SPOILERS! Ultra Sun & Ultra Moon Datamine Thread

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New level/egg moves (not tutor moves), lots of good stuff:

Armaldo - Bug Bite
Avalugg - Wide Guard
Bewear - Bind
Decidueye - Phantom Force
Decidueye - Leaf Storm
Decidueye - Shadow Sneak
Decidueye - Ominous Wind
Dunsparce - Mud-Slap
Hypno - Wake-Up Slap
Incineroar - Double Kick
Jirachi - Lucky Chant
Jumpluff - Absorb
Kommo-o - Close Combat
Kyurem - Noble Roar
Lanturn - Spotlight
Lurantis - Night Slash
Necrozma - Photon Geyser
Palkia - Aqua Ring
Primarina - Icy Wind
Reshiram - Noble Roar
Tauros - Double-Edge
Tsareena - Punishment
Tsareena - Power Whip
Abra - Psychic Terrain
Aipom - Tail Slap
Bellsprout - Strength Sap
Bidoof - Mud Sport
Blitzle - Feint
Bouffalant - Cotton Guard
Buizel - Helping Hand
Buneary - Power-Up Punch
Cacnea - Power-Up Punch
Carnivine - Acid Spray
Cherubi - Grassy Terrain
Chespin - Power-Up Punch
Chimchar - Power-Up Punch
Chimecho - Crafty Shield
Chimecho - Perish Song
Cottonee - Misty Terrain
Cubone - Curse
Cutiefly - Powder
Cutiefly - Sticky Web
Darumaka - Extrasensory
Dedenne - Tearful Look
Deerling - Headbutt
Deino - Belch
Delibird - Counter
Dewpider - Sticky Web
Diglett - Metal Sound
Diglett - Thrash
Drowzee - Power Split
Drowzee - Psychic Terrain
Ducklett - Aqua Jet
Farfetch’d - First Impression
Farfetch’d - Final Gambit
Fennekin - Psychic Terrain
Finneon - Confuse Ray
Flabébé - Tearful Look
Froakie - Power-Up Punch
Geodude - Magnet Rise
Geodude - Counter
Geodude - Screech
Girafarig - Psychic Terrain
Girafarig - Psychic Fangs
Grimer - Power-Up Punch
Hawlucha - Feint
Hoothoot - Mean Look
Hoothoot - Hurricane
Hoppip - Strength Sap
Illumise - Aromatherapy
Inkay - Guard Swap
Joltik - Lunge
Kecleon - Power-Up Punch
Koffing - Venom Drench
Ledyba - Endure
Ledyba - Counter
Lickitung - Thrash
Litten - Power Trip
Mantine - Amnesia
Mawile - Power-Up Punch
Minun - Tearful Look
Murkrow - Punishment
Numel - Heavy Slam
Oddish - Strength Sap
Onix - Wide Guard
Oshawott - Sacred Sword
Pachirisu - Baby-Doll Eyes
Pansage - Spiky Shield
Pansear - Belch
Pansear - Flare Blitz
Paras - Grassy Terrain
Patrat - Tearful Look
Patrat - Bullet Seed
Petilil - Encore
Phanpy - High Horsepower
Phantump - Power-Up Punch
Piplup - Power Trip
Plusle - Tearful Look
Ponyta - High Horsepower
Pumpkaboo - Curse
Pyukumuku - Spite
Riolu - Meteor Mash
Roselia - Power Whip
Sandygast - Curse
Scraggy - Power-Up Punch
Scraggy - Acid Spray
Sentret - Baby-Doll Eyes
Sewaddle - Grassy Terrain
Shelmet - Toxic Spikes
Skiddo - Grassy Terrain
Snorlax - Power-Up Punch
Spinarak - Lunge
Spiritomb - Disable
Spritzee - Nasty Plot
Swablu - Play Rough
Swirlix - Sticky Web
Tangela - Wake-Up Slap
Tepig - Burn Up
Timburr - Power-Up Punch
Tropius - Dragon Hammer
Trubbish - Autotomize
Turtwig - Heavy Slam
Tympole - Venom Drench
Volbeat - Lunge
Whismur - Whirlwind
Wishiwashi - Whirlpool
Wooper - Power-Up Punch
Yamask - Crafty Shield
Yungoos - Fire Fang
Yungoos - Ice Fang
Yungoos - Thunder Fang
Zangoose - Belly Drum
Zigzagoon - Extreme Speed
Wait Reshiram and Kyurem learn Noble Roar? But not Zekrom? Some of these are pretty cool, like Sticky Web Cutiefly, Meteor Mash Riolu, Close Combat Kommo-o, and even Sacred Sword Oshawott!? Wha???!!!
 
