CAP1 weak to air slash
CAP2 weak to air slash / psychic
CAP3 weak to air slash
CAP4 weak to hp ground / Psychic
CAP5 weak to aura sphere
CAP6 weak to air slash / psychic
CAP7 weak to hp ground / neutral aura sphere
CAP8 weak to hp ground
CAP9 weak to aura sphere
CAP10 weak to hp ground
CAP11 weak to aura sphere / air slash
So i was thinking about what some one said about how half the caps are weak to ground. They also seem weak against flying and fighting which togekiss + voodoom covers pretty well with just 1 move each.They both learn aura sphere, psychic and (derp) hp ground.
Between the two of them they hit 7 caps with Stab Super effective moves. Togekiss with hp ground would hit all of the caps for SE and Voodoom can run psychic for coverage. Voodoom is the fastest fighting cap, there are also no flying caps. I'm not sure if this means anything, but i thought that was interesting.
CAP2 weak to air slash / psychic
CAP3 weak to air slash
CAP4 weak to hp ground / Psychic
CAP5 weak to aura sphere
CAP6 weak to air slash / psychic
CAP7 weak to hp ground / neutral aura sphere
CAP8 weak to hp ground
CAP9 weak to aura sphere
CAP10 weak to hp ground
CAP11 weak to aura sphere / air slash
So i was thinking about what some one said about how half the caps are weak to ground. They also seem weak against flying and fighting which togekiss + voodoom covers pretty well with just 1 move each.They both learn aura sphere, psychic and (derp) hp ground.
Between the two of them they hit 7 caps with Stab Super effective moves. Togekiss with hp ground would hit all of the caps for SE and Voodoom can run psychic for coverage. Voodoom is the fastest fighting cap, there are also no flying caps. I'm not sure if this means anything, but i thought that was interesting.