i made this team for the lulz to try ubers and it actually ended up working very fine. had lots of fun playing with it and had pretty decent results in both tours and ladder ( peaked 7, i didn't go any further 'cause i stopped laddering after i got back to 20 or so).
anyway, the team:
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Thunder Wave
- Stealth Rock
this is set is something. mainly used as a rock setter, it does also deal with annoying steel type, archeo kyogre and everything wh know groudon can do. t wave is there for 2 reasons: to deal with defoggers like latias and giving me time to reset the rocks every time, and to stop eventual fast threats. eq and f punch are a fairly obvious choice.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Foul Play
- Recover
- Confuse Ray
- Will-O-Wisp
i put sableye to put pressure to rock setters and deals with them. it just make deoxys and mewtwos useless with foul play destroying every form of them. depending on the set and hax of confuse ray it can eventually deal with groudon too. ( one confusion is needed). foul play does approximatly 35% to a groudon. eventually it helps me with bouncing back stats and taunts
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Moonblast
- Geomancy
- Focus Blast
- Aromatherapy
it's pretty obvious why this is here and also the set i guess. made for sweeping it does it stupidly fine.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Recover
- Swords Dance
- Earthquake
i didn't put any ghost moves on this one since i literally never need to use one. after a sword dance this thing is a powerhouse and destroys almost everything of the opponent team. recover is there just in case i need to. eq is there for steel types and groudon. one of the common uses for this thing is to revenge kill other darkrays, which i find very annoying. and it just does it.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic
- Whirlwind
- Roost
- Protect
this set is the ultimate stall set, there's really no arceus or groudon that passes this lugia. it does also an incredible job against boosted mons, since it can absorb the initial damage with multiscale and then whirlwind. litterally a phyical threat has a very hard time facing this, as it's almost impossibile to pass it.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Ice Beam
- Dark Void
yes, i know. eventually sludge bomb is a better solution and i'm considering it. but i have to say for some mons also ice beam is fine. not considering this, the set is obvious and it's made for sweeping very easily against the opposite team. dark void is a great move that allows me to gain time to boost with nasty plot. after one single nasty plot the only things i have to worry about are klefkys and other arceus.
threats
only 2 mons can sometimes give me problems. the first is ho-oh, the banded set. it can do quite a lot of damage, but if i have rocks up then it's not such a huge problem, since arceus kills it easily when at 50%. the second is genesect, but not really a huge problem after all. with him i have to make some predictions, that's all.
i know i don't run defog, but: magic bounce sableye is there for a reason. second in ubers defoggers are omnipresent, so i just take advantage of somebody else defogging, or at least i can play rocks up both sides, it does not disturb the team very much.
as the team suggests i generally like to play offensively, lugia aside, so the sets are made to fit that standard.
anyway, the team:
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fire Punch
- Earthquake
- Thunder Wave
- Stealth Rock
this is set is something. mainly used as a rock setter, it does also deal with annoying steel type, archeo kyogre and everything wh know groudon can do. t wave is there for 2 reasons: to deal with defoggers like latias and giving me time to reset the rocks every time, and to stop eventual fast threats. eq and f punch are a fairly obvious choice.
Sableye @ Sablenite
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Foul Play
- Recover
- Confuse Ray
- Will-O-Wisp
i put sableye to put pressure to rock setters and deals with them. it just make deoxys and mewtwos useless with foul play destroying every form of them. depending on the set and hax of confuse ray it can eventually deal with groudon too. ( one confusion is needed). foul play does approximatly 35% to a groudon. eventually it helps me with bouncing back stats and taunts
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Moonblast
- Geomancy
- Focus Blast
- Aromatherapy
it's pretty obvious why this is here and also the set i guess. made for sweeping it does it stupidly fine.
Arceus @ Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Extreme Speed
- Recover
- Swords Dance
- Earthquake
i didn't put any ghost moves on this one since i literally never need to use one. after a sword dance this thing is a powerhouse and destroys almost everything of the opponent team. recover is there just in case i need to. eq is there for steel types and groudon. one of the common uses for this thing is to revenge kill other darkrays, which i find very annoying. and it just does it.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Toxic
- Whirlwind
- Roost
- Protect
this set is the ultimate stall set, there's really no arceus or groudon that passes this lugia. it does also an incredible job against boosted mons, since it can absorb the initial damage with multiscale and then whirlwind. litterally a phyical threat has a very hard time facing this, as it's almost impossibile to pass it.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Ice Beam
- Dark Void
yes, i know. eventually sludge bomb is a better solution and i'm considering it. but i have to say for some mons also ice beam is fine. not considering this, the set is obvious and it's made for sweeping very easily against the opposite team. dark void is a great move that allows me to gain time to boost with nasty plot. after one single nasty plot the only things i have to worry about are klefkys and other arceus.
threats
only 2 mons can sometimes give me problems. the first is ho-oh, the banded set. it can do quite a lot of damage, but if i have rocks up then it's not such a huge problem, since arceus kills it easily when at 50%. the second is genesect, but not really a huge problem after all. with him i have to make some predictions, that's all.
i know i don't run defog, but: magic bounce sableye is there for a reason. second in ubers defoggers are omnipresent, so i just take advantage of somebody else defogging, or at least i can play rocks up both sides, it does not disturb the team very much.
as the team suggests i generally like to play offensively, lugia aside, so the sets are made to fit that standard.