Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Taunt Heatran (rejected, so I'm going to submit another lure)

Suicide Lead Scolipede

Scolipede @ Mental Herb
Ability: Speed Boost
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Spikes
- Toxic Spikes

General idea
Here we have a suicide lead Scolipede, which has the bonus to have:
(1) A fast Sub with the trollish, but useful, 112 Spe tier, with Speed Boost to outspeed anything unboosted after a +1;
(2) Fast Spikes and TSpikes;
(3) A fast Endeavor to punish your opposing threat you have in front of you.

With Toxic Spikes you are able to lure the opposing Poison-type pokemon that is able to absorb them. In that case, just try to set up a Substitute to continue in your job to lay down Spikes. When you are at low health you can start to use Endeavor (criminally underrated alongside Toxic Spikes) in order to weaken one or two monster thanks to your Spe stat.

EVs spread and item
This Scoplipede doesn't uses its Atk stat (which is lowered to its minimum), so I used 248 EVs to increase its HP (that reaches an odd number for SR damage). 8 EVs on Def are just a filler, 4 SpD + Calm nature are chosen to resist most of the time one uninvested Toxapex's Scald under a Sub:

0 SpA Toxapex Scald vs. 248 HP / 0 SpD Scolipede: 70-84 (21.6 - 26%) -- 2.5% chance to 4HKO

Mental Herb is here to prevent Taunt from stopping us in our tracks.
 
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Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Flare Blitz
- Roost

+2 252 Atk Charizard-Mega-Y Earthquake vs. 248 HP / 8 Def Toxapex: 258-304 (85.1 - 100.3%) -- 6.3% chance to OHKO after Black Sludge recovery

sd zard y puts a massive dent in balance with its drought ability, swords dance and access to the big boy move flareblitz having almost no switch ins at +2
nothing much to say about this other than you should probably just use zard x lol
 

Heart Doom

Banned deucer.


Celesteela @ Groundium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Earthquake
- Autotomize
- Heavy Slam
- Fire Blast


252+ Atk Celesteela Tectonic Rage (180 BP) vs. 248 HP / 68 Def Toxapex: 240-284 (79.2 - 93.7%) -- guaranteed 2HKO after Black Sludge recovery
252+ Atk Celesteela Earthquake vs. 248 HP / 68 Def Toxapex: 134-158 (44.2 - 52.1%) -- guaranteed 3HKO after Black Sludge recovery
+1 252+ Atk Celesteela Earthquake vs. 248 HP / 68 Def Toxapex: 200-236 (66 - 77.8%) -- guaranteed 2HKO after Black Sludge recovery

Tectonic rage celesteela is a checker that will take all the toxapex by surprise and this set can even be a great late game sweeper thanks to the beast boost skill that will help the celeestela to deal a lot of damage in the pex with z move. Bos porra

S/o Askov
 

Beraldo

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RUPL Champion
Perish Trap Azumarill




Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
- Perish Song
- Whirlpool
- Protect
- Toxic

in a possible play rough or liquidation, toxapex switches into azumarill, and azumarill traps toxapex with whirlpool, killing it with perish song after 3 turns
 
Good

Taunt Ash-Gren - nithe
Z Dig Greninja - Protean is still unexplored and this set is cool as shit lol.
Knock Off Mega Alakazam - My only issue with this is missing out on Recover but it could work on more offensive Zam teams like Psyspam.
Encore PuP Mega Lopunny - Tried and true Pex lure.

Decent

Taunt CM Keldeo - Only issue with it is it's on analysis.
Sub CM Ghostium Blacephalon - Again, all SubCM Blacephalons are Ghostium but a lot of teams rely on Toxapex for Blacephalon anyway.
Electrium Z Gengar - It kinda fears Trick or the Z Hex set anyway but I like this set with Pinsir and other shit that wants Celesteela lured.
Perish Trap Azumarill - If you'd have submitted this a few months ago it'd be in Good, but it's a bit too common to be that good of a lure.

Bad

Suicide Lead Scolipede - It literally can't even kill Pex since the only damaging move is Endeavor, it just regens back up. Also why is this not Sash? Whack.
SD EQ Zard-Y - Yeah, use Zard X LOL.
Groundium Z Celesteela - Offensive Celesteela is doodoo.

