Technically, Lucario can get away from any fight if the user anticipates a counter/check. Unless the opponent has a cleric, a burnt Mega Luca isn't that threatening anymore and you can simply dispose of it later.Jaroda unfortunately cofagrigus can die to the burned crunch so it fails to qualify as a counter, as lucario will get away from the fight, although burned still alive.
True, but in this case Cofagrigus dies. If Lucario uses close combat as Moltres switches in, then Moltres roosts as Lucario gets away Lucario has not made an impression on the opposing team, as well if it swords dances, then switches out when met with moltres, or attacks and dies it loses or does no damage. In the case of cofagrigus Lucario sets up a swords dance, kills Cofagrigus, then later in the match is subjected to healing wish or heal bell and it is ready to fight again. Moltres (w/o SR up) is a true counter, whereas Cofagrigus just dies while getting a burn off, valuable, but not a counter.Technically, Lucario can get away from any fight if the user anticipates a counter/check. Unless the opponent has a cleric, a burnt Mega Luca isn't that threatening anymore and you can simply dispose of it later.
First off, Lucario isn't going to switch out; he's going to use Close Combat again since it does >50% and he's faster. Even if you were faster, Roost removes your Flying typing, meaning Close Combat does twice the damage and OHKOs your fire bird. Second, if you start bringing in switches and teammates to this, then technically nothing counters anything (with the possible exception of Pursuit).True, but in this case Cofagrigus dies. If Lucario uses close combat as Moltres switches in, then Moltres roosts as Lucario gets away Lucario has not made an impression on the opposing team, as well if it swords dances, then switches out when met with moltres, or attacks and dies it loses or does no damage. In the case of cofagrigus Lucario sets up a swords dance, kills Cofagrigus, then later in the match is subjected to healing wish or heal bell and it is ready to fight again. Moltres (w/o SR up) is a true counter, whereas Cofagrigus just dies while getting a burn off, valuable, but not a counter.
I really don't understand what you're trying to say. There are two scenarios.First off, Lucario isn't going to switch out; he's going to use Close Combat again since it does >50% and he's faster. Even if you were faster, Roost removes your Flying typing, meaning Close Combat does twice the damage and OHKOs your fire bird. Second, if you start bringing in switches and teammates to this, then technically nothing counters anything (with the possible exception of Pursuit).
To put it more accurately, in the worst case scenario factoring in Leftovers, Coff has a less than 50% chance to dying to the burned +2 Crunch. and this is if he Sword Danced on the switch, but you will always get a Burn off (unless you miss) and give him Mummy. I suppose because it does not counter 100% of the time it doesn't qualify though. Sableye however can come in on anything and get priority will o wisp off and then priority Recover stall. Fully invested Avalugg with Leftovers, even with Stealth Rock, can always OHKO with Earthquake. He can survive two CCs or even one +2 CC with Stealth Rock, and this is being weak to it! There's even the potential to counter the special sets with Sturdy and Mirror Coat or just EQ. Considering if no hazards one set can always kill either set is pretty good. Though I guess any Sturdy pokemon with EQ can do the same. If Avalugg runs Custap Berry though you can get off a priority Recover after killing Lucario though, so I would say Avalugg can reliably counter any physical setI really don't understand what you're trying to say. There are two scenarios.
A) moltres switches in on swords dance. If it does, then lucario can either switch out and do no damage, or it can attack, and die to flamethrower
B) moltres switches in on Close Combat/any other attack.
In the case of B moltres takes ~28% from the strongest attack Lucario an throw at it, thus it is not in any danger of being killed, if it roosts in that case it is significantly slower than Lucario, and it does not take amplified damage from Close Combat, bringing it back to nearly full health. After this a moltres at ~90% or more is staring down a Lucario, it is plain to see who wins. If lucario switches out as Moltres roosts, then no damage was done. If Lucario swords dances then Moltres can attack and kill it. With no SR on the field, phys def moltres fully counters this Lucario, and can do so sustainably.
It's really frustrating to listen to people who don't read the posts theyre replying to, considering you thought that unboosted Lucario does over 50% to moltres, or you thought the point of this thread is to switch into +2 lucario, neither are true. It's also really frustrating to hear people use the word "counter" when they do not know the meaning. A counter must switch into an opponent, and no matter what they must KO the opponent should the opponent stay in. Because COfagrigus dies to 2 crunches after switching in it is not a counter. Yes, it burns lucario, yes this is valuable, however it doesnt KO it, thus it is not a counter. This is simply by definition.
