If you break an Illusion, it comes back every time it switches in as the last alive mon on your team. The Illusion is something to worry about until H-Zoroark is dead.Why was Hisuian Zoroark able to use illusion a second time after after I broke it with Salt Cure?
In general, checking Dnite is hard due to the amount of sets/coverage moves and tera options it can run. Tera normal is the most common for stab Espeed but as shown on the tera type index dragonite can run steel, fire, and even stuff like ground. mixed dragonite has also become common.What are people using to check Dragonite?
This is an exclusive avatar meant for players who played in the BLT IX tournament who were also on the Sunnyshore Snorlaxes team.How can I import the "blt9snorlaxes" pfp as my showdown avatar.
Right now Blissey is mostly only used only on stall teams such as this one. Said teams can be rather weak to stuff like Stored Power Hatterene, Nasty Plot Tera Flying Gholdengo, or other special attackers that can overwhelm Clodsire. SpDef Blissey helps deal with these, usually making use of Calm Mind to make sure they can't break pass it.Why are a lot of Blissey sets running max spedef? I know Blissey isn’t very common but whenever its used it seems max spedef is favored. What changed for blissey to want to do this?
Depends specifically what you're looking for in terms of learning the game as a whole. If you're tying to learn OU (Gen 9), the best thing in my opinion is exposure but in order to get the exposure you need (via laddering) to read some of these links below:Is there a good archetype for learning the game as a whole, or are they all the same? Gen 9 is my first comp gen.
If you are grinding tera shards on cart, you may want to ask this question on the BSS and VGC subforums. Optimal tera types in OU may not necessarily match the cart metas.Best tera types for these pokémon? Just don’t want to make a mistake with my Tera Shards
Breloom
Garganacl
Gholdengo
Rotom-W
Garchomp
Flutter Mane
Thanks in advance
Ah, I'm sorry, I thought I mentioned OU in my post, but I was wrong. I had been playing a sample HO team, but it's been a pain figuring out what the mons are supposed to do and what the general "Win Condition" is.Depends specifically what you're looking for in terms of learning the game as a whole. If you're tying to learn OU (Gen 9), the best thing in my opinion is exposure but in order to get the exposure you need (via laddering) to read some of these links below:
Sample Teams (To try out)
Tera Type Index
Viability Ranking
Strategy Dex (SV OU)
I see, I would recommend looking at the RMTs we have available for SV OU: https://www.smogon.com/forums/forums/sv-ou-teams.748/Ah, I'm sorry, I thought I mentioned OU in my post, but I was wrong. I had been playing a sample HO team, but it's been a pain figuring out what the mons are supposed to do and what the general "Win Condition" is.
Because Speed Boost isn't broken.Why hasn't there been a Speed Boost Clause like a Moody Clause.
Espathra.
espartha was only only broken because of the combination of stab stored power + calm mind + speed boost, and offensive tera typings ruining its few checks.Why hasn't there been a Speed Boost Clause like a Moody Clause.
Espathra.
in the sv ou metagame discussion threadWhere would something like this be appropriate to discuss?
Yeah, the RMT forums. Just make sure you select which tier you wanna ask feedback on. OU is a special has its own dedicated forum in the RMT section while every other tier is just stuffed into one. Here's the one for SV OU specificallyIs there a specific form for people to take a look at my team and give feedback or can i just but it in the general metagame discussion thread
When a grounded poison type switches into toxic spikes, toxic spikes are clearedWondering what happened in a recent Gen9 OU battle. I put down toxic spikes, then the other player's wugtrio used stomping tantrum. Next turn the opponent switched into Shroodle, and upon Shroodle coming onto the field my toxic spikes were cleared. Wondering what happened as Shroodle has no ability that clears entry hazards, and they didn't use any clearing move. Does Shroodle just have some thing where it clear toxic spikes on switch in? Because I have not been able to find anything describing any sort of ability like that on smogon.com or bulbopedia.
Garg, and in particular Tera Fairy Garg, easily deals with any Dragapult set you may encounter (except the odd Tera Steel Tera Blast variant which nobody runs). Takes nothing from Ghost moves, can't be statused, and after you Tera Fairy will be immune to Dragon moves. It's particularly nice if you have Curse and can therefore boost alongside Sub DD variants.What are the common checks or counters to a physical Dragapult? Primarily for a balanced or bulky offense team. If it can be checked without a priority move, even better, but I'm flexible, as I plan on utilizing psychic terrain (may not be a psyspam team, however).
So far I'm thinking Scarf Meow as a speed check, but I'd rather not have to scarf it if I can get away with it. A mom like Clod can handle specs.