DC
Kpop Main, No Brain
[OVERVIEW]
Tyrunt finds a distinct niche in LC as a fearsome Dragon Dance sweeper. Close Combat and Strong Jaw-boosted Psychic Fangs allow it to neutrally damage a majority of the tier and punish checks such as Ferroseed, Pawniard, and Mienfoo. However, Tyrunt's typing and mediocre Speed stat leave it vulnerable to common threats like Grookey, Mienfoo, and Pawniard, especially if it has not gotten the opportunity to set up. Furthermore, Tyrunt often takes significant damage when setting up, which makes it difficult to sweep without extensive support from Sticky Web or dual screens.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Blast
move 3: Close Combat
move 4: Psychic Fangs
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
[SET COMMENTS]
Moves
========
Dragon Dance lets Tyrunt outspeed the entire unboosted metagame after a boost. Rock Blast is the preferred STAB move, enabling Tyrunt to break Focus Sash from foes like Dewpider and Abra. Close Combat hits Steel-types like Ferroseed, Pawniard, and Magnemite while also allowing Tyrunt to OHKO Scraggy. Psychic Fangs OHKOes bulky Mienfoo after a Dragon Dance boost and nails foes like Foongus and Mareanie. Furthermore, Psychic Fangs is Tyrunt's best neutral attack against targets like Mudbray due to Close Combat dropping its defenses, making it more susceptible to priority from foes such as Grookey and Timburr.
Set Details
========
Strong Jaw boosts Psychic Fangs's power, allowing it to decimate Mienfoo and Poison-types like Foongus and Mareanie. Maximum Attack and Speed investment with a Jolly nature enables Tyrunt to outspeed the entire unboosted metagame after a Dragon Dance boost, with the remaining EVs invested in Special Defense to achieve optimal Eviolite numbers. Eviolite helps Tyrunt consistently set up.
Usage Tips
========
Tyrunt is best utilized mid- and late-game after its checks have been weakened so it can safely enter the battle and set up with Dragon Dance. Its natural bulk also helps it take advantage of weak offensive threats such as Foongus that has already used Spore and Vulpix to boost up, and it can help Tyrunt soft check an opposing threat, aiding its teammates. Usually, dual screens or Sticky Web should be established before Tyrunt switches in, as they greatly ease setup directly or by letting it force out more foes. Be wary of priority from foes like Grookey, Pawniard, and Timburr, as they can revenge kill Tyrunt even after setting up.
Team Options
========
Screens support from Natu or Amaura or Sticky Web from Dewpider is pivotal to Tyrunt's success. Natu also provides additional utility, with Thunder Wave slowing down foes and Teleport safely bringing Tyrunt into play. Besides helping setup, Sticky Web lets Tyrunt outspeed faster threats like Pawniard, fast Mienfoo, and Abra before a boost and hit them with its powerful attacks. Knock Off support from partners such as Mareanie and Pawniard can weaken foes like Ferroseed and Onix into the range of Tyrunt's coverage moves. Psychic-types like Abra and Galarian Ponyta appreciate Tyrunt's ability to threaten Natu; in return, they can take advantage of Fighting-types like Mienfoo and Timburr, which trouble Tyrunt. Grookey can pivot into Tyrunt as well as set Grassy Terrain, which helps Tyrunt better survive against opposing Ground-types. Fellow late-game setup sweepers and cleaners like Scraggy and Belly Drum Magby synergize well with Tyrunt's wallbreaking capabilities. Staryu can weaken a shared check in Ferroseed, enabling Tyrunt to KO it later with Close Combat.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head allows Tyrunt to damage Spritzee super effectively, but it is generally outclassed by both Close Combat and Psychic Fangs against other targets. Fire Fang is an option against Steel-types that does not drop Tyrunt's defenses and does significantly more to Ferroseed; however, it requires more support from Trapinch and Air Balloon Diglett and is usually outclassed by Close Combat against other targets. Sturdy + Berry Juice can be utilized to surprise the opponent and give Tyrunt a source of recovery; however, the loss of Eviolite makes Tyrunt even more susceptible to priority moves, and the loss of damage output without Strong Jaw is noticeable.
Checks and Counters
===================
**Steel-types**: Pawniard and Magnemite can OHKO Tyrunt, while Ferroseed can cripple it with both Thunder Wave and Knock Off. Furthermore, Pawniard can weaken or revenge kill a boosted Tyrunt with Sucker Punch. However, all three Steel-types should fear Close Combat.
**Grookey and Timburr**: Grookey can KO Tyrunt with Wood Hammer into Grassy Glide and even revenge kill a boosted Tyrunt with Grassy Glide. Likewise, Timburr can revenge kill Tyrunt with Mach Punch.
**Spritzee**: Spritzee tanks all of Tyrunt's moves, even after Dragon Dance, and retaliates with a strong Moonblast.
**Ground-types**: Due to their natural bulk, Onix, Trapinch, and Mudbray can soft check Tyrunt. Onix is capable of surviving +1 Close Combat from Tyrunt if healthy, while Trapinch and Mudbray are able to live any one hit from Tyrunt and fire back with a super strong Earthquake.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[zizalith, 410251], [Fiend, 208173], [Nineage, 195129]]
- Grammar checked by: [[Finland, 517429]]
Tyrunt finds a distinct niche in LC as a fearsome Dragon Dance sweeper. Close Combat and Strong Jaw-boosted Psychic Fangs allow it to neutrally damage a majority of the tier and punish checks such as Ferroseed, Pawniard, and Mienfoo. However, Tyrunt's typing and mediocre Speed stat leave it vulnerable to common threats like Grookey, Mienfoo, and Pawniard, especially if it has not gotten the opportunity to set up. Furthermore, Tyrunt often takes significant damage when setting up, which makes it difficult to sweep without extensive support from Sticky Web or dual screens.
