You are a type specialist in a hostile region. How do you best represent your chosen element?

So there are some obvious answers, but here’s what I settled on.

Gengar and Misdreavus are the given ghost types for a ghost specialist this generation.

My first pick afterwards is Lapras. Cryptids are similarly prevalent in folklore and can be equally creepy at times (although Lapras is admittedly not the latter part). Figured Lapras was a good representative for them.

Xatu is my second pick as totem poles are a connection to the spiritual, especially to direct ancestors. Could very easily set a backstory to such a concept.

Rapidash is similar to a kirin, which in mythology have connections to the spirits of wisemen.

My final pick ended up being Umbreon. Its connection to the moon and night makes it the best representative of gen 2 for a spirit’s favorite time.

So, my final team would be (honestly this is gen 2. Item clause isn’t viable but I am gonna try anyways.)

Misdreavus @ Leftovers
-Mean Look
-Perish Song
-Protect
-Confuse Ray

Umbreon @ Mint Berry
-Toxic
-Pursuit
-Sleep Talk
-Rest

Xatu @ Twisted Spoon
-Psychic
-Night Shade
-Haze
-Hidden Power

Lapras @ Mystic Water
-Confuse Ray
-Sing
-Hydro Pump
-Ice Beam

Ninetales @ Charcoal
-Sunny Day
-Fire Blast
-Toxic
-Confuse Ray

Gengar @ Spell Tag
-Thunderbolt
-Ice Punch
-Shadow Ball
-Destiny Bond

Obviously not the most competitive team, but probably what I would think of for in-game.

Porygon2 “posseses” computers. Too much of a stretch since it only travels through computers.

Starmie was my night theme before I remembered Umbreon.

Togetic as a “spirit” of happiness.

Unown as “haunting” the Ruins of Alph.

Hypno to represent nightmares.

I probably could have thought of more, but I already had 6 selected so I stopped.
 
Johto Ghost.png


So this one was fun. The idea here is more of the balance of life and death, and as such this team has 3 dead members and 3 mons that could become those dead members.
Marowak was a bit of a toss-up, Misdreavus is enough of a generic ghost that anything could fit there, but it also references the Gen 1 tower, so I felt it was needed. Then we have Scyther and a fossil that was likely an ancestor of Scyther(which is admittedly mostly my pet theory). And then Clefable and Gengar, referencing the fan theory that Gengar was specifically the ghost of Clefable.

Moveset this week:
Marowak @ Thick Club
Ability: No Ability
- Bonemerang
- Rock Slide
- Sandstorm
- Curse

Misdreavus @ Leftovers
Ability: No Ability
- Shadow Ball
- Toxic
- Pain Split
- Curse

Scyther @ Bright Powder
Ability: No Ability
- Pursuit
- Wing Attack
- Double Team
- Steel Wing

Kabutops @ Quick Claw
Ability: No Ability
- Hydro Pump
- Ancient Power
- Swords Dance
- Submission

Clefable @ Miracle Berry
Ability: No Ability
- Body Slam
- Ice Beam
- Sing
- Dream Eater

Gengar @ Spell Tag
Ability: No Ability
- Shadow Ball
- Thunderbolt
- Hypnosis
- Nightmare
Again, the parallel is obvious. Most moves have a direct counterpart on their alternate life mon, or are just shared directly(Curse on both Marowak and Misdreavus). These are not particularly /good/ movesets, it's Gen II and that ace is painful, but when I thought of this I couldn't exactly do anything else.

The gym challenge here would be fun. It's a normal building, but the player gets to flip light switches. When they're flipped, the building switches between normal and haunted house, with certain rooms opening and closing(locked doors, piles of furniture, ghostly flames). The trainers are a mix of Channelers and misc others, which one depending on which house you're in. You have to go around, finding switches to open and close paths until you reach the leader, who is in a lit-up room at night and a pool of darkness during the day.
 
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I wasn't confident in having enough to work with for a full mechanical identity (though I do a bit with it), so this was built more around a character concept. The character in question would be a paranormal investigator with mons drawn from the mysterious sites around the paired regions (and also being an authority on Ghost behavior even without a lot of direct Ghost mons).

