CyclicCompound
is a bicycle person thing
It was agreed a while back (around page 20-ish of this thread) that Belly Drum Slurpuff doesn't really deserve an analysis. Sure, it's a fun gimmick, but it's not all that great at getting around a lot of commonly seen walls/tanks/bulky-ish Pokemon, and the fact that Belly Drum + Unburden can only be used once per battle limits it heavily. With the level of team support it requires to get a late-game sweep going, you're basically better off using one of the other late-game sweepers and cleaners in OU that can hold their own against a wider array of threats and can be used at different points of a match.
However, I have never seen CM + Weakness Policy Slurpuff ever used, and it sounds intriguing. However, I do want to bring up an important point. Assuming a spread of 68 HP / 252 SpA / 188 Spe (enough to outspeed Scarf Excadrill after Unburden), the following Pokemon can still greatly threaten Slurpuff:
244 Atk Aegislash-Blade Iron Head vs. 68 HP / 0 Def Slurpuff: 330-390 (102.4 - 121.1%) -- guaranteed OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 68 HP / 0 Def Slurpuff: 368-434 (114.2 - 134.7%) -- guaranteed OHKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 68 HP / 0 Def Slurpuff: 272-324 (84.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
0 SpA Mega Venusaur Sludge Bomb vs. 68 HP / 0 SpD Slurpuff: 290-344 (90 - 106.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Gengar Sludge Bomb vs. 68 HP / 0 SpD Slurpuff: 372-440 (115.5 - 136.6%) -- guaranteed OHKO
Note that these are all rather bulky and resilient Pokemon—taking them down methodologically will require a dedicated team effort, particularly if the opponent realizes that they need to keep one of these Pokemon intact to take down Slurpuff.
Finally, a reliance on Weakness Policy in conjunction with Unburden means that Slurpuff is reliant on Weakness Policy activation not only for its Special Attack boost, but also for its Speed boost. So in the end, there are two things that need to happen for Slurpuff to sweep:
However, I have never seen CM + Weakness Policy Slurpuff ever used, and it sounds intriguing. However, I do want to bring up an important point. Assuming a spread of 68 HP / 252 SpA / 188 Spe (enough to outspeed Scarf Excadrill after Unburden), the following Pokemon can still greatly threaten Slurpuff:
244 Atk Aegislash-Blade Iron Head vs. 68 HP / 0 Def Slurpuff: 330-390 (102.4 - 121.1%) -- guaranteed OHKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 68 HP / 0 Def Slurpuff: 368-434 (114.2 - 134.7%) -- guaranteed OHKO
252+ Atk Technician Mega Scizor Bullet Punch vs. 68 HP / 0 Def Slurpuff: 272-324 (84.4 - 100.6%) -- 81.3% chance to OHKO after Stealth Rock
0 SpA Mega Venusaur Sludge Bomb vs. 68 HP / 0 SpD Slurpuff: 290-344 (90 - 106.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Gengar Sludge Bomb vs. 68 HP / 0 SpD Slurpuff: 372-440 (115.5 - 136.6%) -- guaranteed OHKO
Note that these are all rather bulky and resilient Pokemon—taking them down methodologically will require a dedicated team effort, particularly if the opponent realizes that they need to keep one of these Pokemon intact to take down Slurpuff.
Finally, a reliance on Weakness Policy in conjunction with Unburden means that Slurpuff is reliant on Weakness Policy activation not only for its Special Attack boost, but also for its Speed boost. So in the end, there are two things that need to happen for Slurpuff to sweep:
- Remove its counters (can be difficult, looking at the aforementioned counters).
- Successfully bait or lure a Pokemon with a Steel-type or Poison-type move weak enough to not OHKO or cripple (rather uncommon).