Greetings Smogon! This is DartMonkey, also known as Chomp29 here posting my first RMT FOR NON-SMOGON DW. This is important to note as the team is not meant for a tier in which Chandelure is legal.
This team has been by far my most successful team ever. While I do not play much anymore on big servers, I have got to #1 on numerous smaller servers such as PBC with it. I have peaked at 5 (technically 4 since there is now proof that the #1 player cheated for ranking), on the PO DW OU ladder with a CRE of 1606.
The team is a re-vamped version of my good friend Weiss's team which can be found here: http://pokemon-online.eu/forums/showthread.php?7822-Stall-Team
During the time this team was re-vamped and made, Weiss was retired, but looks like hes back and as good as ever,
all the more reason for me to try and get high with this team again.
Peak (I will update if and when it gets higher): http://imagepaste.nullnetwork.net/viewimage.php?id=4230
The Team In Depth:
Genesect@ Choice Scarf
Ability: Download
Naive Nature (+Speed-SpD)
Evs: 252 Speed, 252 SpA, 4 Atk
Moveset:
U-Turn
Thunder Bolt
Ice Beam
Flame Thrower
Unlike the team it is based off, I lead with Genesect rather than Dragonite. This spread is about as standard a spread as you can get really. U-Turn for scouting and doing rather heavy STAB damage. The other 3 moves are to give maximum coverage. I run Naive nature so as to hit a little harder with U-Turn. I don't often mind the special defense drop as I find my self switching more often into physical hits.
Chansey@ Eviolite
Ability: Natural Cure
Bold Nature: (+Def-Atk)
Evs: 252 Defense, 252 SpD, 4 HP
Moveset:
Stealth Rock
Seismic Toss
Softboiled
Thunder Wave
Chansey is an extremely valuable member of this team. She is able to tank special hits better than any other Pokemon in the game, and she has a very underrated amount of physical bulk as well. Seriously, Genesect's attack boosted STAB U-Turn does about 30%! She is also valuable for setting up Stealth Rock in order to keep pressure on my opponent. I suggest scouting first with Thunder Wave, as Xatu and Espeon can be a pain if they are allowed to bounce back rocks. It is also amazing to get a surprise paralysis on an incoming Terrakion. Softboiled and Seismic Toss are for obvious reasons. I reccomend that you Softboiled even if you've lost just 25% of your health, as this will allow Chansey to constantly be able to tank otherwise 2HKO's on the physical side.
Dragonite@ Choice Band
Ability: Multiscale
Adamant Nature (+Atk-SpA)
Evs: 252 Atk, 252 Speed, 4 HP
Moveset:
Outrage
Extreme Speed
Earthquake
Fire Punch
Dragonite is the glue that holds this team together. He stops scary defensive threats from setting up with the power of his Outrage, and revenge kills pretty much anything he wants to with Extreme Speed. Earthquake nails heatran and does a number to Tyranitar, it also lets you hit pretty hard without locking yourself into Outrage. Fire Punch is for Skarmory, Ferrothorn, Genesect, Scizor, etc, and lets you KO certain things you otherwise would have to Outrage to KO.
Skarmory@ Rocky Helment
Ability: Sturdy
Impish Nature (+Def-SpA)
Evs: 252 HP, 252 Def, 4 Atk
Moveset:
Roost
Spikes
Whirlwind
Brave Bird
Everything about this Skarmory is standard except for the item. I first encountered Rocky Helment Skarmory when I was facing off against a friend of mine; Porii Sames. Throughout the match, my team's Scizor-Rotom core was struggling because Rocky Helment caused a TON of damage to my Scizor over time. Once he got rocks down, the core was rendered all but useless. That is the main reason I started using it. These team does struggle with Scizor-Rotom without it, and that is inexcusable. It is also a BIG help against opposing Dragonite as it forces them to break Multiscale, and does a heck of a lot of damage if they lock themselves into Outrage. I never really miss leftovers recovery as I generally Roost like crazy and let the Rocky Helment do the talking.
Starmie@ Leftovers
Ability: Natural Cure
Timid Nature (+Speed-Atk)
Evs: 228 HP, 224 Speed, 52 SpA, 4 Def
Moveset:
Recover
Rapid Spin
Scald
Psychic
Starmie is the only member of this re-vamped team that was not on the original. Previously, I had used Xatu. Xatu was doing such a flawless individual job that I failed to see the problem that popped up again and again: The over-reliance on Dragonite (and sometimes Chansey) to take fire hits. This team was having such a difficult time dealing with Toxic Heatran (which I saw an ungodly number of). 3 fire weaknesses and only 1 resist just wasn't cutting it. That is where Starmie came in. Rapid Spin was similar to Xatu's Magic Bounce, and Natural Cure meant that it was also able to absorb status like Xatu. It had reliable recovery just like Xatu, and pseudo-status in the form of Scald. I have tested more offensive vairents and they just don't cut it. Starmie has been so incredibly useful to this team as a whole.