:gs/gengar:
Gengar @ Spell Tag
- Shadow Ball
- Thunder Punch
- Ice Punch
- Destiny Bond
And the strongest STAB Ghost move goes to a mon with base 65 attack. Anyway, Gengar as the archetypal Ghost mon edges out Marowak as representing the Pokemon Tower in Kanto (it doesn't have particularly spooky locations in Johto).

:gs/misdreavus:
Misdreavus
- Pain Split
- Shadow Ball
- Thief
- Psychic
Almost didn't make the cut, Mt. Silver doesn't seem too crazy and it would have been a great meme. Unfortunately, said meme would go against the requirement of ignoring any other trainers of the same type within a gen so I erred on the side of caution. This was also the last mon I was writing the moveset for, and I ran out of item ideas. Having the slot filled does lead to an interesting story note, which I'll detail at the end. Now Flutter Mane, that could work really well.

:gs/porygon2:
Porygon2 @ Leftovers
- Thunder Wave
- Double-Edge
- Ice Beam
- Recover
This was actually my first thought for an off-Ghost mon. Edgy headcanon about being executed for a crime they didn't commit aside, it has an obvious comparison with an actual Ghost in Rotom, could become Ghost through its type-changing moves, and was produced by the same organization as the device for discerning ghosts. I think it works decently as the character's first mon before they visited all the sites and picked up some true Ghosts. This is also the start of a minor mechanical base for Ghost's love of status, with it and the following mons each having a reliable way of inflicting status.

:gs/parasect:
Parasect @ Miracle Seed
- Spore
- Giga Drain
- Pursuit
- Growth
I was considering Clefable for Mt. Moon given the supernatural aspects and speculation about a relationship to Gengar, but then I remembered that this location also has straight-up zombies. This is the sleep user of the status trifecta.

:gs/weezing:
Weezing @ Miracle Berry
- Toxic
- Sludge Bomb
- Explosion
- Fire Blast
The poison user and representative for Burned Tower.

:gs/aerodactyl:
Aerodactyl @ Hard Stone
- Earthquake
- Ancient Power
- Wing Attack
- Steel Wing
I'm trying to have a full four moves described, so the most obvious mon for Ruins of Alph is out. I ultimately decided on one of the mons depicted in the tile puzzles and Aerodactyl specifically for also having a skeleton sprite in gen 1.

You might have noticed that there's a spooky location missing: the Pokemon Mansion on Cinnabar. I've gone with the idea the the character was unable to investigate there before it was destroyed in the eruption between gens 1 and 2, or in a way, between gen 2 and FRLG. A Fire type only really felt complete if I could slot Burn into the minor focus on status and Will-O-Wisp isn't around yet. Otherwise, it would have been on the team in place of Misdreavus.
 

Misdreavus
- Attract
- Thief
- Return
- Growl

Gengar
- Hypnosis
- Dream Eater
- Night Shade
- Metronome

Togetic
- Sweet Kiss
- Encore
- Return
- Metronome

Xatu
- Future Sight
- Night Shade
- Sunny Day
- Solar Beam

Meganium
- Petal Dance
- Ancient Power
- Synthesis
- Light Screen

Ninetales
- Attract
- Disable
- Hypnosis
- Flamethrower

Ghost is one of those types that's easy to cast as evil or hostile, but I believe it can also represent being at peace with mortality and oneself. Ghost-types are simply mischievous and playful as often as they are malevolent. My team represents the beauty that can be found in death; the aesthetic of a garden cemetery.

I actively avoid moves with deadly or aggressive connotations here. Misdreavus steals your toy for a bit and inconveniences you, with happiness-empowered Return to avoid total passivity. Gengar puts you to sleep before subjecting you to Dream Eater. Night Shade is a known quantity, making it a rare honest Ghost-type move. Metronome can create silly situations when Dream Eater doesn't do much.

Togetic evokes a cherub and seeks out good people to share joy with. I imagine it visiting such people after they suffer losses. Sweet Kiss and Encore spread positivity.

Xatu sees past and future. The deaths of the present hold no particular significance to it; it sees the big picture, and is at peace. Night Shade and Sunny Day represent Xatu's day-long vigil.

Glancing at Meganium is what inspired this concept. Flowers so commonly accompany death because they are fleeting yet proud; they know they are just a small part of a greater beauty, and they will serve their role well. Meganium celebrates the present with Petal Dance and pays tribute to its predecessors with Ancient Power.