Sorry this was a bit late again - I'm incompetent yall know how it is. Here's the next mon - Deadline is the 9th.

Round 23: Specially Defensive Swords Dance Tapu Bulu
man what a mouthful



Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 216 SpD / 68 Spe
Careful Nature
- Swords Dance
- Horn Leech
- Superpower
- Synthesis

This set has had a recent surge in popularity due to it's ability to check mons like Gren and Koko a bit more reliably than AV thanks to Synthesis and retain some offensive presence with Swords Dance. It can also just about stomach some super effective mons from popular mons like Heatran and Tornadus-T if needed. This set is super annoying to deal with, so how would you lure it?
 
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Sludge Bomb Tangrowth

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off/HP ice/ HP fire
- Sludge Bomb
- Earthquake/HP ice/ HP fire
0 SpA Tangrowth Sludge Bomb vs. 224 HP / 216+ SpD Tapu Bulu: 216-256 (64 - 75.9%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
Bulu otherwise attempts to set up on Tang, but now tang can lure it and put it in range of the mons it needs to check if it switches out, otherwise it just dies.
 
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Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Leaf Blade
- Sacred Sword
- Giga Impact
- Swords Dance

Bulu resists all of Kart's most common moves, but not this one! Both a +2 Z-Giga and an unboosted Leaf Blade into Z-Giga cleanly KO. Smart Strike would also work here, but its redundant coverage has far fewer targets than Z-Giga (namely Zapdos, Volcarona and the Zards) and is generally inferior.

252 Atk Kartana Leaf Blade vs. 224 HP / 0 Def Tapu Bulu in Grassy Terrain: 126-149 (37.3 - 44.2%) -- 100% chance to 3HKO after Grassy Terrain recovery
252 Atk Kartana Breakneck Blitz (200 BP) vs. 224 HP / 0 Def Tapu Bulu: 249-293 (73.8 - 86.9%) -- guaranteed 2HKO after Grassy Terrain recovery

+2 252 Atk Kartana Breakneck Blitz (200 BP) vs. 224 HP / 0 Def Tapu Bulu: 496-584 (147.1 - 173.2%) -- guaranteed OHKO
 
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Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Outrage
- Poison Jab

The standard offensive SR Chomp gets countered by Bulu, but this set lures it and kills it with Poison Jab.
 

Greninja-Ash (M) @ Waterium Z / Expert belt
Ability: Battle Bond
EVs: 4 Atk / 252 SpA / 252 Spe
Naive/Hasty Nature
- Gunk Shot
- Hydro Pump
- Dark Pulse
- Water Shuriken

This one's a classic. Bulu thinks it can revenge/switch in on gren but then this happens:

4 Atk Greninja Gunk Shot vs. 252 HP / 0 Def Tapu Bulu: 296-352 (86 - 102.3%) -- 87.5% chance to OHKO after Stealth Rock and Grassy Terrain recovery
4 Atk Expert Belt Greninja Gunk Shot vs. 252 HP / 0 Def Tapu Bulu: 355-422 (103.1 - 122.6%) -- guaranteed OHKO
 
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Perish-Trap Azumarill

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
- Perish Song
- Whirlpool
- Protect
- Toxic/Rest/Knock Off

Math is hard

0 Atk Tapu Bulu Superpower vs. 252 HP / 0 Def Azumarill: 65-77 (16 - 19%) -- possibly the worst move ever
+6 0 Atk Tapu Bulu Superpower vs. 252 HP / 0 Def Azumarill: 259-305 (64.1 - 75.4%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery

It actually lures Bulu by bluffing the more common Huge Power set and it counters every single Bulu set not just this one.
 
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Perish-Trap Azumarill

Azumarill @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 228 SpD / 28 Spe
Calm Nature
- Perish Song
- Whirlpool
- Protect
- Toxic/Rest/Knock Off

HAHAHAHAHAHAHAHAHA

+6 0 Atk Tapu Bulu Superpower vs. 252 HP / 0 Def Azumarill: 34-40 (8.4 - 9.9%) -- possibly the worst move ever

It actually lures Bulu by bluffing the more common Huge Power set and it counters every other Bulu set not just this one.
I don't know if I just did something wrong but my calc looks like this:

