Parents: Tyrantrum + Venusaur
Shared egg group: Monster
Offspring name: Tyranusaur
New Type: Grass/Rock
Base Stats: 91 / 111 / 111 / 94 / 89 / 85 (BST: 581)
New ability and desc: Overgrow + Strong Jaw = Growing Jaw: Grass type and Biting moves get 50% power boost when HP is 33% or less.
Notable moves: Petal Blizzard, Head Smash, Sleep Powder, Crunch, Ice Fang, Fire Fang, Thunder Fang, Leech Seed, Synthesis
Role Identification: Bulky Physical Attacker that gets power boosts when its HP is low. It gets 97 BP coverage fangs as well as 120 BP coverage crunch. STABs are also decently powerful with Head Smash and Petal Blizzard. Grass Rock is a decent offensive typing and a passable defensive typing.
Mega Tyranusaur
Parents: Tyrantrum + Venusaur
Shared egg group: Monster
Offspring name: Mega Tyranusaur
New Type: Grass/Rock
Base Stats: 91 / 139 / 151 / 116 / 109 / 85 (BST: 681)
New ability and desc: Thick Fat
Notable moves: Petal Blizzard, Head Smash, Sleep Powder, Crunch, Ice Fang, Fire Fang, Thunder Fang, Leech Seed, Synthesis, Earthquake
Role Identification: Physical Tank that hits hard. While Grass/Rock doesn't give it much resistances, the type combo meshes well together to cover a lot of weaknesses. With Thick Fat, it now gains a Fire resistance as well as Ice neutrality giving it only 3 weaknesses as well as 3 resistances. With 151 defense, it can allow some of its EVs to its Attack stat, allowing it to take a more offensive role. Grass/Rock is also a great offensive typing with strong powered moves such as Petal Blizzard, Stone Edge, and Head Smash.
Parents: Krookodile + Rapidash
Shared egg group: Field
Offspring name: Krookodash
New Type: Fire/Ground
Base Stats: 90 / 118 / 85 / 82 / 85 / 108 (BST: 568)
New ability and desc: Flash Fire + Moxie = Searing Flames: Boosts the Attack stat by one stage when hit by a Fire-type move. Gains Immunity to Fire Moves.
Notable moves: Flare Blitz, Earthquake, Knock Off, Will-O-Wisp, Megahorn, Stone Edge, Wild Charge
Role Identification: Fast, Strong Physical Attacker. Its ability allows it to act as a great Fire-type counter/absorber while gaining an Attack boost. Good offensive STAB combo backed up by strong moves in Flare Blitz and Earthquake. Has a wide movepool of physical coverage moves like Wild Charge, Megahorn, and Stone Edge. However, it has a crippling double weakness to the water type moves. Wild Charge somewhat alleviates this, but it may not be strong enough to beat bulky waters. Its Water weakness aside, it has a pretty good typing with great key resistances and immunities and only two weaknesses.
Parents: Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 89 / 115 / 102 / 102 / 64 (BST: 569)
New ability and desc: Oblivious + Torrent = Unloving water: Increases the power of water moves by 50% when under the effects of infatuation or taunt.
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam
Role Identification: Its all around great stats and wide movepool allows it to be a very versatile Pokemon. It can be a setup sweeper with Calm Mind while having recovery and coverage options such as Fire Blast and Aura Sphere. Taunting it isn't a wise option. It can also be a defensive support Pokemon with Thunder Wave, Toxic, Scald, Rapid Spin, and Roar. Finally, its low speed allows it to be devastating in Trick Room with Water Spout + Slack Off to maintain its high power. Too bad Trick Room doesn't last for long and its speed doesn't help outside of Trick Room.
Mega Blastbro the Turtle (Blastoisinite)
Parents: Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 109 / 135 / 152 / 122 / 64 (BST: 669)
New ability and desc: Mega Launcher
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam
Role Identification: The Blastoisinite finally gets what it wanted for so long: Recovery! With Slack Off, it can stay around for a long time in battle while taking advantage of its great 97/135/122 bulk. It even has more power now with 152 Special Attack along with Mega Launcher giving it 120 BP coverage moves in Aura Sphere and Dark Pulse. It can even use Fire Blast to roast Grass types! 4MSS and low speed sucks though but its brute power, great bulk, and wide coverage is more than worth it.
Mega Blastbro the Hermit (Slowbronite)
Parents: Blastoise + Slowbro
Shared egg group: Water 1
Offspring name: Blastbro
New Type: Water
Base Stats: 97 / 89 / 185 / 132 / 102 / 64 (BST: 669)
New ability and desc: Shell Armor
Notable moves: Calm Mind, Scald, Hydro Pump, Psyshock, Dark Pulse, Aura Sphere, Psychic, Slack Off, Thunder Wave, Trick Room, Water Spout, Rapid Spin, Fire Blast, Ice Beam, Iron Defense, Rest
Role Identification: Mega Blastbro's physical bulk goes up the roof! Its sky high physical defense allows it to tank hits all day as while setting up Calm Minds to gain more power. It has recovery in Slack Off and if you really hate status, you can even use Refresh in trade of a coverage move. Again, its special movepool is so wide it can pick its coverage to cover its threats. Although it loses its precious Fighting resisitance, it can now stand up to Ghost and Dark types while acting as a very good Knock Off absorber. Critical Hit? Nope.
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