Ninetales has a 1000 year life. It is not above death, but it will see many come and go and quickly learn to treasure who's here, not ruminate on who's been.


SHADOW WIZARD MONEY GANG

WE LOVE CASTING SPELLS

THIS SONG WAS SPONSORED BY

THE SHADOW GOVERNMENT

LEGALIZE NUCLEAR BOMBS
 
Hell yeah, I can finally use Haunter
:gs/haunter: :gs/misdreavus: :gs/stantler: :gs/ninetales: :gs/xatu: :gs/gengar:
Its simple, I'm just a guy who kicked Morty from his gym and made a team better than him.
:haunter: and the other FE ghosts :gengar: :misdreavus: are mandatory, :stantler: and :vulpix: :ninetales: lives near the proximity of Ecruteak City while also having ghost-quality abilities that you can also conclude on your own and :xatu: is.... Well it's not an arbitrary "psychics with ghostly abilities", but I'll take my reasoning from TCG; which is Ghost Pokemon are Psychic-type in TCG.
 
Lots of fun teams on this slate! For my submission, I assembled my team as if I were Agatha's successor in GSC.

:gs/misdreavus:
-Shadow Ball
-Spite
-Confuse Ray
-Perish Song
It just feels right to start off the battle with a Ghost-type AND a Gen 2 Pokémon. Unfortunately, Ghost is a physical type this generation and Misdreavous only has 60 Attack stat, so its moveset is more focused on annoying the opponent.

:gs/Haunter:
-Hypnosis
-Nightmare
-Dream Eater
-Curse
The second Ghost-type of the team and a preview of the most powerful Pokémon of the team. Haunter focuses on putting opponents to sleep and wearing down the opponent. The strategy may seem scary, but Hypnosis only has 60 Accuracy so the player may actually get free turns.

:gs/crobat:
-Wing Attack
-Bite
-Steel Wing
-Haze
Crobat gives the team a useful Ground immunity. Its movepool is depressing though, with Wing Attack is its strongest move. Haze is there in case the player tries to set up.

:gs/marowak:@Thick Club
-Bonemerang
-Iron Tail
-Thrash
-Curse
Now we're talking about power. After 3 Pokémon with rather weak moveset, Thick Club Marowak actually gets good moves to damage the opponent. Flavor-wise, Agatha uses an Alolan Marowak on LGPE.

:gs/arbok:
-Sludge Bomb
-Earthquake
-Giga Drain
-Curse
Alongside Gengar, Arbok has been a mainstay of Agatha's teams so it just makes sense to put it here. Sludge Bomb is a physical move this generation so Arbok actually has a good STAB move off its good Attack stat. Giga Drain surprises Ground-types that try to check it, Nd it works very well since most Ground-types in the game are slow.

:gs/gengar:@Gold Berry
-Shadow Ball
-Thunder
-Fire Punch
-Giga Drain
The most powerful Pokémon with the best stats. Its Shadow Ball may be somewhat weak, but its special coverage moves are powerful coming off its 130 Special Attack stat.
 
Gonna make this for doubles again. Also gonna assume the physical/special split from gen 4 didn't happen yet. Not sure whether we're intended to go with modern or gen 2 versions of how physical/special moves work or not, but I'm assuming the latter.

Team: Arbok, Misdreavus, Ninetales, Marowak, Houndoom, Gengar

Arbok:
Moves: Sludge Wave, Stomping Tantrum, Rock Slide, Screech

I wanted a poison type pokemon besides Gengar on the team; Ghost types were associated with poison types to an extent in gen 1, and poison in general is sort of associatable with death for obvious reasons. And Arbok fits this perfectly; Agatha uses it on her team, and what better way to represent poison and death than the poison type snake? Its fake face also fits a spooky vibe.

Misdreavus:
Moves: Will-O-Wisp, Helping Hand, Sucker Punch, Dazzling Gleam

Figured I'd go with a support moveset for Misdreavus for the most part. Its attack stat is only 65, so I wasn't sure that it was even worth it to go with a ghost stab. Also I'm just assuming fairy is special for this.

