Charizard-Mega-X (F) @ Charizardite X
Ability: Blaze
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Flare Blitz
- Roost
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 160 SpD / 104 Spe
Careful Nature
- Earthquake
- Knock Off
- Swords Dance
- Taunt
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Scald
- Stone Edge
Mimikyu (F) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
Ability: Blaze
EVs: 56 HP / 200 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Flare Blitz
- Roost
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Calm Mind
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 160 SpD / 104 Spe
Careful Nature
- Earthquake
- Knock Off
- Swords Dance
- Taunt
Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Spikes
- Leech Seed
- Power Whip
- Knock Off
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Scald
- Stone Edge
Mimikyu (F) @ Ghostium Z
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Play Rough
- Shadow Claw
I had originally made this team for Sweet 16 since i was scouting my opponent and he looked rly weak to Zard X didnt bring this team but that doesnt matter.
Zard X's 3atks roost set has been seeing more usage now as people have been rediscovering it, dragon/fire/eq is unwallable to my knowledge outside of air balloon Tran but that is very uncommon and roost gives you reliable recovery.
Zard X is able to blast through most of Clefables checks, mainly Kartana, AV Magearna and Celesteela enabling Clefable to get a sweep going it can also setup rocks which Zard X greatly appreciates in return.
Gliscor is able to effectively break stall due to its ability to get healed by toxic and access to sd and taunt, also being immune to thunder wave; my team was also struggling vs Koko and Gliscor is able to effectively wall Koko thanks to its ability; even hp ice variants unless they're specs.
Ferrothorn is a good water resist as well as the needed steel type every team needs for Lele and for rain teams, Ferrothorn also enables spike stacking.
Keldeo is a secondary water resist and my form of speed control; hydro pump is a hard hitting move being able to pick up some KO's that scald doesnt but risking to miss, scald is able to cripple physical attackers and can be good if u dont need to risk the miss secret sword hits Chansey for good damage and stone edge is a good filler being able to always revenge +1 Volc and Zard Y even if they have been falling off.
Mimikyu patches off this team nicely as i was still very Lele weak, Ghostium Z enables it to beat Pex, Ferro, Steela and Skarm at +2, its also a decent stop to a sweep due to its ability and priority.
Zard X's 3atks roost set has been seeing more usage now as people have been rediscovering it, dragon/fire/eq is unwallable to my knowledge outside of air balloon Tran but that is very uncommon and roost gives you reliable recovery.
Zard X is able to blast through most of Clefables checks, mainly Kartana, AV Magearna and Celesteela enabling Clefable to get a sweep going it can also setup rocks which Zard X greatly appreciates in return.
Gliscor is able to effectively break stall due to its ability to get healed by toxic and access to sd and taunt, also being immune to thunder wave; my team was also struggling vs Koko and Gliscor is able to effectively wall Koko thanks to its ability; even hp ice variants unless they're specs.
Ferrothorn is a good water resist as well as the needed steel type every team needs for Lele and for rain teams, Ferrothorn also enables spike stacking.
Keldeo is a secondary water resist and my form of speed control; hydro pump is a hard hitting move being able to pick up some KO's that scald doesnt but risking to miss, scald is able to cripple physical attackers and can be good if u dont need to risk the miss secret sword hits Chansey for good damage and stone edge is a good filler being able to always revenge +1 Volc and Zard Y even if they have been falling off.
Mimikyu patches off this team nicely as i was still very Lele weak, Ghostium Z enables it to beat Pex, Ferro, Steela and Skarm at +2, its also a decent stop to a sweep due to its ability and priority.