+6 0 Atk Tapu Bulu Superpower vs. 252 HP / 0 Def Azumarill: 259-305 (64.1 - 75.4%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
 

Katy

Banned deucer.
Tapu_Kokoz_grande.png

Tapu Koko @ Flyinium Z
Ability: Electric Surge
EVs: 248 Atk / 8 SpA / 252 Spe
Naive Nature
IVs: 30 Atk
- Thunderbolt
- Hidden Power [Ice]
- Brave Bird
- U-turn

Calcs:
248 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 224 HP / 0 Def Tapu Bulu: 336-396 (99.7 - 117.5%) -- 93.8% chance to OHKO after Leftovers recovery
248 Atk Tapu Koko Supersonic Skystrike (190 BP) vs. 224 HP / 0 Def Tapu Bulu: 336-396 (99.7 - 117.5%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery

248 Atk Tapu Koko Brave Bird vs. 224 HP / 0 Def Tapu Bulu: 214-252 (63.5 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
248 Atk Tapu Koko Brave Bird vs. 224 HP / 0 Def Tapu Bulu: 214-252 (63.5 - 74.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery


Since Z - Brave Bird Tapu Koko calmed down heavily in usage and mostly Screens or Specs is ran my thoughts are to lure it in with this specific set.
It also catches AV Tangrowth with a 12,5% chance to OHKO after Rocks DMG.
 

Heart Doom

Banned deucer.
Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Gunk Shot
- Dark Pulse
- Hyperspace Hole
- Drain Punch

Gunk shot manages to fight easily bulu that would be able to waled the other moves of hoopa
 
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keldeo-resolute.gif

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk
- Hidden Power [Poison]
- Scald
- Hydro Pump
- Secret Sword

Keldeo is a very underrated mon by the community, and yet it is very effective, with the arrival of this generation had a rise due to his set of Waterium Z, but this time I came to talk about a very good set for Tapu Bulu in particular , this set has HP Poison, which does a very big damage to Bulu as we can see in the calc

252 SpA Choice Specs Keldeo Hidden Power Poison vs. 224 HP / 216+ SpD Tapu Bulu: 300-356 (89 - 105.6%) -- 31.3% chance to OHKO after Leftovers recovery and Grassy Terrain recovery

That's the damage, now imagine that you had stealth rock, OHKO would be safe
 
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Beraldo

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RUPL Champion
Flyinium Lando



Landorus-Therian (M) @ Flyinium Z
Ability: Intimidate
EVs: 252 HP / 88 Atk / 144 Def / 24 Spe
Impish Nature
- Fly
- Earthquake
- U-turn
- Stealth Rock

Landorus-Therian invites Bulu switch-ins in a possible Earthquake or Stealth Rock, and that's where Supersonic Skystrike kicks in, giving a clean OHKO against it

-1 0 Atk Tapu Bulu Horn Leech vs. 252 HP / 144+ Def Landorus-Therian in Grassy Terrain: 87-103 (22.7 - 26.9%) -- 42.3% chance to 4HKO
+1 0 Atk Tapu Bulu Horn Leech vs. 252 HP / 144+ Def Landorus-Therian in Grassy Terrain: 195-229 (51 - 59.9%) -- guaranteed 2HKO
88 Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 224 HP / 0 Def Tapu Bulu: 492-582 (145.9 - 172.7%) -- guaranteed OHKO after Leftovers recovery and Grassy Terrain recovery
 
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Askov

Explode
is a Tiering Contributoris a Past SPL Champion
UUPL Champion


Zygarde @ Steelium Z
Ability: Aura Break
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Iron Tail
- Thousand Arrows
- Extreme Speed

People nowadays just put a Bulu on a team and call it a day vs Zygarde, but this set can lure and get rid of it with a Z-Iron Tail after rocks. Z-Iron Tail still has its uses vs Clefable and Lele for example.

252+ Atk Zygarde Corkscrew Crash (180 BP) vs. 224 HP / 0 Def Tapu Bulu: 318-376 (94.3 - 111.5%) -- guaranteed OHKO after Stealth Rock and Grassy Terrain recovery
 
Tail Glow 3 Attacks Manaphy


Manaphy @ Leftovers
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Psychic
- Ice Beam

At +3, Ice Beam is able to OHKO the available Tapu Bulu set after Stealth Rock. The leftover Grassy Terrain will also provide Manaphy with 12% HP recovery every turn that it's in alongside its Leftovers. +3 Manaphy also 2HKOes other Grass-type checks such as AV Tangrowth and AV Amoonguss, as well as Mega Venusaur and Toxapex with Psychic.