New level/egg moves (not tutor moves), lots of good stuff:

Armaldo - Bug Bite
Avalugg - Wide Guard
Bewear - Bind
Decidueye - Phantom Force
Decidueye - Leaf Storm
Decidueye - Shadow Sneak
Decidueye - Ominous Wind
Dunsparce - Mud-Slap
Hypno - Wake-Up Slap
Incineroar - Double Kick
Jirachi - Lucky Chant
Jumpluff - Absorb
Kommo-o - Close Combat
Kyurem - Noble Roar
Lanturn - Spotlight
Lurantis - Night Slash
Necrozma - Photon Geyser
Palkia - Aqua Ring
Primarina - Icy Wind
Reshiram - Noble Roar
Tauros - Double-Edge
Tsareena - Punishment
Tsareena - Power Whip
Abra - Psychic Terrain
Aipom - Tail Slap
Bellsprout - Strength Sap
Bidoof - Mud Sport
Blitzle - Feint
Bouffalant - Cotton Guard
Buizel - Helping Hand
Buneary - Power-Up Punch
Cacnea - Power-Up Punch
Carnivine - Acid Spray
Cherubi - Grassy Terrain
Chespin - Power-Up Punch
Chimchar - Power-Up Punch
Chimecho - Crafty Shield
Chimecho - Perish Song
Cottonee - Misty Terrain
Cubone - Curse
Cutiefly - Powder
Cutiefly - Sticky Web
Darumaka - Extrasensory
Dedenne - Tearful Look
Deerling - Headbutt
Deino - Belch
Delibird - Counter
Dewpider - Sticky Web
Diglett - Metal Sound
Diglett - Thrash
Drowzee - Power Split
Drowzee - Psychic Terrain
Ducklett - Aqua Jet
Farfetch’d - First Impression
Farfetch’d - Final Gambit
Fennekin - Psychic Terrain
Finneon - Confuse Ray
Flabébé - Tearful Look
Froakie - Power-Up Punch
Geodude - Magnet Rise
Geodude - Counter
Geodude - Screech
Girafarig - Psychic Terrain
Girafarig - Psychic Fangs
Grimer - Power-Up Punch
Hawlucha - Feint
Hoothoot - Mean Look
Hoothoot - Hurricane
Hoppip - Strength Sap
Illumise - Aromatherapy
Inkay - Guard Swap
Joltik - Lunge
Kecleon - Power-Up Punch
Koffing - Venom Drench
Ledyba - Endure
Ledyba - Counter
Lickitung - Thrash
Litten - Power Trip
Mantine - Amnesia
Mawile - Power-Up Punch
Minun - Tearful Look
Murkrow - Punishment
Numel - Heavy Slam
Oddish - Strength Sap
Onix - Wide Guard
Oshawott - Sacred Sword
Pachirisu - Baby-Doll Eyes
Pansage - Spiky Shield
Pansear - Belch
Pansear - Flare Blitz
Paras - Grassy Terrain
Patrat - Tearful Look
Patrat - Bullet Seed
Petilil - Encore
Phanpy - High Horsepower
Phantump - Power-Up Punch
Piplup - Power Trip
Plusle - Tearful Look
Ponyta - High Horsepower
Pumpkaboo - Curse
Pyukumuku - Spite
Riolu - Meteor Mash
Roselia - Power Whip
Sandygast - Curse
Scraggy - Power-Up Punch
Scraggy - Acid Spray
Sentret - Baby-Doll Eyes
Sewaddle - Grassy Terrain
Shelmet - Toxic Spikes
Skiddo - Grassy Terrain
Snorlax - Power-Up Punch
Spinarak - Lunge
Spiritomb - Disable
Spritzee - Nasty Plot
Swablu - Play Rough
Swirlix - Sticky Web
Tangela - Wake-Up Slap
Tepig - Burn Up
Timburr - Power-Up Punch
Tropius - Dragon Hammer
Trubbish - Autotomize
Turtwig - Heavy Slam
Tympole - Venom Drench
Volbeat - Lunge
Whismur - Whirlwind
Wishiwashi - Whirlpool
Wooper - Power-Up Punch
Yamask - Crafty Shield
Yungoos - Fire Fang
Yungoos - Ice Fang
Yungoos - Thunder Fang
Zangoose - Belly Drum
Zigzagoon - Extreme Speed
Ok, things that stick out to me:
-Riolu gets Meteor Mash
Boy, I always wanted Iron Head on Lucario, but Metero Mash works to. Also, Xerneas, better watch out.

