Fusion Evolution

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Parents:
Tyrantrum + Venusaur
Shared egg group: Monster
Offspring name: Tyranusaur
New Type: Grass/Rock
Base Stats: 91 / 111 / 111 / 94 / 89 / 85 (BST: 581)
New ability and desc: Overgrow + Strong Jaw = Growing Jaw: Grass type and Biting moves get 50% power boost when HP is 33% or less.
Notable moves: Petal Blizzard, Head Smash, Sleep Powder, Crunch, Ice Fang, Fire Fang, Thunder Fang, Leech Seed, Synthesis
Role Identification: Bulky Physical Attacker that gets power boosts when its HP is low. It gets 97 BP coverage fangs as well as 120 BP coverage crunch. STABs are also decently powerful with Head Smash and Petal Blizzard. Grass Rock is a decent offensive typing and a passable defensive typing.

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Mega Tyranusaur
Parents: Tyrantrum + Venusaur
Shared egg group: Monster
Offspring name: Mega Tyranusaur
New Type: Grass/Rock
Base Stats:
91 / 139 / 151 / 116 / 109 / 85 (BST: 681)
New ability and desc: Thick Fat
Notable moves: Petal Blizzard, Head Smash, Sleep Powder, Crunch, Ice Fang, Fire Fang, Thunder Fang, Leech Seed, Synthesis, Earthquake
Role Identification: Physical Tank that hits hard. While Grass/Rock doesn't give it much resistances, the type combo meshes well together to cover a lot of weaknesses. With Thick Fat, it now gains a Fire resistance as well as Ice neutrality giving it only 3 weaknesses as well as 3 resistances. With 151 defense, it can allow some of its EVs to its Attack stat, allowing it to take a more offensive role. Grass/Rock is also a great offensive typing with strong powered moves such as Petal Blizzard, Stone Edge, and Head Smash.


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Parents:
Krookodile + Rapidash
Shared egg group: Field
Offspring name: Krookodash
New Type: Fire/Ground
Base Stats: 90 / 118 / 85 / 82 / 85 / 108 (BST: 568)
New ability and desc: Flash Fire + Moxie = Searing Flames: Boosts the Attack stat by one stage when hit by a Fire-type move. Gains Immunity to Fire Moves.
Notable moves: Flare Blitz, Earthquake, Knock Off, Will-O-Wisp, Megahorn, Stone Edge, Wild Charge
Role Identification: Fast, Strong Physical Attacker. Its ability allows it to act as a great Fire-type counter/absorber while gaining an Attack boost. Good offensive STAB combo backed up by strong moves in Flare Blitz and Earthquake. Has a wide movepool of physical coverage moves like Wild Charge, Megahorn, and Stone Edge. However, it has a crippling double weakness to the water type moves. Wild Charge somewhat alleviates this, but it may not be strong enough to beat bulky waters. Its Water weakness aside, it has a pretty good typing with great key resistances and immunities and only two weaknesses.


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Parents:
Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 89 / 115 / 102 / 102 / 64 (BST: 569)
New ability and desc: Oblivious + Torrent = Unloving water: Increases the power of water moves by 50% when under the effects of infatuation or taunt.
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam
Role Identification: Its all around great stats and wide movepool allows it to be a very versatile Pokemon. It can be a setup sweeper with Calm Mind while having recovery and coverage options such as Fire Blast and Aura Sphere. Taunting it isn't a wise option. It can also be a defensive support Pokemon with Thunder Wave, Toxic, Scald, Rapid Spin, and Roar. Finally, its low speed allows it to be devastating in Trick Room with Water Spout + Slack Off to maintain its high power. Too bad Trick Room doesn't last for long and its speed doesn't help outside of Trick Room.
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Mega Blastbro the Turtle (Blastoisinite)
Parents: Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 109 / 135 / 152 / 122 / 64 (BST: 669)
New ability and desc: Mega Launcher
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam
Role Identification: The Blastoisinite finally gets what it wanted for so long: Recovery! With Slack Off, it can stay around for a long time in battle while taking advantage of its great 97/135/122 bulk. It even has more power now with 152 Special Attack along with Mega Launcher giving it 120 BP coverage moves in Aura Sphere and Dark Pulse. It can even use Fire Blast to roast Grass types! 4MSS and low speed sucks though but its brute power, great bulk, and wide coverage is more than worth it.
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Mega Blastbro the Hermit (Slowbronite)
Parents: Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 89 / 185 / 132 / 102 / 64 (BST: 669)
New ability and desc: Shell Armor
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam, Iron Defense, Rest
Role Identification: Mega Blastbro's physical bulk goes up the roof! Its sky high physical defense allows it to tank hits all day as while setting up Calm Minds to gain more power. It has recovery in Slack Off and if you really hate status, you can even use Refresh in trade of a coverage move. Again, its special movepool is so wide it can pick its coverage to cover its threats. Although it loses its precious Fighting resisitance, it can now stand up to Ghost and Dark types while acting as a very good Knock Off absorber. Critical Hit? Nope.
 
