Adaptability: Vanilla Effects + If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP
Aftermath: Vanilla Effects + This Pokemon's Normal-type moves become Flying type and have 1.2x power.
Aerilate: Vanilla Effects + While this Pokemon is active, the effects of weather conditions are disabled.
Air Lock: Vanilla Effects + This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
Analytic: Vanilla Effects + If this Pokemon (not its substitute) takes a critical hit, its Attack is raised 12 stages.
Anger Point: Vanilllla Effects + On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
Anticipation: Vanilla Effects + Prevents adjacent foes from choosing to switch unless they are airborne.
Arena Trap: Vanilla Effects + Protects user/allies from Attract, Disable, Encore, Heal Block, Taunt, and Torment.
Aroma Veil: Vanilla Effects + While this Pokemon is active, the Dark Aura and Fairy Aura power modifier is 0.75x (However doesn't affect the abilities that merge with them).
Aura Break: Vanilla Effects + Causes sleeping adjacent foes to lose 1/8 of their max HP at the end of each turn.
Bad Dreams: Vanilla Effects + This Pokemon's allies have the power of their special attacks multiplied by 1.3.
Battery: Vanilla Effects + This Pokemon cannot be struck by a critical hit.
Battle Armor: Vanilla Effects + Battle Bond effects (So essentially just Vanilla effects)
Battle Bond: Vanilla Effects + This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Beast Boost: Vanilla Effects + This Pokemon's Sp. Atk is raised by 1 when it reaches 1/2 or less of its max HP.
Berserk: Vanilla Effects + Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
Big Pecks: Vanilla Effects + When this Pokemon has 1/3 or less of its max HP, its Fire attacks do 1.5x damage.
Blaze: Vanilla Effects + Makes user immune to ballistic moves.
Bulletproof: Vanilla Effects + If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.
Cheek Pouch: Vanilla Effects + If Sunny Day is active, this Pokemon's Speed is doubled.
Chlorophyll: Vanilla Effects + Prevents other Pokemon from lowering this Pokemon's stat stages.
Clear Body: Vanilla Effects + While this Pokemon is active, the effects of weather conditions are disabled.
Cloud Nine: Vanilla Effects + This Pokemon's type changes to the type of a move it's hit by, unless it has the type.
Color Change: Vanilla Effects + This Pokemon cannot be statused, and is considered to be asleep.
Comatose: Vanilla Effects + This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
Competitive: Vanilla Effects + This Pokemon's moves have their accuracy multiplied by 1.3.
Compound Eyes: Vanilla Effects + If this Pokemon has a stat stage raised it is lowered instead, and vice versa.
Contrary: Vanilla Effects + This Pokemon can poison or badly poison other Pokemon regardless of their typing.
Corrosion: Vanilla Effects + If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.
Cursed Body: Vanilla Effects + 30% chance of infatuating Pokemon of the opposite gender if they make contact.
Cute Charm: Vanilla Effects + While this Pokemon is active, Self-Destruct, Explosion, and Aftermath have no effect.
Damp: Vanilla Effects + After another Pokemon uses a dance move, this Pokemon uses the same move.
Dancer: Vanilla Effects + While this Pokemon is active, a Dark move used by any Pokemon has 1.33x power. (So Oricorio is even more of a doubles mon... Even tho this meta is Singles)
Dark Aura: Vanilla Effects + While this Pokemon is active, allies are protected from opposing priority moves.
Dazzling: Vanilla Effects + While this Pokemon has 1/2 or less of its max HP, its Attack and Sp. Atk are halved.
Defeatist: Vanilla Effects + This Pokemon's Attack is raised by 2 for each of its stats that is lowered by a foe.
Defiant: Vanilla Effects + On switch-in, strong winds begin until this Ability is not active in battle.
Delta Stream: Vanilla Effects (Since Winds overlaps Harsh Sun).
Desolate Land: Vanilla Effects (Since merges with Disguise)
Disguise: Vanilla Effects + On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
Download: Vanilla Effects + On switch-in, this Pokemon summons Rain Dance.
