Tangela's only advantage over Tangrowth is 10 base speed, bringing it up to a whopping 60... is this really worth it? I doubt Double Tangled Mess will really prove useful with so many other pokemon to use on a Sunny Day team after Tangrowth.I've been playing around with Tangela in the sun and it's not bad at all. You may think Exeggutor does better, but Tangela has one perk over Exeggutor: Speed. The extra 5 Base Speed allows Tangela to outspeed Scarf Moltres and Scarfed Base 95s and either put them to Sleep or in Moltres' case, OHKO it with Ancientpower. Something like:
Tangela @ Life Orb
Ability: Chlorophyll
EVs: 4 HP/252 SpA/252 Spe
Nature: Timid
-Solarbeam/Energy Ball
-Ancientpower
-Hidden Power Fire/Hidden Power Ice
-Sleep Powder/Sunny Day/Synthesis
It can take quite a lot of physical assaults with its great Base 115 Defense as well, so it's not totally worthless outside the sun.
I've tried a Choice Scarf Magmar, running Flare Blitz/ThunderPunch/Cross Chop/Mach Punch(To punish/beat priority users) and I have to say that I'm quite impressed, the main advantage ScarfMagmar has over ScarfMagmortar is that has base 93 speed, which allows it to outspeed Alakazam and even Electrode in UU.On the NFE front, you have Magmar:
Magmar@Salac Berry
4 HP / 252 Atk / 252 Spe - Jolly
-Substitute
-Belly Drum
-ThunderPunch
-Fire Punch
10 more base Speed allows you to outspeed certain scarfers (Moltres, Rotom, Hitmonlee) after a Salac Berry Boost. The 4 HP is so that Magmar can switch into SR, Sub, then Belly Drum, with 1HP left. Not the most viable thing in UU, but runs a better Belly Drum set that Magmortar.
Okay, I've tried Golbat for a bit, and a set with Nasty Plot could work.What about Golbat?
It's base ATK is only 10 less than Crobat, Sp. DEF only 5 and DEF only 10. Sure, you can't outspeed EVERYTHING now, but you still have an extremely fast Taunt lead(Only Uxie outspeeds) + Inner Focus. Golbat also learns basically all of Crobat's moves...
Until they whip out Thunder Wave, and revenge you with whatever they please.Meaning you can setup on Chansey O.O
The only advantage has over Spiritomb is Trick Room. So as a spin blocker, not really. You are restricted to Night Shade as your only attacking option, and Dusclops is weak to Dark attacksis dusclops viable as a spin blocker? in the 3rd gen, it was OU, and its stats are good enough
remind me of the time i used to run SD monferno on cresselia UU era, a SD mach punch ohkoed porygon-Z and SD flare blitz did massive damage on cresselia, 2hko all the time.In OU i used some NFEs really well. My team included a Swords Dance Monferno, Choice Band Sneasel, and probably the most effective of them all, Magneton, faster than its evolution too =D
I use a CM Murkrow, yes I know know. >_> It's actually semi-decent. Piloswine lead is also pretty bad ass, as is Lum Berry SD Absol. Oh and I'll probably get laughed at for this but I use DDCroconaw and I've swept with it more tonight than I ever had in my entire Pokemon career with Feraligatr. So yeah.remind me of the time i used to run SD monferno on cresselia UU era, a SD mach punch ohkoed porygon-Z and SD flare blitz did massive damage on cresselia, 2hko all the time.
since honch got banned from UU a long time ago i have being thinking....did anyone tried to use its pre-evo?
I could see it running a spiker/t-spiker set for those bored of the water-type spikers abundant in uu, but otherwise it's really largely outclassed by every other grass type, particularly venusaur. Natural cure actually seems pretty cute though. I might go play around with it and see how it works.Has anyone mentioned Roselia? One musn't deny its base 100 special attack and respectable base 65 speed. Although it is largely out classed by Leafeon and Tangrowth, before D&P, it was fully evolved.
I've used Roselia to great success. What does it have over Venusaur? Easier on the eyes, and SPIKES!
Roselia @ Leftovers
Calm, Natural Cure
EV: 252 HP, 60 Def, 196 Sp.def
Energy Ball, Sludge Bomb
Leech Seed
Spikes
Synthesis
This is a staller/spiker set that has been huge success for me. Able to set up on multiple water types. Something those water spikers can't do. The EVs give it the most it can gain. The Def keeps it from being 0HKO by an physical attackers including Leafeon and Tangrowth while Rose can 0HKO them with Sludge Bomb. The Sp.Def means Bulky Milotic won't 2HKO Rose with Ice Beam. With triple healing from leftovers, Leech Seed, and Synthesis, Rose is going to last a while.
This set can definatly use help from a bulky water to take those fire types (they also attract grass types, which is a bonus). Dual Screens can also help to make taking attacks and spiking easier.