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Really surprised no one has done this yet. (unless there was one in previous rounds)
Parents: Zoroark/Lucario
Shared Egg Group: Field
Offspring name: Zorio
New type: Fighting/Dark
Ability: Focus Illusion: Changes this Pokemon's appearance to that of the last Pokemon in the party, BUT this illusion is only removed when this Pokemon flinches. Applies other mechanics of Illusion otherwise.
New stats: 75/117/75/128/75/107
Notable moves: Aura Sphere, Close Combat, Dark Pulse, Iron Tail, Flash Cannon, Swords Dance, Nasty Plot, Focus Blast, Flamethrower, Grass Knot, Knock Off, U-turn, Memento, Sucker Punch
Role Identification: Illusion user, but what really makes it effective is that it is only removed when it flinches. Due to it's good coverage and Focus Illusion, it has almost no surefire counters--Fairies will often be scared to come in. Also has good mixed offenses, has decent but rather awkward speed tier, and both NP and SD, so it's not a one-trick pony either.
 
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Mega Zorio (Lucarionite)
New type:
Fighting/Dark
New stats: 75/152/93/153/75/129
Ability: Adaptable Illusion: Effects of Adaptability + Illusion
Notable moves: See above :P
Role Identification: Zorio turns from a surprise-based mixed attacker into an outright killing machine and sweeper; it actually almost always 2HKOs Skarmory with a Jolly nature and Close Combat. Thanks to it's higher speed, it also can function as a sweeper and has less of a reliance on Sucker Punch.
Unfortunately, since Lucarionite is banned in OU, fusions can't use it to Mega Evolve either :[
 
+

Parents:
Mawile / Granbull
Shared egg group: Fairy and Field
Offspring name: Mawbull
New type: Steel / Fairy
New base stats: 80 / 112 / 90 / 67 / 67 / 57
New ability and desc: Intimidate
Notable moves: Stealth Rock, Play Rough, Iron Head, Thunder Wave, Toxic, Earthquake, Heal Bell, Super Fang, Taunt, Baton Pass, Sucker Punch
Role identification: The idea here is Mawile, but better. The addition of Granbull gives it a few more supporting moves and Earthquake.

+

Parents: Haxorus / Feraligatr
Shared egg group: Monster
Offspring name: Haxgatr
New type: Dragon / Water
New base stats: 90 / 136 / 105 / 79 / 86 / 97
New ability and desc: Aqua Breaker: This Pokemon's Water-type moves ignore abilities that affect damage dealt to the enemy.
Notable moves: Dragon Dance, Outrage, Dragon Claw, Waterfall, Ice Punch, Aqua Jet, Earthquake, Ice Punch, Dual Chop, Swords Dance, Crunch, Poison Jab
Role identification: Physical sweeper. Aqua Breaker will allow you to ignore pesky abilities such as Water Absorb, Dry Skin, Sturdy, and Unware, but only with Water-type moves.

And this concludes my five submissions for this round.

The previous three can be found here.
 