-Dewpider gets Sticky Web
YES, THANK YOU

-Swirlix gets Stiky Web
Wat

-Farfetch'd gets First Impression
1. Wat
2. But that's the only thing that makes Goli special
3. Wat

-Zigzagoon gets Belly Drum and E-Speed
For those that missed to use E-Speed Linoone legally, your welcome

-Oshawott gets Sacred Sword
Why they didn't make Samurott Water/Fighting, I will never understand

-Decidueye gets Shadow Sneak
NUT

-Tsareena gets Power Whip
Hey I actually called this one months ago. Now let's see if it learns Seed Bo-
-Tsareena learns Punishment
O-OH my

-Tropius get Dragon Hammer
Again, wat?
 

Mr.GX

Mew Mew
is a Tiering Contributor
804 - Naganadel - 804 (sticky evo)
======
Base Stats: 073.073.073.127.073.121 (BST: 540)

805 - Stakataka (assembly)
======
Base Stats: 061.131.211.053.101.013 (BST: 570)

806 - Blacephalon (burst)
======
Base Stats: 053.127.053.151.079.107 (BST: 570)

Goodbye assembly for being absolute junk. That hellish HP isn't going to take super many attack, and speed tier is ridiculous (wow 13 that is a new low I guess). Though that physical attack is pretty impressive for a tank.

Adhesive's evo have pretty good attack stats, though by no means super impressive as that of pheromosa.

Burst has pretty good aggression stats.
Assembly is gonna be damn good in TR in VGC and doubles. 131 base attack and 13 base speed? Its gonna be a perfect TR abuser.
 
Assembly is gonna be damn good in TR in VGC and doubles. 131 base attack and 13 base speed? Its gonna be a perfect TR abuser.
Thing is what can the rock/steel coverage really do? A steel type is enough to block its way given it doesn't have other bigger moves such as earthquake (of which skarm, ferro and Celesteela will pretty hard-block it), and without TR this thing doesn't have enough special resistance to block a lot of things. The 2 4x weakness and things such as water type specials are gonna be nasty.
 
Thing is what can the rock/steel coverage really do? A steel type is enough to block its way given it doesn't have other bigger moves such as earthquake (of which skarm, ferro and Celesteela will pretty hard-block it), and without TR this thing doesn't have enough special resistance to block a lot of things. The 2 4x weakness and things such as water type specials are gonna be nasty.
That's why you have a team and good partners.
 
My impressions. Please excuse any baseless speculation/Theorymonning/whishlisting that might occur.

Stakakata: 61/131/211/53/101/13 (BST: 570)
Ability: Beast Boost
Type: Rock/Steel
JFC that Speed (and that HP...). Its Attack is actually a LOT better than what I was expecting; maybe it has potential for Beast Boost after all! I don't think this thing is leaving PU purgatory (alongside its brother Rock/Steels, Bastiodon and Aggron, who also have similar stat spreads...) without recovery, and even then, IDK if it's going past RU because of that type. That said, it looks sexy on Trick Room. It's way too bad it doesn't learn Heavy Slam; that move would be so baller with Stak's 820 kg. weight! Also: Stealth Rock is pretty nice as well.

