Tyranitar (F) @ Choice Band Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Calm Mind
- Recover
- Focus Blast
- Psyshock
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
EVs: 252 HP / 36 Atk / 220 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Calm Mind
- Recover
- Focus Blast
- Psyshock
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar (F) @ Choice Band
Trait: Sand Stream
EVs: 252 HP / 36 Atk / 220 SDef
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Aqua Tail
When someone read my last RMT you might notice I built another team around Tyranitar as trapper. I really love trapping foes á la Latios.
This time I run a Choice Band set to Pursuit because I want to hit his archrivals Politoed and Ninetails. Even if he gets burned Pursuit still deals decent while Tyranitar eats apecial attacks like a boss.
Also Tyranitar makes up a magnificant synergy with Reuniclus, because Reuniclus takes out Conkelldurr, while Tyranitar makes short work of Latias, Deoxys-D and Mew.
Landorus, Forry and Magneton also like the sandstorm-support.
Aqua Tail is a coverage move to hit Hippowdon and Gliscor.
Magneton @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
The ultimate Scizorkiller.
TTar and Reunclus don't like Scizor. This set instant OHKOes any Scizor with HP Fire (unless it's raining). He also terminates annoying iron birdy, annoying iron tentacle and annoying iron spinner (unless they have a Shed Shell).
Also Magneton adds some nice techs for my Voltturn Combo. Flash Cannon hits annoying hailpokés.
Landorus (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
The most important gear in my machine. He is able to finish off teams with Earthquakes ridiculously power while there is a Sandstorm. Also his U-turn provides me with great monumentum due his great speed. Lategame he gets rid of scarfed Genesect. His 101 Base speed allow him to revengekill Burtalanda and Dragonite on a rampage at +1 with HP Ice.
Worth mentioning is, that he can tank some U-turns, which hit Reuniclus and TTar hard. Stone Edge makes Gyarados fear. It also hits many threats at least neutral.
His most important job is to take out Jirachi which is really a pain in the ass for my team.
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Spikes
- Rapid Spin
- Volt Switch
He rolls out the layers. Heavy Hazards are important- specially because they cripple Genesect down. The EV-Split allows him to set up among some other things against watertypes.
Technically just TTar really enjoys the Rapidspinsupport. Well bouncing Stealth Rocks away is actually on almost every lineup worth it.
Volt Switch adds another tech to my Voltturn combo. When I predict a Tentacruel switch, I Volt Switch to Landorus, preventing him to bounce my hazards away.
Reuniclus (M) @ Life Orb
Trait: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Calm Mind
- Recover
- Focus Blast
- Psyshock
The heart of my team.
As already mentioned he makes up a good synergy with TTar. He also deals with the blobs, the ponies and is in general pretty hard to counter. Fortunatly Magneton takes one of his biggest foes, particulary Scizor, out consequently. Unfortunatly the other one, Genesect, is tricky to catch, when he spams U-turn all day.
Opponent´s TTars are actually no problem to get rid off. Rotom-W makes him suffering burn hax or K.O him straight with Hydropump. Landorus U-turn and Earthquake hit him like a truck.
Landorus deals with Jirachi and Metagross.
TTar deals with Latias.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I picked him at last to cover my major weaknesses. He tanks water attacks thanks to his bulk and resistance, threatens bulky grounds like Gliscor and Hippowdon and supports my Voltturn combo. Furthermore he can burn Jirachi to disturb his Iron Head spamming.
Pain Split serves as pseudo recovery.
-Genesect, Genesect and Genesect. Landorus is able to KO that bitch. But due his massive U-turn spam it's very hard to catch.
-Technician Breloom could be troublesome too. He can easily set up against my team and a+2 Machpunch hits almost everything hard on my team.
-Technician Breloom could be troublesome too. He can easily set up against my team and a+2 Machpunch hits almost everything hard on my team.