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DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 102 / 89 / 114 / 92 / 120 (+10 Atk, +10 SpA +20 Spe)
New ability and desc: Blaze + Natural Cure = Healing Blaze: Cures status when it uses a Fire-type move. Fire type moves are boosted by 50% whenever Healing Blaze is activated.
Notable moves: Fire Blast, Seed Flare, Earth Power, Psychic, Flamethrower, Roost, Leaf Storm, Earthquake, Focus Blast, Will-O-Wisp, Flare Blitz, Psychic
Role identification: Fast and powerful special sweeper with great offensive STAB combo. Fire Blast and Seed Flare both pack high power which is just nice. It also has great coverage moves in Earth Power and Psychic. Its attack isn't too shabby either so it can make a mixed set to get past special walls. Defensively, it's typing is decent, granting 4 resistances and 3 weaknesses. It's not perfect though as it's weak to Flying type priority and Stealth Rock.

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Mega Shaymizard X
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Dragon
New base stats: 89 / 148 / 122 / 135 / 92 / 120
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Dragon Claw, Dragon Dance, Swords Dance, Earthquake, Roost, Outrage, Will-O-Wisp
Role identification: Classic Dragon Dancer with high Attack and Speed stats backed up by high powered moves and great offensive typing. Tough Claws adds the cherry on top giving it a Life Orb equivalent boost to its contact moves. If it feels fast enough, it can even use a Swords Dance set to break down everything that's slower than it. It's got a boost in its physical bulk so it gets some breathing room for set up.

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Mega Shaymizard Y
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 122 / 89 / 164 / 122 / 120
New ability and desc: Drought
Notable moves: Fire Blast, Solar Beam, Seed Flare, Earth Power, Focus Blast, Roost, Flame Charge, Flare Blitz, Flamethrower, Psychic
Role identification: Sun-boosted STAB Fire Blasts coming off at 164 Special Attack stat. Powerful. Water and Rock types (even Tyranitar) are not safe as it is packing STAB Seed Flares to shut them down. Earth Power rounds up the coverage to make Heatran cry. Base 122 Attack allows it to pull of a mixed set to get past special walls if needed to. It's best used as a midgame wallbreaker or a lategame cleaner.
 
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Parents: Muk + Eelektross
Shared Egg Group: Amorphous
Offspring Name: Mutross
New type: Poison/Electric
New base stats: 105 / 120 / 87 / 95 / 100 / 60
New ability and desc: Levitate Hold - This Pokemon is immune to ground as long as it is holding an item.
Notable moves: Disable, Gunk Shot, Sludge Bomb, Fire Blast, Infestation, Curse, Shadow Sneak, Stockpile, (Elemental Punches), Coil, Discharge, Thunder, Volt Switch, U-Turn, Knock Off,
Role indentification: A tank with a great combination of type, moves (Coil + Gunk Shot) and ability, with only one weakness that is specially-oriented, that can also get momentum with its access to moves like Volt Switch and U-Turn.
+

Parents:
Eelektross + Muk
Shared egg group: Amorphous
Offspring name: Eek
New type: Electric / Poison
New base stats: 105 / 120 / 87 / 95 / 100 / 60 [BST 567]
New ability and desc: Sticky Float (Sticky Hold + Levitate) [Evades Ground-type moves, and user cannot lose their item]
Notable moves: Coil, Wild Charge, ThunderPunch, Brick Break, Gunk Shot, Dragon Tail, Fire Blast, Flamethrower, Volt Switch, Sludge Bomb, Thunderbolt, Explosion, U-Turn, Taunt, Roar, Shadow Sneak, Memento
Role identification: This thing has an interesting type (especially thanks to Sticky Float) that makes it an interesting Pokemon. It has good SpDef and decent attack, making Coil very appealing. It's movepool is ridiculous, and it has the offense stats to use both sides of the spectrum. It also gets some cute toys like U-Turn, Memento, and Explosion making it a unique Pokemon
Ah dammit, should have reposted it :I (The new name is better though haha)
Anyway, since Blumenwitz had a too-great Registeel fusion idea... (really cool by the way, I'll surely be voting that)