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Rock Blast
move 3: Close Combat
move 4: Psychic Fangs
item: Eviolite
ability: Strong Jaw
nature: Jolly
evs: 204 Atk / 76 SpD / 212 Spe
[SET COMMENTS]
Moves
========
Dragon Dance lets Tyrunt outspeed the entire unboosted metagame after a boost. Rock Blast is the preferred STAB move, enabling Tyrunt to break Focus Sash from foes like Dewpider and Abra. Close Combat hits Steel-types like Ferroseed, Pawniard, and Magnemite while also allowing Tyrunt to OHKO Scraggy. Psychic Fangs OHKOes bulky Mienfoo after a Dragon Dance boost and nails foes like Foongus and Mareanie. Furthermore, Psychic Fangs is Tyrunt's best neutral attack against targets like Mudbray due to Close Combat dropping its defenses, making it more susceptible to priority from foes such as Grookey and Timburr.
Set Details
========
Strong Jaw boosts Psychic Fangs's power, allowing it to decimate Mienfoo and Poison-types like Foongus and Mareanie. Maximum Attack and Speed investment with a Jolly nature enables Tyrunt to outspeed the entire unboosted metagame after a Dragon Dance boost, with the remaining EVs invested in Special Defense to achieve optimal Eviolite numbers. Eviolite helps Tyrunt consistently set up.
Usage Tips
========
Tyrunt is best utilized mid- and late-game after its checks have been weakened so it can safely enter the battle and set up with Dragon Dance. Its natural bulk also helps it take advantage of weak offensive threats such as Foongus that has already used Spore and Vulpix to boost up, and it can help Tyrunt soft check an opposing threat, aiding its teammates. Usually, dual screens or Sticky Web should be established before Tyrunt switches in, as they greatly ease setup directly or by letting it force out more foes. Be wary of priority from foes like Grookey, Pawniard, and Timburr, as they can revenge kill Tyrunt even after setting up.
Team Options
========
Screens support from Natu or Amaura or Sticky Web from Dewpider is pivotal to Tyrunt's success. Natu also provides additional utility, with Thunder Wave slowing down foes and Teleport safely bringing Tyrunt into play. Besides helping setup, Sticky Web lets Tyrunt outspeed faster threats like Pawniard, fast Mienfoo, and Abra before a boost and hit them with its powerful attacks. Knock Off support from partners such as Mareanie and Pawniard can weaken foes like Ferroseed and Onix into the range of Tyrunt's coverage moves. Psychic-types like Abra and Galarian Ponyta appreciate Tyrunt's ability to threaten Natu; in return, they can take advantage of Fighting-types like Mienfoo and Timburr, which trouble Tyrunt. Grookey can pivot into Tyrunt as well as set Grassy Terrain, which helps Tyrunt better survive against opposing Ground-types. Fellow late-game setup sweepers and cleaners like Scraggy and Belly Drum Magby synergize well with Tyrunt's wallbreaking capabilities. Staryu can weaken a shared check in Ferroseed, enabling Tyrunt to KO it later with Close Combat.
[STRATEGY COMMENTS]
Other Options
=============
Iron Head allows Tyrunt to damage Spritzee super effectively, but it is generally outclassed by both Close Combat and Psychic Fangs against other targets. Fire Fang is an option against Steel-types that does not drop Tyrunt's defenses and does significantly more to Ferroseed; however, it requires more support from Trapinch and Air Balloon Diglett and is usually outclassed by Close Combat against other targets. Sturdy + Berry Juice can be utilized to surprise the opponent and give Tyrunt a source of recovery; however, the loss of Eviolite makes Tyrunt even more susceptible to priority moves, and the loss of damage output without Strong Jaw is noticeable.
Checks and Counters
===================
**Steel-types**: Pawniard and Magnemite can OHKO Tyrunt, while Ferroseed can cripple it with both Thunder Wave and Knock Off. Furthermore, Pawniard can weaken or revenge kill a boosted Tyrunt with Sucker Punch. However, all three Steel-types should fear Close Combat.
**Grookey and Timburr**: Grookey can KO Tyrunt with Wood Hammer into Grassy Glide and even revenge kill a boosted Tyrunt with Grassy Glide. Likewise, Timburr can revenge kill Tyrunt with Mach Punch.
**Spritzee**: Spritzee tanks all of Tyrunt's moves, even after Dragon Dance, and retaliates with a strong Moonblast.
**Ground-types**: Due to their natural bulk, Onix, Trapinch, and Mudbray can soft check Tyrunt. Onix is capable of surviving +1 Close Combat from Tyrunt if healthy, while Trapinch and Mudbray are able to live any one hit from Tyrunt and fire back with a super strong Earthquake.
[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[zizalith, 410251], [Fiend, 208173], [Nineage, 195129]]
- Grammar checked by: [[Finland, 517429]]
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