Year of the Dragon

Originally I had made this team to see how it would to just laddering. This has given me great overall success. I was using this team to great effect until... Deoxys-D got banned from OU. Forcing me to remove it from the team. This hampered the team a bit and (i think) made it worse. (deoxys was heatran). At the point before deoxy's death though, this was shaping up to be a pretty offensive team.

Team building process:

First i knew I needed a solid lead (so i choose deoxys that went to heatran)

From there I wanted a solid sweeper so i choose Dragonite

To protect dragonite I absolutley HAD to have a spinner, I chose it in the form of starmie.

Interestingly enough i wanted another sweeper, so I choose a special one in the form of Thundy-T

Couldn't think of anything else that wouldn't hurt the Offensive pressence of this team so i went with rotom-W+Scizor

Team <3:



Hiatus (Terrakion) @ Focus Sash
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat

Terrekion was added as an option for a more faster lead than heatran. With the focus sash it gets up rocks almost 100% of the time. It also brings a good offensive precessence to the team when they think its scarfed or banded.



YOTD (Dragonite) @ Lum Berry
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- ExtremeSpeed

Dragonite is the main focus of this team. When its weaknesses are fazed by the other members of the team for it to come in and sweep. However, if starmie is gone dragonite becomes less useful with no recovery move. Lum berry is great for dragonite doing solid work against things that try to hamper it such as ferrothorn or breloom who come in and para/spore it to death normally. Could Opt lefties over it for recovery though. Dragon Claw> Outrage for the ability not to be locked in. I find most people switch into scizor or their standard counterer for dragon types expecting outrage. This helps me get off damage then procede to K0 whatever steel type is there BESIDES heatran, which is a pain but, not used as often.



Spin Out (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Rapid Spin
- Recover

Starmie is also a priority on the team, making good use of its speed and rapid spin. Gengar does major work on starmie though if it gets a disabled off on scald Starmie becomes almost useless against not able to do much more than stall. For more coverage against things that would otherwise wall it I could opt Tbolt > icebeam for more effect against Jellicent and Gengar (and any other ghost types im forgetting) Recover is there to get health back if im forced to switch in on layers of spikes to get them out, also helps if im trying to stall out the other pokemon into a switch. Rapid spin is the crux of the set providing its main utility. Scald for stab and a chance a burn. Might invest less into SPD and into SPA for more damage (not impressed with output)



Sonic (Thundurus-Therian) (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Agility
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast

I had always seen thundurus as a fantasitc pokemon to use in OU but never made a team using it. Seeing as it takes 25% from SR it becomes crippled if starmie is dead. (lesson learnt never lose starmie) Most pokemon to counter thundy rely on Outspeeding and k0ing it. Agility Nulls that weakness providing a fantastic sweeping position if there are no Bullet punchers on the other team, then it becomes a problem. Thunderbolt is there for base stab dealing solid damage. HP ice is to get Dragons that might wall it w/out It. Focus blast provides its only way to hit steel types for actual damage that would wall it completely with out it.



Umadbro? (Rotom-Wash) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick

Having never really used rotom-w that much I thought why not try it here. Providing Good stab with VS and HP. Choice scarfing it always seems natural to me. Liking the speed element (HMM nothing else on this team has SPEED at all does it??? might opt Specs > Scarf) I went with this set. VS is for Switching out on incoming threats to something that can deal with them fast (derp). Hydro Pump is for fantastic STAB with pow 120 it makes a strong it. One thing that bothers me though is the accuracy missing when I need it to hit. Hax is always against me. Trick is to render pokemon that would otherwise annoy me. Sometimes i will use this as lead and Trick whatever their leading with in an attempt to set up spikes or whatever.



Greyback (Scizor) @ Leftovers
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Brick Break
- Bug Bite

Providing Synergy with rotom and being able to take hits for most everything on the team, scizor has a nice niche in it. That being said i might need more recovery on this (I.E might opt Roost > Bug Bite). I always wanted to try a SD set on scizor. With high base attack it works Quite will with priority access. Bullet punch for basic stab/priority (never seen a set w/out it)
Brick break for dealing with things like ferrothorn and heatran that would destroy it mostly, And bug bite for dealing good damage to Bulky physic types.
_________________________________________________________________



Update log:
Edited heatrans moves and item
Replaced heatran with Focus Sash Terrakion

This team to me doesn't seem to have a clear weakness to it thus making a threat list quite useless. Hope you like the team ^_^


~~Saph
 
there was a previous RMT by the user saphi. :D sneaky sneaky?

quite a nice team there but one mass problem being in that youve given a lum berry to a ddance dragonite set that doesn't have outrage maby change this to a life orb or something. im worried about your heatran being that it has no offensive moves and might get raped this problem comes greatest from pesky little whimscotts, on the note of your heatran i would not suggest an eject button as any ground move will most certainly OHKO you thereas makeing eject button useless and it means that you may have difficulties even laying down sr or roaring them out.
nice team hope to see you round.
 
Haha, I just wanted to say that we are definitely different persons :D.

On a sidenote and Not to be completely Off-topic, i would suggest carrying U-Turn on Scizor for the Volt-Turn Strategy. Since Swords Dance probably Don't make a Lot of Sense pared with U-Turn, i suggest a CB Set.

Scizor @Choice Band
Technician/Adamant
248 HP/252 Atk/8 Spe
- Bullet Punch
- U-Turn
- SuperPower
- Pursuit
 
Haha, I just wanted to say that we are definitely different persons :D.

On a sidenote and Not to be completely Off-topic, i would suggest carrying U-Turn on Scizor for the Volt-Turn Strategy. Since Swords Dance probably Don't make a Lot of Sense pared with U-Turn, i suggest a CB Set.

Scizor @Choice Band
Technician/Adamant
248 HP/252 Atk/8 Spe
- Bullet Punch
- U-Turn
- SuperPower
- Pursuit
I've tried that set before and it doesn't quite suit me. Scizor's SD set is great when used correctly however ^_^. and no we are definently not the same person lol @john I might switch eject button on heatran tnx and life orb ruins dnites multi scale so nty
 

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