Surprise Trap-passing Umbreon
Umbreon @ Chople Berry
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Mean Look
- Yawn
- Protect
- Baton Pass
Obviously, the goal is to Baton Pass a Mean Look, complimented with a nifty sleep status.
Many people anticipate the Trap Pass when you switch in Umbreon, and switch in a Fighting Pokemon. This set aims to surprise them by Trap Passing anyways, by guaranteeing sleep with Yawn/Protect and weakening their first Fighting hit with the Chople Berry. Switch Umbreon in on something that can't kill it, Mean Look whatever they switch in. If it's a Fighting type, you're golden. Yawn, Protect, then Baton Pass away. Protect can also screw over attempts at exploding in your face by the likes of Bronzong or Forretress.
You can do the obvious and set up DD Gyarados after the pass, but since you're going to be putting the opponent to sleep as well, you can do something bolder and go to Smeargle if you dare. People have always needed to watch out for [Spore] / Substitute / Belly Drum / Baton Pass Smeargles, but having a trapped, sleeping opponent makes the job a heck lot easier.
This set has no way of healing itself, but the thing is that you're not supposed to need to switch in again if you successfully pull off a Trap Pass. (If your recipient can't pull off a 6-0 sweep after this kind of set up, you need to get a new one.) In any case, some Wish support does help if you can't pull off the Trap Pass right away.
The EV's are in Defense because physical attacks are more common in today's metagame, especially with Umbreon being the Fighting magnet that he is.
This set is obviously countered by anything that has Substitute or Taunt. Leech Seed isn't fun either since you pass that to your recipient as well. Status moves can screw up Yawn because of Umbreon's Synchronize (which you can't get rid of as it's its only ability). Bug moves still hit for super-effective damage, but they are considerably rarer than Fighting attacks. There are a lot of things that stop this set, but the obvious and beginner tactic (send in a fighting type, use close combat) fails and allows you to get the deadly set up going.
Umbreon @ Chople Berry
EVs: 252 HP / 252 Def / 4 SpD
Nature: Bold
- Mean Look
- Yawn
- Protect
- Baton Pass
Obviously, the goal is to Baton Pass a Mean Look, complimented with a nifty sleep status.
Many people anticipate the Trap Pass when you switch in Umbreon, and switch in a Fighting Pokemon. This set aims to surprise them by Trap Passing anyways, by guaranteeing sleep with Yawn/Protect and weakening their first Fighting hit with the Chople Berry. Switch Umbreon in on something that can't kill it, Mean Look whatever they switch in. If it's a Fighting type, you're golden. Yawn, Protect, then Baton Pass away. Protect can also screw over attempts at exploding in your face by the likes of Bronzong or Forretress.
You can do the obvious and set up DD Gyarados after the pass, but since you're going to be putting the opponent to sleep as well, you can do something bolder and go to Smeargle if you dare. People have always needed to watch out for [Spore] / Substitute / Belly Drum / Baton Pass Smeargles, but having a trapped, sleeping opponent makes the job a heck lot easier.
This set has no way of healing itself, but the thing is that you're not supposed to need to switch in again if you successfully pull off a Trap Pass. (If your recipient can't pull off a 6-0 sweep after this kind of set up, you need to get a new one.) In any case, some Wish support does help if you can't pull off the Trap Pass right away.
The EV's are in Defense because physical attacks are more common in today's metagame, especially with Umbreon being the Fighting magnet that he is.
This set is obviously countered by anything that has Substitute or Taunt. Leech Seed isn't fun either since you pass that to your recipient as well. Status moves can screw up Yawn because of Umbreon's Synchronize (which you can't get rid of as it's its only ability). Bug moves still hit for super-effective damage, but they are considerably rarer than Fighting attacks. There are a lot of things that stop this set, but the obvious and beginner tactic (send in a fighting type, use close combat) fails and allows you to get the deadly set up going.