Ninetales:
Moves: Flamethrower, Energy Ball, Spite, Nasty Plot

Ninetales curses anyone who touches its tails, which is pretty ghostlike, so it fits for a ghost team. Fire and grass is a great combination of attacks, so having both Flamethrower and Energy Ball is great. Spite is just here to give it a ghost move, since there's barely any on the team despite being a ghost team.

Marowak:
Moves: Bonemerang, Curse, Focus Blast, Rock Slide

Marowak is heavily associated with death, as well as bones, so it's a perfect fit for a ghost team. Marowak's speed is very bad, so it makes good use of curse. Not much else to say here.

Houndoom:
Moves: Flamethrower, Crunch, Thunder Fang, Nasty Plot

Houndoom is a hellhound, and is also associated with bones, so it fits well in a ghost team. I also wanted to put in a dark type on this team, because its a pretty similar type to ghost. It just has STAB, electric coverage, and Nasty Plot to increase its Special Attack, not much else to say.

Gengar:
Moves: Shadow Ball, Thunderbolt, Giga Drain, Psychic

Why was ghost type phsysical back then??? Ghost and Dark really should've been swapped, with Ghost being special and Dark being physical, but oh well. Shadow Ball probably won't be very strong because of Gengar's bad phsysical attack, but the ace of a ghost type team, who is also a ghost type themselves, should really have ghost STAB. The other three moves are just coverage for it, with Giga Drain also healing Gengar.
 
Whenever I need inspiration for a ghost themed team lacking in ghosts I turn to the eligibility list for USUM's ultra spooky cup online halloween competition. Going through the options, for Johto I would go with a team of
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In a ghost limited region you gotta follow Agatha's lead and go Double Gengar Haunter and Gengar. But what? No Misdreavus, the only new ghost in Gen 2? That's right, if we're being true to the spirit of Gen 2 you can't have Misdreavus on a team, it is locked away in Mount Silver like the gs devs thought it was a flutter mane 22 years too early.

I similarly discounted mons like houndoom and murkrow that were only available in Kanto, even though Karen didbuse those two examples.

For the other picks: crobat is the other classic honorary ghost, spinarak has a pretty spooky vibe, as does gligar, and Granbull was an absolute champ when I used in in the ultra spooky cup (albeit it was fairy at that point), so I'll give it a spot here.

If GSC had upgraded postgame rematches, then I'd swap a Gengar for a Misdreavus and Gligar for Murkrow, but since it didn't have those I'll stick with the team above. (Sorry misdreavus)
 

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QuentinQuonce

formerly green_typhlosion
Gengar, Misdreavus, Arbok, Crobat, Weezing and Marowak




okay but really I need to ruminate on it, but I also need clarification. By "GSC JOhto" do you mean, specifically Johto or do you mean GSC in general because those are 2 very different questions.
GSC in general. I mean yes there is some ambiguity here because "GSC Johto" could easily be taken to mean "only species found in Johto proper" but no, we're talking all 251.

Technically you could be a Ghost-type specialist in Kanto for this one, just specifically in GSC-era Kanto. The key thing is that you have access to all the species of that time.

Gonna make this for doubles again. Also gonna assume the physical/special split from gen 4 didn't happen yet. Not sure whether we're intended to go with modern or gen 2 versions of how physical/special moves work or not, but I'm assuming the latter.
In general I'd advocate going with the mechanics of the gen in question. So no abilities in RBY or GSC, no physical/special split pre-Gen IV, and so on.
 
Whenever I need inspiration for a ghost themed team lacking in ghosts I turn to the eligibility list for USUM's ultra spooky cup online halloween competition. Going through the options, for Johto I would go with a team of
View attachment 526773View attachment 526774View attachment 526775View attachment 526776View attachment 526777View attachment 526778

In a ghost limited region you gotta follow Agatha's lead and go Double Gengar. But what? No Misdreavus, the only new ghost in Gen 2? That's right, if we're being true to the spirit of Gen 2 you can't have Misdreavus on a team, it is locked away in Mount Silver like the gs devs thought it was a flutter mane 22 years too early.