Blacephalon: 53/127/53/151/79/107 (BST: 570)
Ability: Beast Boost
Type: Ghost/Fire
It's more offensively mixed than I would have liked it to be, but otherwise looking pretty cool. Too bad about that Speed as well, not to say that 107 isn't great, but its defences are so low that any of them could lose some points to at least reach 110 that it wouldn't have mattered. Mind Blow might actually be worth using now that we know that it's pretty much going to die to any SE (if not Neutral!) hit regardless.

Zeraora: 88/112/75/102/80/143 (BST: 600)
Ability: Volt Absorb
Type: Electric
This thing certainly has the Speed, but does it really have anything else? Those offenses are kind of lowish, and its level up moves are... kinda shit? Close Combat is interesting, however. Volt Absorb at least has some potential, though Lightning Rod or Motor Drive would have been cooler.

Nagandel (Poipole/Adhesive's evo) 73/73/73/127/73/121 (BST: 540)
Ability: Beast Boost
Type: Poison/Dragon
That Speed is fantastic, and a Draco Meteor coming from 127 Special Attack is going to hurt anything that's not Steel or Fairy. Nasty Plot is also the icing on the cake for this thing. Not much to say here, just a faster, probably just as powerful (taking into account Adaptability), but more/less/equally frail Dragalge.

Necrozma Dusk Mane: 97/157/127/113/109/77 (BST: 680)
Ability: Prism Armour
Type: Psychic/Steel
It certainly looks bulky, though Psychic/Steel is a bit of a mixed bag. It'll probably be Uber.

Necrozma Dawn Wings: 97/113/109/157/127/77 (BST: 680)
Ability: Prism Armour
Type: Psychic/Ghost
77 Speed will be the death of it. 97/109/127 bulk with Multiscale will be hard to break, but... while its stats are fantastic, I think its Type might just be enough to bring it down to OU.

Ultra Necrozma: 97/167/97/167/97/129 (BST: 754)
Ability: Neuroforce - Supposedly increases the power of Super-Effective attacks. The actual increase is unknown.
Type: Psychic/Dragon
Hahahahahahahaha. Mega Ray might just be getting a new playmate in Anything Goes.

Lycandusk: 75/117/65/55/65/110 (BST: 487)
Ability: Though Claws
Type: Rock
Welp, there goes any hopes of it being good. To PU it goes (though more likely NU or even RU).

Misc. comments...

Kommo-o getting Close Combat is nice, but while it needed a better STAB than freaking Sky Uppercut, I still don't see it being that amazing.
Oshawott getting Sacred Sword just tickles me. It's a pity to me that Samurott still isn't Water/Fighting and Emboar was made Fire/Dark or Fire/Ground or something, but let's not get to wishlisty.
Riolu getting Meteor Mash is definitely cool. Mega Luke probably didn't need it, though.

Overall comments:

Based on the level up pools, I really hope the Tutors and TMs give us some interesting stuff, especially for Zeraora, Blace, and Lycandusk. I was really hoping that statistically, Lycandusk would be an improvement over Lycanday and Lycannight, but it's looking to be just as disappointing as them both are. Also, I remember reading something about Necro-Leo and Necro-Ala having significantly stronger Attack and Special Attack respectively? 20 extra points to each isn't really "significant", IMO. Overall though, it looks like we might have some game changing Mons here.
 
Last edited:
Orange Doge's stats:
Base Stats: 075.117.065.055.065.110 (BST: 487) Abilities: Tough Claws (1) | Tough Claws (2) | Tough Claws (H)

like how it's closer to day's instead of midnight. Might be useful. Weird that attack is 117 instead of 115 like the other 2 forms tho.
 

Mr.GX

Mew Mew
is a Tiering Contributor
Thing is what can the rock/steel coverage really do? A steel type is enough to block its way given it doesn't have other bigger moves such as earthquake (of which skarm, ferro and Celesteela will pretty hard-block it), and without TR this thing doesn't have enough special resistance to block a lot of things. The 2 4x weakness and things such as water type specials are gonna be nasty.
It got one hell of a defensive stat, Intimidate helps. It got enough offense, so can potentially run Z Crystals to get some quick KO's. I may not be tier 1 etc, but its definitely gonna get some usage.

Do we have list of what pokemon gets what tutor moves btw?
 
Lycanroc-Midday: 75/115/65/55/65/112

Lycanroc-Dusk: 75/117/65/55/65/110

They traded 2 SPEED FOR 2 ATTACK!