DNA Donors: Entei / Bronzong
Offspring name: Brontei
New type: Fire/Steel
New base stats: 110 / 102 / 101 / 92 / 101 / 72 (+19 HP, +1 Def, +8 SpA, +6 SpD, +6 Spe)
New ability and desc: Upforce Pressure (Levitate + Pressure): Immunity to Ground-type moves and removes 2PP instead of 1 if it is used on this Pokemon.
Notable moves: Calm Mind, Earthquake, Eruption, Explosion, Extreme Speed, Fire Blast, Flamethrower, Flare Blitz, Flash Cannon, Grass Knot, Iron Head, Lava Plume, Light Screen, Psychic, Psyshock, Overheat, Reflect, Roar, Rock Polish, Sacred Fire, Shadow Ball, Stealth Rock, Stone Edge, Trick, Will-o-Wisp, Zen Headbutt
Role identification: An interesting alternative to Heatran, the main focus of this Pokemon is Calm Mind + Lava Plume, which in a way is like Calm Mind + Scald. Fire/Steel gives it a good tank type, and immunity to it's main weakness is great too. 72 Speed is a decent Speed Tier, but could be raised by Rock Polish on a possible Life Orb set. Scarf set could be interesting, but it is probably outclassed by Heatran. So thus, I recommend any sort of defensive set, such as a Defensive Lead with Stealth Rock, Cro-Brontei, maybe even as a Screen Setter. All round, decently versatile and great defensive.
 

SpartanMalice

Y'all jokers must be crazy
G-Luke, check your Blaziken/Slaking post. Blazikenite is banned so you can't mega evolve.
Pika Xreme, check your post. It has so many mistakes and inconsistencies that it took me half an hour just to review it. Read uselesscrab's post in the first page, and all the rules outlined there. At least three of your fusions are illegal and the stat spread you gave is wrong for all of them. You round decimal points down, not up. So 62.5 is 62, not 63.
The Reptile, check your post. DNA fusions require at least one genderless/undiscovered pokemon.
 
Pika Xreme, check your post. It has so many mistakes and inconsistencies that it took me half an hour just to review it. Read uselesscrab's post in the first page, and all the rules outlined there. At least three of your fusions are illegal and the stat spread you gave is wrong for all of them. You round decimal points down, not up. So 62.5 is 62, not 63.
Checked. Corrected most of it, and explained what the hell is up with Pikaette.
 
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SpartanMalice

Y'all jokers must be crazy
I can't emphasize how many times I've posted this in the thread before to users like Ticktock, for example - but let's go through this again...

Forme differences aren't treated as Megas. I don't even know how you made that assumption. Floette Eternal is unreleased and we don't even know what it is yet, at least with Volcanion we know it's a standard pokemon. So yeah, illegal and your stat boosts make no sense whatsoever. With that being said, you are still limited to 5 fusions this is off the table anyway.
Because even after the edit you were unclear about what to do, let me state this again: I'm gonna tell you to fix your fusions just this once, and I posted how to do so. But in your second edit you still left it up to me because you were "not sure" and this is why we tell people to read the rules before posting which is on the very first page, so there.
 
Sadly, MegaGallade, Regigigas cannot fuse due to having a BST of 670.

DNA Donors: Kilnklang / Rhyperior
Offspring Name: Klingperior
New type: Ground/Steel
New base stats: 90/131/130/65/75/75 (BST 566, +3 HP, +11 Atk, +8 Def, +3 SpA, +5 SpD, +10 Spe)
New ability and desc: Charged Rock: Super Effective attacks have their power reduced to 75%, and if the attacking Pokemon has Plus, Minus or any Fusion ability derived from Plus/Minus (e.g. Klazor's Math Surge or Klingperior's Charged Rock), this debuff is increased to 50%.
Notable Moves: Shift Gear, Earthquake, Gear Grind, Stone Edge, Wild Charge, Megahorn, Hammer Arm, Fire Punch, Thunder Punch, Ice Punch
Role identification: Another set-up sweeper, this time with Shift Gear. At +2 speed and an Admant Nature, Klingperior still reaches nearly 500 Speed, allowing it to maximise it's power. Steel typing means it can't be poisoned, which makes it impossible to Toxic Stall. 90/130/75 bulk and charged rock make using Shift Gear a lot easier to do, and powerful STAB and coverage moves off a +1 131 attack stat are hard to take super effectively (on another note, if you took a drink for every time I've said "powerful STAB and coverage moves" in one of these, you'd probably hospitalise yourself). Of these, I think the best coverage moves to back up the STABs would be Ice Punch, as it hits the many Pokemon that are *4 weak to it, and it has good type coverage with Ground and Steel. These combined factors make Klingperior an enormous threat after it gets off a Shift Gear.
 