Breloom@ Fight Gem
Ability: Technician
Adamant Nature (+Atk-SpA)
Evs: 252 Atk, 252 Speed, 4 HP
Moveset:
Spore
Swords Dance
Bullet Seed
Mach Punch
Breloom serves as this teams late game cleaner, and is an additional check to bulky waters. It can also revenge kill if the need should arise. The moveset is fairly standard. I opted for adamant as I kept barely missing out on KO's when trying to sweep late-game. With a Fight Gem, Breloom can take out even some Pokemon who resist Mach Punch, especially when Stealth Rocks are down. The main reason for Fight Gem though is that it does not damage you like Life Orb does. Breloom can usually take a hit, but if it has a Life Orb, 1-2 Mach Punches will kill it, especially if Sandstorm is up.
Playing with the team:
The idea behind this team is to keep constant pressure up, be it offensive or defensive. Let opponents wear themselves down against your hazards, walls, Rocky Helment, U-Turns etc, and you will leave a late game sweep wide open for Breloom, Genesect, Or Dnite. KEEP SKARMORY ALIVE! Do not be foolish and spikes at the cost of a lot of HP. It is much better not to get spikes down and live to fight again than to get them down and jeaprodize your Skarm. Roost constantly to keep it at or near full health. Especially since you don't have leftovers.
When in doubt, U-Turn with Genesect. Don't ever make the foolish mistake of getting an "easy kill" only to find that you just Ice Beamed on an incoming Magnezone.
Finally, Even with Starmie added to the team, Heatran can still be a problem. Killing it should be your #1 priority. Do anything you can to eliminate it.
I will probably add a threat list in the ensuing days.
Oh yeah, and here is the importable version:
Feel free to comment/criticize the team, or even to use it for yourself. It is fairly easy to learn to play and very effective. It has the added bonus of being easily modified to your preferences.
Credit:
Final look:
This team has been by far my most successful team ever. While I do not play much anymore on big servers, I have got to #1 on numerous smaller servers such as PBC with it. I have peaked at 5 (technically 4 since there is now proof that the #1 player cheated for ranking), on the PO DW OU ladder with a CRE of 1606.
The team is a re-vamped version of my good friend Weiss's team which can be found here: http://pokemon-online.eu/forums/showthread.php?7822-Stall-Team
During the time this team was re-vamped and made, Weiss was retired, but looks like hes back and as good as ever,
all the more reason for me to try and get high with this team again.
Team Building Process:
At a glance:Step 1:
Start with Weiss's team:
Step 2:
I took Dragonite out as my lead, and put Genesect in his place. This was because even though Dnite netted an amazing amount of kills as a lead, after he was dead/crippled my team was getting DESTROYED by fire. I replaced Brick Break with Fire Punch to fit his new role.
Step 3:
My Skarm/Chansey core was doing a fine job, but 2 things kept happening. For one, physical attackers like Terrakion were able to switch into Chansey un-challenged and pose an immediate threat to my team. 2nd, the team was having major problems with Rotom-Scizor cores. I replaced Counter with Thunder Wave on Chansey and gave Skarmory a Rocky Helment (look at Skarm's in-depth for a detailed explanation as to why).
Step 4:
Xatu was doing a phenomenal job. I mean, you talk about a Pokemon putting in a TON of work. But the problem was, even though I took Dragonite out of the lead position, my team was still being murdered by fire attacks, especially Toxic Heatran. One day it just sort of hit me, and I realized that Starmie could perform a very similar role to Xatu, only he resisted fire. I ended up running a bulky version as I really need Starmie to stick around.
Step 5:
I ran a spread of 252 HP, 224 Speed, and 32 SpA, with Scald, Recover, Rapid Spin, and Ice Beam. However in light of the increase of Gengars
I was seeing, I have now changed it to: 228 Hp, 4 Def, 52 SpA, and 224 Speed, with Scald, Recover, Rapid Spin, and Psychic. With this spread I can out-speed, and OHKO 0/4 Gengar, and it lets me take on Keldeo better. Additionally, the 4 Def makes opposing Genesect download their SpA, and therefore makes it easier for me to switch into Chansey.
Start with Weiss's team:
Step 2:
I took Dragonite out as my lead, and put Genesect in his place. This was because even though Dnite netted an amazing amount of kills as a lead, after he was dead/crippled my team was getting DESTROYED by fire. I replaced Brick Break with Fire Punch to fit his new role.
