Hello all.
This is team I made after experimenting with the changes made in Platinum. The team has been fairly successful although I think some further improvements need to be made, particulary in the offensive department. Thanks in advance for all comments, suggestions and critique.
Deoxys-e @ Leftovers
Ability: Pressure
EVs: 252 HP/174 Def/84 Spd
Careful nature (+SDef, -SAtk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Nifty lead that sets up residual damage for my team. I have more offensive problems than defensive issues, so Spikes and SR are more benefcial than the screens. The EVs allow me to outspeed Timid Electrode while still giving Deoxys a decent amount of bulk. Recover allows Deoxys to stay alive for a longer period of time to help ensure I get my spikes on the field. This set is a tweaking of one of chaos 9's old sets.
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Shaymin-s @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]
The revenge killer of the team and lategame cleaner. Choice Scarf gives Skymin the ability to outspeed a large majority of the late game threats. I already outrun Timid Scarfgar even with modest, as I prefer the extra kick Modest gives me as opposed to the largely useless speed. Also deals out threatening grass attack to water types that would wall the next pokemon...
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Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/96 Atk/80 Def/20 Spd/60 SDef
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk
Restalker and status asorber. Allows me an answer to popular offensive threats such as Scizor, Mamoswine and Lucario (Most Lucario lack T Punch due to poor coverage and Rotom H can handle those anyway) as well as being my main Blissey answer and a dominat physical attacker. Has worked quite well I must say.
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Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/76 Def/180 SDef
Bold nature (+Def, -Atk)
- Rest
- Thunderbolt
- Will-o-wisp
- Sleep Talk
Works as an anti psinner to prevent all of Deoxy's hard work from being spun away. WOW prevents Band Tar from getting a free switch in. Restalk keeps it alive longer which allows to combat enemy Yanemga, Zapdoses etc easier---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Quick Attack
- Roost
Trapper Scizor. Mainly to deal with the pesky psychic and ghost types roaming around in today's metagame - Gengar and Offensive Deoxys E flees to avoid Bullet Punch but instead gets one shotted by Pursuit while Cresselia and Celebi generally hate fighting Scizor in general. Celebi in particular walls Gyarados comfortably and this Scizor set is desgined to remove the little pixie. Quick Attack allows Scizor to take out injured threats that would resist Bullet Punch such as Infernape and Gyarados. Considering LO to ensure an OHKO on fleeing Celebi although I hate the recoil on a defensive pokemon
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Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Rapid Spin
- Roar
Donphan is useful as a utility role in this squad - he provides spin support to remove rocks that would otherwise happen my main attackers (Gyarados and Skymin), Ice Shard serves as a way to inflict decent damage upon the ever popular Skymin and Salamence, Rock resistance and Electric immunity is always useful while Roar gives me a way to deal with random Baton Passers (Hi Ninjask). Fairly useful all around.
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This is team I made after experimenting with the changes made in Platinum. The team has been fairly successful although I think some further improvements need to be made, particulary in the offensive department. Thanks in advance for all comments, suggestions and critique.
Team at a glance
Deoxys-e @ Leftovers
Ability: Pressure
EVs: 252 HP/174 Def/84 Spd
Careful nature (+SDef, -SAtk)
- Spikes
- Stealth Rock
- Taunt
- Recover
Nifty lead that sets up residual damage for my team. I have more offensive problems than defensive issues, so Spikes and SR are more benefcial than the screens. The EVs allow me to outspeed Timid Electrode while still giving Deoxys a decent amount of bulk. Recover allows Deoxys to stay alive for a longer period of time to help ensure I get my spikes on the field. This set is a tweaking of one of chaos 9's old sets.
---
Shaymin-s @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Seed Flare
- Air Slash
- Earth Power
- Hidden Power [Ice]
The revenge killer of the team and lategame cleaner. Choice Scarf gives Skymin the ability to outspeed a large majority of the late game threats. I already outrun Timid Scarfgar even with modest, as I prefer the extra kick Modest gives me as opposed to the largely useless speed. Also deals out threatening grass attack to water types that would wall the next pokemon...
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP/96 Atk/80 Def/20 Spd/60 SDef
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Rest
- Sleep Talk
Restalker and status asorber. Allows me an answer to popular offensive threats such as Scizor, Mamoswine and Lucario (Most Lucario lack T Punch due to poor coverage and Rotom H can handle those anyway) as well as being my main Blissey answer and a dominat physical attacker. Has worked quite well I must say.
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/76 Def/180 SDef
Bold nature (+Def, -Atk)
- Rest
- Thunderbolt
- Will-o-wisp
- Sleep Talk
Works as an anti psinner to prevent all of Deoxy's hard work from being spun away. WOW prevents Band Tar from getting a free switch in. Restalk keeps it alive longer which allows to combat enemy Yanemga, Zapdoses etc easier---
Scizor (M) @ Life Orb
Ability: Technician
EVs: 176 HP/100 Atk/56 Spd/176 SDef
Adamant nature (+Atk, -SAtk)
- U-turn
- Pursuit
- Quick Attack
- Roost
Trapper Scizor. Mainly to deal with the pesky psychic and ghost types roaming around in today's metagame - Gengar and Offensive Deoxys E flees to avoid Bullet Punch but instead gets one shotted by Pursuit while Cresselia and Celebi generally hate fighting Scizor in general. Celebi in particular walls Gyarados comfortably and this Scizor set is desgined to remove the little pixie. Quick Attack allows Scizor to take out injured threats that would resist Bullet Punch such as Infernape and Gyarados. Considering LO to ensure an OHKO on fleeing Celebi although I hate the recoil on a defensive pokemon
---
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Ice Shard
- Earthquake
- Rapid Spin
- Roar
Donphan is useful as a utility role in this squad - he provides spin support to remove rocks that would otherwise happen my main attackers (Gyarados and Skymin), Ice Shard serves as a way to inflict decent damage upon the ever popular Skymin and Salamence, Rock resistance and Electric immunity is always useful while Roar gives me a way to deal with random Baton Passers (Hi Ninjask). Fairly useful all around.
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Enjoy Smogon!