For the first Regigigas fusion, I think I've done well.

DNA Donors: Regigigas / Banette
Offspring name: Bangigas
New type: Normal/Ghost
New base stats: 100 / 137 / 90 / 101 / 90 / 82 (+13 HP, +3 Def, +20 SpA, +4 SpD)
New ability and desc: Hypersomnia (Slow Start + Insomnia): Falls asleep once sent in.
Notable moves: Calm Mind, Cotton Guard, Confuse Ray, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Double-Edge, Drain Punch, Earth Power, Earthquake, Elemental Punches, Focus Blast, Foul Play, Gunk Shot, Iron Head, Knock Off, Magic Coat, Nature Power, Night Shade, Pain Split, Power-up Punch, Psychic, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Shadow Claw, Shadow Sneak, Stone Edge, Sucker Punch, Superpower, Taunt, Thunder Wave, Thunderbolt, Trick, Will-o-Wisp, Zen Headbutt
Role identification: A powerful physical attacker with an odd ability. Because of its ability, Lum Berry might need to be run most times, but Sleep Talk might be a gimmicky option. With good bulk, it can do well as a bulky attacker as long as the opponent doesn't have Foul Play or any other Dark-type move, since otherwise it will be guaranteed to take a few hits before it faints. Calm Mind set up could be interesting, (+Sleep Talk?) as it has a decently good special movepool, although Physical is still probably the best.


DNA Donors: Regigigas / Mega Banette
Offspring name: [Mega] Bangigas
New type: Normal/Ghost
New base stats: 100 / 187 / 100 / 111 / 110 / 92
New ability and desc: (Prankster)
Notable moves: Calm Mind, Cotton Guard, Confuse Ray, Dark Pulse, Dazzling Gleam, Destiny Bond, Disable, Double-Edge, Drain Punch, Earth Power, Earthquake, Elemental Punches, Focus Blast, Foul Play, Gunk Shot, Iron Head, Knock Off, Magic Coat, Nature Power, Night Shade, Pain Split, Power-up Punch, Psychic, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Shadow Claw, Shadow Sneak, Stone Edge, Sucker Punch, Superpower, Taunt, Thunder Wave, Thunderbolt, Trick, Will-o-Wisp, Zen Headbutt
Role identification: The main reason I used Regigigas and Mega Banette was Prankster STAB Nature Power. Although it's attack has skyrocketed to have higher Attack than Mega Heracross (and now being even more weak to Foul Play), 110 Special Attack and Prankster could do well with an 80BP STAB move. Otherwise, it is an improved Mega Banette with better bulk. Prankster Sleep Talk will be gimmicky, as it keeps its sleep from its previous form, but is still an option. With a nice load of status moves that have been slightly extended, it will be an interesting and unique Pokemon.
We can't fuse anything with a stat total of 670 or higher
 
Well, after my Regigigas fusion flopped, here's something completely different!

DNA Donors: Entei / Lilligant
Offspring name: Entigant
New type: Fire/Grass
New base stats: 94 / 90 / 80 / 120 / 80 / 105 (+2 HP, +3 Atk, +20 SpA, +5 SpD, +10 Spe)
New ability and desc: Focus Point (Own Tempo + Pressure): Immunity to any moves/abilities that affect PP.
Notable moves: Aromatherapy, Calm Mind, Energy Ball, Eruption, Extreme Speed, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Giga Drain, Grass Knot, Heal Bell, Healing Wish, Lava Plume, Leaf Storm, Overheat, Petal Dance, Quiver Dance, Sacred Fire, Shadow Ball, Sleep Powder, Solar Beam, Synthesis, Will-o-Wisp
Role identification: Although Scarf and Life Orb are both viable options, Quiver Dance is what really you should be using, and is the only reason I made this fusion. Fire/Grass is a great offensive type, and makes Entigant different to other Quiver Dancers such as Volcarona- its speed is also slightly higher. With decent bulk it can live most hits decently well, and all-in-all, that's all it is.
 