If GSC had upgraded postgame rematches, then I'd swap a Gengar for a Misdreavus and Gligar for Murkrow, but since it didn't have those I'll stick with the team above. (Sorry misdreavus)
I think species clause in effect here, that's why I love using NFE to enforce the limitation. You should use Misdreavus then and pretend you're in GSC-era Kanto like previously mentioned
 

QuentinQuonce

formerly green_typhlosion
Whenever I need inspiration for a ghost themed team lacking in ghosts I turn to the eligibility list for USUM's ultra spooky cup online halloween competition. Going through the options, for Johto I would go with a team of
View attachment 526773View attachment 526774View attachment 526775View attachment 526776View attachment 526777View attachment 526778

In a ghost limited region you gotta follow Agatha's lead and go Double Gengar. But what? No Misdreavus, the only new ghost in Gen 2? That's right, if we're being true to the spirit of Gen 2 you can't have Misdreavus on a team, it is locked away in Mount Silver like the gs devs thought it was a flutter mane 22 years too early.

I similarly discounted mons like houndoom and murkrow that were only available in Kanto, even though Karen didbuse those two examples.

For the other picks: crobat is the other classic honorary ghost, spinarak has a pretty spooky vibe, as does gligar, and Granbull was an absolute champ when I used in in the ultra spooky cup (albeit it was fairy at that point), so I'll give it a spot here.

If GSC had upgraded postgame rematches, then I'd swap a Gengar for a Misdreavus and Gligar for Murkrow, but since it didn't have those I'll stick with the team above. (Sorry misdreavus)
I'm afraid as per the OP species clause is in effect, thus this team is disqualified
 


Not the most exciting or diverse team, but I could see all these Pokemon being part-Ghost if they weren't already. Pretty self-explanatory, I'm not overly unique for any of those choices except for Noctowl. Owls are very much associated with the supernatural and ghost tales, and Noctowl gets the funky Psychic and Ghost moves you'd associate with the type. But yeah, Ninetales has the whole curse thing going for it, Marowak has heavy associations with death in the Pokemon world, Stantler should've been a Ghost type in my opinion and the other two are already Ghost types and therefore make the cut. Simple enough?
 
GSC in general. I mean yes there is some ambiguity here because "GSC Johto" could easily be taken to mean "only species found in Johto proper" but no, we're talking all 251.

Technically you could be a Ghost-type specialist in Kanto for this one, just specifically in GSC-era Kanto. The key thing is that you have access to all the species of that time.



In general I'd advocate going with the mechanics of the gen in question. So no abilities in RBY or GSC, no physical/special split pre-Gen IV, and so on.
OK cool just wanted to be sure.

But I think that's a potentially interesting limit so maybe I can do something with that as my actual entry
Gengar - Obviously. Like duh. It's either this or you're trying to be a little too cute to be different.

Now if you will allow me to be a little too adorable so as to be dissimilar as I ignore Misdreavus as it is locked away in Mt Silver and like all the dark types.

Ariados - Ariados has always been meant to be a kind of spooky looking spider. Both it & Spinarak have these vibrant colors that, personally, ahve always reminded me of halloween and we know from the betas that at one point they were even pumpkin-esque in their designs. And of course there's the head/face motif on the abdomens which leads me to: Night Shade. The OG Gengar signature move was given out to Murkrow, Xatu and Ariados in Gen 2. In Japanese the move is called "Night Head" and it occasionally gets displayed as the sprite itself getting bigger and transparent. I think it's meant to be like a spooky apparition, or was, and I dunon I think that fits the motif of the spider pretty well

Crobat - So I originally was literally just going down the list of what Agatha used, but Crobat as a spooky bat does fit pretty well with the ghosts. Maybe less so than Golbat, especially with some of its gen 1 sprites, but I think this giant purple bat that zooms around dark caves fits the "spooky" aesthetic.

Ninetales - Spirits & foxes (or should i say,, kitsunes) go hand in hand. The line gets associated with ghostly stuff like curses, spirits, the dead and so forth all the time. Wil o Wisp feels very strongly associated with it even if its not a signature move, Vulpix is found in Mt Pyre in RSE, there was literally an entire filler in the anime dedicated to a ghost and her Ninetales.

Gligar - Shame we don't have Gliscor, which really emphasizes the spooky vibes, but I think the flying scorpion facehugger has just enough "vibes" to fit for me. Like it's spreading its cape and its going to latch right on and mess up your entire day. Alien's a horror movie anyway.

