I'm fairly certain I saw that Z-Move items are not consumed after use.I'm not sure if it's been mentioned before, but do we know if Acrobatics would work with the Flying Z-Crystal? Or does it not actually count as becoming consumed?
I'm fairly certain I saw that Z-Move items are not consumed after use.I'm not sure if it's been mentioned before, but do we know if Acrobatics would work with the Flying Z-Crystal? Or does it not actually count as becoming consumed?
Unaware's been nerfed this generation so it only works when the opponent attacks you. When you attack them I think your stat boosts are still taken into account.Just realized another issue for our little friend here. Unaware. In particular Unaware Quagsire and Clefable. Quagsire can live a hit and easily OHKO after you have set up. And, if your shields are down, Clefable can come in, live a hit, and status you. Not good times.
afaik it still remains the same.Unaware's been nerfed this generation so it only works when the opponent attacks you. When you attack them I think your stat boosts are still taken into account.
This was debunked like, days ago. Why are people still posting this?Unaware's been nerfed this generation so it only works when the opponent attacks you. When you attack them I think your stat boosts are still taken into account.
My bad, must've missed that.This was debunked like, days ago. Why are people still posting this?
If stall mons like Quagsire and Clefable become consistent problems for Minior I could see Mega Venusaur, or even just chlorophyll Venusaur if on a sun team, becoming a great partner for Minior. He reliably takes care of those two plus Minior and Mega Venusaur's weaknesses compliment each other fairly well.
Unaware Clef is the standard on stall tho. and that one is the standard, not Magic Guard.+2 252+ Atk Minior Acrobatics (110 BP) vs. 252 HP / 172 Def Clefable: 345-406 (87.5 - 103%) -- 18.8% chance to OHKO
Magic Guard Clefable can't switch into Minior and can not tank it no matter what. The best it can do is risk getting OHKOed to Paralyze Minior. Clefable would not have the time to set Calm Minds up against Minior and with the new Paralysis mechanics, Minior still outspeeds Clefable during paralysis. The issue is really just priority users and bulky water/ground types, regardless of ability. Quagsire is both, of course. Thankfully Minior in sun is basically antimeta though.
Unaware has not been nerfed. That's true, but I wasn't going to question that.Unaware Clef is the standard on stall tho. and that one is the standard, not Magic Guard.
"INB4 Unaware has been nerfed meme" no it hasn't its exactly the same as always.
So Clef is still a big stop to Minior.
I meant stall in regard to unaware Clefable which ignores those boosts. Mega Venusaur handles it and Quagsire comfortably outside of sun and if you run HP fire on it also becomes a good answer to Scizor leaving Minior with less priority to worry about.+2 252+ Atk Minior Acrobatics (110 BP) vs. 252 HP / 172 Def Clefable: 345-406 (87.5 - 103%) -- 18.8% chance to OHKO
Magic Guard Clefable can't switch into Minior and can not tank it no matter what. The best it can do is risk getting OHKOed to Paralyze Minior. Clefable would not have the time to set Calm Minds up against Minior and with the new Paralysis mechanics, Minior still outspeeds Clefable during paralysis. The issue is really just priority users and bulky water/ground types, regardless of ability. Quagsire is both, of course. Thankfully Minior in sun is basically antimeta though.
I know, Mega Venusaur IS a good idea. It resists rocks, neutral from Ice Shards, beats the hell out of Azumarill, resists Aqua Jet, can run HP fire for Scizor/Ferrothorn as well, resists, er, Accelrock (I guess), Mach Punch, does well against Bullet Punch and can work perfectly in Sun alongside Minior. I was just saying in regards to a generic Minior set versus Unaware Clefable to the other person who had posted because I felt he exaggerated how much of a stop to Minior Clefable is.I meant stall in regard to unaware Clefable which ignores those boosts. Mega Venusaur handles it and Quagsire comfortably outside of sun and if you run HP fire on it also becomes a good answer to Scizor leaving Minior with less priority to worry about.
Yea, Mega Venu actually seems pretty great for him tbh. Additionally beating those Bulky Water and Ground typesI know, Mega Venusaur IS a good idea. It resists rocks, neutral from Ice Shards, beats the hell out of Azumarill, resists Aqua Jet, can run HP fire for Scizor/Ferrothorn as well, resists, er, Accelrock (I guess), Mach Punch, does well against Bullet Punch and can work perfectly in Sun alongside Minior. I was just saying in regards to a generic Minior set versus Unaware Clefable to the other person who had posted because I felt he exaggerated how much of a stop to Minior Clefable is.
So I'm going to say something, and you guys are going to tell me I'm out of my mind, which is probably true. What about a core of Heatran & Torterra to support Minior?
As a go-to, FWG cores will always be good for the basis of a balanced team, and with each new Gen, you have tons more options. Heatran is still (sadly) one of the only defensive Fire-types that are viable (unless you are using that cleeaan Rotom-H), but you have other Grass options like Amoonguss, Mega-Venu, Tangrowth, Bulu. And Rotom-W will probably be the Water-type of choice, although now there is Toxapex among Alomomola, Gastrodon Azumarill etc.I was just thinking that paired up with heatran, the only things that I can't deal with are water and electric, and torterra, while not phenomenal, kinda does that. At this point I'm really just tossing ideas around and trying to find some cool things to try.
Wait, what?+2 252+ Atk Minior Acrobatics (110 BP) vs. 252 HP / 172 Def Clefable: 345-406 (87.5 - 103%) -- 18.8% chance to OHKO
Magic Guard Clefable can't switch into Minior and can not tank it no matter what. The best it can do is risk getting OHKOed to Paralyze Minior. Clefable would not have the time to set Calm Minds up against Minior and with the new Paralysis mechanics, Minior still outspeeds Clefable during paralysis. The issue is really just priority users and bulky water/ground types, regardless of ability. Quagsire is both, of course. Thankfully Minior in sun is basically antimeta though.
Paralysis doesn't lower your speed as much anymore. I'd have to go grab the exact numbers tho.Wait, what?