Step 3:
My Skarm/Chansey core was doing a fine job, but 2 things kept happening. For one, physical attackers like Terrakion were able to switch into Chansey un-challenged and pose an immediate threat to my team. 2nd, the team was having major problems with Rotom-Scizor cores. I replaced Counter with Thunder Wave on Chansey and gave Skarmory a Rocky Helment (look at Skarm's in-depth for a detailed explanation as to why).
Step 4:
Xatu was doing a phenomenal job. I mean, you talk about a Pokemon putting in a TON of work. But the problem was, even though I took Dragonite out of the lead position, my team was still being murdered by fire attacks, especially Toxic Heatran. One day it just sort of hit me, and I realized that Starmie could perform a very similar role to Xatu, only he resisted fire. I ended up running a bulky version as I really need Starmie to stick around.
Step 5:
I ran a spread of 252 HP, 224 Speed, and 32 SpA, with Scald, Recover, Rapid Spin, and Ice Beam. However in light of the increase of Gengars
I was seeing, I have now changed it to: 228 Hp, 4 Def, 52 SpA, and 224 Speed, with Scald, Recover, Rapid Spin, and Psychic. With this spread I can out-speed, and OHKO 0/4 Gengar, and it lets me take on Keldeo better. Additionally, the 4 Def makes opposing Genesect download their SpA, and therefore makes it easier for me to switch into Chansey.
Peak (I will update if and when it gets higher): http://imagepaste.nullnetwork.net/viewimage.php?id=4230
The Team In Depth:
Genesect@ Choice Scarf
Ability: Download
Naive Nature (+Speed-SpD)
Evs: 252 Speed, 252 SpA, 4 Atk
Moveset:
U-Turn
Thunder Bolt
Ice Beam
Flame Thrower
Unlike the team it is based off, I lead with Genesect rather than Dragonite. This spread is about as standard a spread as you can get really. U-Turn for scouting and doing rather heavy STAB damage. The other 3 moves are to give maximum coverage. I run Naive nature so as to hit a little harder with U-Turn. I don't often mind the special defense drop as I find my self switching more often into physical hits.
Chansey@ Eviolite
Ability: Natural Cure
Bold Nature: (+Def-Atk)
Evs: 252 Defense, 252 SpD, 4 HP
Moveset:
Stealth Rock
Seismic Toss
Softboiled
Thunder Wave
Chansey is an extremely valuable member of this team. She is able to tank special hits better than any other Pokemon in the game, and she has a very underrated amount of physical bulk as well. Seriously, Genesect's attack boosted STAB U-Turn does about 30%! She is also valuable for setting up Stealth Rock in order to keep pressure on my opponent. I suggest scouting first with Thunder Wave, as Xatu and Espeon can be a pain if they are allowed to bounce back rocks. It is also amazing to get a surprise paralysis on an incoming Terrakion. Softboiled and Seismic Toss are for obvious reasons. I reccomend that you Softboiled even if you've lost just 25% of your health, as this will allow Chansey to constantly be able to tank otherwise 2HKO's on the physical side.
Dragonite@ Choice Band
Ability: Multiscale
Adamant Nature (+Atk-SpA)
Evs: 252 Atk, 252 Speed, 4 HP
Moveset:
Outrage
Extreme Speed
Earthquake
Fire Punch
Dragonite is the glue that holds this team together. He stops scary defensive threats from setting up with the power of his Outrage, and revenge kills pretty much anything he wants to with Extreme Speed. Earthquake nails heatran and does a number to Tyranitar, it also lets you hit pretty hard without locking yourself into Outrage. Fire Punch is for Skarmory, Ferrothorn, Genesect, Scizor, etc, and lets you KO certain things you otherwise would have to Outrage to KO.
Skarmory@ Rocky Helment
Ability: Sturdy
Impish Nature (+Def-SpA)
Evs: 252 HP, 252 Def, 4 Atk
Moveset:
Roost
Spikes
Whirlwind
Brave Bird
Everything about this Skarmory is standard except for the item. I first encountered Rocky Helment Skarmory when I was facing off against a friend of mine; Porii Sames. Throughout the match, my team's Scizor-Rotom core was struggling because Rocky Helment caused a TON of damage to my Scizor over time. Once he got rocks down, the core was rendered all but useless. That is the main reason I started using it. These team does struggle with Scizor-Rotom without it, and that is inexcusable. It is also a BIG help against opposing Dragonite as it forces them to break Multiscale, and does a heck of a lot of damage if they lock themselves into Outrage. I never really miss leftovers recovery as I generally Roost like crazy and let the Rocky Helment do the talking.