And for the final member....I could have gone with something like Stantler (mysterious vibes) or Parasect (zombie* mushroom) or maybe even grabbed something more unusual like Wobbuffet but there was one Pokemon that came immediately to mind when limiting myself purely to Johto:

Unown - Reminder that this is not a team designed to like, actually be something you fight in game. But Unown are pretty ethereal; they appear out of nowhere, they have strange properties, the ruins are associated with a long gone people (& may have been based on Izumo's various tombs in the area in the beta), they exist in another dimension, they have rooted connections with things like Arceus, that weird theme that shows up on the radio. All their behavior in the anime & movie, the way they cankind of spirit you away....are these not all kind of properties you'd see in ghostly media? Very eerie beings.




*the way these mushrooms apparently work in real life its more like the thing is alive and its not even controlling the brain but literally controlling the body itself while the brain is untouched. Horrifying
 
Archer and Karen have Houndoom despite only being available to the player in Kanto, and Lance uses a Charizard despite being completely unavailable at all outside of trading, so there shouldn't be any issues.
The Developers obviously didn't care about the disctintion (and neither does this challenge) between what you can catch where and when, considering evenb rando trainers are having Pokemon you will not be getting until well after the E4 (which are located in Kanto anyway which is also funny) are beaten. But to me In a purely-hypothetical-johto-only version of this challenge I see those as unavailable, since you cannot obtain them in the Johto half of the continent. That's why I wanted to ask since it'd be a little extra limitation on what you could feasibly do.
 
To be additionally pedantic Mt Silver is technically also part of Johto, so Misdreavus would very much count
That's what I get for just glancing at the HGSS Map which shoves that thing super deep into Kanto.

Oh well, it was still a fun hypothetical to think of. I'd probably have overlooked Gligar & especially the Unown.

e: Lost in all this pedantry is all 3 of us forgot Sneasel is in Ice Cave in Crystal.
 
Alright, I'm going to give this a go. The main focus for this team is to instill fear into the opponents- catching them off-guard by preventing a sweep and depleting their best options, slowly whittling them down with status, using rare coverage and sleep to drain the life away from opponents, and also Misdreavus. Gengar is scary enough as it is.

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Haunter (major moves: Haze, Spite; role: anti-sweep lead)
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Ariados (major moves: Night Shade, Sludge Bomb; role: Poison-type attacker)
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Stantler (major moves: Hypnosis, Nightmare; role: sleeper 1)
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Hypno (major moves: Hypnosis, Dream Eater, DynamicPunch; role: sleeper 2 and surprise Dark-type answer)
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Misdreavus (major moves: Mean Look, Perish Song, Destiny Bond; role: shenanigans)
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Gengar (major moves: Thunderbolt, Ice Punch; role: high-coverage sweeper)
 
Theme of the team: Mons that are similar to Gengar or its prevos.


Item: Quick Claw. Moves: Spikes, Pin Missile, Giga Drain, Explosion. Those black eyes inside the shell... What are they? They don,t exactly resemble a Gastly, but are close enough. Pokedex says this: "Its entire body is shielded by a steel-hard shell. What lurks inside the armor is a total mystery." If its a mistery, it could be anything, including a Gastly that posessed Pineco's soul. Moveset is pretty simple, literally the only viable moves in-game Forretress could use vs the average player. Spikes, some damage and just die.

Item: Never Melt Ice. Moves: Icy Wind, Blizzard, Surf, Explosion. Poor Shellder. It has only 4 options in its life:
A. Being eaten by some sea predator like Huntail or Kingler.
B. Being killed by some selfish human who wants to extract the Pearl from it.
C. Bite a Slowpoke and become a mere appendice of it (at least here it can choose which part to bite).
D. Being posessed by a Gastly triggered by a Water Stone.
If there are doubts about Forretress, there are none about Cloyster. That thing inside is for sure a Gastly, even having the Gastly evil face and close to it on the Pokedex. Moveset are strongest moves Cloyster has.

Item: Spell Tag. Moves: Shadow Ball, Thunder, Fire Punch, Destiny Bond. Its literally a Gengar. Only weird thing here its it being not the ace. Still, its the strongest Ghost that can use Shadow Ball, showing also Destiny Bond as another Ghost move. Previous Mons didn,t have any Ghost move, this one has 2.

