided Always living a hit was more valuble. Trick room cause Trick room team :P Heat Wave cause STAB+Hits both mons, Shadow Ball cause STAB however I find I never use it, and protect to Scout and stuff. Overall I think Lure is a nice mon on this team however its weakness to EQ is never nice.
Threat List:
Amoonguss cause it's slow and can spore me and overall stop my trickroom users,
Thunderous cause it gets taunt.. nothing else really..
Venu is just a pain in the ass, its bulky and can live about 2 turns min which is precious TR turns.
EQ, EQ, EQ, EQ. as i have said a few times I am very weak to ground and if TR isn't setup it's normally GG but when this guy is here it's ALWAYS GG
This is the Definition of a pain in the ass. Heat Wave, Sub, Taunt it has all it needs to stop me dead in my tracks.
Overall I really like this team and Doubles OU is my new fav meta. Thanks for reading and please leave a rate below.
I would like to keep this as Non-Legendary as possible as I would like to play the team against some friends in-game
First thing I noticed was everyone was using either Mega Kang or Mega Charizard Y and almost everyone was using Lando-t so I decided to use none of them, first thing that stood out was Mega Gardevoir and trick room however, I found Gardevoir was never slow enough.. so onto the star
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Protect
If Mawile sets up you are in serious trouble. Intimidate means that Mawile overall has more bulk to survive and setup, SD for insane damage that if a mon doesn't resist its likely an OHKO, Sucker Punch is so that if no trick room is up and a mon is weakened I can pick it off, Play rough has nice coverage and is only resisted by very few viable mons in DOU, Protect is a staple on most mons in DOU its used by 90% of them and the 10% is choiced mons. I have been contemplating Mega Garchomp for this spot as I am very weak to EQ and Fire moves.
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Disable
What can I say this mon is amazing! Dusclops almost always can live a hit and setup Trick room and then start being a pain in the ass for my opponent. Although it does have its flaws namely Amoonguss and Thuderous and.. just about anything with taunt it is always a useful thing to have. Trick room cause duh, Will-o-Wisp is a nice move that lets me stop a number of mons from being a big threat, Night Shade is the least usful move however it is nice if a mon is on 30% HP as 90% of the time will kill, Disable is an amazing move. it lets me stop so many things like Zard Y's heatwave, Choiced mons, and mons that just want to ruin your day as a whole.
Sylveon @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Protect
Omg the damage is unreal! Sylveon is so nice to have as even not under trick room it can take a hit and retaliate with a Specs Hyper Voice which is nasty. the evs allow me to survive an Adament Kang Return which is always nice. Hyper Voice cause if you are using Sylveon then you are using Hyper Voice, Psyshock is really nice for Venu and that's about it tbh lol, HP Ground is for those Heatran switches that my team overall doesn't like and Hyper Beam is my oh well go out with a bang move. I once changed this to Life orb but found that 90% of the time I spammed Hyper Voice and the chip damage was a real pain. However Sylveon does nothing in the way of killing most fire types which give my team trouble, it also has alot of trouble getting past them
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
What do we want? Spore. When do we want it to go? First. Amoonguss was Breloom however someone pointed out that Amoonguss is an amazing pokemon with great utility, Spore cause it's AMAZING, Rage powder so that my Powerhouses can Attack without taking damage, Giga Drain for STAB and recovery and so I have a way of dealing Damage. Protect cause it's soooo usful.
Scrafty @ Lum Berry
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Head Smash
- Ice Punch
Scrafty. Although not the most powerful has great utility and nice coverage. Scrafty has an amazing ability in Intimidate and a very nice utility move in Fake Out. Fake Out is a nice move that lets my mons Setup or deal damage overall It's a very nice move for ANY metagame. Drain Punch has STAB and gives him more bulk as I deal damage could be swapped for HJK but I feel he isn't so much of a powerhouse.. more of a support mon. Head Smash kills Zard Y and Talonflame while Ice Punch deals with Lando-t and Amoonguss better.
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heat Wave
- Shadow Ball
- Protect
My Offensive trick room setter and killer of Amoonguss.. provided it doesn't Spore me. I have tried an array of items Life orb, Charcoal (always OHKO Amoonguss), Air Balloon, Saftey googles, Lum berry but ultimatly I decided Always living a hit was more valuble. Trick room cause Trick room team :P Heat Wave cause STAB+Hits both mons, Shadow Ball cause STAB however I find I never use it, and protect to Scout and stuff. Overall I think Lure is a nice mon on this team however its weakness to EQ is never nice.
Threat List:
Amoonguss cause it's slow and can spore me and overall stop my trickroom users,
Thunderous cause it gets taunt.. nothing else really..
Venu is just a pain in the ass, its bulky and can live about 2 turns min which is precious TR turns.
EQ, EQ, EQ, EQ. as i have said a few times I am very weak to ground and if TR isn't setup it's normally GG but when this guy is here it's ALWAYS GG
This is the Definition of a pain in the ass. Heat Wave, Sub, Taunt it has all it needs to stop me dead in my tracks.
Overall I really like this team and Doubles OU is my new fav meta. Thanks for reading and please leave a rate below.
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Protect
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Disable
Sylveon @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heat Wave
- Shadow Ball
- Protect
Scrafty @ Lum Berry
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Head Smash
- Ice Punch
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sucker Punch
- Play Rough
- Protect
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Will-O-Wisp
- Night Shade
- Disable
Sylveon @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 1 Atk / 30 SpA / 30 SpD / 1 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Protect
Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Heat Wave
- Shadow Ball
- Protect
Scrafty @ Lum Berry
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Drain Punch
- Head Smash
- Ice Punch
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