Can someone give me a framework for a general goodstuff-ish team. I'm not running TR, weather or any cheese in particular
Should I have a build like this:
1 special sweeper (choice spec salamence)
1 physical sweeper (garchomp with EQ)
1 wall (celesteela)
1 tapu (maybe tapu koko to do disquake with garchomp)
1 support (smeargle or something, i dunno yet)
1 counter pokemon (maybe a trickroom counter of some sort like a slow Torkoalor something)
You don't want to run Mence with Chomp, that's stacking weaknesses too much imo. Mence is mostly worse in this meta because he relies more on dragon attacks given that he doesn't have access to Aerialate, and there are nasty faeries on every team one of which outspeeds him.
I think the staple 'no gimmicks' core is basically Koko/Gyara/Chomp/A-Wak/Celesteela. 6th pokemon is used as an X factor or counter to some kind of play you find obnoxious to deal with, like an anti-weather or anti-TR mon. A second Tapu is also quite nice to have sometimes.
Here it is, my first version of my VGC 17 pokemon team. I'm posting it here and looking forward to anyone's thoughts. (Just a reminder, I'm new but open to all forms of criticism so long it remains constructed).
http://pastebin.com/tx7APJdA
(posted it in pastebin to avoid making this a very long post)
Toxapex doesn't have the offensive presence to be particularly good in this meta and has a lot to fear from some really popular pokemon like Koko, Lele and Garchomp if it runs Groundium. I'd dump it entirely, if you want a bulky water Gyarados, Milotic, or Gastrodon are going to be more stable choices. The Mimikyu set is mostly good in singles, in doubles, from what I've seen run successfully Mimi is mostly a support mon for TR because of TR/Taunt/STAB priority combo. Red card isn't bad because it can break up cores but you're not gonna get much use out of SD IMO, especially without shadow sneak. I feel you'd be better off running Muk-A or even Gengar here.
As for individual sets, flame charge is asstastic on Celesteela, BP is far too low and most things you're using fire coverage on have more physical bulk anyways. Dump it for flamethrower. Ingrain is redundant, replace with protect.
No wood hammer on Bulu is a mistake, the recoil is painful but because his grass attacks are +1 on terrain you lose a HUGE amount of damage running horn leech instead of it. The entire point of Bulu is just dropping those super wood hammers into things, even things that resist it can be OHKO'd. Consider running Grassium on him over lum berry for a recoil free boosted wood hammer, WoW is going to be a bit rarer in this meta anyways.
Chomp is probably fine, be aware that it gets walled by Bulu unless you carry Poison Jab, of course that makes it much weaker against Celesteela unless you dump protect. Just know that tradeoffs are being made and play accordingly.
Dump Scald and Leech Life on Araquanid and put nothing in those slots if you're going to band it. You never want to use a non-water move on it against anything except water absorb/storm drainers and you don't want to use an uninvested scald over liquidation in most scenarios because liquidation has a defense drop secondary effect which scald won't take advantage of. Araquanid is the one trickiest one trick pony in the meta imo. Arcanine or Maro-A would be more versatile answers to Celesteela.