Starmie@ Leftovers
Ability: Natural Cure
Timid Nature (+Speed-Atk)
Evs: 228 HP, 224 Speed, 52 SpA, 4 Def
Moveset:
Recover
Rapid Spin
Scald
Psychic
Starmie is the only member of this re-vamped team that was not on the original. Previously, I had used Xatu. Xatu was doing such a flawless individual job that I failed to see the problem that popped up again and again: The over-reliance on Dragonite (and sometimes Chansey) to take fire hits. This team was having such a difficult time dealing with Toxic Heatran (which I saw an ungodly number of). 3 fire weaknesses and only 1 resist just wasn't cutting it. That is where Starmie came in. Rapid Spin was similar to Xatu's Magic Bounce, and Natural Cure meant that it was also able to absorb status like Xatu. It had reliable recovery just like Xatu, and pseudo-status in the form of Scald. I have tested more offensive vairents and they just don't cut it. Starmie has been so incredibly useful to this team as a whole.
Breloom@ Fight Gem
Ability: Technician
Adamant Nature (+Atk-SpA)
Evs: 252 Atk, 252 Speed, 4 HP
Moveset:
Spore
Swords Dance
Bullet Seed
Mach Punch
Breloom serves as this teams late game cleaner, and is an additional check to bulky waters. It can also revenge kill if the need should arise. The moveset is fairly standard. I opted for adamant as I kept barely missing out on KO's when trying to sweep late-game. With a Fight Gem, Breloom can take out even some Pokemon who resist Mach Punch, especially when Stealth Rocks are down. The main reason for Fight Gem though is that it does not damage you like Life Orb does. Breloom can usually take a hit, but if it has a Life Orb, 1-2 Mach Punches will kill it, especially if Sandstorm is up.
Playing with the team:
The idea behind this team is to keep constant pressure up, be it offensive or defensive. Let opponents wear themselves down against your hazards, walls, Rocky Helment, U-Turns etc, and you will leave a late game sweep wide open for Breloom, Genesect, Or Dnite. KEEP SKARMORY ALIVE! Do not be foolish and spikes at the cost of a lot of HP. It is much better not to get spikes down and live to fight again than to get them down and jeaprodize your Skarm. Roost constantly to keep it at or near full health. Especially since you don't have leftovers.
When in doubt, U-Turn with Genesect. Don't ever make the foolish mistake of getting an "easy kill" only to find that you just Ice Beamed on an incoming Magnezone.
Finally, Even with Starmie added to the team, Heatran can still be a problem. Killing it should be your #1 priority. Do anything you can to eliminate it.
I will probably add a threat list in the ensuing days.
Oh yeah, and here is the importable version:
Genesect @ Choice Scarf
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam
Stanley (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Thunder Wave
- Seismic Toss
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Skarmory (F) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Roost
- Whirlwind
- Spikes
- Brave Bird
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Scald
- Ice Beam
- Recover
Breloom (F) @ Fight Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Trait: Download
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- U-turn
- Flamethrower
- Thunderbolt
- Ice Beam
Stanley (Chansey) (F) @ Eviolite
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Thunder Wave
- Seismic Toss
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Skarmory (F) @ Rocky Helmet
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Roost
- Whirlwind
- Spikes
- Brave Bird
Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Scald
- Ice Beam
- Recover
Breloom (F) @ Fight Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Feel free to comment/criticize the team, or even to use it for yourself. It is fairly easy to learn to play and very effective. It has the added bonus of being easily modified to your preferences.
Credit:
1. Weiss the Immaculate for the original concept of the team, and for being one of the main people to help me get good at this game. He's sorta my favorite Pokemon player of all time.
2. Porii Sames for being the person to teach me competitive Pokemon. His methods were, let's say, unconventional, but he did the job nevertheless. He also gets credit for introducing me to Rocky Helment Skarmory which is a key facet of my team.
3. Blade for being there to help me test the team constantly, and kept me pretty much on my toes during our frequent ladder matches.
4. Gangstarr for letting me into PTOB (a former PO clan). While in the clan I became much better and started using this team.
5. TDG (jayjay) for being the nicest person on PO. He is pretty much the reason I found out about PTOB and one of the reasons I wanted to join.
2. Porii Sames for being the person to teach me competitive Pokemon. His methods were, let's say, unconventional, but he did the job nevertheless. He also gets credit for introducing me to Rocky Helment Skarmory which is a key facet of my team.
3. Blade for being there to help me test the team constantly, and kept me pretty much on my toes during our frequent ladder matches.
4. Gangstarr for letting me into PTOB (a former PO clan). While in the clan I became much better and started using this team.
5. TDG (jayjay) for being the nicest person on PO. He is pretty much the reason I found out about PTOB and one of the reasons I wanted to join.
Final look: