It's Raining Outside, Man!
A First Attempt at a Rain Team
I made this team to try out a defensive rain playstyle, and it's been working out relatively well so far. Unfortunately, I'm a horrible battler, so I've only laddered this team up to 1260 or so tops on Smogon's PO server after a day of chain battling. The overall strategy I've been using with this team is to induce the appropriate statuses on/stall out any threats, all the while whittling down on their HP through the use of Stealth Rocks, and then start hitting things with Thundurus and Scizor.
The Team
A Bit More In-Depth
Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP/252 Def/4 SpDef
Nature: Bold
-Scald
-Toxic
-Encore
-Protect
Politoed is one of the most important members of the team. He brings out the rain! I opted for a bulky set because my team is pretty rain-dependent, and it can be used in a stall war if it really comes down to it. Though Toxic is considered standard, for some reason most people don't seem to expect it, and it can usually cripple a wall or a booster on the switch. Really, anything else Politoed does is self-explanatory.
Ability: Regenerator
EVs: 252 HP/40 Def/216 SpDef
Nature: Calm
-Spore
-Hidden Power Ice
This guy is a total badass, and he looks awesome. With Regenerator, he becomes one of the most annoying sponges out there. Due to his awesome typing, most physical attacks 3HKO (at best). Due to his decent Special Defense and rain, most special attacks 3HKO (again, at best). The exception is super-effective hits, and he shares amazing defensive synergy with the rest of the team, making them very rarely seen. After he comes in to sponge an attack, he can either sleep or paralyze an opponent, crippling offensive threats and making other defensive Pokemon even better setup fodder than they were before. When he's done his job, he can switch out and regain most, if not all of the HP he lost. Hidden Power Ice can also OHKO Gliscor, Dragonite, and Salamence after rocks, which makes him great for preventing a stall war with Gliscor or a Dragon Dance sweep. He also means trouble for other rain teams. Overall, Amoongus is probably my favorite, and the best damn Pokemon on the team.
The old set:
Tentacruel@Black Sludge
Ability: Rain Dish
EVs: 252 HP/236 Def/20 Spe
Nature: Bold
-Substitute
-Toxic
-Rapid Spin
-Scald
This dude is a great wallbreaker and doubles as a rapid spinner. He can lure in stuff that will be looking to wall him and follow up with Toxic. This has caught a number of Pringles Mustache Ghosts off guard, aiding greatly to the outcome of the game. His Substitutes can prevent their attempts to status him and cost very little with Rain Dish and Black Sludge. Scald also 2HKOs Gengar in rain, and it's fairly easy to predict a switch from him. I opted out of Toxic Spikes on him because the rest of the team can spread other statuses which are more beneficial in most cases, and because Toxic Spikes are the most unreliable entry hazards.
Jirachi@Leftovers
Ability: Serene Grace
EVs: 252 HP/224 SpDef/32 Spe
Nature: Careful
-Iron Head
-Thunder Wave
-Wish
-Stealth Rock
Last but not least, it's the little weird-looking star piñata! This thing is really bulky in rain, having only one weakness, and provides much needed support to the team. Stealth Rock makes stalling a lot easier, as both teams will be constantly switching. Rachi can survive a CB Terrakion CC and Thunder Wave it, a +1 Dragonite Outrage/Fire Punch then Thunder Wave it, etc. Iron Head is great for getting paraflinch hax, and gets a 3-4HKO on most things that don't resist it. Jirachi passes off 202 HP wishes, which have been really useful, especially late-game. Jirachi's usefulness to this team is second only to Amoonguss.
I'm not going to do a really in-depth threatlist, but these are what I would say the biggest threats to my team:
A First Attempt at a Rain Team
I made this team to try out a defensive rain playstyle, and it's been working out relatively well so far. Unfortunately, I'm a horrible battler, so I've only laddered this team up to 1260 or so tops on Smogon's PO server after a day of chain battling. The overall strategy I've been using with this team is to induce the appropriate statuses on/stall out any threats, all the while whittling down on their HP through the use of Stealth Rocks, and then start hitting things with Thundurus and Scizor.
The Team
A Bit More In-Depth
Politoed@Leftovers
Ability: Drizzle
EVs: 252 HP/252 Def/4 SpDef
Nature: Bold
-Scald
-Toxic
-Encore
-Protect
Politoed is one of the most important members of the team. He brings out the rain! I opted for a bulky set because my team is pretty rain-dependent, and it can be used in a stall war if it really comes down to it. Though Toxic is considered standard, for some reason most people don't seem to expect it, and it can usually cripple a wall or a booster on the switch. Really, anything else Politoed does is self-explanatory.
