That goes along with an assumption I always made in the past: when you ranted about US/UM, I thought your opinions were based on your personal experiences from playing the games. I read your posts and thought that you were entitled to your opinion, but I strongly disagreed with you. When I first read your big post about the games, I had some thoughts about replying to it and explaining why I disagreed with the vast majority of it. But I couldn't be bothered, and it felt like nothing good would come out of it, so I scrapped it and kept my thoughts to myself (though I think I wrote a positive post about US/UM in the likes thread afterwards, as a way to counter your post). I was really surprised when I read that you had not played US/UM prior to writing that big post, and all your other negative posts about them. I'm a bit curious, what do you think of S/M nowadays? Do you still like them?USUM. Just the whole damn thing. Still in absolute awe that I wrote an exhaustive, eleven page analysis mercilessly shitting on a game that I had not played a single time. And then I did and it immediately became one of my top 3 favorite videogames ever (granted I haven't played THAT many games but still).
Look on my works, ye Mighty, and despair. Again, I cannot stress this enough: Every single word of this was written with an Ultra Moon combined playtime of 0 hours, 0 minutes and 0 seconds, as the game would not come into my possession for over a year after publication. As the great crowbcat once so eloquently titled a video on the ouya: failure, regret, death.
While I'm here, I might as well post some short words about two other assumptions I used to make in the past. The first one is that I thought an open world Pokémon game would never work. This was because I thought the non-linear elements of the Kanto and Johto games wasn't particularly great, it was pointless at best and harmful at worst. I was worried that ScaVio wouldn't be any good either, but then I played Violet, and it proved me wrong. Open world works for Pokémon, but I think non-linearity doesn't work. Or at least not the way they handled it in Kanto and Johto.
The second assumption is that I used to believe that opponents in Battle Facilities would "cheat" or "counterteam" you. The latter was a very wide-spread rumor back in the day. In Battle Facility discussions on Serebiiforums, many users were convinced that the opponents would counterteam you, and they tried to convince others that it was the case. As for the opponents cheating, I don't think it happens either. While I have experienced many instances of unfair hax in Facility play, you just have bad luck sometimes, and losses happen. I have haxed my opponents many times as well, making it even.