No item. Moves: Thief, Stun Spore, Leech Seed, Flash. Similarly to Forretress, Tangela's face is very hidden. It could be literally anything, including Gastly. It does not have Ghost moves, but like ghosts, it battles by draining the life of the opponents. Moveset is one designed to cripple any foe that doesn,t KO it fast enough. Its not a Mon that kills things, just one that prepares the ace's set-up.

Item: Focus Band. Moves: Zap Cannon, Confuse Ray, Curse, Night Shade. Misdreavus is on the team not only because its a Ghost, but also because somewhat resembling a Haunter. It has a similar to Haunter shape. Like Haunter, it has Levitate in all generations and has an evolution too. The moveset continues Tangela's job: preparing the set-up of the ace Pokemon. It paralyzes opponents, confuses them and dies while using Curse.

Item: Leftovers. Moves: Body Slam, Shadow Ball, Minimize, Belly Drum. Surprise! A non Ghost ace. Gengar is rumoured to be Clefable's shadow. But being a shadow implies to be inferior to it, so Clefable gets to be the supreme Ghost. After previous 2 Mons severely cripple the challenger (optimally with paralysis and confusion), Clefable sets up with Minimize and Belly Drum. Unlike Tangela, Cloyster and Forretress, Clefable does learn Shadow Ball, so it uses it, being at +6 a more powerful ghost attacker than Gengar is.

Considered putting a Wobbuffet somewhere, who learns a ghost move (Destiny Bond), has a "hidden" face and in future generations Shadow Tag ability, but its resemblance to Gengar line its lower than that of the Mons present on the team.
 

Aqua Jet

Boba Bitch
is a Contributor to Smogonis a Community Contributor Alumnus
The Thread So Far

-You are a Dragon-type trainer in DP Sinnoh. How do you best represent your chosen type? Winner: CryoGyro
-You are a Poison-type trainer in BW Unova. How do you best represent your chosen type? Winner: Just A Seaking
More of a suggestion but I think that it would be cool if you linked to the prompt post so people could easily see everyone's ideas for a given topic. Otherwise this is a really cool thread idea, thank you for making it!
 
I decided to take a shot at this to put my own take on what I feel are the ghostly mons of Gen 2. Something interesting about the Gen 1 and 2 days is that the Stadium games had to deal with this same problem of making up full powered teams for the various typings, so I took some inspiration from there, though I can't explain what Morty's Mantine has to do with ghosts other than manta rays kind of looking like white sheet ghosts.

:gs/jynx:
Jynx is kind of like a yokai and one of the ghostliest non-ghosts in Gen 1 with its flavour. It sends demons after you with Lovely Kiss, it has Lick naturally and can learn Shadow Ball and Nightmare, and in general its presence has kind of haunted the franchise like a jinx.

:gs/sudowoodo:
The way Sudowoodo is like a stone imitation of a tree makes me think of how poltergeists possess physical objects, and it wouldn't be out of place in a horror movie for a tree to be creeping up behind you. Even its canon appearance in GSC is kind of a jumpscare moment. Haunted trees and forests are also classic elements of ghost stories, so I would say that Sudowoodo is one of the more ghostly non-ghosts in Gen 2.
The item to reveal Sudowoodo's identity was also once the "SILPHSCOPE 2".

:gs/noctowl:
I agree that Noctowl would fit well with the ghost theming, being a creature of the night who also has the Foresight to see ghosts innately. I think a Ghost trainer would do well to have a Normal type in the party to combat other ghosts and Noctowl seems like it's perfect for the job.

:gs/ditto:
Ditto can represent the doppelganger effect as a ghostly phenomenon and scary story. Ditto is also purple like the Ghost-type and is one of the most mysterious and unexplained Pokemon.

:gs/celebi:
Celebi is a mythical pokemon, also known as illusory or phantom pokemon, which to their title are so rare their existence is only heard of in myths, like the ghost stories and urban legends of the supernatural today. Celebi's time travel powers represent how ghosts have been depicted to show visions of the past and future to dissuade man from the path of greed, and more figuratively the ghosts of the past haunt us in the present in more ways than one. Our regrets and experiences are maintained through memories, but also the legacies of the departed still live on through their impacts on the world, and the same will be true for future generations as we are now. Celebi's time travel allows it to see things as they once were and what would become of them, but its existence out of time would make it a spectre in and of itself from the perspective of anyone seeing it as it blinks in and out of time.