Drizzle: Vanilla Effects + On switch-in, this Pokemon summons Sunny Day. (So it's really just a Drought that can reset it's turn counter)
Drought: Vanilla Effects + This Pokemon is healed 1/4 by Water, 1/8 by Rain; is hurt 1.25x by Fire, 1/8 by Sun.
Dry Skin: Vanilla Effects + This Pokemon's sleep counter drops by 2 instead of 1.
Early Bird: Vanilla Effects + 30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Effect Spore: Vanilla Effects + On switch-in, this Pokemon summons Electric Terrain.
Electric Terrain: Vanilla Effects + This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Emergency Exit: Vanilla Effects + While this Pokemon is active, a Fairy move used by any Pokemon has 1.33x power.
Fairy Aura: Vanilla Effects + This Pokemon receives 3/4 damage from supereffective attacks.
Filter: Vanilla Effects + 30% chance a Pokemon making contact with this Pokemon will be burned.
Flame Body: Vanilla Effects + While this Pokemon is burned, its special attacks have 1.5x power.
Flare Boost: Vanilla Effects + This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
Flash Fire: Vanilla Effects (Since the next is a form-changing ability)
Flower Gift: Vanilla Effects + This side's Grass types can't have stats lowered or status inflicted by other Pokemon.
Flower Veil: Vanilla Effects + This Pokemon takes 1/2 damage from contact moves, 2x damage from Fire moves.
Fluffy: Vanilla Effects (Since next is a Form-Changing ability)
Forecast: Vanilla Effects + On switch-in, this Pokemon is alerted to the foes' move with the highest power.
Forewarn: Vanilla Effects + This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
Friend Guard: Vanilla Effects + On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
Frisk: Vanilla Effects + Prevents other Pokemon from lowering this Pokemon's stat stages.
Full Metal Body: Vanilla Effects + This Pokemon's Defense is doubled.
Fur Coat: Vanilla Effects + If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.
Gale Wings: Vanilla Effects + This Pokemon's Normal-type moves become Electric type and have 1.2x power.
Galvanize: Vanilla Effects + When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.
Gluttony: Vanilla Effects + Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Gooey: Vanilla Effects + If Grassy Terrain is active, this Pokemon's Defense is multiplied by 1.5.
Grass Pelt: Vanilla Effects + On switch-in, this Pokemon summons Grassy Terrain.
Grassy Surge: Vanilla Effects + If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.
Guts: Vanilla Effects + If last item used is a Berry, 50% chance to restore it each end of turn. 100% in Sun.
Harvest: Vanilla Effects + 30% chance of curing an adjacent ally's status at the end of each turn.
Healer: Vanilla Effects + The power of Fire-type attacks against this Pokemon is halved; burn damage halved.
Heat Proof: Vanilla Effects + This Pokemon's weight is doubled.
Heavy Metal: Vanilla Effects
Honey Gather: This Pokemon's Attack is doubled.
Huge Power: Vanilla Effects + This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
Hustle: Vanilla Effects + This Pokemon has its status cured at the end of each turn if Rain Dance is active.
Hydration: Vanilla Effects + Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
Hyper Cutter: Vanilla Effects + If Hail is active, this Pokemon heals 1/16 of its max HP each turn; immunity to Hail.
Ice Body: Vanilla Effects
Illuminate: This Pokemon appears as the last Pokemon in the party until it takes direct damage.
Illusion: Vanilla Effects + This Pokemon cannot be poisoned. Gaining this Ability while poisoned cures it.
Immunity: Vanilla Effects + On switch-in, this Pokemon Transforms into the opposing Pokemon that is facing it.
Imposter: Vanilla Effects + Moves ignore substitutes and opposing Reflect, Light Screen, Safeguard, and Mist.
Infiltrator: Vanilla Effects + If this Pokemon is KOed with a move, that move's user loses an equal amount of HP.
Innards Out: Vanilla Effects + This Pokemon cannot be made to flinch.
Inner Focus: Vanilla Effects + This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Insomnia: Vanilla Effects + On switch-in, this Pokemon lowers the Attack of adjacent opponents by 1 stage.
Intimidate: Vanilla Effects + Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Iron Barbs: Vanilla Effects + This Pokemon's punch-based attacks have 1.2x power. Sucker Punch is not boosted.