+3 252 SpA Manaphy Ice Beam vs. 224 HP / 216+ SpD Tapu Bulu: 314-370 (93.1 - 109.7%) -- guaranteed OHKO after Stealth Rock, Leftovers recovery, and Grassy Terrain recovery
 

Landorus-Therian (M) @ Expert Belt
Ability: Intimidate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Sludge Wave
- U-turn

252 SpA Expert Belt Landorus-Therian Sludge Wave vs. 224 HP / 216+ SpD Tapu Bulu: 331-394 (98.2 - 116.9%) -- guaranteed OHKO after Stealth Rock and Grassy Terrain recovery
-1 0 Atk Tapu Bulu Horn Leech vs. 248 HP / 0 Def Landorus-Therian in Grassy Terrain: 111-132 (29.1 - 34.6%) -- 6.3% chance to 3HKO
+1 0 Atk Tapu Bulu Horn Leech vs. 248 HP / 0 Def Landorus-Therian in Grassy Terrain: 249-294 (65.3 - 77.1%) -- guaranteed 2HKO

As you can see from the calc above Expert Belt Special Landorus-T OHKOes Tapu Bulu with that much Spdef investment always after rocks with Sludge Wave. And if you revealed you are special before you could have lured an opposing Tapu Bulu and your opponent expects Sludge wave from this Landorus-T then you just go for U-Turn as your opponent switches into his something that can deal with this pokemon better. If you switch into an SD then you just straight up kill it with Sludge Wave and it doesn't kill you back even if it's at +1 Attack
 
Poison Jab Scarf Terrakion

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Poison Jab
- Earthquake

General idea
Here we have Scarf Terrakion, which is generally checked or countered by Tabu Bulu unless it runs Continental Crush.
Once the opponent sees that your Terrakion runs a Choice Scarf for the extra Spe (so it can't run a Z-boosted Stone Edge), this can lead him to think that Tapu Bulu is a safe hard check to this monster.

252 Atk Terrakion Stone Edge vs. 224 HP / 0 Def Tapu Bulu: 144-171 (42.7 - 50.7%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery
252 Atk Terrakion Close Combat vs. 224 HP / 0 Def Tapu Bulu: 87-102 (25.8 - 30.2%) -- possible 5HKO after Leftovers recovery and Grassy Terrain recovery
With the simple addition of Poison Jab, dropping Rock Slide, this happens:​
252 Atk Terrakion Poison Jab vs. 224 HP / 0 Def Tapu Bulu: 312-368 (92.5 - 109.1%) -- 50% chance to OHKO after Leftovers recovery and Grassy Terrain recovery
Keep in mind the 30% poison chance towards threats such as Garchomp and Landorus-T, which don't have reliable recovery. A loss of 12% every turn from regular poison puts a lot of pressure on your opponent.
Poison Jab is quite spammable because both Cloce Combat and Earthquake are a thing towards Steels.

Team(mates) support
Hazards support is appreciated to achieve KOs or 2HKOs with more ease.

Other notable calcs where Poison Jab deals more damage than other moves; keep in mind the poison chance:
252 Atk Terrakion Poison Jab vs. 0 HP / 0 Def Tapu Lele: 220-260 (78.2 - 92.5%) -- guaranteed 2HKO
252 Atk Terrakion Poison Jab vs. 248 HP / 8 Def Tapu Fini: 154-182 (44.8 - 53%) -- 85.5% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Terrakion Poison Jab vs. 0 HP / 4 Def Gardevoir-Mega: 246-290 (88.8 - 104.6%) -- guaranteed OHKO after Stealth Rock
252 Atk Terrakion Poison Jab vs. 0 HP / 4 Def Gardevoir-Mega: 246-290 (88.8 - 104.6%) -- 31.3% chance to OHKO
252 Atk Terrakion Poison Jab vs. 248 HP / 212+ Def Tangrowth: 112-132 (27.7 - 32.7%) -- 74.6% chance to 4HKO after Leftovers recovery (Close Combat is 3-4% stronger, but SpD drops are a thing)
252 Atk Terrakion Poison Jab vs. 4 HP / 0 Def Azumarill: 210-248 (61.4 - 72.5%) -- guaranteed 2HKO
 
