WINGS OF LIBERTY
~Introduction~
Hello, and welcome to my RMT. I built this team when Jirachi was being suspected, and I expected to face a countless number of them at the time. Thus, I decided to build my first Mega Charizard-Y team, and of course, I also added Jirachi because I wanted to join the bandwagon. However, I never liked the idea of using Mega Charizard-Y as a (Semi-)Trick Room or Tailwind Pokemon, so I decided to go standard with different approaches to support Mega Charizard-Y. The result was splendid, and it continues to perform magnificently through most match-ups. Enjoy!
~The Team~
Charizard-Mega-Y @ Charizardite Y
~Introduction~
Hello, and welcome to my RMT. I built this team when Jirachi was being suspected, and I expected to face a countless number of them at the time. Thus, I decided to build my first Mega Charizard-Y team, and of course, I also added Jirachi because I wanted to join the bandwagon. However, I never liked the idea of using Mega Charizard-Y as a (Semi-)Trick Room or Tailwind Pokemon, so I decided to go standard with different approaches to support Mega Charizard-Y. The result was splendid, and it continues to perform magnificently through most match-ups. Enjoy!
~The Team~
Charizard-Mega-Y @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Hidden Power [Ground]
- Protect
- Solar Beam
I like my Mega Charizard-Y to be fast and strong. In order words, I fully invested in Special Attack to do as much damage as possible and in Speed for a chance to attack before other 100-Speed-Based Pokemon. I also added HP Ground to help me maintain my momentum; it has a 25% chance to OHKO Heatran. For the matter of Volcanion, it has a 50% chance to 2HKO it with either Solar Beam or HP Ground. Nevertheless, these statistics should not matter as long as I already had put decent damage onto them.
Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Icy Wind
- Iron Head
- Protect
- Follow Me
As I have stated, I have no particular interest in setting up TR/TW to make the team more efficient. After all, the first thought of an opponent who sees a TR/TW setter is to use Fake Out, Taunt, or simply eliminate it. Thus, I decided to use Icy Wind as a method of speed control. Of course, Jirachi also has Follow Me which will redirect any moves to itself; that is always convenient. In addition, its Iron Head helps out in dealing damage with Mega Diancie; no, I don't depend on flinches for wins.
Conkeldurr @ Lum Berry
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Mach Punch
- Drain Punch
- Ice Punch
- Wide Guard
And considering that the current Mega Charizard-Y set is very fragile to common threats, I've decided that Conkeldurr is the better option as the team's Wide Guard user. Its Drain Punch has a 75% chance of OHKO'ing standard Mega Kangaskhan and standard Heatran while its priority Mach Punch will 2HKO them without doubt. Plus, its Ice Punch (-1) will eliminate Landorus-T, which is quite convenient. For the matter of its item, I gave it Lum Berry because opponents always try to Will-O-Wisp it and I needed another Pokemon to send if Spore is a threat.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide
I heard from somewhere that Landorus-T is an excellent Pokemon for Slot #4 in a Doubles team, and indeed it is. Its high speed allows it to counter/check most threats in the Meta-Game and scout the opposing team as much as needed. In addition, its presence with Mega Charizard-Y makes an awesome offensive force. Simply said, it is a huge threat to opposing Mega Charizard-Y, Mega Diancie, Talonflame, Heatran, Mega Kangaskhan, etc.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 128 HP / 108 Def / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Hidden Power [Ice]
- Taunt
- Thunderbolt
However, there are always Pokemon like opposing Wide Guard users, TR/TW setters, and Weather abusers that would cause trouble for the team. To counter/check these Pokemon, there was no better Pokemon for the job except for Thundurus. Well, its EV investment is quite similar to the bulky set; it outspeed Breloom and any Pokemon slower than it, and it survives 2 Rock Slides from Landorus-T. And in exchange for its investment in Special Defence, it's fully invested Special Attack has a higher chance in OHKO'ing opposing Volcanion, Azuramill, etc.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Protect
- Dark Pulse
Finally, we have Hydreigon! The problem was that bulky Pokemon, such as Latios and Cresselia, was well-capable of facing this team. In addition, I wanted another Pokemon to pressure Heatran and Aegislash, thus Hydreigon was added to the team. Yet, Hydreigon serves another purpose; it can send in the Nuke (a.k.a Draco Meteor), bringing significant amount of damage to any non-Fairy type Pokemon. Well, that is all, guys!
