DarkSlay
Guess who's back? Na na na! *breakdances*
I'd like to clear up some misconceptions that have been brought up throughout this thread. There's a lot of fiction in this thread, and a lot of facts that haven't been brought up yet. Let's clear the air on a few topics here:
Compliment this with the fact that there are a bunch of Pokemon that are weak to Electric or crippled by TWave (Blissey may be the most common user, but we are also forgetting things like Gyarados, Rotom, Celebi, Jirachi, and the like can all utilize TWave). Tell me again, how is this NOT overpowered? I like the viability of Baton Pass as much as the next guy, but I'd rather have CAP11 suffer from not being a good Baton Passer than having it completely sweep the metagame after one switch-in.
Now that that's out of the way, I'm putting my support behind Shockproof. While I was originally against custom abilities, the fact that it's based off of another existing ability is neat. I recommend, however, that it either just adds the resistance, or that it adds the resistance plus Paralysis immunity (pretty much Limber+). Anything in between is pretty complicated to program, will be useless, or will cause some confusion
- Specs Jolteon cannot 2HKO CAP11 if it resists Electric attacks, as long as it's not running a -SpD nature.
- A +1 Speed CAP11 is extremely powerful. It's able to OHKO/2HKO the majority of the metagame.
Compliment this with the fact that there are a bunch of Pokemon that are weak to Electric or crippled by TWave (Blissey may be the most common user, but we are also forgetting things like Gyarados, Rotom, Celebi, Jirachi, and the like can all utilize TWave). Tell me again, how is this NOT overpowered? I like the viability of Baton Pass as much as the next guy, but I'd rather have CAP11 suffer from not being a good Baton Passer than having it completely sweep the metagame after one switch-in.
- Volt Absorb is in the same boat. Less offensively threatening, more defensively aggravating.
- Trace = Too Defensive.
Now that that's out of the way, I'm putting my support behind Shockproof. While I was originally against custom abilities, the fact that it's based off of another existing ability is neat. I recommend, however, that it either just adds the resistance, or that it adds the resistance plus Paralysis immunity (pretty much Limber+). Anything in between is pretty complicated to program, will be useless, or will cause some confusion