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Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Ice Beam
- Energy Ball
- U-turn
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 228 Atk / 124 SpD / 156 Spe
Adamant Nature
- Poison Jab
- Sucker Punch
- Pursuit
- Taunt / Crunch
lol @ no psychic resist on the team, so Mesprit obviously destroys it. It can do so without too much effort since it gets free switch-ins on both Hitmonchan and Weezing, giving it a free Psychic or even Energy Ball to shoot out. Skuntank deals with Vivillon mostly, and can also annoy thhe Drifblim before it can get out of hand.
Xatu @ Life Orb
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Grass Knot
- Heat Wave
- Roost
Lilligant @ Yache Berry
Ability: Chlorophyll
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Giga Drain
- Hidden Power [Rock]
- Sleep Powder
Since this team has no Psychic resist, offensive Xatu (or any offensive Psychic-type pokemon) has a lot of fun. Psychic can hurt pratically everything. Yache Lilligant is sick here since it can lure Piloswine and cripple/KO it. Overall, these 2 seem to easily break the team.
Aurorus @ Choice Specs
Ability: Refrigerate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Freeze-Dry
- Earth Power
- Frost Breath
Primeape @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Stone Edge
- Earthquake
Aurorus is a big threat to this team, OHKOing half of it reliably and Hitmonchan if it decides to switch in. Hyper Voice also goes through Subs so that neither Driftblim nor Vivillon can Sub reliably. Primeape OHKOes Lanturn , Piloswine, and Hitmonchan, (all with Close Combat), provides U-turns for Aurorus, lures Vivillon and Driftblim, and outspeeds the entire team. These two also provide good synergy with each other, Primeape beating Rocks and Steel for Aurorus while Aurorus pressures Flying types for Primeape. Overall, this core can be very difficult for the team to handle.
This team has major issues taking on electivire, specifically a focus blast variant on, as it can come in on most stuff vivillon can do, while dealing very heavy damage to the rest of the team, 2HKOing all of them. With Musharna supporting it, and getting it in with a baton pass pivot set, it is very capable of eating through this team. (really any pivot could do this, but mush comes in easy on a fair bit of the team, and is fairly underrated)
Electivire @ Life Orb
Ability: Vital Spirit
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Focus Blast
Musharna @ Leftovers
Ability: Synchronize
EVs: 252 HP / 184 Def / 72 SpD
Bold Nature
IVs: 0 Atk
- Psyshock
- Moonlight
- Baton Pass
- Signal Beam
252 SpA Life Orb Electivire Thunderbolt vs. 0 HP / 4 SpD Vivillon: 530-627 (176 - 208.3%) -- guaranteed OHKO
+1 252 SpA Vivillon Hurricane vs. 0 HP / 0- SpD Electivire: 133-157 (45.7 - 53.9%) -- 46.9% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 12 HP / 36 SpD Drifblim: 476-562 (107.2 - 126.5%) -- guaranteed OHKO
4 Atk Life Orb Electivire Earthquake vs. 0 HP / 0 Def Lanturn: 348-411 (89 - 105.1%) -- 31.3% chance to OHKO
252 SpA Life Orb Electivire Thunderbolt vs. 4 HP / 0 SpD Hitmonchan: 142-169 (58.6 - 69.8%) -- guaranteed 2HKO
252+ Atk Life Orb Iron Fist Hitmonchan Mach Punch vs. 0 HP / 0 Def Electivire: 134-160 (46 - 54.9%) -- 58.2% chance to 2HKO
252 SpA Life Orb Electivire Thunderbolt vs. 252 HP / 0 SpD Weezing: 208-246 (62.2 - 73.6%) -- guaranteed 2HKO after Black Sludge recovery
252 SpA Life Orb Electivire Focus Blast vs. 220 HP / 0 SpD Eviolite Piloswine: 278-328 (70.2 - 82.8%) -- guaranteed 2HKO
Basically, with good prediction, and playing Electivire, you can just break through the team piece by piece, as nothing can take even 2 hits from electivire, and it outspeeds every mon, so if you predict right, it just gets a guaranteed KO every time it comes in (provided you don't let it get worn down enough to die to mach).