capefeather
toot
I'm not sure you understood much of my post at all because your response is very non sequitur, but I'll respond to this:
I'll be fair. Flying/Fighting would have an easier time against DD HJK Scrafty (stupid high-power HJK compared to Ice Punch), BU Scrafty (because they don't carry Ice Punch at all), Conkeldurr, Choice Band Terrakion (sort of) and non-HP Ice SD Virizion. Flying/Steel would have an easier time against any non-Choiced Terrakion (or maybe just Rock Polish if CAP 1 is faster), DD Drain Punch Scrafty carrying Ice Punch, and Virizion carrying HP Ice. I guess it could go either way in this case, then. I was just trying to promote talking in specifics rather than another post just saying that we have to resist Fighting.Nothing about Steel would make switching into a STAB'd Fighting attack any easier, and you help me inculcate the point here by saying a resist isn't even enough to guarantee survival. Addionally, the Fighting type resists Rock, the most common Fighting/Ground coverage move, and that's what is most important.