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Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Earthquake


yes, this is already a set and bulu's are going to be weary if they dont see intimidate but i feel like it still needs a mention as a bulu lure

essentially this set lures in fat grasses like tangrowth, bulu and even ferrothorn destroying them with a +1 z bounce making this quite scary especially with moxie

252 Atk Gyarados Supersonic Skystrike (160 BP) vs. 248 HP / 0 Def Tapu Bulu: 452-534 (131.7 - 155.6%) -- guaranteed OHKO after Grassy Terrain recovery
252 Atk Gyarados Supersonic Skystrike (160 BP) vs. 252 HP / 28 Def Tangrowth: 410-486 (101.4 - 120.2%) -- guaranteed OHKO
+1 252 Atk Gyarados Supersonic Skystrike (160 BP) vs. 252 HP / 48 Def Ferrothorn: 289-342 (82.1 - 97.1%) -- 25% chance to OHKO after Stealth Rock and Leftovers recovery
 
Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 52 Atk / 208 SpD
Careful Nature
- Gunk Shot
- Recover
- Haze
- Scald

(it also beats trapping fini and heavily chunks koko/lele switchins, so it's not the most situational of lures.)
Whilst Bulu will possibly switch in a 1v1 situation, fearing a scald burn, a +2 bulu will stay in to horn leech and die l
(if the Gunk Miss accuracy is with you).

+2 0 Atk Tapu Bulu Horn Leech vs. 248 HP / 8 Def Toxapex in Grassy Terrain: 211-249 (69.6 - 82.1%) -- guaranteed 2HKO after Black Sludge recovery and Grassy Terrain recovery
While this is some solid damage, it can be lowered by physdef EVs and regenerator lets toxapex come back to decent health without too much trouble against many teams.

0 Atk Toxapex Gunk Shot vs. 224 HP / 0 Def Tapu Bulu: 316-376 (93.7 - 111.5%) -- 62.5% chance to OHKO after Grassy Terrain recovery
(Running 52 attack EVs guarantees the kill on Bulu.)

Considering that this is a lure that also counters the mon while doing its usual jobs fairly well, these numbers should be acceptable.
 

Zygarde @ Choice Specs
Ability: Aura Break
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Core Enforcer / Draco Meteor
- Earth Power
- Sludge Wave
- Hidden Power [Ice]

Specs Zygarde is a really fun set, surprisingly effective to lure at physically defensive mons that would normally be able to take on Zygarde. It can lure at Bulu and Clefable with Sludge Wave and lure at Ground-types with HP Ice. Core Enforcer and Earth Power are its STABs which are always nice to have.
 
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According to the rules, I can write a 2nd nomination in the 4th day: Sludge Wave Zygarde (mixed AV)

Zygarde @ Assault Vest
Ability: Aura Break
EVs: 104 HP / 120 Atk / 16 SpA / 176 SpD / 92 Spe
Sassy Nature
- Extreme Speed
- Thousand Arrows
- Hidden Power [Ice]
- Sludge Wave

General idea
Zygarde is a really bulky Dragon with the added benefit of running Thousand Arrows, which ignores Levitate and Flying pokemons.
Sometimes this Dragon has trouble to get past some threats without Aurora Veil/Screens support in order to set up a move and proceed to clean.
Assault Vest patches up this trait and forces us to run an AoA set, plain and simple.
Sludge Wave is here to murder Tapu Bulu (which can set-up in front of you thinking it is safe) thanks to the 4x supereffectiveness of Sludge Wave, whereas HP Ice is useful towards Landorus-T. These two threats are both outsped with this Spe if we consider their bulky sets.