Only when assuming the opponent SD on the switch. If they fire off CC immediately, Steelix will be toast.If the goal is to find the most obscure check or counter, Steelix can eat close combat with sturdy and get a guaranteed OHKO back with earthquake, provided it gets a free switch in. This Lucario set can't beat Steelix one on one, so strictly by definition, Steelix checks him right?
I know we're only discussing countering a particular set, but I'm curious if an Assault Vest > Choice Band could allow it to combat Luke's NP set too. CB seems superfluous to ohko, so added utility would be cool. :OStealth Rock weakness aside, I've been using SansNickel's Entei from his "Under Pressure" team (http://www.smogon.com/forums/threads/under-pressure-stall-in-ou-peak-8.3496835/). Given the definition of check, it seems to work.
Entei@Choice Band
Ability: Pressure
EVs: 4 HP/ 252 ATK / 252 DEF
Adamant Nature
-Bulldoze
-Extreme Speed
-Sacred Fire
-Stone Edge
+2 252 Atk Lucario Close Combat vs. 4 HP / 252 Def Entei: 306-361 (82.2 - 97%) -- guaranteed 2HKO
(306, 310, 313, 318, 321, 324, 328, 331, 336, 339, 342, 346, 349, 354, 357, 361)
+2 252 Atk Lucario Crunch vs. 4 HP / 252 Def Entei: 136-161 (36.5 - 43.2%) -- guaranteed 3HKO
(136, 138, 140, 141, 143, 144, 146, 148, 149, 151, 152, 154, 156, 157, 159, 161)
+2 252 Atk Lucario Extreme Speed vs. 4 HP / 252 Def Entei: 136-161 (36.5 - 43.2%) -- guaranteed 3HKO
(136, 138, 140, 141, 143, 144, 146, 148, 149, 151, 152, 154, 156, 157, 159, 161)
252+ Atk Choice Band Entei Sacred Fire vs. 0 HP / 0 Def Lucario: 662-780 (235.5 - 277.5%) -- guaranteed OHKO
(662, 668, 678, 684, 692, 702, 708, 716, 722, 732, 740, 746, 756, 762, 770, 780)
Another set from the Entei thread would work as well:
404 Subbed:
Entei @ Leftovers
Ability: Pressure
EVs: 252 Def / 132 HP / 124 Atk
Impish Nature
- Sacred Fire
- Substitute
- Rest
- Sleep Talk
+2 252 Atk Lucario Close Combat vs. 132 HP / 252+ Def Entei: 280-330 (69.3 - 81.6%) -- guaranteed 2HKO
(280, 283, 286, 289, 292, 297, 300, 303, 306, 309, 313, 316, 319, 322, 325, 330)
+2 252 Atk Lucario Crunch vs. 132 HP / 252+ Def Entei: 124-147 (30.6 - 36.3%) -- 59.3% chance to 3HKO
(124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147)
+2 252 Atk Lucario Extreme Speed vs. 132 HP / 252+ Def Entei: 124-147 (30.6 - 36.3%) -- 59.3% chance to 3HKO
(124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147)
0 Atk Entei Sacred Fire vs. 0 HP / 0 Def Lucario: 324-384 (115.3 - 136.6%) -- guaranteed OHKO
(324, 330, 332, 336, 338, 344, 348, 350, 356, 360, 362, 366, 372, 374, 378, 384)
Had the same idea and calculated it just nowSomeone should try an azumarill set as well. I bet it would could work fairly well.
Actually, Gliscor will OHKO it because of the defense drops of Close Combat.I can't believe no one has mentoned the most obvious counter, Gliscor. there is almost nothing mega luke can do to Gliscor while it can guaranteed 2HKO back with an earthquake every single time. the closest it gets is CCing it to death, and even that wont happen.
Gliscor is the entire reason lucario carries ice punch which I believe OHKOs and vespiquin also gets demolished by ice punch as well.I can't believe no one has mentoned the most obvious counter, Gliscor. there is almost nothing mega luke can do to Gliscor while it can guaranteed 2HKO back with an earthquake every single time. the closest it gets is CCing it to death, and even that wont happen.
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 184+ Def Gliscor: 183-216 (51.6 - 61%) -- 53.1% chance to 2HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Mega Lucario: 230-272 (81.8 - 96.7%) -- guaranteed 2HKO
But moving past the obvious, if we are looking for obscure counters, you can pull a really low tiered pokemon up to deal with physical Lucario. It turns out that a Physically Defensive Vespiqueen can take anything from Lucario and defensive boost and heal order/roost back to full health even with stealth rocks up(even though it strips half of the bee's health). It may seem weird, but I have had decent success on many teams with an Infestation/Toxic Vespiqueen.