Well, since I've used up all my round's submissions, and I'm a sucky artist and teambuilder, I should at LEAST describe how I imagine some of the approved fusions.

Railie (to satisfy my Raichu obsession): Raichu's form, with Glalie's texture and color. Its ears are white and are somewhere in between. Mega has roughly the same changes as Mega Glalie, but its mouth is closed and its tail glows like Glalie's.... ears? It protects groups of Pikachu with enourmous walls of electrified ice.

Wailcatty: Torso is rougly Wailord-shaped and sized. Head is essentially a much fatter Delcatty. Legs are huge and elephant-like. Its tail is somewhere in between the two parents. Has Delcatty's pillow-thing. Pallete is purple for parts of Delcatty that would be purple, blue on top, and white on bottom and in the legs. The Skitty and Wailmer in its brood are protected under its imposing shadow.

Chandeform: Castform's basic body shape and Chandelure's texture. Has Castform's eyes and goggly-shaped thingys intact. Chandelure's fire is coming out of Castform's head-tentacle. Has Chandelure's arms. Makes bad weather to weaken people's souls.

Swampamar: Swampert's basic body shape. White below-mouth from Swampert has the texture and color of Malamar's body. Has tentacles coming out of the points that are orange for Swampert. Swampert's fins are now Malamar's "arms". Swampert's blue is now Malamar's blue. It brainwashes people into making content about Mudkips.
 
DNA Donors:Lucario / Latios
Offspring name: Lucatios
New type: Fighting / Dragon
New base stats: 80 / 110 / 80 / 120 / 90 / 110 Total: 590 (+5 HP, +10 Attack, +5 Defense, +8 Special Attack, +10 Spe)
New ability and desc: Resolute (Steadfast + Levitate) - If this Pokemon is hit by a Ground-type move, its Speed is raised by 1; immune to Ground-type.
Notable moves: Aura Sphere, Draco Meteor, Dragon Pulse, Flash Cannon, Psychic, Thunderbolt, Surf, Energy Ball, Calm Mind, Nasty Plot, Recover, Defog, Shadow Ball
Role identification: You can boost its speed switching in while still normal, but then Mega asap.

Mega Stone: Latiosite
Offspring name: Mega Lucatios
New type: Fighting / Dragon
New base stats: 80 / 150 / 100 / 150 / 100 / 110
New ability and desc: Levitate
Notable moves: - Special: Calm Mind, Nasty Plot, Aura Sphere, Vacuum Wave, Draco Meteor, Dragon Pulse, Flash Cannon, Psychic, Psyshock, Thunderbolt, Surf, Energy Ball, Dark Pulse, Shadow Ball
- Physical: Swords Dance, Dragon Dance, Hone Claws, Dual Chop, Close Combat, Bullet Punch, Dragon Claw, Earthquake, Drain Punch, Extremespeed, Ice Punch, Thunder Punch, Waterfall, Zen Headbutt, Crunch, High Jump Kick, Circle Throw, Blaze Kick, Waterfall
- Status: Defog, Recover, Roost, Memento, Thunder Wave, Tailwind, Trick
Role identification: With its incredible offenses, good speed, waste movepool both physical and special, this Mon is really strong. I will post the mega form's artwork soon.
 