EVs (spread) and item
92 Spe EVs ensures that we outspeed 16 Spe EVs Defensive Landorus-T by 2 points.
16 SpA Zygarde Sludge Wave vs. 0 HP / 0 SpD Tapu Bulu: 248-292 (88.2 - 103.9%) -- guaranteed OHKO after Stealth Rock and Grassy Terrain recovery
16 SpA Zygarde Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 180-212 (47.1 - 55.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Tapu Lele Moonblast vs. 104 HP / 176+ SpD Assault Vest Zygarde: 168-198 (43.8 - 51.6%) -- 8.6% chance to 2HKO
252 SpA Tapu Lele Psyshock vs. 104 HP / 0 Def Zygarde in Psychic Terrain: 168-198 (43.8 - 51.6%) -- 9.4% chance to 2HKO
252 SpA Tapu Lele Psyshock vs. 104 HP / 0 Def Zygarde: 111-132 (28.9 - 34.4%) -- 4.1% chance to 3HKO
120 Atk Zygarde Thousand Arrows vs. 0 HP / 0 Def Tapu Lele: 139-165 (49.4 - 58.7%) -- 98.8% chance to 2HKO
The remaining 120 EVs are put on Atk, I'd like to have 12 EVs more left, but I think they are still enough to work with.

Even towards a SpD oriented Tapu Bulu, this Zygarde has the upper hand because it solidly 2HKOs Tapu Bulu and can win in a 1 vs 1 situation (bar criticals).

Credits to Flame from Heaven for the HUGE suggestions on EVs and movepool on my original post I copied&pasted here.

Team(mates) support
Wish support is really nice to recharge Zygarde's HP throughout the match. SR support is mandatory to achieve some KOs.
Some form of Spe control (such as Thunder Wave) really helps to overwhelm Zygarde's checks with relative ease.
 
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Hey guys, I've put a couple hours into the thread and now we have an updated archive, I've counted what round we're up to, and I'll be putting a sprite of the mon we're looking at in the OP each Round. Also I've decided that you all have 2 days to follow up a reservation rather than 1 before it can be taken :]. With that out of the way, into the analysis:
Good

Sludge Bomb Tangrowth - As Bulu gets better, so does Sludge Bomb Tang - so it's pretty solid rn.
Flyinium Z Tapu Koko - Idc that this thing is like sorta bad, that's the beauty of it - nobody expects it. This should probably be Decent but I'm biased lmao.
Hidden Power Poison Specs Keldeo - This is the example I gave in the opening post so yeah it's good lol.
Flyinium Z Landorus-T - Majority of Lando's are Scarf or Defensive now so this works wonders.
Ice Beam Manaphy - Only issue I have is you're not getting Rocks damage since they're gonna be going hard into Bulu and recovering off Rocks with Terrain + Lefties but it's still a good chance to OHKO and any chip helps.

Decent

Poison Jab Garchomp - Fire Fang tends to be better - doesn't OHKO Bulu but hits Steels at the same time. An interesting option no doubt though.
Iron Tail Weakness Policy Zygarde - Iron Tail is fairly common on Zygarde now anyway.
Steelium Z Zygarde - " ".
Sap Sipper Azumarill - Again, is a bit too common, but can work if they're really pressured to go into it for fear of Belly Drum.
Sludge Wave Lando - Only really hits Bulu for any formidable damage.
Sludge Wave Zygarde - " ".
Gunk Shot Ash-Greninja - This thing is super cool with Koko but it's pretty shitty to miss out on Spikes.

Bad

Normalium Kartana - Bulu isn't a Kart answer - you give it Terrain, free setup, and also just die to Steel STAB or Grassium Z.
Gunk Shot Special Hoopa-U - This isn't a set.
Poison Jab Scarf Terrakion - Bulu shouldn't really your first Terrakion answer since it gets fucked by SD and you can't really Poison Jab on the set.
Flyinium Z Gyarados - Not a lure - if it isn't Mega it's Flyinium 99% of the time.
Gunk Shot Toxapex - Missing out on Toxic sucks. Also Toxic and Scald burns annoy Bulu enough and don't fuck up what Pex is trying to do.


Here's the threat to lure for this round; deadline is the 15th.

Round 24: Mega Charizard Y

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Solar Beam
- Focus Blast
- Roost

Zard Y has been MIA for the past like year thanks to big Pex but now that some teams are opting to use Gastrodon over Toxapex, Zard Y is finding it's way back into the meta a little bit. It can freely come in on popular mons in the meta such as Clefable, Ferrothorn, Tangrowth, and Tapu Bulu and fire off an incredibly powerful attack, and as such is an arsehole for some fat teams to deal with. How do you lure it?​
 
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