(Vespiquen) (F) @ Leftovers
Ability: Pressure
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Infestation
- Heal Order/Roost
- Defend Order
- Toxic
The plan is, you swap in on something that cant hurt you(Lucario), infestation lock them in with you, and spam heal and defend order for as long as you want, to get beefy enough to defensively sweep by the time they are untrapped. Lucario can't hurt the bee much on switch in, and after a defend order, he can do even less. It works surprisingly well I've found.
Some numbers:
w/ stealth rocks
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vespiquen: 50-59 (14.5 - 17.1%) -- 4.7% chance to 3HKO after Stealth Rock
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vespiquen: 100-118 (29 - 34.3%) -- guaranteed 2HKO after Stealth Rock
252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 252+ Def Vespiquen: 68-82 (19.7 - 23.8%) -- guaranteed 3HKO after Stealth Rock
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 252+ Def Vespiquen: 136-160 (39.5 - 46.5%) -- guaranteed 2HKO after Stealth Rock
and without stealth rocks
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Vespiquen: 100-118 (29 - 34.3%) -- 4.6% chance to 3HKO
+2 252 Atk Adaptability Mega Lucario Bullet Punch vs. 252 HP / 252+ Def Vespiquen: 136-160 (39.5 - 46.5%) -- guaranteed 3HKO
Note that I even forgot to put leftovers in my calcs
and if you can get your defend order stacks up, then you can slowly kill him with the residual damage from infestation, while staying healthy.
Personally, a pokemon that can be 2HKO'd by close combat 53% of the time doesn't seem like an amazing counter, though it might be as good as you get against a monster like Mega-Lucario. In addition, although its not common, Lucario can carry ice punch, which 2HKO's gliscor without a boost. It also falls to the special variant which means you have to run another counter to that set.I can't believe no one has mentoned the most obvious counter, Gliscor. there is almost nothing mega luke can do to Gliscor while it can guaranteed 2HKO back with an earthquake every single time. the closest it gets is CCing it to death, and even that wont happen.
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 184+ Def Gliscor: 183-216 (51.6 - 61%) -- 53.1% chance to 2HKO after Poison Heal
0 Atk Gliscor Earthquake vs. 0 HP / 0 Def Mega Lucario: 230-272 (81.8 - 96.7%) -- guaranteed 2HKO
Not to mention Gliscor is doomed if it swaps into Mega Luca while it sets up. Most of them run ice punch to deal with gliscor specifically (and given the chance, landorus, dragonite and garchomp as well bar scarfed variants).Personally, a pokemon that can be 2HKO'd by close combat 53% of the time doesn't seem like an amazing counter, though it might be as good as you get against a monster like Mega-Lucario. In addition, although its not common, Lucario can carry ice punch, which 2HKO's gliscor without a boost. It also falls to the special variant which means you have to run another counter to that set.
252 Atk Mega Lucario Ice Punch vs. 252 HP / 184+ Def Gliscor: 232-276 (65.5 - 77.9%) -- guaranteed 2HKO after Poison Heal
I understand what you mean, but I put that particular set because it's the only time I've ever used Entei so it was the only one I was familiar with. The other set I found with just a glance at Entei's thread. There is an Assault Vest set listed there, but I'm not sure if it's worth it without doing any calculations. Given that a neutral Entei's max DEF reaches 329 (you have to go Adamant if you want Extreme Speed) and his max neutral SpDEF reaches 373 with the Vest, I imagine the outcome would be slightly better than the physical variant, and possibly a better choice if we weren't discussing physical Lucario.I know we're only discussing countering a particular set, but I'm curious if an Assault Vest > Choice Band could allow it to combat Luke's NP set too. CB seems superfluous to ohko, so added utility would be cool. :O
I love that someone's actually using Vespiquen. I have a few things to say about the Vespiquen vs M-Lucario matchup though.But moving past the obvious, if we are looking for obscure counters, you can pull a really low tiered pokemon up to deal with physical Lucario. It turns out that a Physically Defensive Vespiqueen can take anything from Lucario and defensive boost and heal order/roost back to full health even with stealth rocks up(even though it strips half of the bee's health). It may seem weird, but I have had decent success on many teams with an Infestation/Toxic Vespiqueen.