DNA Donors:Lucario / Latios
Offspring name: Lucatios
New type: Fighting / Dragon
New base stats: 80 / 110 / 80 / 120 / 90 / 110 Total: 590 (+5 HP, +10 Attack, +5 Defense, +8 Special Attack, +10 Spe)
New ability and desc: Resolute (Steadfast + Levitate) - If this Pokemon is hit by a Ground-type move, its Speed is raised by 1; immune to Ground-type.
Notable moves: Aura Sphere, Draco Meteor, Dragon Pulse, Flash Cannon, Psychic, Thunderbolt, Surf, Energy Ball, Calm Mind, Nasty Plot, Recover, Defog, Shadow Ball
Role identification: You can boost its speed switching in while still normal, but then Mega asap.

Mega Stone: Latiosite
Offspring name: Mega Lucatios
New type: Fighting / Dragon
New base stats: 80 / 150 / 100 / 150 / 100 / 110
New ability and desc: Levitate
Notable moves: - Special: Calm Mind, Nasty Plot, Aura Sphere, Vacuum Wave, Draco Meteor, Dragon Pulse, Flash Cannon, Psychic, Psyshock, Thunderbolt, Surf, Energy Ball, Dark Pulse, Shadow Ball
- Physical: Swords Dance, Dragon Dance, Hone Claws, Dual Chop, Close Combat, Bullet Punch, Dragon Claw, Earthquake, Drain Punch, Extremespeed, Ice Punch, Thunder Punch, Waterfall, Zen Headbutt, Crunch, High Jump Kick, Circle Throw, Blaze Kick, Waterfall
- Status: Defog, Recover, Roost, Memento, Thunder Wave, Tailwind, Trick
Role identification: With its incredible offenses, good speed, waste movepool both physical and special, this Mon is really strong. I will post the mega form's artwork soon.
how to Lucatios:
1. bring out balloon-less Magnezone
2. switch in
3. .....
4. Sweep like a boss
 
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DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 102 / 89 / 114 / 92 / 120 (+10 Atk, +10 SpA +20 Spe)
New ability and desc: Healing Blaze: Cures status when it uses a Fire-type move
Notable moves: Fire Blast, Seed Flare, Earth Power, Psychic, Flamethrower, Roost, Leaf Storm, Earthquake, Focus Blast, Will-O-Wisp, Flare Blitz, Psychic
Role identification: Fast and powerful special sweeper with great offensive STAB combo. Fire Blast and Seed Flare both pack high power which is just nice. It also has great coverage moves in Earth Power and Psychic. Its attack isn't too shabby either so it can make a mixed set to get past special walls. Defensively, it's typing is decent, granting 4 resistances and 4 weaknesses. It's not perfect though as it's weak to priority, especially Flying type priority, and it's weak to Stealth Rock.

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Mega Shaymizard X
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Dragon
New base stats: 89 / 148 / 122 / 135 / 92 / 120
New ability and desc: Tough Claws
Notable moves: Flare Blitz, Dragon Claw, Dragon Dance, Swords Dance, Earthquake, Roost, Outrage, Will-O-Wisp
Role identification: Classic Dragon Dancer with high Attack and Speed stats backed up by high powered moves and great offensive typing. Tough Claws adds the cherry on top giving it a Life Orb equivalent boost to its contact moves. If it feels fast enough, it can even use a Swords Dance set to break down everything that's slower than it. It's got a boost in its physical bulk so it gets some breathing room for set up.

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Mega Shaymizard Y
DNA Donors: Charizard and Shaymin
Offspring name: Shaymizard
New type: Fire/Grass
New base stats: 89 / 122 / 89 / 164 / 122 / 120
New ability and desc: Drought
Notable moves: Fire Blast, Solar Beam, Seed Flare, Earth Power, Focus Blast, Roost, Flame Charge, Flare Blitz, Flamethrower, Psychic
Role identification: Sun-boosted STAB Fire Blasts coming off at 164 Special Attack stat. Powerful. Even Water and Rock types are not safe as it is packing STAB Seed Flares to shut them down. Earth Power rounds up the coverage top make Heatran cry. It's best used as a midgame wallbreaker or a lategame cleaner.
That's how I've imagined your fusion:
 
That's how I've imagined your fusion:
Great artwork dude! :) :)