The original set:
Scizor@Life Orb
Ability: Technician
EVs: 252 HP/40 Atk/216 SpDef
Nature: Adamant
-Swords Dance
-Bullet Punch
-Bug Bite
-Roost
Scizor is a great Pokemon, as justified by its usage rates. The Bulky Sword-Dancing set is great for setting up on a Sleeping/Paralyzed Pokemon that can't 2HKO, and is difficult to revenge kill, as it packs a resistance to opposing Bullet Punches and Ice Shards, and a +2 Bullet Punch of its will take out basically anything weak to it or anything frail. Late in the game, two or more dances can be pulled off fairly easily, at which point it can OHKO almost everything in the metagame, 2HKOing anything else not named Heatran. I went for Bug Bite over Superpower due to the fact that Heatran gets covered by the waters on the team and gets killed by Thundurus, Skarmory doesn't really threaten anything on the team other than Scizor, Tyranitar gets OHKO'd by Bullet Punch after a SD anyways, and Bug Bite doesn't have the bad side-effects of Superpower. It can also score a 2HKO on Hippowdon (and other physically defensive neural Pokemon) after +2, cleanly after +4, and a OHKO after +6.
Ability: Technician
EVs: 252 HP/40 Atk/216 SpDef
Nature: Adamant
-Swords Dance
-Bullet Punch
-Bug Bite
-Roost
Scizor is a great Pokemon, as justified by its usage rates. The Bulky Sword-Dancing set is great for setting up on a Sleeping/Paralyzed Pokemon that can't 2HKO, and is difficult to revenge kill, as it packs a resistance to opposing Bullet Punches and Ice Shards, and a +2 Bullet Punch of its will take out basically anything weak to it or anything frail. Late in the game, two or more dances can be pulled off fairly easily, at which point it can OHKO almost everything in the metagame, 2HKOing anything else not named Heatran. I went for Bug Bite over Superpower due to the fact that Heatran gets covered by the waters on the team and gets killed by Thundurus, Skarmory doesn't really threaten anything on the team other than Scizor, Tyranitar gets OHKO'd by Bullet Punch after a SD anyways, and Bug Bite doesn't have the bad side-effects of Superpower. It can also score a 2HKO on Hippowdon (and other physically defensive neural Pokemon) after +2, cleanly after +4, and a OHKO after +6.
The new set:
Scizor@Choice Scarf
Ability: Technician
EVs: 252 Atk/252 Spe/4 SpDef
Nature: Jolly
-U-turn
-Bullet Punch
-Aerial Ace
-Superpower
After switching Rachi out for Ferro and slapping a Scarf on Thundurus-T, bulky SD Scizor was out of place and often couldn't fulfill the offensive role that I needed it to. I needed something faster and more versatile, all the while still covering the same threats. By switching to a Choice Scarf set, I could do this. While it opened me up a bit more to Blissey/Chansey with Aromatherapy/Heal Bell, it allowed me to more effectively deal with faster offensive special attackers such as Latios and Alakazam, which proved more troublesome after replacing Jirachi. I was still able able to deal with Tyranitar with Superpower and Ninetails by U-turning out. Hippowdon became slightly harder to kill, but it's more uncommon and can be crippled with Toxic. I also enjoy the Volt-Turn offense due to the switches that it forces, which makes my defensive core and my hazards more effective.
Amoonguss@Black SludgeAbility: Technician
EVs: 252 Atk/252 Spe/4 SpDef
Nature: Jolly
-U-turn
-Bullet Punch
-Aerial Ace
-Superpower
After switching Rachi out for Ferro and slapping a Scarf on Thundurus-T, bulky SD Scizor was out of place and often couldn't fulfill the offensive role that I needed it to. I needed something faster and more versatile, all the while still covering the same threats. By switching to a Choice Scarf set, I could do this. While it opened me up a bit more to Blissey/Chansey with Aromatherapy/Heal Bell, it allowed me to more effectively deal with faster offensive special attackers such as Latios and Alakazam, which proved more troublesome after replacing Jirachi. I was still able able to deal with Tyranitar with Superpower and Ninetails by U-turning out. Hippowdon became slightly harder to kill, but it's more uncommon and can be crippled with Toxic. I also enjoy the Volt-Turn offense due to the switches that it forces, which makes my defensive core and my hazards more effective.
Ability: Regenerator
EVs: 252 HP/40 Def/216 SpDef
Nature: Calm
-Spore
-Clear Smog
-Giga Drain-Hidden Power Ice
This guy is a total badass, and he looks awesome. With Regenerator, he becomes one of the most annoying sponges out there. Due to his awesome typing, most physical attacks 3HKO (at best). Due to his decent Special Defense and rain, most special attacks 3HKO (again, at best). The exception is super-effective hits, and he shares amazing defensive synergy with the rest of the team, making them very rarely seen. After he comes in to sponge an attack, he can either sleep or paralyze an opponent, crippling offensive threats and making other defensive Pokemon even better setup fodder than they were before. When he's done his job, he can switch out and regain most, if not all of the HP he lost. Hidden Power Ice can also OHKO Gliscor, Dragonite, and Salamence after rocks, which makes him great for preventing a stall war with Gliscor or a Dragon Dance sweep. He also means trouble for other rain teams. Overall, Amoongus is probably my favorite, and the best damn Pokemon on the team.
The old set:
Thundurus-T@Life Orb
Ability: Volt Absorb
EVs: 252 SpAtk/252 Spe/4 Def
Nature: Timid
-Thunder
-Focus Blast
-Hidden Power Ice
-Grass Knot
This guy hits things extremely hard. Due to the fact that my only other offensive Pokemon is Scizor, I opted to go for a versatile Life Orb set on him. His Volt Absorb comes in handy with Politoed's and Tentacruel's Electric Weaknesses. However, he does suffer quite a bit from Stealth Rock, so making sure that it's off the field before sending him out is important in most situations. He also falls into the 101 speed bracket, meaning that faster threats such as Terrakion and Latios can revenge kill him. It is crucial that these threats are paralyzed before sending him out, and it is normally easy enough to get that done with two Pokemon that can spread the status, both packing useful resistances against common sweeping attack moves. Once all is done, he does what a Life Orb attacker does best: OHKOs everything that doesn't resist him (with the exception of a few bulky, specially defensive Pokemon like Ferrothorn and Forretress) that isn't a squishy pink blob. Just hope that Focus Blast doesn't miss at a crucial time.
Ability: Volt Absorb
EVs: 252 SpAtk/252 Spe/4 Def
Nature: Timid
-Thunder
-Focus Blast
-Hidden Power Ice
-Grass Knot
This guy hits things extremely hard. Due to the fact that my only other offensive Pokemon is Scizor, I opted to go for a versatile Life Orb set on him. His Volt Absorb comes in handy with Politoed's and Tentacruel's Electric Weaknesses. However, he does suffer quite a bit from Stealth Rock, so making sure that it's off the field before sending him out is important in most situations. He also falls into the 101 speed bracket, meaning that faster threats such as Terrakion and Latios can revenge kill him. It is crucial that these threats are paralyzed before sending him out, and it is normally easy enough to get that done with two Pokemon that can spread the status, both packing useful resistances against common sweeping attack moves. Once all is done, he does what a Life Orb attacker does best: OHKOs everything that doesn't resist him (with the exception of a few bulky, specially defensive Pokemon like Ferrothorn and Forretress) that isn't a squishy pink blob. Just hope that Focus Blast doesn't miss at a crucial time.
The new set:
Thundurus-T@Choice Scarf
Ability: Volt Absorb
EVs: 252 SpAtk/252 Spe/4 Def
Nature: Timid
-Thunder
-Focus Blast
-Hidden Power Ice
-Volt Switch
As suggested by many people below, Thundurus needed to change in order to deal with fast boosting threats like.. other Thundurus that knew Nasty Plot and SubDD Gyarados! It helps me do this well, and with Scizor forms a nice Volt-Turn combo that I've already told you about. Because I have only two offensive Pokemon on the team, I preferred this guy's raw power and coverage as opposed to Rotom-W. He also gives me a nice Electric immunity and still has a Ground immunity. The switch was nice, and definitely patched up some weakness that I had. Volt-turn also threatens Celebi when Scizor is packing a Scarf, which helps greatly. Due to its great speed and power, Thundurus-T is also a great late-game sweeper.
Thundurus-T@Choice Scarf
Ability: Volt Absorb
EVs: 252 SpAtk/252 Spe/4 Def
Nature: Timid
-Thunder
-Focus Blast
-Hidden Power Ice
-Volt Switch
As suggested by many people below, Thundurus needed to change in order to deal with fast boosting threats like.. other Thundurus that knew Nasty Plot and SubDD Gyarados! It helps me do this well, and with Scizor forms a nice Volt-Turn combo that I've already told you about. Because I have only two offensive Pokemon on the team, I preferred this guy's raw power and coverage as opposed to Rotom-W. He also gives me a nice Electric immunity and still has a Ground immunity. The switch was nice, and definitely patched up some weakness that I had. Volt-turn also threatens Celebi when Scizor is packing a Scarf, which helps greatly. Due to its great speed and power, Thundurus-T is also a great late-game sweeper.
Tentacruel@Black Sludge
Ability: Rain Dish
EVs: 252 HP/236 Def/20 Spe
Nature: Bold
-Substitute
-Toxic
-Rapid Spin
-Scald
This dude is a great wallbreaker and doubles as a rapid spinner. He can lure in stuff that will be looking to wall him and follow up with Toxic. This has caught a number of Pringles Mustache Ghosts off guard, aiding greatly to the outcome of the game. His Substitutes can prevent their attempts to status him and cost very little with Rain Dish and Black Sludge. Scald also 2HKOs Gengar in rain, and it's fairly easy to predict a switch from him. I opted out of Toxic Spikes on him because the rest of the team can spread other statuses which are more beneficial in most cases, and because Toxic Spikes are the most unreliable entry hazards.
The Old Poke:
Jirachi@Leftovers
Ability: Serene Grace
EVs: 252 HP/224 SpDef/32 Spe
Nature: Careful
-Iron Head
-Thunder Wave
-Wish
-Stealth Rock
Last but not least, it's the little weird-looking star piñata! This thing is really bulky in rain, having only one weakness, and provides much needed support to the team. Stealth Rock makes stalling a lot easier, as both teams will be constantly switching. Rachi can survive a CB Terrakion CC and Thunder Wave it, a +1 Dragonite Outrage/Fire Punch then Thunder Wave it, etc. Iron Head is great for getting paraflinch hax, and gets a 3-4HKO on most things that don't resist it. Jirachi passes off 202 HP wishes, which have been really useful, especially late-game. Jirachi's usefulness to this team is second only to Amoonguss.
The New Poke:
Ferrothorn@Leftovers
Ability: Iron Barbs
EVs: 252 HP/88 Def/168 SpDef
Nature: Relaxed
-Leech Seed
-Power Whip
-Spikes
-Stealth Rock
Swapping Jirachi for Ferrothorn was suggested by Expert Physics. I found that while it did patch up a couple weaknesses, it left me a bit more open to faster special sweepers, though I remedied that by switching to a Choice Scarf variant of Scizor. However, Ferrothorn helped me deal with SubDD Gyarados, Mamoswine, and loads of other physical Pokemon better than before, while still being able to take special hits relatively well. Having a second form of entry hazards also proved beneficial, as it offset the loss of raw power that occurred by switching both of my offensive Pokemon to Choice Scarf variants.
Ferrothorn@Leftovers
Ability: Iron Barbs
EVs: 252 HP/88 Def/168 SpDef
Nature: Relaxed
-Leech Seed
-Power Whip
-Spikes
-Stealth Rock
Swapping Jirachi for Ferrothorn was suggested by Expert Physics. I found that while it did patch up a couple weaknesses, it left me a bit more open to faster special sweepers, though I remedied that by switching to a Choice Scarf variant of Scizor. However, Ferrothorn helped me deal with SubDD Gyarados, Mamoswine, and loads of other physical Pokemon better than before, while still being able to take special hits relatively well. Having a second form of entry hazards also proved beneficial, as it offset the loss of raw power that occurred by switching both of my offensive Pokemon to Choice Scarf variants.
I'm not going to do a really in-depth threatlist, but these are what I would say the biggest threats to my team:
Firstly, SubDD Gyarados. It's not nearly as much of a problem anymore with the changes I've made to the team, but it still poses a bit of a threat if my prediction is absolutely awful.
Celebi is another Pokemon that can set up on a good portion of my team, but isn't really as much of a threat as it was before. Again, it requires bad prediction to allow the thing to set up.
Lastly, Heal Bell Blissey/Chansey. With the changes made to the team, this is now the most annoying Pokemon for me to face. Due to the low PP of Aromatherapy and Heal Bell, it can be stalled out with good prediction and very careful playing. However, the team requires a good bit of prediction even when not facing one of these, and losing a single Pokemon when it could have been prevented will often cost the game against a team using a Chansey/Blissey that knows Heal Bell. No team can be without a single big weakness, and one variant of a Pokemon that can still be beaten with good prediction is a weakness I'm willing to deal with.