After playing around like 10-20 games in the new meta, I can definitely say there are improvements to the meta with the addition of more defensive staples in the metagame. I wanna talk about a specific mon that got a major update in this meta.
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Tyranitar @ Choice Band
Ability: Sand Stream
Tera Type: Ground/Rock/Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Ice Punch
- Earthquake
Previously Ttar suffered a major downfall due to it no longer able to make progress in the meta. The tier had underwent heavy power creep with Tusk, Ting-Lu, and Valiant resisting its STAB combination while tier king Gambit gave it serious competition. Ttar also didn’t have any noteworthy defensive utility, being a ghost check that is weak to MiR. Garg and Ting-Lu took its role as a ghost resist while being 10x better in the meta. However I believe it has gotten a glowup in Teal Mask.
-The addition of Knock Off into its moveset allowing it to make progress regardless, especially since Tusk and Ting-Lu hate losing their lefties.
-Veil Offense is like on 90% of teams rn
cause its broken. Ttar’s sand denying Alolatales its veil is a big deal.
-With how common Boots are, Sand is a nice way to slowly chip down the opponent and force them to use up one of 8 of their recovery pp, especially great against walls like Dozo, great on a breaker like Ttar.
-Slow pivots like G-King and Mola can get Ttar in safely, the latter of which is a great partner. Passing wishes to Ttar, thus letting it stay on the field for longer.
-Max speed Ada Ttar outspeeds Gambit which is perfect since Ttar can easily one-shot Tera Flying with SE and it resists Sucker.
Ttar didn’t change much outside of Knock, but its the small things within the meta that have put Ttar into anti-meta status for me, a redemption arc if you will.
Here’s a few more notable defensive mons I’ve taken a liking to.
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Kommo-o @ Leftovers
Ability: Bulletproof
Tera Type: Fairy/Steel
EVs: 252 HP / 252 Def / 4 SpD
Impish/Relaxed Nature
- Stealth Rock
- Body Press
- Earthquake/Draco Meteor
- Taunt/Heavy Slam/Earthquake/Roar
We all know how bonkers Kommo-o is offensively, but its showing alot of promise defensively. Bulletproof is really nice for pivoting around Sballs, Dragon is a nice defensive typing rn due to Ogerpon and offensive waters. It also sports its own utility with Rocks, Taunt, and/or Roar. EQ to hit Ghold, Heavy Slam to snipe fairies, Draco is funny for chucking Tusks.
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Fezandipiti @ Leftovers
Ability: Toxic Chain
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Play Rough
- Taunt
- Roost
- U-turn
I
love this Pokemon. Its not just a Valiant check either. Its a fantastic special wall. Matches up well into Zapdos, Pult, Battle Bond Gren, Enam, etc. With Tera Water it can even switch into Speed Booster Wake, and what does it do in return? Alot. It pivots, it spreads poison with Toxic Chain, U-Turns. Its so incredibly versatile, this set is just scratching the surface. Swords Dance with Lash Out to hit Ghold is a possible option since its bulk + Taunt lets it get multiple SD’s offsetting it’s disappointing 91 base attack. So here we have a strong defensive mon that can make progress with Toxic Chain and U-Turn, great addition.
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Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wish
- Protect
- Scald
- Flip Turn
Now for the biggest glowup of Teal Mask. Mola is the hero we didn’t ask for but the one we didn’t know we needed. Going from solely being on Stall to being the best bulky water in the tier. Scald makes it much less passive while Flip Turn makes it easier to safely pass Wishes to its allies, but more importantly,
it can now fit on more archetypes this time around.
A fat physical wall with slow Flip-Turn, Regen, Scald, and Wish is incredible for scaving off the offensive threats in the tier while safely bringing in its own offensive teammates.
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Brambleghast @ Heavy-Duty Boots/Spell Tag
Ability: Wind Rider/Infiltrator
Tera Type: Fairy/Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly/Naive Nature
- Poltergeist
- Spikes/Leaf Storm/Power Whip
- Rapid Spin
- Strength Sap
Might be crazy to say, but the addition of Poltergeist in its moveset might be enough to skyrocket it to being viable.
Poltergeist means
Brambleghast is another spinner that can threaten to one-shot Ghold.
It easily one shots faster variants and with Spell Tag or Tera Ghost, can one shot bulkier Ghold sets.
Not only is it good at removing them now, but its typing makes it a great spike setter as well, capable of threatening other spike setters like Ting-Lu and H-Samu. Grass/Ghost is also just a baller offensive typing atm. Threatening Dozo, Mola, Glowking, Garg and other defensive staples while keeping itself alive with the most broken recovery move in the game Strength Sap. Doesn’t have much defensively but it can pivot into Zapdos Hurricane and get a Wind Rider boost. Infiltrator is an option to improve its matchup against Veil teams. Its not gonna be an OU staple due to its fraility but it has potential.
Some additional thoughts
-Bax and Manaphy are broken. Bax was never meant to have Scale Shot and Manaphy was never meant to use Tera.
-The only good Wake check added to Teal Mask is Empoleon who dies to Proto Specs Flamethrower or Weather Ball under sun, so uh get that shit outta here too.
-Hearthflame Ogerpon is kinda scary. Good speed tier, spikes, and Swords Dance on top of getting an Interpid Sword boost upon Terastilizing.
-Haven’t tried Munkidori but 130 SpA Psychic with Focus Miss is giving me Lele vibes, Toxic Chain Venoshock sounds funny.