Iron Fist: Vanilla Effects + This Pokemon's Attack is raised by 1 stage after it is damaged by a Dark-type move.
Justified: Vanilla Effects + This Pokemon's accuracy can't be lowered by others; ignores their evasiveness stat.
Keen Eye: Vanilla Effects + This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.
Klutz: Vanilla Effects + If Sunny Day is active, this Pokemon cannot be statused and Rest will fail for it.
Leaf Guard: Vanilla Effects + This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.
Levitate: Vanilla Effects + This Pokemon's weight is halved.
Light Metal: Vanilla Effects + This Pokemon draws Electric moves to itself to raise Sp. Atk by 1; Electric immunity.
Lightning Rod: Vanilla Effects + This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
Limber: Vanilla Effects + This Pokemon damages those draining HP from it for as much as they would heal.
Liquid Ooze: Vanilla Effects + This Pokemon's sound-based moves become Water type.
Liquid Voice: Vanilla Effects + This Pokemon's attacks do not make contact with the target.
Long Reach: Vanilla Effects + This Pokemon blocks certain status moves and bounces them back to the user.
Magic Bounce: Vanilla Effects + This Pokemon can only be damaged by direct attacks.
Magic Guard: Vanilla Effects + If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.
Magician: Vanilla Effects + This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.
Magma Armor: Vanilla Effects + Prevents adjacent Steel-type foes from choosing to switch.
Magnet Pull: Vanilla Effects + If this Pokemon is statused, its Defense is 1.5x.
Marvel Scale: Vanilla Effects + This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.
Mega Launcher: Vanilla Effects + This Pokemon's attacks are critical hits if the target is poisoned.
Merciless: Vanilla Effects + If an active ally has Minus or the Ability Plus, this Pokemon's Sp. Atk is 1.5x.
Minus: Vanilla Effects + On switch-in, this Pokemon summons Misty Terrain.
Misty Terrain: Vanilla Effects + This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Mold Braker: Vanilla Effects + This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.
Motor Drive: Vanilla Effects + This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.
Moxie: Vanilla Effects + If this Pokemon is at full HP, damage taken from attacks is halved.
Multiscale: Vanilla Effects
Multitype: Vanilla Effects + Pokemon making contact with this Pokemon have their Ability changed to Mummy.
Mummy: Vanilla Effects + This Pokemon has its major status condition cured when it switches out.
Natural Cure: Vanilla Effects + Every move used by or against this Pokemon will always hit.
No Guard: Vanilla Effects + This Pokemon's moves are changed to be Normal type and have 1.2x power.
Normalize: Vanilla Effects + This Pokemon cannot be infatuated or taunted. Gaining this Ability cures it.
Oblivious: Vanilla Effects + This Pokemon is immune to powder moves and damage from Sandstorm or Hail.
Overcoat: Vanilla Effects + When this Pokemon has 1/3 or less of its max HP, its Grass attacks do 1.5x damage.
Overgrow: Vanilla Effects + This Pokemon cannot be confused. Gaining this Ability while confused cures it.
Own Tempo: Vanilla Effects + If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
Pickup: Vanilla Effects + If this Pokemon has no item, it steals the item off a Pokemon making contact with it.
Pickpocket: Vanilla Effects + This Pokemon's Normal-type moves become Fairy type and have 1.2x power.
Pixilate: Vanilla Effects + If an active ally has Plus or the Ability Minus, this Pokemon's Sp. Atk is 1.5x.
Plus: Vanilla Effects + This Pokemon is healed by 1/8 of its max HP each turn when poisoned; no HP loss.
Poison Heal: Vanilla Effects + 30% chance a Pokemon making contact with this Pokemon will be poisoned.
Poison Point: Vanilla Effects + This Pokemon's contact moves have a 30% chance of poisoning
Poison Touch: Vanilla Effects
Power Construct: Vanilla Effects (To be fair I'm not even sure if you can replace Power Construct. But since it's both banned and Power Of Alchemy's effects only work in doubles, it really does not matter)
Power Of Alchemy: Vanilla Effects + This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
Prankster: Vanilla Effects + If this Pokemon is the target of a foe's move, that move loses one additional PP.
