I made this really neat team based on Substitute Azumarill, but it gives way too many free turns to things like Bunnies and whatnot. I want to preserve the Substitute Azumarill idea as much as possible while not losing to Bunnies, and I can't think of what to do.
Here's the squad:
Azumarill @ Leftovers
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Waterfall
- Play Rough
- Protect
The whole reason why I wanted to use this set was because Belly Drum Azumarill was literally every Azumarill set and I wanted to try something different. I thought about running a Life Orb set but that ended horribly. Since my speed stat is like 218, I outspeed the common Rotom-W as well as Amoonguss and can avoid status moves by just using sub against them. It also lets me not take a -1 from Landorus-T switching in. This set as a whole is less of a suicidal Belly Drum attacker and more of a preserved offensive Azumarill.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
A pretty standard Amoonguss set. I run Relaxed over Sassy for Mega Metagross, which the rest of the team dislikes. The reason why I went with Amoonguss in the first place should be obvious of course since Azumarill and Amoonguss are pretty much inseparable. It also makes my team less vulnerable to Trick Room because Spore with base 30 speed=death to Trick Room.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Heat Wave
- Quiver Dance
- Protect
This is my cool setup mon that benefits from Amoonguss redirecting Keldeo and Rotom-Wash. It also seemed neat because Azumarill killed Landorus-T's for Volcarona without having to set up Belly Drum : ). Quiver Dance Volc deals quite a bit of damage to a lot of threats to Azumarill+Amoonguss in the first place, namely Ferrothorn, Amoonguss, Mega Kangaskhan, and Rotom-Wash thanks to Giga Drain. Leftovers just preserves Volcarona.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Heal Bell
- Protect
This set is pretty standard aside from Heal Bell. Heal Bell is on there to remove Thunder Waves/Will-o-wisps that fuck me over on other things, or even Spores on Volc/Azu. Pixilate Hyper Voice is a great way to kill the Dragons that threaten this team, and Psyshock helps me against Amoonguss. Timid>Modest because I want to move before Adamant Kanga and Modest Charizard.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Fake Out
- Ice Punch
Intimidate is helpful for my team. Fake Out is also nice to set up Subs/Spore tr setters/set up QD/get a free Hyper Voice. I went with Ice Punch as a coverage move to further aid Volcarona and Gardevoir in the battle against Landorus-T. This also serves as one of like 2 legitimate Kangaskhan checks on the team lol.
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Quash
- Will-O-Wisp
- Swagger
- Foul Play
I call this set "'competitive' -kylecole"
But seriously I ran Quash to help Azumarill, Amoonguss, and Gardevoir (and occasionally Volcarona) do their jobs really well. Will-o-wisp is good vs Kanga, Metagross, and Landorus-T, all of which I have problems with. Swagger is nice because it's "'competitive' - kylecole", and Foul Play works really well with Swagger.
Closing notes: I hate Mega Diancie, Bunnies, and maybe Sand/Sun, pls help
Here's the squad:
Azumarill @ Leftovers
Ability: Huge Power
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Waterfall
- Play Rough
- Protect
The whole reason why I wanted to use this set was because Belly Drum Azumarill was literally every Azumarill set and I wanted to try something different. I thought about running a Life Orb set but that ended horribly. Since my speed stat is like 218, I outspeed the common Rotom-W as well as Amoonguss and can avoid status moves by just using sub against them. It also lets me not take a -1 from Landorus-T switching in. This set as a whole is less of a suicidal Belly Drum attacker and more of a preserved offensive Azumarill.
Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Giga Drain
- Protect
A pretty standard Amoonguss set. I run Relaxed over Sassy for Mega Metagross, which the rest of the team dislikes. The reason why I went with Amoonguss in the first place should be obvious of course since Azumarill and Amoonguss are pretty much inseparable. It also makes my team less vulnerable to Trick Room because Spore with base 30 speed=death to Trick Room.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Heat Wave
- Quiver Dance
- Protect
This is my cool setup mon that benefits from Amoonguss redirecting Keldeo and Rotom-Wash. It also seemed neat because Azumarill killed Landorus-T's for Volcarona without having to set up Belly Drum : ). Quiver Dance Volc deals quite a bit of damage to a lot of threats to Azumarill+Amoonguss in the first place, namely Ferrothorn, Amoonguss, Mega Kangaskhan, and Rotom-Wash thanks to Giga Drain. Leftovers just preserves Volcarona.
Gardevoir-Mega @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Heal Bell
- Protect
This set is pretty standard aside from Heal Bell. Heal Bell is on there to remove Thunder Waves/Will-o-wisps that fuck me over on other things, or even Spores on Volc/Azu. Pixilate Hyper Voice is a great way to kill the Dragons that threaten this team, and Psyshock helps me against Amoonguss. Timid>Modest because I want to move before Adamant Kanga and Modest Charizard.
Scrafty @ Life Orb
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Drain Punch
- Fake Out
- Ice Punch
Intimidate is helpful for my team. Fake Out is also nice to set up Subs/Spore tr setters/set up QD/get a free Hyper Voice. I went with Ice Punch as a coverage move to further aid Volcarona and Gardevoir in the battle against Landorus-T. This also serves as one of like 2 legitimate Kangaskhan checks on the team lol.
Sableye @ Sitrus Berry
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Quash
- Will-O-Wisp
- Swagger
- Foul Play
I call this set "'competitive' -kylecole"
But seriously I ran Quash to help Azumarill, Amoonguss, and Gardevoir (and occasionally Volcarona) do their jobs really well. Will-o-wisp is good vs Kanga, Metagross, and Landorus-T, all of which I have problems with. Swagger is nice because it's "'competitive' - kylecole", and Foul Play works really well with Swagger.
Closing notes: I hate Mega Diancie, Bunnies, and maybe Sand/Sun, pls help