:gs/haunter:
Personally I think Haunter is more interesting of a cartoon ghost than Gengar because it actually floats and has 2 spooky separated hands, while Gengar is just a purple guy standing normally. Haunter's name is literally Ghost in Japanese, and even Haunter makes it sound like it's actually haunting people while Gengar is supposed to be a reference to doppelgangers but it doesn't really invoke the same feeling. Also I don't have anyone to trade with.
 
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I decided to take a shot at this to put my own take on what I feel are the ghostly mons of Gen 2. Something interesting about the Gen 1 and 2 days is that the Stadium games had to deal with this same problem of making up full powered teams for the various typings, so I took some inspiration from there, though I can't explain what Morty's Mantine has to do with ghosts other than manta rays kind of looking like white sheet ghosts.

:gs/jynx:
Jynx is kind of like a yokai and one of the ghostliest non-ghosts in Gen 1 with its flavour. It sends demons after you with Lovely Kiss, it has Lick naturally and can learn Shadow Ball and Nightmare, and in general its presence has kind of haunted the franchise like a jinx.

:gs/sudowoodo:
The way Sudowoodo is like a stone imitation of a tree makes me think of how poltergeists possess physical objects, and it wouldn't be out of place in a horror movie for a tree to be creeping up behind you. Even its canon appearance in GSC is kind of a jumpscare moment. Haunted trees and forests are also classic elements of ghost stories, so I would say that Sudowoodo is one of the more ghostly non-ghosts in Gen 2.
The item to reveal Sudowoodo's identity was also once the "SILPHSCOPE 2".

:gs/noctowl:
I agree that Noctowl would fit well with the ghost theming, being a creature of the night who also has the Foresight to see ghosts innately. I think a Ghost trainer would do well to have a Normal type in the party to combat other ghosts and Noctowl seems like it's perfect for the job.

:gs/ditto:
Ditto can represent the doppelganger effect as a ghostly phenomenon and scary story. Ditto is also purple like the Ghost-type and is one of the most mysterious and unexplained Pokemon.

:gs/celebi:
Celebi is a mythical pokemon, also known as illusory or phantom pokemon, which to their title are so rare their existence is only heard of in myths, like the ghost stories and urban legends of the supernatural today. Celebi's time travel powers represent how ghosts have been depicted to show visions of the past and future to dissuade man from the path of greed, and more figuratively the ghosts of the past haunt us in the present in more ways than one. Our regrets and experiences are maintained through memories, but also the legacies of the departed still live on through their impacts on the world, and the same will be true for future generations as we are now. Celebi's time travel allows it to see things as they once were and what would become of them, but its existence out of time would make it a spectre in and of itself from the perspective of anyone seeing it as it blinks in and out of time.

:gs/haunter:
Personally I think Haunter is more interesting of a cartoon ghost than Gengar because it actually floats and has 2 spooky separated hands, while Gengar is just a purple guy standing normally. Haunter's name is literally Ghost in Japanese, and even Haunter makes it sound like it's actually haunting people while Gengar is supposed to be a reference to doppelgangers but it doesn't really invoke the same feeling. Also I don't have anyone to trade with.
Going for a claim that Mythicals and Legendaries are different categories and thus the ban on legendaries doesn't apply to Mythicals, I see.

I suppose if gen 7/9 are considered to be hostile enough we'd also need a ruling on UBs/Paradoxes.
 
Going for a claim that Mythicals and Legendaries are different categories and thus the ban on legendaries doesn't apply to Mythicals, I see.

I suppose if gen 7/9 are considered to be hostile enough we'd also need a ruling on UBs/Paradoxes.
Except remakes, I don't think there's a single game from XY on that has less than 10 fully-evolved members of a type available in-game, even ignoring UBs etc. BW is really the last one that was rough, because of how they handled the Dex. They really seem to be making an effort now to have significant variety available(I ran Dragon in-game through XY, how many games can make that experience viable?)
 

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