Pressure: Vanilla Effects + On switch-in, heavy rain begins until this Ability is not active in battle.
Primordial Sea: Vanilla Effects + This Pokemon receives 3/4 damage from supereffective attacks.
Prism Armor: Vanilla Effects + This Pokemon's type changes to match the type of the move it is about to use.
Protean: Vanilla Effects + On switch-in, this Pokemon summons Psychic Terrain.
Psychic Surge: Vanilla Effects + This Pokemon's Attack is doubled.
Pure Power: Vanilla Effects + While this Pokemon is active, allies are protected from opposing priority moves.
Queenly Majesty: Vanilla Effects + If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.
Quick Feet: Vanilla Effects + If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
Rain Dish: Vanilla Effects + This Pokemon's Speed is raised 1 stage if hit by a Bug-, Dark-, or Ghost-type attack.
Rattled: Vanilla Effects
Receiver: Vanilla Effects + This Pokemon's attacks with recoil or crash damage have 1.2x power; not Struggle.
Reckless: Vanilla Effects + This Pokemon's Normal-type moves become Ice type and have 1.2x power.
Refrigerate: Vanilla Effects + This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
Regenerator: Vanilla Effects + This Pokemon's attacks do 1.25x on same gender targets; 0.75x on opposite gender.
Rivalry: Vanilla Effects
RKS System: Vanilla Effects + This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.
Rock Head: Vanilla Effects + Pokemon making contact with this Pokemon lose 1/8 of their max HP.
Rough Skin: Vanilla Effects
Run Away: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Sand Force: Vanilla Effects + If Sandstorm is active, this Pokemon's Speed is doubled; immunity to Sandstorm.
Sand Rush: Vanilla Effects + On switch-in, this Pokemon summons Sandstorm.
Sand Stream: Vanilla Effects + If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.
Sand Veil: Vanilla Effects + This Pokemon's Attack is raised 1 stage if hit by a Grass move; Grass immunity.
Sap Sipper: Vanilla Effects
Schooling: Vanilla Effects + This Pokemon can hit Ghost types with Normal- and Fighting-type moves.
Scrappy: Vanilla Effects + This Pokemon's moves have their secondary effect chance doubled.
Serene Grace: Vanilla Effects + If this Pokemon is at full HP, damage taken from attacks is halved.
Shadow Shield: Vanilla Effects + Prevents adjacent foes from choosing to switch unless they also have this Ability.
Shadow Tag: Vanilla Effects + This Pokemon has a 33% chance to have its status cured at the end of each turn.
Shed Skin: Vanilla Effects + This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.
Sheer Force: Vanilla Effects + This Pokemon cannot be struck by a critical hit.
Shell Armor: Vanilla Effects + This Pokemon is not affected by the secondary effect of another Pokemon's attack.
Shield Dust: Vanilla Effects
Shields Down: Vanilla Effects + If this Pokemon's stat stages are raised or lowered, the effect is doubled instead.
Simple: Vanilla Effects + This Pokemon's multi-hit attacks always hit the maximum number of times.
Skill Link: Vanilla Effects + On switch-in, this Pokemon's Attack and Speed are halved for 5 turns.
Slow Start: Vanilla Effects + If Hail is active, this Pokemon's Speed is doubled.
Slush Rush: Vanilla Effects + If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
Sniper: Vanilla Effects + If Hail is active, this Pokemon's evasiveness is 1.25x; immunity to Hail.
Snow Veil: Vanilla Effects + On switch-in, this Pokemon summons Hail.
Snow Warning: Vanilla Effects + If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.
Solar Power: Vanilla Effects + This Pokemon receives 3/4 damage from supereffective attacks.
Solid Rock: Vanilla Effects + This Pokemon's Sp. Atk is raised by 1 stage when another Pokemon faints.
Soul-Heart: Vanilla Effects + This Pokemon is immune to sound-based moves, including Heal Bell.
Soundproof: Vanilla Effects + This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.
Speed Boost: Vanilla Effects + This Pokemon's attacks deal double damage if the target switched in this turn.
Stakeout: Vanilla Effects + This Pokemon moves last among Pokemon using the same or greater priority moves.
Stall: Vanilla Effects + This Pokemon's Defense is raised by 1 stage after it is damaged by a move.
