Aaron's Aron
A concussion update in my info tab
Along with Pokemon, there are many different video games that have Pokemon-like creatures in them. I was thinking that I could write an article about different video game characters as if they were Pokemon. So I would say stuff like what moves they would have, abilities, typing, stat spreads, etc. I would talk about what would be cool about it, some cool movesets they could maybe have and whatnot, etc etc.
Yoshi
Possible Type: Dragon
Possible Stat Spread: 80 HP / 105 Atk / 85 Def / 95 SpAtk / 75 SpDef / 130 Spe
Possible Abilities: Quick Feet, Gluttony
Possible Moves: Egg Bomb, Rollout, Fly, Flamethrower, Softboiled, Lick, Dragon Tail, Dragon Claw, Bounce, Flying Press, etc.
Possible Moveset:
@ Leftovers
Ability: Quick Feet
- Flamethrower
- Dragon Claw
- Flying Press
- Soft-Boiled
This moveset is gives it a good sweeping set. It can abuse Dragon Claw, Flying Press, and Flamethrower for a good mixed set, as well as have Soft-Boiled for recovery. It makes sense aesthetically too, as in some of the games Yoshi grows wings and breathes fire.
Kirby
Possible Type: Normal
Possible Stat Spread: 135 HP / 75 Atk / 75 Def / 85 SpAtk / 70 SpDef / 75 Spe
Possible Abilities: Thick Fat, Trace, Gluttony
Possible Moves: Play Rough, Mimic, Double Slap, Metronome, Wake-Up Slap, Giga Impact, Body Slam, Recover, Assist, Stockpile, Spit Up, Swallow, Switcheroo, Heal Bell, Role Play, Me First
Possible Moveset:
@ Leftovers
Ability: Trace
- Play Rough
- Body Slam
- Heal Bell
- Recover
Kirby would resemble more of a slower tank than a fast offensive threat. Play Rough and Body Slam provide good offensive coverage, while Recover allows it good staying power. Kirby even has Heal Bell to support the team and magic Bounce to reflect the opponent's moves back at them. It's moves make sense aesthetically, as well as it's abilities. Trace, for example, makes good sense because it is using the opponent's abilities against them by literally copying them as it switches in.
Donkey Kong
Possible Type: Fighting
Possible Stat Spread: 100 HP / 135 Atk / 85 Def / 30 SpAtk / 85 SpDef / 55 Spe
Possible Abilities: Iron Fist, Vital Spirit, Moxie
Possible Moves: Mega Punch, Rapid Spin, Rock Climb, Brick Break, Low Sweep, Power-Up Punch, Revenge, Focus Punch, Swords Dance, High Jump Kick, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Stone Edge, U-turn, Belly Drum
Possible Moveset:
@ Leftovers
Ability: Vital Spirit
- High Jump Kick
- Stone Edge
- U-turn
- Rapid Spin
Donkey Kong can use his spinning ability to use Rapid Spin and clear hazards from the field for the team. It has the bulk to do this multiple times throughout the battle as well. It can also go a much more offensive route as well, with Belly Drum and Swords Dance to set up, as well as other moves like High Jump Kick and the Elemental Punches for coverage.
I know this was short and lame, so I will edit this in the morning. I just want to get this out there for now, and see if I maybe get a response. A lot of people seem interested in theorymoning when I brought up something about about Yoshi in the chat rooms, so hopefully you'll like it too. Thank you very much for your time. :) And like I said, it's 5 in the morning, so I am going to bed. I will edit it tomorrow. :)
Possible Type: Dragon
Possible Stat Spread: 80 HP / 105 Atk / 85 Def / 95 SpAtk / 75 SpDef / 130 Spe
Possible Abilities: Quick Feet, Gluttony
Possible Moves: Egg Bomb, Rollout, Fly, Flamethrower, Softboiled, Lick, Dragon Tail, Dragon Claw, Bounce, Flying Press, etc.
Possible Moveset:
@ Leftovers
Ability: Quick Feet
- Flamethrower
- Dragon Claw
- Flying Press
- Soft-Boiled
This moveset is gives it a good sweeping set. It can abuse Dragon Claw, Flying Press, and Flamethrower for a good mixed set, as well as have Soft-Boiled for recovery. It makes sense aesthetically too, as in some of the games Yoshi grows wings and breathes fire.
Possible Type: Normal
Possible Stat Spread: 135 HP / 75 Atk / 75 Def / 85 SpAtk / 70 SpDef / 75 Spe
Possible Abilities: Thick Fat, Trace, Gluttony
Possible Moves: Play Rough, Mimic, Double Slap, Metronome, Wake-Up Slap, Giga Impact, Body Slam, Recover, Assist, Stockpile, Spit Up, Swallow, Switcheroo, Heal Bell, Role Play, Me First
Possible Moveset:
@ Leftovers
Ability: Trace
- Play Rough
- Body Slam
- Heal Bell
- Recover
Kirby would resemble more of a slower tank than a fast offensive threat. Play Rough and Body Slam provide good offensive coverage, while Recover allows it good staying power. Kirby even has Heal Bell to support the team and magic Bounce to reflect the opponent's moves back at them. It's moves make sense aesthetically, as well as it's abilities. Trace, for example, makes good sense because it is using the opponent's abilities against them by literally copying them as it switches in.
Possible Type: Fighting
Possible Stat Spread: 100 HP / 135 Atk / 85 Def / 30 SpAtk / 85 SpDef / 55 Spe
Possible Abilities: Iron Fist, Vital Spirit, Moxie
Possible Moves: Mega Punch, Rapid Spin, Rock Climb, Brick Break, Low Sweep, Power-Up Punch, Revenge, Focus Punch, Swords Dance, High Jump Kick, Earthquake, Fire Punch, Thunder Punch, Ice Punch, Stone Edge, U-turn, Belly Drum
Possible Moveset:
@ Leftovers
Ability: Vital Spirit
- High Jump Kick
- Stone Edge
- U-turn
- Rapid Spin
Donkey Kong can use his spinning ability to use Rapid Spin and clear hazards from the field for the team. It has the bulk to do this multiple times throughout the battle as well. It can also go a much more offensive route as well, with Belly Drum and Swords Dance to set up, as well as other moves like High Jump Kick and the Elemental Punches for coverage.
I know this was short and lame, so I will edit this in the morning. I just want to get this out there for now, and see if I maybe get a response. A lot of people seem interested in theorymoning when I brought up something about about Yoshi in the chat rooms, so hopefully you'll like it too. Thank you very much for your time. :) And like I said, it's 5 in the morning, so I am going to bed. I will edit it tomorrow. :)
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