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Heat Wave
- Hidden Power [Ground]
- Protect
- Solar Beam
I like my Mega Charizard-Y to be fast and strong. In order words, I fully invested in Special Attack to do as much damage as possible and in Speed for a chance to attack before other 100-Speed-Based Pokemon. I also added HP Ground to help me maintain my momentum; it has a 25% chance to OHKO Heatran. For the matter of Volcanion, it has a 50% chance to 2HKO it with either Solar Beam or HP Ground. Nevertheless, these statistics should not matter as long as I already had put decent damage onto them.
Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 248 HP / 180 Def / 80 SpD
Careful Nature
- Icy Wind
- Iron Head
- Protect
- Follow Me
As I have stated, I have no particular interest in setting up TR/TW to make the team more efficient. After all, the first thought of an opponent who sees a TR/TW setter is to use Fake Out, Taunt, or simply eliminate it. Thus, I decided to use Icy Wind as a method of speed control. Of course, Jirachi also has Follow Me which will redirect any moves to itself; that is always convenient. In addition, its Iron Head helps out in dealing damage with Mega Diancie; no, I don't depend on flinches for wins.
Conkeldurr @ Lum Berry
Ability: Iron Fist
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Mach Punch
- Drain Punch
- Ice Punch
- Wide Guard
And considering that the current Mega Charizard-Y set is very fragile to common threats, I've decided that Conkeldurr is the better option as the team's Wide Guard user. Its Drain Punch has a 75% chance of OHKO'ing standard Mega Kangaskhan and standard Heatran while its priority Mach Punch will 2HKO them without doubt. Plus, its Ice Punch (-1) will eliminate Landorus-T, which is quite convenient. For the matter of its item, I gave it Lum Berry because opponents always try to Will-O-Wisp it and I needed another Pokemon to send if Spore is a threat.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Superpower
- U-turn
- Rock Slide
I heard from somewhere that Landorus-T is an excellent Pokemon for Slot #4 in a Doubles team, and indeed it is. Its high speed allows it to counter/check most threats in the Meta-Game and scout the opposing team as much as needed. In addition, its presence with Mega Charizard-Y makes an awesome offensive force. Simply said, it is a huge threat to opposing Mega Charizard-Y, Mega Diancie, Talonflame, Heatran, Mega Kangaskhan, etc.
Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 128 HP / 108 Def / 252 SpA / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Hidden Power [Ice]
- Taunt
- Thunderbolt
However, there are always Pokemon like opposing Wide Guard users, TR/TW setters, and Weather abusers that would cause trouble for the team. To counter/check these Pokemon, there was no better Pokemon for the job except for Thundurus. Well, its EV investment is quite similar to the bulky set; it outspeed Breloom and any Pokemon slower than it, and it survives 2 Rock Slides from Landorus-T. And in exchange for its investment in Special Defence, it's fully invested Special Attack has a higher chance in OHKO'ing opposing Volcanion, Azuramill, etc.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Draco Meteor
- Protect
- Dark Pulse
Finally, we have Hydreigon! The problem was that bulky Pokemon, such as Latios and Cresselia, was well-capable of facing this team. In addition, I wanted another Pokemon to pressure Heatran and Aegislash, thus Hydreigon was added to the team. Yet, Hydreigon serves another purpose; it can send in the Nuke (a.k.a Draco Meteor), bringing significant amount of damage to any non-Fairy type Pokemon. Well, that is all, guys!
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