Stamina: Vanilla Effects
Stance Change: Vanilla Effects + 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
Static: Vanilla Effects + If this Pokemon flinches, its Speed is raised by 1 stage.
Steadfast: Vanilla Effects + This Pokemon's Steel-type attacks have their power multiplied by 1.5.
Steelworker: Vanilla Effects + This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
Stench: Vanilla Effects + This Pokemon cannot lose its held item due to another Pokemon's attack.
Sticky Hold: Vanilla Effects + This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.
Storm Drain: Vanilla Effects + This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
Strong Jaw: Vanilla Effects + If this Pokemon is at full HP, it survives one hit with at least 1 HP. Immune to OHKO.
Sturdy: Vanilla Effects + This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
Suction Cups: Vanilla Effects + This Pokemon's critical hit ratio is raised by 1 stage.
Super Luck: Vanilla Effects + If Electric Terrain is active, this Pokemon's Speed is doubled.
Surge Surfer: Vanilla Effects + When this Pokemon has 1/3 or less of its max HP, its Bug attacks do 1.5x damage.
Swarm: Vanilla Effects + This Pokemon and its allies cannot fall asleep.
Sweet Veil: Vanilla Effects + If Rain Dance is active, this Pokemon's Speed is doubled.
Swift Swim: Vanilla Effects
Symbiosis: If another Pokemon burns/poisons/paralyzes this Pokemon, it also gets that status.
Synchronize: Vanilla Effects + This Pokemon's evasiveness is doubled as long as it is confused.
Tangled Feet: Vanilla Effects + Pokemon making contact with this Pokemon have their Speed lowered by 1 stage.
Tangling Hair: Vanilla Effects + This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.
Technician: Vanilla Effects
Telepathy: This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Teravolt: Vanilla Effects + Fire/Ice-type moves against this Pokemon deal damage with a halved attacking stat.
Thick Fat: Vanilla Effects + This Pokemon's attacks that are not very effective on a target deal double damage.
Tinted Lens: Vanilla Effects + When this Pokemon has 1/3 or less of its max HP, its Water attacks do 1.5x damage.
Torrent: Vanilla Effects + This Pokemon's contact moves have their power multiplied by 1.3.
Tough Claws: Vanilla Effects + While this Pokemon is poisoned, its physical attacks have 1.5x power.
Toxic Boost: Vanilla Effects + On switch-in, or when it can, this Pokemon copies a random adjacent foe's Ability.
Trace: Vanilla Effects + This Pokemon's healing moves have their priority increased by 3.
Triage: Vanilla Effects + This Pokemon skips every other turn instead of using a move.
Truant: Vanilla Effects + This Pokemon's moves and their effects ignore the Abilities of other Pokemon.
Turboblaze: Vanilla Effects + This Pokemon ignores other Pokemon's stat stages when taking or doing damage.
Unaware: Vanilla Effects + Speed is doubled on held item loss; boost is lost if it switches, gets new item/Ability.
Unburden: Vanilla Effects + While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
Unnerve: Vanilla Effects + This Pokemon and its allies' moves have their accuracy multiplied by 1.1.
Victory Star: Vanilla Effects + This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
Vital Spirit: Vanilla Effects + This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
Volt Absorb: Vanilla Effects + This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
Water Absorb: Vanilla Effects + This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved.
Water Bubble: Vanilla Effects + This Pokemon's Defense is raised 2 stages after it is damaged by a Water-type move.
Water Compaction: Vanilla Effects + This Pokemon cannot be burned. Gaining this Ability while burned cures it.
Water Veil: Vanilla Effects + If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.
Weak Armor: Vanilla Effects + Prevents other Pokemon from lowering this Pokemon's stat stages.
White Smoke: Vanilla Effects + This Pokemon switches out when it reaches 1/2 or less of its maximum HP.
Wimp Out: Vanilla Effects + This Pokemon can only be damaged by supereffective moves and indirect damage.
Wonder Guard: Vanilla Effects + Status moves with accuracy checks are 50% accurate when used on this Pokemon.
Wonder Skin: Vanilla Effects
Zen Mode: Vanilla Effects + This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.