The team is mainly defensive and the little hits from each poke add up and can result into killing them. Status moves also help killing them like Toxic! Yay! Stall!
The Team
Ambipom (M) @ Silk Scarf
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Return
- Taunt
- U-turn
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Return
- Taunt
- U-turn
Always loved using this poke and still do. Fake Out and Technician is AMAZING and with Return (+ Silk Scarf!) is even more amazing since it can sometimes 2HKO if the opponents poke doesn't resist it plus if it doesn't die I can revenge kill with Fake Out later in the game. Taunt to stop the opponent from setting up entry hazards and also other things like status aswell as weather changing moves. U-Turn lets me get the heck out of there when I can't do anything and can swap to a appropriate counter.
Altaria (M) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Dragon Pulse
- Heal Bell
- Heat Wave
- Roost
Trait: Natural Cure
EVs: 252 HP / 200 Def / 56 SDef
Calm Nature (+SDef, -Atk)
- Dragon Pulse
- Heal Bell
- Heat Wave
- Roost
This some sort of dragon/cloud is my cleric. Dragon Pulse and Heat Wave get really good coverage (don't think it's perfect...) and I might get the lucky burn from Heat Wave. Roost will be my recovery move and will also make me lose my Flying-type for a turn (yay, 2x Ice and neutral to Rock!) which is helpful. Heal Bell is for getting rid of status since I have no status absorbers.
Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 144 Def / 112 SAtk
Bold Nature (+Def, -Atk)
- Earth Power
- Rapid Spin
- Shadow Ball
- Toxic
Trait: Levitate
EVs: 252 HP / 144 Def / 112 SAtk
Bold Nature (+Def, -Atk)
- Earth Power
- Rapid Spin
- Shadow Ball
- Toxic
Claydol, the clay doll pokemon is my Rapid Spinner. Earth Power and Shadow Ball are my attacking moves. Earth Power gets STAB and is Claydol's primary way of dealing damage and Shadow Ball is for damaging the Ghost-types that switch in when I'm spinning. Rapid Spin, the main move of the set. Spinning away any entry hazards... And with Levitate letting me hover over those spikes (and some of which are poisonous) he is also a Ground-type, letting me resist those Stealth Rocks being laid everywhere if Ambipom's Taunt doesn't stop them from entering the stage. Toxic is so I can hurt those bulky pokes.
Venusaur (M) @ Leftovers
Trait: Overgrow
EVs: 64 HP / 164 Atk / 184 Spd / 96 SAtk
Mild Nature (+SAtk, -Def)
- Power Whip
- Sleep Powder
- Sludge Bomb
- Synthesis
Trait: Overgrow
EVs: 64 HP / 164 Atk / 184 Spd / 96 SAtk
Mild Nature (+SAtk, -Def)
- Power Whip
- Sleep Powder
- Sludge Bomb
- Synthesis
Ah, Venusaur, a AMAZING pokemon. Putting them to sleep with Sleep Powder... then attacking or swapping to a counter. His two attacking moves, Power Whip and Sludge Bomb are his STAB moves. Power Whip can 2HKO Slowbro and Chansey with these EVs and Sludge Bomb can hit other Grass pokemon. Synthesis for recovery! Luckily, Raikou and Cresselia are gone so I don't have to worry about them. :)
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 36 Atk / 220 SDef
Careful Nature (+SDef, -SAtk)
- Explosion
- Rock Slide
- Stealth Rock
- Thunder Wave
Trait: Clear Body
EVs: 252 HP / 36 Atk / 220 SDef
Careful Nature (+SDef, -SAtk)
- Explosion
- Rock Slide
- Stealth Rock
- Thunder Wave
Regirock is my Stealth Rocker and can also paralyze things. Rock Slide is my STAB and hurts things... Regirock can take hits and has lots of time to lay some rocks down which is always helpful. Thunder Wave is there to prz things and if I'm low on health I can use Explosion and hopefully they'll be paralyzed so I'll be faster and they can't attack me before. Regirock is very helpful to Venusaur defensively, protecting it from stuff like Swellow aswell as helping it sweep easier with Stealth Rock and Thunder Wave.
Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Recover
- Surf
- Toxic
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Light Screen
- Recover
- Surf
- Toxic
Always loved this.... uh, thing. Light Screen is helpful for my team as special attacks don't hurt as much so my team will survive. Recover is my source of recovery and using that with Toxic I can stall my opponent out and going back to Light Screen Milotic can easily survive hits. Surf has STAB and damages the opponent and used with the other three moves Milotic can be very annoying to deal with.
Well, that's the end of my team... hope you enjoyed it!