Railie (to satisfy my Raichu obsession): Raichu's form, with Glalie's texture and color. Its ears are white and are somewhere in between. Mega has roughly the same changes as Mega Glalie, but its mouth is closed and its tail glows like Glalie's.... ears? It protects groups of Pikachu with enourmous walls of electrified ice.
seems like zombified Raichu :P
 
DNA Donors:
Terrakion + Lopunny
Offspring name: Lorrakion
New type: Rock/Normal
New base stats: 78/126/87/63/92/126
New ability and desc: Citifed: When hit by a dark move infatuates the opponent.
Role identification: Stone Edge, Earthquake, Close Combat, High Jump Kick, Zen Headbutt, Poison Jab, Fire Punch, Ice Punch, Healing Wish, Swords Dance, Rock Polish, Return, Baton Pass
Role identification: Can run either a SD, Choices or LO set. Viable without mega, but still...
Offspring name: Lorrakion [MEGA]
New type: Rock/Fighting
New base stats: 78/186/97/63/92/156
New ability and desc: Scrappy
Notable moves: Stone Edge, Earthquake, Close Combat, High Jump Kick, Zen Headbutt, Poison Jab, Fire Punch, Ice Punch, Healing Wish, Swords Dance, Rock Polish, Return, Baton Pass, Heal Bell
Role identification: Extremely deadly physical attacker that can use it's amazing offensive stats and typing to rip through teams. Scrappy is useful for ghosts such as Cofragreelix and 156 speed is blazingly fast even for this meta. An overall great cleaner or set up sweeper, 186 attack is a monstrous stat.
 
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EV

Banned deucer.
Stitch98 please please please start an art thread in Smeargle's Studio! You have the minimum 3 pieces already done, and I think the art community needs to see your stuff.

Also, if anyone designs art for fusions--even if they don't win--I will find a way to feature them somehow, probably in the OP. If you've made art already, tag me with the link and I'll add it.
 

canno

formerly The Reptile
Ok so my first Electric / Fairy was a failure because I can't into reading. Let's try something else then


+

DNA Donors: Clefable + Magnezone
Offspring Name: Clezone
New type: Fairy / Electric
New base stats: 92 / 90 / 94 / 112 / 90 / 70 (+10 HP, +20 Attack, +10 Speed) [BST 548]
New ability and desc: Magnet Guard (Magnet Pull + Magic Guard) [User is immune to Steel-type attacks]
Notable Moves: Soft-Boiled, Calm Mind, Moonblast, Discharge, Thunderbolt, Volt Switch, Fire Blast, Flamethrower, Explosion
Role identification: Clezone is a pretty strong wall. Magnet Guard is a very powerful ability, letting Clezone gain an immunity to something its normally neutral too. This lets it wall things such as Mega Scizor, who can't really touch Clezone. Clezone can work as both a powerful pivot with Volt Switch or become a wincon with Calm Mind. A very powerful Pokemon.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
So Im removing Blaziking from my submissions, as it can't mega. I have something similar to replace it. In the meantime...

DNA Donors : Aegislash and Klinklang
Offspring : Aegiklang
New Stats : 60/75/142/60/127/95 (Shield Form; +10 Def, +10 SpDef, +20 Spe)
60/142/75/127/60/95 (Blade Form; +10 Attk +10 SpA +20 Spe)
New Type : Steel
New Ability and Desc : Stance Change + Minus=Stance Charge: If pokemon uses an aytacking move it changes to Blade Form; revert its to Shield Form once it uses Kings Shield. Effects are reversed if opponent has Plus or a Plus Fusion as an ability
Notable moves : Kings Shield, Swords Dance, Shift Gear, Gear Grind, Discharge, Shadow Ball, Sacred Sword, Iron Head, Thunderbolt, Magnet Rise
Role Description : A bulky setup sweeper that can dish out the damage. Its Shift Gear boost allows it to outspeed most of the unboosted metagame. I gave it the ability so that its not too broken.
Its special movepool isn't too shaby, so it can so mixed as well. All in all a very powerful and balanced Pokemon.

Can Hoopa-Unbound be fused, as its basically another version of Hoopa, like Landorus T. If so, I'm reserving Alakazam and Hoopa-Unbound.
 
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