Manectric @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Overheat
- Volt Switch
Crawdaunt @ Lum Berry
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Dragon Dance
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Fire Blast
- Pursuit
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Overheat
- Volt Switch
Crawdaunt @ Lum Berry
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Knock Off
- Aqua Jet
- Dragon Dance
Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Earthquake
- Rock Polish
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Ice Beam
- Fire Blast
- Pursuit
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance
This is what I came up with when building around Mega Manectric. Mega Man's set is standard: Volt Switch for momentum, Thunderbolt for STAB, Overheat for Ferrothorn/Tangrowth/Bulu and HP Ice for all the dragons in the tier. Next up is Crawdaunt to break fat ground types that give Manectric a headache. Lum Berry allows it to set up in front of threats like Mew and Rotom-W that try to Will-o-Wisp it. It also provides the team some priority with Aqua Jet and can check Bisharp that might try to benefit from Intimidate. Speaking of Intimidate next up is Landorus-T. I tried a few different sets for Lando but I ended up settling for double-dance. This mon alone can clean up versus some unprepared teams because it can break through a lot of bulkier builds with ease. I added Scarf Latios for Defog support and also to revenge versus mons like Keldeo and Zygarde, while Trick shuts down opposing set-up sweepers and walls like Tangrowth. Then the team took a little bit of a weird turn. Mega Pert in the rain is a huge threat, especially for Manectric. I decided to add a bulky Tyranitar for Steath Rock support and to set up sand for team member #6 to clean up shop. Ice Beam for Zygarde and Lando-T switch ins, Fire Blast bops Tangrowth and Magearna, Pursuit for obv reasons rounds out the set. Then finally I added the sand cleaner, Excadrill. A lot of teams are hilariously unprepared for this threat and even without a Swords Dance its coverage lets it easily bust through a lot of the tier and it acts as a great late-game cleaner. It also appreciates Mega Manectric's ability to remove Aqua Jet users. It's a pretty fun double Z-move squad as it gives you choices as to which Z-move would better break through opposing walls depending on the opponents team composition.