They removed 2 points from a stat where every single point matters and put it into a stat where it is extremely negligible. Dusk loses out on a nice speed tier and is forced to creep 110's now.

Now I don't know if tough claws can compensate for that, but this looks like a straight up nerf to me. We'll see.

ALSO

Tsareena - Punishment
Tsareena - Power Whip
Kinky ;)
 
Lycanroc-Midday: 75/115/65/55/65/112

Lycanroc-Dusk: 75/117/65/55/65/110

They traded 2 SPEED FOR 2 ATTACK!

They removed 2 points from a stat where every single point matters and put it into a stat where it is extremely negligible. Dusk loses out on a nice speed tier and is forced to creep 110's now.

Now I don't know if tough claws can compensate for that, but this looks like a straight up nerf to me.
does a good amount of damage compared to other forms.
252 Atk Life Orb Lycanroc Fire Fang vs. 0 HP / 0 Def Mew: 86-101 (25.2 - 29.6%) -- guaranteed 4HKO
252 Atk Life Orb Lycanroc Accelerock vs. 0 HP / 0 Def Mew: 78-94 (22.8 - 27.5%) -- 57% chance to 4HKO

with tough claws and the lulz 2 points
252 Atk Life Orb Tough Claws Lycanroc Fire Fang vs. 0 HP / 0 Def Mew: 112-133 (32.8 - 39%) -- 99.4% chance to 3HKO
252 Atk Life Orb Tough Claws Lycanroc Accelerock vs. 0 HP / 0 Def Mew: 103-122 (30.2 - 35.7%) -- 35.3% chance to 3HKO

not an OU threat still it seems, but a buff overall I guess.
 

Sondero

Don't you dare say you'd rather lose!
is a Top Social Media Contributor Alumnus
New level/egg moves (not tutor moves), lots of good stuff:

Kommo-o - Close Combat
Bellsprout - Strength Sap
Cutiefly - Sticky Web
Deerling - Headbutt
Dewpider - Sticky Web
Hoppip - Strength Sap
Oddish - Strength Sap
Oshawott - Sacred Sword
Petilil - Encore
Ponyta - High Horsepower
Swirlix - Sticky Web
Zigzagoon - Extreme Speed
(only took the moves that feel the most relevant to me from the quote)
I'm having a very hard time containing myself in class from all this hype.
-First off: Holy Fuck they gave Deerling Headbutt! It took them 6 years, but it's finally here!
-Love Strength Sap, it's such a good move for soft resetting legends especially now that low attack on certain mons is one of the only IVs that actually matter when going for certain legendaries.
-Sticky Web getting more distribution was also nice. I love seeing the broken LC to the point of getting LC Uber, Cutiefly, got even more broken with this.
-Ziggy getting E-Speed more naturally was about damn time!
-Encore Petilil is cool, not necessarily because encore is underutilized or anything, I just love to see some of my favorite mons getting buffed, even if it's not big.
-High Horsepower Ponyta makes so much sense, I'm more sad it didn't happen in S/M than happy it happened now, but better late than never.
-Oshawott getting sacred sword and Kommo-o getting CC is neat. Good moves that hopefully makes them better in the long run.
 

Codraroll

Cod Mod
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From the Info Compendium thread, a piece of in-game text found by Kanburi:

A novelty badge that you can receive at the Kantonian Gym. Rumor has it that it imitates the Badge of a Gym somewhere.
Ahh, it all falls into place now. This picture from ages ago:


As expected, it shows Vermilion Gym. Or rather, a replica of it. Somebody made a "Kantonian Gym" somewhere imitating one of Kanto's Gyms, with an imitation badge and presumably an imitation Gym Leader. Wonder if that would be Ryuki or the guy in the background. And will it be a true-to-the-original Electric Gym, or a mashup featuring the Gym layout of Vermilion, a completely different typing theme, and the badge of yet another?
 
I don't get Kommo-o getting Close Combat when its Z-Move is special, but hey, at least it has a better Fighting STAB.

Loving Extreme Speed on Zigzagoon.

And they finally gave the Riolu line some good Steel STAB... I never understood why they didn't learn Meteor Mash before.
 
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