Okay, watched the vid. Nothing much but there is some stuff I got from it:
Poke Ball hot button: During battle, on the bottom screen, you'll see there's a Poke Ball to the top left corner, its a hot button to all your Poke Balls so you don't have to go through multiple screens to do one of the main things your expected to do in a Wild Battle. Now the video says the original hot button has been replaced but that button doesn't appear until you entered the Bag screen so it could still be there. Still, a handy feature to include and hopefully they made the Bag just as easy to navigate through.
Money is abundant: The Pyukumuku Mini-Game wasn't a lie when it came to the amount of money it gave out, seems like early in-game we'll be given plenty of money to actually both buy supplies for training (Poke Balls, Potions, curatives, etc.) AND clothing from the boutique (unless they increase the prices to match this sudden money boom and that we'd only need to buy one style of clothing). Curious if they'll also have other money sinks in the game, even in previous games you'll be rolling around in money but have nothing to spend it on.
Battles are slow: Battles are still as slow as they were in XY with the turn having a slight delay to initiate or a move's animation being a tad long (though that can be fixed by turning off battle animations). Looks like they were more focused on improving the presentation than making battles feel fast.
Route 1 is varied: No longer just a field near a forest (or in XY a very short path surrounded by a forest), Alola Route 1 has various visuals and environmental set pieces. It's also multi-leveled which is one of the things which has me excited about exploring the Alola region: full 3d environments. Yeah, XY had them to an extent but it was still pretty much flat and straight forward. But look at something like this screenshot:
Look at the the ramps, caves, and possibly overpasses & underpasses. While probably mainly use to hide items (or sneaky trainers) it'll make the Pokemon world feel like a 3D world, something not done with Pokemon since I'd say the Colosseum games. And we've seen the images of Route 1, especially the ones with the player running alongside a cliffside and we see the beach and other location below. They can use that to give us hints where to go and foreshadow something to build tension.
Team Skull are VERY extravagant: Already we kind of figured Team Skull were out there with their hip-hop gestures, rap talk, and their silly skull pose; though apparently that's just the tip of the iceberg. I'm looking forward to it, but with that said I do hope that Team Skull does prove to be a threat. Team Flare I never was able to take seriously and felt was a downgrade from the developed Team Plasma who, while wacky with their Knights Templar behavior, still provided a sense of a threat with some of their actions. Hopefully Team Skull can do the same, balancing out their most wacky moments with serious/threatening ones to show that they're not playing around.
Finally there's something I forgot to bring up. So Type: Null's evolution, Shiruvadi, has the ability "AR System". As in "Augmented Reality System". Now who do we know in Pokemon that had dealt with augmented reality?